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[MP] Partially revert cache cleanup, track paths as fallback
Cleaning up remote NodePath cache is not trivial since the visibility API allows for certain nodes to be despawned (and re-spawned) on some peers while being retained in the authority. This means that from the server point of view, the node has not changed, and the path simplification protocol won't be run again after respawning. While we can track this information for synchronizers via the replication API, we can't easily track this information for potential child nodes that use RPCs (I'm convinced it is doable, but we need to track the whole dependency tree which would require some more complex refactoring). This commit partially reverts some of the cache cleanup logic to always retain remote IDs, and adds a NodePath lookup fallback when the ObjectID is invalid.
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0e9caa2d9c
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@ -54,11 +54,14 @@ void SceneCacheInterface::_remove_node_cache(ObjectID p_oid) {
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if (nc->cache_id) {
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assigned_ids.erase(nc->cache_id);
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}
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#if 0
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// TODO: Find a way to cleanup recv_nodes without breaking visibility and RPCs interactions.
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for (KeyValue<int, int> &E : nc->recv_ids) {
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PeerInfo *pinfo = peers_info.getptr(E.key);
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ERR_CONTINUE(!pinfo);
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pinfo->recv_nodes.erase(E.value);
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}
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#endif
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for (KeyValue<int, bool> &E : nc->confirmed_peers) {
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PeerInfo *pinfo = peers_info.getptr(E.key);
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ERR_CONTINUE(!pinfo);
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@ -73,9 +76,12 @@ void SceneCacheInterface::on_peer_change(int p_id, bool p_connected) {
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} else {
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PeerInfo *pinfo = peers_info.getptr(p_id);
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ERR_FAIL_NULL(pinfo); // Bug.
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for (KeyValue<int, ObjectID> E : pinfo->recv_nodes) {
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NodeCache *nc = nodes_cache.getptr(E.value);
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ERR_CONTINUE(!nc);
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for (KeyValue<int, RecvNode> E : pinfo->recv_nodes) {
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NodeCache *nc = nodes_cache.getptr(E.value.oid);
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if (!nc) {
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// Node might have already been deleted locally.
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continue;
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}
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nc->recv_ids.erase(p_id);
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}
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for (const ObjectID &oid : pinfo->sent_nodes) {
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@ -115,7 +121,7 @@ void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_pac
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ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
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}
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peers_info[p_from].recv_nodes.insert(id, node->get_instance_id());
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peers_info[p_from].recv_nodes.insert(id, RecvNode(node->get_instance_id(), path));
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NodeCache &cache = _track(node);
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cache.recv_ids.insert(p_from, id);
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@ -269,14 +275,21 @@ bool SceneCacheInterface::send_object_cache(Object *p_obj, int p_peer_id, int &r
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}
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Object *SceneCacheInterface::get_cached_object(int p_from, uint32_t p_cache_id) {
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Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
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ERR_FAIL_NULL_V(root_node, nullptr);
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PeerInfo *pinfo = peers_info.getptr(p_from);
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ERR_FAIL_NULL_V(pinfo, nullptr);
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const ObjectID *oid = pinfo->recv_nodes.getptr(p_cache_id);
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ERR_FAIL_NULL_V_MSG(oid, nullptr, vformat("ID %d not found in cache of peer %d.", p_cache_id, p_from));
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Node *node = Object::cast_to<Node>(ObjectDB::get_instance(*oid));
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RecvNode *recv_node = pinfo->recv_nodes.getptr(p_cache_id);
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ERR_FAIL_NULL_V_MSG(recv_node, nullptr, vformat("ID %d not found in cache of peer %d.", p_cache_id, p_from));
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Node *node = Object::cast_to<Node>(ObjectDB::get_instance(recv_node->oid));
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if (!node) {
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// Fallback to path lookup.
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Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
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ERR_FAIL_NULL_V(root_node, nullptr);
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node = root_node->get_node(recv_node->path);
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if (node) {
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recv_node->oid = node->get_instance_id();
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}
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}
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ERR_FAIL_NULL_V_MSG(node, nullptr, vformat("Failed to get cached node from peer %d with cache ID %d.", p_from, p_cache_id));
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return node;
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}
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@ -49,8 +49,18 @@ private:
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HashMap<int, bool> confirmed_peers; // peer id, confirmed
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};
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struct RecvNode {
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ObjectID oid;
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NodePath path;
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RecvNode(const ObjectID &p_oid, const NodePath &p_path) {
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oid = p_oid;
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path = p_path;
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}
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};
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struct PeerInfo {
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HashMap<int, ObjectID> recv_nodes; // remote cache id, ObjectID
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HashMap<int, RecvNode> recv_nodes; // remote cache id, (ObjectID, NodePath)
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HashSet<ObjectID> sent_nodes;
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};
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