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Only print physics sync warning on dev builds to avoid warning spam from using move_and_slide
The check should be restored once we implement move_and_slide in a way that doesn't sync the physics thread
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@ -45,7 +45,11 @@
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#endif
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#endif
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#ifdef DEBUG_ENABLED
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#ifdef DEBUG_ENABLED
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#ifdef DEV_ENABLED
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#define MAIN_THREAD_SYNC_WARN WARN_PRINT("Call to " + String(__FUNCTION__) + " causing PhysicsServer2D synchronizations on every frame. This significantly affects performance.");
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#define MAIN_THREAD_SYNC_WARN WARN_PRINT("Call to " + String(__FUNCTION__) + " causing PhysicsServer2D synchronizations on every frame. This significantly affects performance.");
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#else
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#define MAIN_THREAD_SYNC_WARN
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#endif
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#endif
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#endif
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class PhysicsServer2DWrapMT : public PhysicsServer2D {
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class PhysicsServer2DWrapMT : public PhysicsServer2D {
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@ -44,7 +44,11 @@
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#endif
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#endif
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#ifdef DEBUG_ENABLED
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#ifdef DEBUG_ENABLED
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#ifdef DEV_ENABLED
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#define MAIN_THREAD_SYNC_WARN WARN_PRINT("Call to " + String(__FUNCTION__) + " causing PhysicsServer3D synchronizations on every frame. This significantly affects performance.");
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#define MAIN_THREAD_SYNC_WARN WARN_PRINT("Call to " + String(__FUNCTION__) + " causing PhysicsServer3D synchronizations on every frame. This significantly affects performance.");
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#else
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#define MAIN_THREAD_SYNC_WARN
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#endif
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#endif
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#endif
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class PhysicsServer3DWrapMT : public PhysicsServer3D {
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class PhysicsServer3DWrapMT : public PhysicsServer3D {
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