Fix integer vector mul/div operators and bindings.

* Vector2i and Vector3i mul/div by a float results in Vector2 and Vector3 respectively.
* Create specializations to allow proper bindings.

This fixes #44408 and supersedes #44441 and keeps the same rule of int <op> float returnig float, like with scalars.
This commit is contained in:
reduz 2022-02-03 22:16:58 +01:00 committed by Rémi Verschelde
parent fd0d2dcabf
commit 8c7268664d
No known key found for this signature in database
GPG Key ID: C3336907360768E1
9 changed files with 188 additions and 46 deletions

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@ -140,4 +140,16 @@ struct AudioFrame {
_ALWAYS_INLINE_ AudioFrame() {}
};
_ALWAYS_INLINE_ AudioFrame operator*(float p_scalar, const AudioFrame &p_frame) {
return AudioFrame(p_frame.l * p_scalar, p_frame.r * p_scalar);
}
_ALWAYS_INLINE_ AudioFrame operator*(int32_t p_scalar, const AudioFrame &p_frame) {
return AudioFrame(p_frame.l * p_scalar, p_frame.r * p_scalar);
}
_ALWAYS_INLINE_ AudioFrame operator*(int64_t p_scalar, const AudioFrame &p_frame) {
return AudioFrame(p_frame.l * p_scalar, p_frame.r * p_scalar);
}
#endif // AUDIO_FRAME_H

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@ -180,22 +180,6 @@ _FORCE_INLINE_ Vector2 Vector2::plane_project(const real_t p_d, const Vector2 &p
return p_vec - *this * (dot(p_vec) - p_d);
}
_FORCE_INLINE_ Vector2 operator*(const float p_scalar, const Vector2 &p_vec) {
return p_vec * p_scalar;
}
_FORCE_INLINE_ Vector2 operator*(const double p_scalar, const Vector2 &p_vec) {
return p_vec * p_scalar;
}
_FORCE_INLINE_ Vector2 operator*(const int32_t p_scalar, const Vector2 &p_vec) {
return p_vec * p_scalar;
}
_FORCE_INLINE_ Vector2 operator*(const int64_t p_scalar, const Vector2 &p_vec) {
return p_vec * p_scalar;
}
_FORCE_INLINE_ Vector2 Vector2::operator+(const Vector2 &p_v) const {
return Vector2(x + p_v.x, y + p_v.y);
}
@ -280,6 +264,25 @@ Vector2 Vector2::direction_to(const Vector2 &p_to) const {
return ret;
}
// Multiplication operators required to workaround issues with LLVM using implicit conversion
// to Vector2i instead for integers where it should not.
_FORCE_INLINE_ Vector2 operator*(const float p_scalar, const Vector2 &p_vec) {
return p_vec * p_scalar;
}
_FORCE_INLINE_ Vector2 operator*(const double p_scalar, const Vector2 &p_vec) {
return p_vec * p_scalar;
}
_FORCE_INLINE_ Vector2 operator*(const int32_t p_scalar, const Vector2 &p_vec) {
return p_vec * p_scalar;
}
_FORCE_INLINE_ Vector2 operator*(const int64_t p_scalar, const Vector2 &p_vec) {
return p_vec * p_scalar;
}
typedef Vector2 Size2;
typedef Vector2 Point2;

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@ -119,19 +119,21 @@ struct _NO_DISCARD_ Vector2i {
}
};
_FORCE_INLINE_ Vector2i operator*(const int32_t &p_scalar, const Vector2i &p_vector) {
// Multiplication operators required to workaround issues with LLVM using implicit conversion.
_FORCE_INLINE_ Vector2i operator*(const int32_t p_scalar, const Vector2i &p_vector) {
return p_vector * p_scalar;
}
_FORCE_INLINE_ Vector2i operator*(const int64_t &p_scalar, const Vector2i &p_vector) {
_FORCE_INLINE_ Vector2i operator*(const int64_t p_scalar, const Vector2i &p_vector) {
return p_vector * p_scalar;
}
_FORCE_INLINE_ Vector2i operator*(const float &p_scalar, const Vector2i &p_vector) {
_FORCE_INLINE_ Vector2i operator*(const float p_scalar, const Vector2i &p_vector) {
return p_vector * p_scalar;
}
_FORCE_INLINE_ Vector2i operator*(const double &p_scalar, const Vector2i &p_vector) {
_FORCE_INLINE_ Vector2i operator*(const double p_scalar, const Vector2i &p_vector) {
return p_vector * p_scalar;
}

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@ -343,6 +343,9 @@ Vector3 &Vector3::operator*=(const real_t p_scalar) {
return *this;
}
// Multiplication operators required to workaround issues with LLVM using implicit conversion
// to Vector2i instead for integers where it should not.
_FORCE_INLINE_ Vector3 operator*(const float p_scalar, const Vector3 &p_vec) {
return p_vec * p_scalar;
}

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@ -194,6 +194,12 @@ Vector3i &Vector3i::operator*=(const int32_t p_scalar) {
return *this;
}
Vector3i Vector3i::operator*(const int32_t p_scalar) const {
return Vector3i(x * p_scalar, y * p_scalar, z * p_scalar);
}
// Multiplication operators required to workaround issues with LLVM using implicit conversion.
_FORCE_INLINE_ Vector3i operator*(const int32_t p_scalar, const Vector3i &p_vector) {
return p_vector * p_scalar;
}
@ -210,10 +216,6 @@ _FORCE_INLINE_ Vector3i operator*(const double p_scalar, const Vector3i &p_vecto
return p_vector * p_scalar;
}
Vector3i Vector3i::operator*(const int32_t p_scalar) const {
return Vector3i(x * p_scalar, y * p_scalar, z * p_scalar);
}
Vector3i &Vector3i::operator/=(const int32_t p_scalar) {
x /= p_scalar;
y /= p_scalar;

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@ -45,6 +45,126 @@ void register_op(Variant::Operator p_op, Variant::Type p_type_a, Variant::Type p
ptr_operator_evaluator_table[p_op][p_type_a][p_type_b] = T::ptr_evaluate;
}
// Special cases that can't be done otherwise because of the forced casting to float.
template <>
class OperatorEvaluatorMul<Vector2, Vector2i, double> {
public:
static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
const Vector2i &a = *VariantGetInternalPtr<Vector2i>::get_ptr(&p_left);
const double &b = *VariantGetInternalPtr<double>::get_ptr(&p_right);
*r_ret = Vector2(a.x, a.y) * b;
r_valid = true;
}
static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
*VariantGetInternalPtr<Vector2>::get_ptr(r_ret) = Vector2(VariantGetInternalPtr<Vector2i>::get_ptr(left)->x, VariantGetInternalPtr<Vector2i>::get_ptr(left)->y) * *VariantGetInternalPtr<double>::get_ptr(right);
}
static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
PtrToArg<Vector2>::encode(Vector2(PtrToArg<Vector2i>::convert(left).x, PtrToArg<Vector2i>::convert(left).y) * PtrToArg<double>::convert(right), r_ret);
}
static Variant::Type get_return_type() { return GetTypeInfo<Vector2>::VARIANT_TYPE; }
};
template <>
class OperatorEvaluatorMul<Vector2, double, Vector2i> {
public:
static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
const Vector2i &a = *VariantGetInternalPtr<Vector2i>::get_ptr(&p_right);
const double &b = *VariantGetInternalPtr<double>::get_ptr(&p_left);
*r_ret = Vector2(a.x, a.y) * b;
r_valid = true;
}
static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
*VariantGetInternalPtr<Vector2>::get_ptr(r_ret) = Vector2(VariantGetInternalPtr<Vector2i>::get_ptr(right)->x, VariantGetInternalPtr<Vector2i>::get_ptr(right)->y) * *VariantGetInternalPtr<double>::get_ptr(left);
}
static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
PtrToArg<Vector2>::encode(Vector2(PtrToArg<Vector2i>::convert(right).x, PtrToArg<Vector2i>::convert(right).y) * PtrToArg<double>::convert(left), r_ret);
}
static Variant::Type get_return_type() { return GetTypeInfo<Vector2>::VARIANT_TYPE; }
};
template <>
class OperatorEvaluatorDivNZ<Vector2, Vector2i, double> {
public:
static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
const Vector2i &a = *VariantGetInternalPtr<Vector2i>::get_ptr(&p_left);
const double &b = *VariantGetInternalPtr<double>::get_ptr(&p_right);
if (unlikely(b == 0)) {
r_valid = false;
*r_ret = "Division by zero error";
return;
}
*r_ret = Vector2(a.x, a.y) / b;
r_valid = true;
}
static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
*VariantGetInternalPtr<Vector2>::get_ptr(r_ret) = Vector2(VariantGetInternalPtr<Vector2i>::get_ptr(left)->x, VariantGetInternalPtr<Vector2i>::get_ptr(left)->y) / *VariantGetInternalPtr<double>::get_ptr(right);
}
static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
PtrToArg<Vector2>::encode(Vector2(PtrToArg<Vector2i>::convert(left).x, PtrToArg<Vector2i>::convert(left).y) / PtrToArg<double>::convert(right), r_ret);
}
static Variant::Type get_return_type() { return GetTypeInfo<Vector2>::VARIANT_TYPE; }
};
template <>
class OperatorEvaluatorMul<Vector3, Vector3i, double> {
public:
static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
const Vector3i &a = *VariantGetInternalPtr<Vector3i>::get_ptr(&p_left);
const double &b = *VariantGetInternalPtr<double>::get_ptr(&p_right);
*r_ret = Vector3(a.x, a.y, a.z) * b;
r_valid = true;
}
static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
*VariantGetInternalPtr<Vector3>::get_ptr(r_ret) = Vector3(VariantGetInternalPtr<Vector3i>::get_ptr(left)->x, VariantGetInternalPtr<Vector3i>::get_ptr(left)->y, VariantGetInternalPtr<Vector3i>::get_ptr(left)->z) * *VariantGetInternalPtr<double>::get_ptr(right);
}
static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
PtrToArg<Vector3>::encode(Vector3(PtrToArg<Vector3i>::convert(left).x, PtrToArg<Vector3i>::convert(left).y, PtrToArg<Vector3i>::convert(left).z) * PtrToArg<double>::convert(right), r_ret);
}
static Variant::Type get_return_type() { return GetTypeInfo<Vector3>::VARIANT_TYPE; }
};
template <>
class OperatorEvaluatorMul<Vector3, double, Vector3i> {
public:
static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
const Vector3i &a = *VariantGetInternalPtr<Vector3i>::get_ptr(&p_right);
const double &b = *VariantGetInternalPtr<double>::get_ptr(&p_left);
*r_ret = Vector3(a.x, a.y, a.z) * b;
r_valid = true;
}
static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
*VariantGetInternalPtr<Vector3>::get_ptr(r_ret) = Vector3(VariantGetInternalPtr<Vector3i>::get_ptr(right)->x, VariantGetInternalPtr<Vector3i>::get_ptr(right)->y, VariantGetInternalPtr<Vector3i>::get_ptr(right)->z) * *VariantGetInternalPtr<double>::get_ptr(left);
}
static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
PtrToArg<Vector3>::encode(Vector3(PtrToArg<Vector3i>::convert(right).x, PtrToArg<Vector3i>::convert(right).y, PtrToArg<Vector3i>::convert(right).z) * PtrToArg<double>::convert(left), r_ret);
}
static Variant::Type get_return_type() { return GetTypeInfo<Vector3>::VARIANT_TYPE; }
};
template <>
class OperatorEvaluatorDivNZ<Vector3, Vector3i, double> {
public:
static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
const Vector3i &a = *VariantGetInternalPtr<Vector3i>::get_ptr(&p_left);
const double &b = *VariantGetInternalPtr<double>::get_ptr(&p_right);
if (unlikely(b == 0)) {
r_valid = false;
*r_ret = "Division by zero error";
return;
}
*r_ret = Vector3(a.x, a.y, a.z) / b;
r_valid = true;
}
static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
*VariantGetInternalPtr<Vector3>::get_ptr(r_ret) = Vector3(VariantGetInternalPtr<Vector3i>::get_ptr(left)->x, VariantGetInternalPtr<Vector3i>::get_ptr(left)->y, VariantGetInternalPtr<Vector3i>::get_ptr(left)->z) / *VariantGetInternalPtr<double>::get_ptr(right);
}
static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
PtrToArg<Vector3>::encode(Vector3(PtrToArg<Vector3i>::convert(left).x, PtrToArg<Vector3i>::convert(left).y, PtrToArg<Vector3i>::convert(left).z) / PtrToArg<double>::convert(right), r_ret);
}
static Variant::Type get_return_type() { return GetTypeInfo<Vector3>::VARIANT_TYPE; }
};
void Variant::_register_variant_operators() {
memset(operator_return_type_table, 0, sizeof(operator_return_type_table));
memset(operator_evaluator_table, 0, sizeof(operator_evaluator_table));
@ -94,9 +214,9 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorMul<double, double, double>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::FLOAT);
register_op<OperatorEvaluatorMul<double, double, int64_t>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::INT);
register_op<OperatorEvaluatorMul<Vector2, double, Vector2>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::VECTOR2);
register_op<OperatorEvaluatorMul<Vector2i, double, Vector2i>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::VECTOR2I);
register_op<OperatorEvaluatorMul<Vector2, double, Vector2i>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::VECTOR2I);
register_op<OperatorEvaluatorMul<Vector3, double, Vector3>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::VECTOR3);
register_op<OperatorEvaluatorMul<Vector3i, double, Vector3i>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::VECTOR3I);
register_op<OperatorEvaluatorMul<Vector3, double, Vector3i>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::VECTOR3I);
register_op<OperatorEvaluatorMul<Vector2, Vector2, Vector2>>(Variant::OP_MULTIPLY, Variant::VECTOR2, Variant::VECTOR2);
register_op<OperatorEvaluatorMul<Vector2, Vector2, int64_t>>(Variant::OP_MULTIPLY, Variant::VECTOR2, Variant::INT);
@ -104,7 +224,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorMul<Vector2i, Vector2i, Vector2i>>(Variant::OP_MULTIPLY, Variant::VECTOR2I, Variant::VECTOR2I);
register_op<OperatorEvaluatorMul<Vector2i, Vector2i, int64_t>>(Variant::OP_MULTIPLY, Variant::VECTOR2I, Variant::INT);
register_op<OperatorEvaluatorMul<Vector2i, Vector2i, double>>(Variant::OP_MULTIPLY, Variant::VECTOR2I, Variant::FLOAT);
register_op<OperatorEvaluatorMul<Vector2, Vector2i, double>>(Variant::OP_MULTIPLY, Variant::VECTOR2I, Variant::FLOAT);
register_op<OperatorEvaluatorMul<Vector3, Vector3, Vector3>>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::VECTOR3);
register_op<OperatorEvaluatorMul<Vector3, Vector3, int64_t>>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::INT);
@ -112,7 +232,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorMul<Vector3i, Vector3i, Vector3i>>(Variant::OP_MULTIPLY, Variant::VECTOR3I, Variant::VECTOR3I);
register_op<OperatorEvaluatorMul<Vector3i, Vector3i, int64_t>>(Variant::OP_MULTIPLY, Variant::VECTOR3I, Variant::INT);
register_op<OperatorEvaluatorMul<Vector3i, Vector3i, double>>(Variant::OP_MULTIPLY, Variant::VECTOR3I, Variant::FLOAT);
register_op<OperatorEvaluatorMul<Vector3, Vector3i, double>>(Variant::OP_MULTIPLY, Variant::VECTOR3I, Variant::FLOAT);
register_op<OperatorEvaluatorMul<Quaternion, Quaternion, Quaternion>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::QUATERNION);
register_op<OperatorEvaluatorMul<Quaternion, Quaternion, int64_t>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::INT);
@ -172,7 +292,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorDiv<Vector2, Vector2, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR2, Variant::INT);
register_op<OperatorEvaluatorDivNZ<Vector2i, Vector2i, Vector2i>>(Variant::OP_DIVIDE, Variant::VECTOR2I, Variant::VECTOR2I);
register_op<OperatorEvaluatorDivNZ<Vector2i, Vector2i, double>>(Variant::OP_DIVIDE, Variant::VECTOR2I, Variant::FLOAT);
register_op<OperatorEvaluatorDivNZ<Vector2, Vector2i, double>>(Variant::OP_DIVIDE, Variant::VECTOR2I, Variant::FLOAT);
register_op<OperatorEvaluatorDivNZ<Vector2i, Vector2i, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR2I, Variant::INT);
register_op<OperatorEvaluatorDiv<Vector2, Vector2, Vector2>>(Variant::OP_DIVIDE, Variant::VECTOR2, Variant::VECTOR2);
@ -184,7 +304,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorDiv<Vector3, Vector3, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR3, Variant::INT);
register_op<OperatorEvaluatorDivNZ<Vector3i, Vector3i, Vector3i>>(Variant::OP_DIVIDE, Variant::VECTOR3I, Variant::VECTOR3I);
register_op<OperatorEvaluatorDivNZ<Vector3i, Vector3i, double>>(Variant::OP_DIVIDE, Variant::VECTOR3I, Variant::FLOAT);
register_op<OperatorEvaluatorDivNZ<Vector3, Vector3i, double>>(Variant::OP_DIVIDE, Variant::VECTOR3I, Variant::FLOAT);
register_op<OperatorEvaluatorDivNZ<Vector3i, Vector3i, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR3I, Variant::INT);
register_op<OperatorEvaluatorDiv<Quaternion, Quaternion, double>>(Variant::OP_DIVIDE, Variant::QUATERNION, Variant::FLOAT);

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@ -174,12 +174,12 @@
</description>
</operator>
<operator name="operator *">
<return type="Vector2i" />
<return type="Vector2" />
<argument index="0" name="right" type="float" />
<description>
Multiplies each component of the [Vector2i] by the given [float] truncated to an integer.
Multiplies each component of the [Vector2i] by the given [float]. Returns a [Vector2].
[codeblock]
print(Vector2i(10, 20) * 0.9) # Prints "(0, 0)"
print(Vector2i(10, 15) * 0.9) # Prints "(9, 13.5)"
[/codeblock]
</description>
</operator>
@ -221,10 +221,10 @@
</description>
</operator>
<operator name="operator /">
<return type="Vector2i" />
<return type="Vector2" />
<argument index="0" name="right" type="float" />
<description>
Divides each component of the [Vector2i] by the given [float] truncated to an integer.
Divides each component of the [Vector2i] by the given [float]. Returns a [Vector2].
[codeblock]
print(Vector2i(10, 20) / 2.9) # Prints "(5, 10)"
[/codeblock]

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@ -180,12 +180,12 @@
</description>
</operator>
<operator name="operator *">
<return type="Vector3i" />
<return type="Vector3" />
<argument index="0" name="right" type="float" />
<description>
Multiplies each component of the [Vector3i] by the given [float] truncated to an integer.
Multiplies each component of the [Vector3i] by the given [float]. Returns a [Vector3].
[codeblock]
print(Vector3i(10, 20, 30) * 0.9) # Prints "(0, 0, 0)"
print(Vector3i(10, 15, 20) * 0.9) # Prints "(9, 13.5, 18)"
[/codeblock]
</description>
</operator>
@ -227,10 +227,10 @@
</description>
</operator>
<operator name="operator /">
<return type="Vector3i" />
<return type="Vector3" />
<argument index="0" name="right" type="float" />
<description>
Divides each component of the [Vector3i] by the given [float] truncated to an integer.
Divides each component of the [Vector3i] by the given [float]. Returns a [Vector3].
[codeblock]
print(Vector3i(10, 20, 30) / 2.9) # Prints "(5, 10, 15)"
[/codeblock]

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@ -89,12 +89,12 @@
</description>
</operator>
<operator name="operator *">
<return type="Vector2i" />
<return type="Vector2" />
<argument index="0" name="right" type="Vector2i" />
<description>
Multiplies each component of the [Vector2i] by the given [float] truncated to an integer.
Multiplies each component of the [Vector2i] by the given [float]. Returns a [Vector2].
[codeblock]
print(0.9 * Vector2i(10, 20)) # Prints "(0, 0)"
print(0.9 * Vector2i(10, 15)) # Prints "(9, 13.5)"
[/codeblock]
</description>
</operator>
@ -106,12 +106,12 @@
</description>
</operator>
<operator name="operator *">
<return type="Vector3i" />
<return type="Vector3" />
<argument index="0" name="right" type="Vector3i" />
<description>
Multiplies each component of the [Vector3i] by the given [float] truncated to an integer.
Multiplies each component of the [Vector3i] by the given [float]. Returns a [Vector3].
[codeblock]
print(0.9 * Vector3i(10, 20, 30)) # Prints "(0, 0, 0)"
print(0.9 * Vector3i(10, 15, 20)) # Prints "(9, 13.5, 18)"
[/codeblock]
</description>
</operator>