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Added the ability to import scene resources as .tres files
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6cd00432c3
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8dfe83406f
@ -960,7 +960,7 @@ void ResourceImporterScene::_find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Trans
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}
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}
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void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_keep_animations, bool p_make_materials, bool p_keep_materials, bool p_make_meshes, Map<Ref<Animation>, Ref<Animation> > &p_animations, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes) {
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void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_animations_as_text, bool p_keep_animations, bool p_make_materials, bool p_materials_as_text, bool p_keep_materials, bool p_make_meshes, bool p_meshes_as_text, Map<Ref<Animation>, Ref<Animation> > &p_animations, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes) {
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List<PropertyInfo> pi;
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@ -982,7 +982,14 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
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anim->track_set_imported(i, true);
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}
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String ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".anim");
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String ext_name;
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if (p_animations_as_text) {
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ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".tres");
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} else {
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ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".anim");
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}
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if (FileAccess::exists(ext_name) && p_keep_animations) {
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//try to keep custom animation tracks
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Ref<Animation> old_anim = ResourceLoader::load(ext_name, "Animation", true);
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@ -1017,7 +1024,14 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
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if (!p_materials.has(mat)) {
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String ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material");
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String ext_name;
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if (p_materials_as_text) {
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ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".tres");
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} else {
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ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material");
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}
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if (p_keep_materials && FileAccess::exists(ext_name)) {
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//if exists, use it
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p_materials[mat] = ResourceLoader::load(ext_name);
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@ -1045,7 +1059,13 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
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if (!p_meshes.has(mesh)) {
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//meshes are always overwritten, keeping them is not practical
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String ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh");
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String ext_name;
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if (p_meshes_as_text) {
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ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".tres");
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} else {
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ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh");
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}
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ResourceSaver::save(ext_name, mesh, ResourceSaver::FLAG_CHANGE_PATH);
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p_meshes[mesh] = ResourceLoader::load(ext_name);
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@ -1067,9 +1087,14 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
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continue;
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if (!p_materials.has(mat)) {
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String ext_name;
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if (p_materials_as_text) {
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ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".tres");
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} else {
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ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material");
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}
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String ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material");
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;
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if (p_keep_materials && FileAccess::exists(ext_name)) {
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//if exists, use it
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p_materials[mat] = ResourceLoader::load(ext_name);
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@ -1086,7 +1111,15 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
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//re-save the mesh since a material is now assigned
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if (p_make_meshes) {
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String ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh");
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String ext_name;
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if (p_meshes_as_text) {
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ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".tres");
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} else {
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ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh");
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}
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ResourceSaver::save(ext_name, mesh, ResourceSaver::FLAG_CHANGE_PATH);
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p_meshes[mesh] = ResourceLoader::load(ext_name);
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}
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@ -1105,7 +1138,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
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for (int i = 0; i < p_node->get_child_count(); i++) {
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_make_external_resources(p_node->get_child(i), p_base_path, p_make_animations, p_keep_animations, p_make_materials, p_keep_materials, p_make_meshes, p_animations, p_materials, p_meshes);
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_make_external_resources(p_node->get_child(i), p_base_path, p_make_animations, p_animations_as_text, p_keep_animations, p_make_materials, p_materials_as_text, p_keep_materials, p_make_meshes, p_meshes_as_text, p_animations, p_materials, p_meshes);
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}
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}
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@ -1134,18 +1167,18 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in
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r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/custom_script", PROPERTY_HINT_FILE, script_ext_hint), ""));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "nodes/storage", PROPERTY_HINT_ENUM, "Single Scene,Instanced Sub-Scenes"), scenes_out ? 1 : 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/location", PROPERTY_HINT_ENUM, "Node,Mesh"), (meshes_out || materials_out) ? 1 : 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/storage", PROPERTY_HINT_ENUM, "Built-In,Files", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), materials_out ? 1 : 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.material),Files (.tres)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), materials_out ? 1 : 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "materials/keep_on_reimport"), materials_out));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/compress"), true));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/storage", PROPERTY_HINT_ENUM, "Built-In,Files"), meshes_out ? 1 : 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.mesh),Files (.tres)"), meshes_out ? 1 : 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Enable,Gen Lightmaps", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "external_files/store_in_subdir"), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
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r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15));
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r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/filter_script", PROPERTY_HINT_MULTILINE_TEXT), ""));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/storage", PROPERTY_HINT_ENUM, "Built-In,Files", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), animations_out));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.anim),Files (.tres)"), animations_out ? true : false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/keep_custom_tracks"), animations_out));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
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r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_linear_error"), 0.05));
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@ -1367,10 +1400,13 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
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_filter_tracks(scene, animation_filter);
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}
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bool external_animations = int(p_options["animation/storage"]) == 1;
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bool external_animations = int(p_options["animation/storage"]) == 1 || int(p_options["animation/storage"]) == 2;
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bool external_animations_as_text = int(p_options["animation/storage"]) == 2;
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bool keep_custom_tracks = p_options["animation/keep_custom_tracks"];
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bool external_materials = p_options["materials/storage"];
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bool external_meshes = p_options["meshes/storage"];
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bool external_materials = int(p_options["materials/storage"]) == 1 || int(p_options["materials/storage"]) == 2;
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bool external_materials_as_text = int(p_options["materials/storage"]) == 2;
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bool external_meshes = int(p_options["meshes/storage"]) == 1 || int(p_options["meshes/storage"]) == 2;
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bool external_meshes_as_text = int(p_options["meshes/storage"]) == 2;
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bool external_scenes = int(p_options["nodes/storage"]) == 1;
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String base_path = p_source_file.get_base_dir();
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@ -1425,7 +1461,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
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bool keep_materials = bool(p_options["materials/keep_on_reimport"]);
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_make_external_resources(scene, base_path, external_animations, keep_custom_tracks, external_materials, keep_materials, external_meshes, anim_map, mat_map, mesh_map);
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_make_external_resources(scene, base_path, external_animations, external_animations_as_text, keep_custom_tracks, external_materials, external_materials_as_text, keep_materials, external_meshes, external_meshes_as_text, anim_map, mat_map, mesh_map);
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}
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progress.step(TTR("Running Custom Script..."), 2);
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@ -144,7 +144,7 @@ public:
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void _find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Transform> &meshes);
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void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_keep_animations, bool p_make_materials, bool p_keep_materials, bool p_make_meshes, Map<Ref<Animation>, Ref<Animation> > &p_animations, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes);
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void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_animations_as_text, bool p_keep_animations, bool p_make_materials, bool p_materials_as_text, bool p_keep_materials, bool p_make_meshes, bool p_meshes_as_text, Map<Ref<Animation>, Ref<Animation> > &p_animations, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes);
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Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape> > > &collision_map, LightBakeMode p_light_bake_mode);
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