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Merge pull request #11702 from AndreaCatania/bodyDS
Added new API to get body direct state
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commit
8e9b99fe59
@ -914,6 +914,21 @@ bool PhysicsServerSW::body_test_motion(RID p_body, const Transform &p_from, cons
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return body->get_space()->test_body_motion(body, p_from, p_motion, p_margin, r_result);
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}
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PhysicsDirectBodyState *PhysicsServerSW::body_get_direct_state(RID p_body) {
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BodySW *body = body_owner.get(p_body);
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ERR_FAIL_COND_V(!body, NULL);
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if (!doing_sync || body->get_space()->is_locked()) {
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ERR_EXPLAIN("Body state is inaccessible right now, wait for iteration or physics process notification.");
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ERR_FAIL_V(NULL);
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}
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direct_state->body = body;
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return direct_state;
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}
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/* JOINT API */
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RID PhysicsServerSW::joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) {
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@ -223,6 +223,9 @@ public:
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virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, float p_margin = 0.001, MotionResult *r_result = NULL);
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// this function only works on physics process, errors and returns null otherwise
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virtual PhysicsDirectBodyState *body_get_direct_state(RID p_body);
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/* JOINT API */
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virtual RID joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B);
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@ -954,6 +954,21 @@ bool Physics2DServerSW::body_test_motion(RID p_body, const Transform2D &p_from,
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return body->get_space()->test_body_motion(body, p_from, p_motion, p_margin, r_result);
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}
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Physics2DDirectBodyState *Physics2DServerSW::body_get_direct_state(RID p_body) {
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Body2DSW *body = body_owner.get(p_body);
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ERR_FAIL_COND_V(!body, NULL);
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if ((using_threads && !doing_sync) || body->get_space()->is_locked()) {
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ERR_EXPLAIN("Body state is inaccessible right now, wait for iteration or physics process notification.");
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ERR_FAIL_V(NULL);
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}
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direct_state->body = body;
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return direct_state;
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}
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/* JOINT API */
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void Physics2DServerSW::joint_set_param(RID p_joint, JointParam p_param, real_t p_value) {
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@ -222,6 +222,9 @@ public:
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virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.001, MotionResult *r_result = NULL);
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// this function only works on physics process, errors and returns null otherwise
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virtual Physics2DDirectBodyState *body_get_direct_state(RID p_body);
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/* JOINT API */
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virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value);
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@ -253,6 +253,13 @@ public:
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return physics_2d_server->body_test_motion(p_body, p_from, p_motion, p_margin, r_result);
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}
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// this function only works on physics process, errors and returns null otherwise
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Physics2DDirectBodyState *body_get_direct_state(RID p_body) {
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ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), NULL);
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return physics_2d_server->body_get_direct_state(p_body);
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}
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/* JOINT API */
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FUNC3(joint_set_param, RID, JointParam, real_t);
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@ -579,6 +579,8 @@ void Physics2DServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "margin", "result"), &Physics2DServer::_body_test_motion, DEFVAL(0.08), DEFVAL(Variant()));
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ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &Physics2DServer::body_get_direct_state);
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/* JOINT API */
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ClassDB::bind_method(D_METHOD("joint_set_param", "joint", "param", "value"), &Physics2DServer::joint_set_param);
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@ -468,6 +468,9 @@ public:
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virtual void body_set_pickable(RID p_body, bool p_pickable) = 0;
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// this function only works on physics process, errors and returns null otherwise
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virtual Physics2DDirectBodyState *body_get_direct_state(RID p_body) = 0;
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struct MotionResult {
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Vector2 motion;
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@ -504,6 +504,8 @@ void PhysicsServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("body_set_ray_pickable", "body", "enable"), &PhysicsServer::body_set_ray_pickable);
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ClassDB::bind_method(D_METHOD("body_is_ray_pickable", "body"), &PhysicsServer::body_is_ray_pickable);
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ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer::body_get_direct_state);
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/* JOINT API */
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BIND_ENUM_CONSTANT(JOINT_PIN);
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@ -464,6 +464,9 @@ public:
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virtual void body_set_ray_pickable(RID p_body, bool p_enable) = 0;
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virtual bool body_is_ray_pickable(RID p_body) const = 0;
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// this function only works on physics process, errors and returns null otherwise
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virtual PhysicsDirectBodyState *body_get_direct_state(RID p_body) = 0;
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struct MotionResult {
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Vector3 motion;
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