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Document SceneTreeTimer being freed automatically when elapsed
The note was present in the SceneTree `create_timer()` class documentation, but not in the SceneTreeTimer class documentation.
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}
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}
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[/csharp]
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[/csharp]
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[/codeblocks]
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[/codeblocks]
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The timer will be automatically freed after its time elapses.
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</description>
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</description>
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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<members>
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<members>
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<member name="time_left" type="float" setter="set_time_left" getter="get_time_left">
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<member name="time_left" type="float" setter="set_time_left" getter="get_time_left">
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The time remaining.
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The time remaining (in seconds).
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</member>
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</member>
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</members>
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</members>
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<signals>
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<signals>
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