Merge pull request #82777 from Faless/mp/perfs

[MP] Various performance optimizations
This commit is contained in:
Rémi Verschelde 2023-10-10 15:06:34 +02:00
commit 8ea8842fb9
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GPG Key ID: C3336907360768E1
11 changed files with 108 additions and 79 deletions

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@ -239,8 +239,8 @@ void MultiplayerDebugger::RPCProfiler::tick(double p_frame_time, double p_proces
MultiplayerDebugger::SyncInfo::SyncInfo(MultiplayerSynchronizer *p_sync) {
ERR_FAIL_NULL(p_sync);
synchronizer = p_sync->get_instance_id();
if (p_sync->get_replication_config().is_valid()) {
config = p_sync->get_replication_config()->get_instance_id();
if (p_sync->get_replication_config_ptr()) {
config = p_sync->get_replication_config_ptr()->get_instance_id();
}
if (p_sync->get_root_node()) {
root_node = p_sync->get_root_node()->get_instance_id();

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@ -441,6 +441,10 @@ List<NodePath> MultiplayerSynchronizer::get_delta_properties(uint64_t p_indexes)
return out;
}
SceneReplicationConfig *MultiplayerSynchronizer::get_replication_config_ptr() const {
return replication_config.ptr();
}
MultiplayerSynchronizer::MultiplayerSynchronizer() {
// Publicly visible by default.
peer_visibility.insert(0);

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@ -118,6 +118,7 @@ public:
List<Variant> get_delta_state(uint64_t p_cur_usec, uint64_t p_last_usec, uint64_t &r_indexes);
List<NodePath> get_delta_properties(uint64_t p_indexes);
SceneReplicationConfig *get_replication_config_ptr() const;
MultiplayerSynchronizer();
};

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@ -44,9 +44,8 @@ void SceneCacheInterface::on_peer_change(int p_id, bool p_connected) {
path_get_cache.erase(p_id);
// Cleanup sent cache.
// Some refactoring is needed to make this faster and do paths GC.
for (const KeyValue<NodePath, PathSentCache> &E : path_send_cache) {
PathSentCache *psc = path_send_cache.getptr(E.key);
psc->confirmed_peers.erase(p_id);
for (KeyValue<ObjectID, PathSentCache> &E : path_send_cache) {
E.value.confirmed_peers.erase(p_id);
}
}
}
@ -67,7 +66,7 @@ void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_pac
String paths;
paths.parse_utf8((const char *)(p_packet + ofs), p_packet_len - ofs);
NodePath path = paths;
const NodePath path = paths;
if (!path_get_cache.has(p_from)) {
path_get_cache[p_from] = PathGetCache();
@ -81,7 +80,7 @@ void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_pac
}
PathGetCache::NodeInfo ni;
ni.path = path;
ni.path = node->get_path();
path_get_cache[p_from].nodes[id] = ni;
@ -106,19 +105,24 @@ void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_pac
void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
ERR_FAIL_COND_MSG(p_packet_len < 3, "Invalid packet received. Size too small.");
Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
ERR_FAIL_NULL(root_node);
const bool valid_rpc_checksum = p_packet[1];
String paths;
paths.parse_utf8((const char *)&p_packet[2], p_packet_len - 2);
NodePath path = paths;
const NodePath path = paths;
if (valid_rpc_checksum == false) {
ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
}
PathSentCache *psc = path_send_cache.getptr(path);
Node *node = root_node->get_node(path);
ERR_FAIL_NULL(node);
PathSentCache *psc = path_send_cache.getptr(node->get_instance_id());
ERR_FAIL_NULL_MSG(psc, "Invalid packet received. Tries to confirm a path which was not found in cache.");
HashMap<int, bool>::Iterator E = psc->confirmed_peers.find(p_from);
@ -126,9 +130,9 @@ void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_pack
E->value = true;
}
Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers) {
Error SceneCacheInterface::_send_confirm_path(Node *p_node, PathSentCache *psc, const List<int> &p_peers) {
// Encode function name.
const CharString path = String(p_path).utf8();
const CharString path = String(multiplayer->get_root_path().rel_path_to(p_node->get_path())).utf8();
const int path_len = encode_cstring(path.get_data(), nullptr);
// Extract MD5 from rpc methods list.
@ -163,8 +167,9 @@ Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, Pat
return err;
}
bool SceneCacheInterface::is_cache_confirmed(NodePath p_path, int p_peer) {
const PathSentCache *psc = path_send_cache.getptr(p_path);
bool SceneCacheInterface::is_cache_confirmed(Node *p_node, int p_peer) {
ERR_FAIL_NULL_V(p_node, false);
const PathSentCache *psc = path_send_cache.getptr(p_node->get_instance_id());
ERR_FAIL_NULL_V(psc, false);
HashMap<int, bool>::ConstIterator F = psc->confirmed_peers.find(p_peer);
ERR_FAIL_COND_V(!F, false); // Should never happen.
@ -174,13 +179,13 @@ bool SceneCacheInterface::is_cache_confirmed(NodePath p_path, int p_peer) {
int SceneCacheInterface::make_object_cache(Object *p_obj) {
Node *node = Object::cast_to<Node>(p_obj);
ERR_FAIL_NULL_V(node, -1);
NodePath for_path = multiplayer->get_root_path().rel_path_to(node->get_path());
const ObjectID oid = node->get_instance_id();
// See if the path is cached.
PathSentCache *psc = path_send_cache.getptr(for_path);
PathSentCache *psc = path_send_cache.getptr(oid);
if (!psc) {
// Path is not cached, create.
path_send_cache[for_path] = PathSentCache();
psc = path_send_cache.getptr(for_path);
path_send_cache[oid] = PathSentCache();
psc = path_send_cache.getptr(oid);
psc->id = last_send_cache_id++;
}
return psc->id;
@ -189,11 +194,16 @@ int SceneCacheInterface::make_object_cache(Object *p_obj) {
bool SceneCacheInterface::send_object_cache(Object *p_obj, int p_peer_id, int &r_id) {
Node *node = Object::cast_to<Node>(p_obj);
ERR_FAIL_NULL_V(node, false);
r_id = make_object_cache(p_obj);
ERR_FAIL_COND_V(r_id < 0, false);
NodePath for_path = multiplayer->get_root_path().rel_path_to(node->get_path());
PathSentCache *psc = path_send_cache.getptr(for_path);
const ObjectID oid = node->get_instance_id();
// See if the path is cached.
PathSentCache *psc = path_send_cache.getptr(oid);
if (!psc) {
// Path is not cached, create.
path_send_cache[oid] = PathSentCache();
psc = path_send_cache.getptr(oid);
psc->id = last_send_cache_id++;
}
r_id = psc->id;
bool has_all_peers = true;
List<int> peers_to_add; // If one is missing, take note to add it.
@ -225,7 +235,7 @@ bool SceneCacheInterface::send_object_cache(Object *p_obj, int p_peer_id, int &r
}
if (peers_to_add.size()) {
_send_confirm_path(node, for_path, psc, peers_to_add);
_send_confirm_path(node, psc, peers_to_add);
}
return has_all_peers;

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@ -58,12 +58,12 @@ private:
HashMap<int, NodeInfo> nodes;
};
HashMap<NodePath, PathSentCache> path_send_cache;
HashMap<ObjectID, PathSentCache> path_send_cache;
HashMap<int, PathGetCache> path_get_cache;
int last_send_cache_id = 1;
protected:
Error _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers);
Error _send_confirm_path(Node *p_node, PathSentCache *psc, const List<int> &p_peers);
public:
void clear();
@ -75,7 +75,7 @@ public:
bool send_object_cache(Object *p_obj, int p_target, int &p_id);
int make_object_cache(Object *p_obj);
Object *get_cached_object(int p_from, uint32_t p_cache_id);
bool is_cache_confirmed(NodePath p_path, int p_peer);
bool is_cache_confirmed(Node *p_path, int p_peer);
SceneCacheInterface(SceneMultiplayer *p_multiplayer) { multiplayer = p_multiplayer; }
};

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@ -680,12 +680,16 @@ void SceneMultiplayer::_bind_methods() {
SceneMultiplayer::SceneMultiplayer() {
relay_buffer.instantiate();
replicator = Ref<SceneReplicationInterface>(memnew(SceneReplicationInterface(this)));
rpc = Ref<SceneRPCInterface>(memnew(SceneRPCInterface(this)));
cache = Ref<SceneCacheInterface>(memnew(SceneCacheInterface(this)));
replicator = Ref<SceneReplicationInterface>(memnew(SceneReplicationInterface(this, cache.ptr())));
rpc = Ref<SceneRPCInterface>(memnew(SceneRPCInterface(this, cache.ptr(), replicator.ptr())));
set_multiplayer_peer(Ref<OfflineMultiplayerPeer>(memnew(OfflineMultiplayerPeer)));
}
SceneMultiplayer::~SceneMultiplayer() {
clear();
// Ensure unref in reverse order for safety (we shouldn't use those pointers in the deconstructors anyway).
rpc.unref();
replicator.unref();
cache.unref();
}

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@ -201,9 +201,6 @@ public:
void set_max_delta_packet_size(int p_size);
int get_max_delta_packet_size() const;
Ref<SceneCacheInterface> get_path_cache() { return cache; }
Ref<SceneReplicationInterface> get_replicator() { return replicator; }
SceneMultiplayer();
~SceneMultiplayer();
};

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@ -89,6 +89,10 @@ void SceneReplicationInterface::_free_remotes(const PeerInfo &p_info) {
}
}
bool SceneReplicationInterface::_has_authority(const Node *p_node) {
return multiplayer->has_multiplayer_peer() && p_node->get_multiplayer_authority() == multiplayer->get_unique_id();
}
void SceneReplicationInterface::on_peer_change(int p_id, bool p_connected) {
if (p_connected) {
peers_info[p_id] = PeerInfo();
@ -184,7 +188,7 @@ void SceneReplicationInterface::_node_ready(const ObjectID &p_oid) {
ERR_CONTINUE(!spawner);
spawned_nodes.insert(oid);
if (multiplayer->has_multiplayer_peer() && spawner->is_multiplayer_authority()) {
if (_has_authority(spawner)) {
if (tobj.net_id == 0) {
tobj.net_id = ++last_net_id;
}
@ -248,9 +252,9 @@ Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_c
// Try to apply spawn state (before ready).
if (pending_buffer_size > 0) {
ERR_FAIL_COND_V(!node || sync->get_replication_config().is_null(), ERR_UNCONFIGURED);
ERR_FAIL_COND_V(!node || !sync->get_replication_config_ptr(), ERR_UNCONFIGURED);
int consumed = 0;
const List<NodePath> props = sync->get_replication_config()->get_spawn_properties();
const List<NodePath> props = sync->get_replication_config_ptr()->get_spawn_properties();
Vector<Variant> vars;
vars.resize(props.size());
Error err = MultiplayerAPI::decode_and_decompress_variants(vars, pending_buffer, pending_buffer_size, consumed);
@ -342,7 +346,7 @@ bool SceneReplicationInterface::is_rpc_visible(const ObjectID &p_oid, int p_peer
Error SceneReplicationInterface::_update_sync_visibility(int p_peer, MultiplayerSynchronizer *p_sync) {
ERR_FAIL_NULL_V(p_sync, ERR_BUG);
if (!multiplayer->has_multiplayer_peer() || !p_sync->is_multiplayer_authority() || p_peer == multiplayer->get_unique_id()) {
if (!_has_authority(p_sync) || p_peer == multiplayer->get_unique_id()) {
return OK;
}
@ -383,14 +387,16 @@ Error SceneReplicationInterface::_update_spawn_visibility(int p_peer, const Obje
ERR_FAIL_NULL_V(tnode, ERR_BUG);
MultiplayerSpawner *spawner = get_id_as<MultiplayerSpawner>(tnode->spawner);
Node *node = get_id_as<Node>(p_oid);
ERR_FAIL_COND_V(!node || !spawner || !spawner->is_multiplayer_authority(), ERR_BUG);
ERR_FAIL_NULL_V(node, ERR_BUG);
ERR_FAIL_NULL_V(spawner, ERR_BUG);
ERR_FAIL_COND_V(!_has_authority(spawner), ERR_BUG);
ERR_FAIL_COND_V(!tracked_nodes.has(p_oid), ERR_BUG);
const HashSet<ObjectID> synchronizers = tracked_nodes[p_oid].synchronizers;
bool is_visible = true;
for (const ObjectID &sid : synchronizers) {
MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(sid);
ERR_CONTINUE(!sync);
if (!sync->is_multiplayer_authority()) {
if (!_has_authority(sync)) {
continue;
}
// Spawn visibility is composed using OR when multiple synchronizers are present.
@ -435,7 +441,7 @@ Error SceneReplicationInterface::_update_spawn_visibility(int p_peer, const Obje
for (int pid : to_spawn) {
ERR_CONTINUE(!peers_info.has(pid));
int path_id;
multiplayer->get_path_cache()->send_object_cache(spawner, pid, path_id);
multiplayer_cache->send_object_cache(spawner, pid, path_id);
_send_raw(packet_cache.ptr(), len, pid, true);
peers_info[pid].spawn_nodes.insert(p_oid);
}
@ -454,9 +460,9 @@ Error SceneReplicationInterface::_update_spawn_visibility(int p_peer, const Obje
Error SceneReplicationInterface::_send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable) {
ERR_FAIL_COND_V(!p_buffer || p_size < 1, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED);
Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
ERR_FAIL_COND_V(peer.is_null(), ERR_UNCONFIGURED);
peer->set_transfer_channel(0);
peer->set_transfer_mode(p_reliable ? MultiplayerPeer::TRANSFER_MODE_RELIABLE : MultiplayerPeer::TRANSFER_MODE_UNRELIABLE);
return multiplayer->send_command(p_peer, p_buffer, p_size);
@ -488,12 +494,12 @@ Error SceneReplicationInterface::_make_spawn_packet(Node *p_node, MultiplayerSpa
const HashSet<ObjectID> synchronizers = tnode->synchronizers;
for (const ObjectID &sid : synchronizers) {
MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(sid);
if (!sync->is_multiplayer_authority()) {
if (!_has_authority(sync)) {
continue;
}
ERR_CONTINUE(!sync);
ERR_FAIL_COND_V(sync->get_replication_config().is_null(), ERR_BUG);
for (const NodePath &prop : sync->get_replication_config()->get_spawn_properties()) {
ERR_FAIL_NULL_V(sync->get_replication_config_ptr(), ERR_BUG);
for (const NodePath &prop : sync->get_replication_config_ptr()->get_spawn_properties()) {
state_props.push_back(prop);
}
// Ensure the synchronizer has an ID.
@ -513,7 +519,7 @@ Error SceneReplicationInterface::_make_spawn_packet(Node *p_node, MultiplayerSpa
}
// Encode scene ID, path ID, net ID, node name.
int path_id = multiplayer->get_path_cache()->make_object_cache(p_spawner);
int path_id = multiplayer_cache->make_object_cache(p_spawner);
CharString cname = p_node->get_name().operator String().utf8();
int nlen = encode_cstring(cname.get_data(), nullptr);
MAKE_ROOM(1 + 1 + 4 + 4 + 4 + 4 * sync_ids.size() + 4 + nlen + (is_custom ? 4 + spawn_arg_size : 0) + state_size);
@ -567,7 +573,7 @@ Error SceneReplicationInterface::on_spawn_receive(int p_from, const uint8_t *p_b
ofs += 1;
uint32_t node_target = decode_uint32(&p_buffer[ofs]);
ofs += 4;
MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(multiplayer->get_path_cache()->get_cached_object(p_from, node_target));
MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(multiplayer_cache->get_cached_object(p_from, node_target));
ERR_FAIL_NULL_V(spawner, ERR_DOES_NOT_EXIST);
ERR_FAIL_COND_V(p_from != spawner->get_multiplayer_authority(), ERR_UNAUTHORIZED);
@ -678,7 +684,7 @@ bool SceneReplicationInterface::_verify_synchronizer(int p_peer, MultiplayerSync
r_net_id = p_sync->get_net_id();
if (r_net_id == 0 || (r_net_id & 0x80000000)) {
int path_id = 0;
bool verified = multiplayer->get_path_cache()->send_object_cache(p_sync, p_peer, path_id);
bool verified = multiplayer_cache->send_object_cache(p_sync, p_peer, path_id);
ERR_FAIL_COND_V_MSG(path_id < 0, false, "This should never happen!");
if (r_net_id == 0) {
// First time path based ID.
@ -693,7 +699,7 @@ bool SceneReplicationInterface::_verify_synchronizer(int p_peer, MultiplayerSync
MultiplayerSynchronizer *SceneReplicationInterface::_find_synchronizer(int p_peer, uint32_t p_net_id) {
MultiplayerSynchronizer *sync = nullptr;
if (p_net_id & 0x80000000) {
sync = Object::cast_to<MultiplayerSynchronizer>(multiplayer->get_path_cache()->get_cached_object(p_peer, p_net_id & 0x7FFFFFFF));
sync = Object::cast_to<MultiplayerSynchronizer>(multiplayer_cache->get_cached_object(p_peer, p_net_id & 0x7FFFFFFF));
} else if (peers_info[p_peer].recv_sync_ids.has(p_net_id)) {
const ObjectID &sid = peers_info[p_peer].recv_sync_ids[p_net_id];
sync = get_id_as<MultiplayerSynchronizer>(sid);
@ -708,7 +714,7 @@ void SceneReplicationInterface::_send_delta(int p_peer, const HashSet<ObjectID>
int ofs = 1;
for (const ObjectID &oid : p_synchronizers) {
MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(oid);
ERR_CONTINUE(!sync || !sync->get_replication_config().is_valid() || !sync->is_multiplayer_authority());
ERR_CONTINUE(!sync || !sync->get_replication_config_ptr() || !_has_authority(sync));
uint32_t net_id;
if (!_verify_synchronizer(p_peer, sync, net_id)) {
continue;
@ -803,7 +809,7 @@ void SceneReplicationInterface::_send_sync(int p_peer, const HashSet<ObjectID> p
// This is a lazy implementation, we could optimize much more here with by grouping by replication config.
for (const ObjectID &oid : p_synchronizers) {
MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(oid);
ERR_CONTINUE(!sync || !sync->get_replication_config().is_valid() || !sync->is_multiplayer_authority());
ERR_CONTINUE(!sync || !sync->get_replication_config_ptr() || !_has_authority(sync));
if (!sync->update_outbound_sync_time(p_usec)) {
continue; // nothing to sync.
}
@ -818,7 +824,7 @@ void SceneReplicationInterface::_send_sync(int p_peer, const HashSet<ObjectID> p
int size;
Vector<Variant> vars;
Vector<const Variant *> varp;
const List<NodePath> props = sync->get_replication_config()->get_sync_properties();
const List<NodePath> props = sync->get_replication_config_ptr()->get_sync_properties();
Error err = MultiplayerSynchronizer::get_state(props, node, vars, varp);
ERR_CONTINUE_MSG(err != OK, "Unable to retrieve sync state.");
err = MultiplayerAPI::encode_and_compress_variants(varp.ptrw(), varp.size(), nullptr, size);
@ -877,7 +883,7 @@ Error SceneReplicationInterface::on_sync_receive(int p_from, const uint8_t *p_bu
ofs += size;
continue;
}
const List<NodePath> props = sync->get_replication_config()->get_sync_properties();
const List<NodePath> props = sync->get_replication_config_ptr()->get_sync_properties();
Vector<Variant> vars;
vars.resize(props.size());
int consumed;

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@ -37,6 +37,7 @@
#include "core/object/ref_counted.h"
class SceneMultiplayer;
class SceneCacheInterface;
class SceneReplicationInterface : public RefCounted {
GDCLASS(SceneReplicationInterface, RefCounted);
@ -87,6 +88,7 @@ private:
// Replicator config.
SceneMultiplayer *multiplayer = nullptr;
SceneCacheInterface *multiplayer_cache = nullptr;
PackedByteArray packet_cache;
int sync_mtu = 1350; // Highly dependent on underlying protocol.
int delta_mtu = 65535;
@ -95,6 +97,7 @@ private:
void _untrack(const ObjectID &p_id);
void _node_ready(const ObjectID &p_oid);
bool _has_authority(const Node *p_node);
bool _verify_synchronizer(int p_peer, MultiplayerSynchronizer *p_sync, uint32_t &r_net_id);
MultiplayerSynchronizer *_find_synchronizer(int p_peer, uint32_t p_net_ida);
@ -143,8 +146,9 @@ public:
void set_max_delta_packet_size(int p_size);
int get_max_delta_packet_size() const;
SceneReplicationInterface(SceneMultiplayer *p_multiplayer) {
SceneReplicationInterface(SceneMultiplayer *p_multiplayer, SceneCacheInterface *p_cache) {
multiplayer = p_multiplayer;
multiplayer_cache = p_cache;
}
};

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@ -116,22 +116,6 @@ const SceneRPCInterface::RPCConfigCache &SceneRPCInterface::_get_node_config(con
return rpc_cache[oid];
}
_FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, int p_remote_id) {
switch (mode) {
case MultiplayerAPI::RPC_MODE_DISABLED: {
return false;
} break;
case MultiplayerAPI::RPC_MODE_ANY_PEER: {
return true;
} break;
case MultiplayerAPI::RPC_MODE_AUTHORITY: {
return !p_node->is_multiplayer_authority() && p_remote_id == p_node->get_multiplayer_authority();
} break;
}
return false;
}
String SceneRPCInterface::get_rpc_md5(const Object *p_obj) {
const Node *node = Object::cast_to<Node>(p_obj);
ERR_FAIL_NULL_V(node, "");
@ -167,7 +151,7 @@ Node *SceneRPCInterface::_process_get_node(int p_from, const uint8_t *p_packet,
return node;
} else {
// Use cached path.
return Object::cast_to<Node>(multiplayer->get_path_cache()->get_cached_object(p_from, p_node_target));
return Object::cast_to<Node>(multiplayer_cache->get_cached_object(p_from, p_node_target));
}
}
@ -252,7 +236,19 @@ void SceneRPCInterface::_process_rpc(Node *p_node, const uint16_t p_rpc_method_i
ERR_FAIL_COND(!cache_config.configs.has(p_rpc_method_id));
const RPCConfig &config = cache_config.configs[p_rpc_method_id];
bool can_call = _can_call_mode(p_node, config.rpc_mode, p_from);
bool can_call = false;
switch (config.rpc_mode) {
case MultiplayerAPI::RPC_MODE_DISABLED: {
can_call = false;
} break;
case MultiplayerAPI::RPC_MODE_ANY_PEER: {
can_call = true;
} break;
case MultiplayerAPI::RPC_MODE_AUTHORITY: {
can_call = p_from == p_node->get_multiplayer_authority();
} break;
}
ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", authority is " + itos(p_node->get_multiplayer_authority()) + ".");
int argc = 0;
@ -313,25 +309,24 @@ void SceneRPCInterface::_send_rpc(Node *p_node, int p_to, uint16_t p_rpc_id, con
// See if all peers have cached path (if so, call can be fast) while building the RPC target list.
HashSet<int> targets;
Ref<SceneCacheInterface> cache = multiplayer->get_path_cache();
int psc_id = -1;
bool has_all_peers = true;
const ObjectID oid = p_node->get_instance_id();
if (p_to > 0) {
ERR_FAIL_COND_MSG(!multiplayer->get_replicator()->is_rpc_visible(oid, p_to), "Attempt to call an RPC to a peer that cannot see this node. Peer ID: " + itos(p_to));
ERR_FAIL_COND_MSG(!multiplayer_replicator->is_rpc_visible(oid, p_to), "Attempt to call an RPC to a peer that cannot see this node. Peer ID: " + itos(p_to));
targets.insert(p_to);
has_all_peers = cache->send_object_cache(p_node, p_to, psc_id);
has_all_peers = multiplayer_cache->send_object_cache(p_node, p_to, psc_id);
} else {
bool restricted = !multiplayer->get_replicator()->is_rpc_visible(oid, 0);
bool restricted = !multiplayer_replicator->is_rpc_visible(oid, 0);
for (const int &P : multiplayer->get_connected_peers()) {
if (p_to < 0 && P == -p_to) {
continue; // Excluded peer.
}
if (restricted && !multiplayer->get_replicator()->is_rpc_visible(oid, P)) {
if (restricted && !multiplayer_replicator->is_rpc_visible(oid, P)) {
continue; // Not visible to this peer.
}
targets.insert(P);
bool has_peer = cache->send_object_cache(p_node, P, psc_id);
bool has_peer = multiplayer_cache->send_object_cache(p_node, P, psc_id);
has_all_peers = has_all_peers && has_peer;
}
}
@ -443,15 +438,14 @@ void SceneRPCInterface::_send_rpc(Node *p_node, int p_to, uint16_t p_rpc_id, con
// Not all verified path, so send one by one.
// Append path at the end, since we will need it for some packets.
NodePath from_path = multiplayer->get_root_path().rel_path_to(p_node->get_path());
CharString pname = String(from_path).utf8();
CharString pname = String(multiplayer->get_root_path().rel_path_to(p_node->get_path())).utf8();
int path_len = encode_cstring(pname.get_data(), nullptr);
MAKE_ROOM(ofs + path_len);
encode_cstring(pname.get_data(), &(packet_cache.write[ofs]));
// Not all verified path, so check which needs the longer packet.
for (const int P : targets) {
bool confirmed = multiplayer->get_path_cache()->is_cache_confirmed(from_path, P);
bool confirmed = multiplayer_cache->is_cache_confirmed(p_node, P);
if (confirmed) {
// This one confirmed path, so use id.
encode_uint32(psc_id, &(packet_cache.write[1]));

View File

@ -35,6 +35,8 @@
#include "scene/main/multiplayer_api.h"
class SceneMultiplayer;
class SceneCacheInterface;
class SceneReplicationInterface;
class Node;
class SceneRPCInterface : public RefCounted {
@ -77,6 +79,9 @@ private:
};
SceneMultiplayer *multiplayer = nullptr;
SceneCacheInterface *multiplayer_cache = nullptr;
SceneReplicationInterface *multiplayer_replicator = nullptr;
Vector<uint8_t> packet_cache;
HashMap<ObjectID, RPCConfigCache> rpc_cache;
@ -99,7 +104,11 @@ public:
void process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len);
String get_rpc_md5(const Object *p_obj);
SceneRPCInterface(SceneMultiplayer *p_multiplayer) { multiplayer = p_multiplayer; }
SceneRPCInterface(SceneMultiplayer *p_multiplayer, SceneCacheInterface *p_cache, SceneReplicationInterface *p_replicator) {
multiplayer = p_multiplayer;
multiplayer_cache = p_cache;
multiplayer_replicator = p_replicator;
}
};
#endif // SCENE_RPC_INTERFACE_H