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fix contentScaleFactor on iOS
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@ -437,7 +437,7 @@ float DisplayServerIOS::screen_get_refresh_rate(int p_screen) const {
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}
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float DisplayServerIOS::screen_get_scale(int p_screen) const {
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return [UIScreen mainScreen].nativeScale;
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return [UIScreen mainScreen].scale;
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}
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Vector<DisplayServer::WindowID> DisplayServerIOS::get_window_list() const {
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@ -151,7 +151,7 @@ static const float earth_gravity = 9.80665;
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}
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- (void)godot_commonInit {
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self.contentScaleFactor = [UIScreen mainScreen].nativeScale;
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self.contentScaleFactor = [UIScreen mainScreen].scale;
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[self initTouches];
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