Don't drop PackedScene as property

This commit is contained in:
Haoyu Qiu 2024-08-03 14:43:24 +08:00
parent 3978628c6c
commit 8b3400e634

View File

@ -3331,9 +3331,10 @@ void SceneTreeDock::_files_dropped(const Vector<String> &p_files, NodePath p_to,
const String &res_path = p_files[0];
const StringName res_type = EditorFileSystem::get_singleton()->get_file_type(res_path);
const bool is_dropping_scene = ClassDB::is_parent_class(res_type, "PackedScene");
// Dropping as property when possible.
if (p_type == 0 && p_files.size() == 1) {
// Dropping as property.
if (p_type == 0 && p_files.size() == 1 && !is_dropping_scene) {
List<String> valid_properties;
List<PropertyInfo> pinfo;
@ -3378,7 +3379,7 @@ void SceneTreeDock::_files_dropped(const Vector<String> &p_files, NodePath p_to,
// Either instantiate scenes or create AudioStreamPlayers.
int to_pos = -1;
_normalize_drop(node, to_pos, p_type);
if (ClassDB::is_parent_class(res_type, "PackedScene")) {
if (is_dropping_scene) {
_perform_instantiate_scenes(p_files, node, to_pos);
} else if (ClassDB::is_parent_class(res_type, "AudioStream")) {
_perform_create_audio_stream_players(p_files, node, to_pos);