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Merge pull request #16794 from Chaosus/new_shader_funcs
Adds some missing shader built-in functions
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@ -1374,6 +1374,17 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
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{ "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID } },
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//builtins - trigonometry
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{ "radians", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "radians", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
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{ "radians", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
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{ "radians", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
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{ "degrees", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "degrees", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
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{ "degrees", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
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{ "degrees", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
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{ "sin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "sin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
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{ "sin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
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@ -1423,6 +1434,21 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
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{ "tanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
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{ "tanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
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{ "asinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "asinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
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{ "asinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
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{ "asinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
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{ "acosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "acosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
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{ "acosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
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{ "acosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
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{ "atanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "atanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
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{ "atanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
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{ "atanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
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//builtins - exponential
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{ "pow", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
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{ "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
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@ -1436,6 +1462,14 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
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{ "log", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
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{ "log", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
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{ "log", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
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{ "exp2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "exp2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
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{ "exp2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
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{ "exp2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
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{ "log2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "log2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
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{ "log2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
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{ "log2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
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{ "sqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "sqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
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{ "sqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
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@ -1482,6 +1516,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
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{ "round", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
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{ "round", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
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{ "round", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
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{ "roundEven", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "roundEven", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
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{ "roundEven", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
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{ "roundEven", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
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{ "ceil", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "ceil", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
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{ "ceil", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
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