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Don't drop PackedScene as property
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3978628c6c
commit
8b3400e634
@ -3331,9 +3331,10 @@ void SceneTreeDock::_files_dropped(const Vector<String> &p_files, NodePath p_to,
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const String &res_path = p_files[0];
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const StringName res_type = EditorFileSystem::get_singleton()->get_file_type(res_path);
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const bool is_dropping_scene = ClassDB::is_parent_class(res_type, "PackedScene");
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// Dropping as property when possible.
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if (p_type == 0 && p_files.size() == 1) {
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// Dropping as property.
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if (p_type == 0 && p_files.size() == 1 && !is_dropping_scene) {
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List<String> valid_properties;
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List<PropertyInfo> pinfo;
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@ -3378,7 +3379,7 @@ void SceneTreeDock::_files_dropped(const Vector<String> &p_files, NodePath p_to,
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// Either instantiate scenes or create AudioStreamPlayers.
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int to_pos = -1;
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_normalize_drop(node, to_pos, p_type);
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if (ClassDB::is_parent_class(res_type, "PackedScene")) {
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if (is_dropping_scene) {
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_perform_instantiate_scenes(p_files, node, to_pos);
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} else if (ClassDB::is_parent_class(res_type, "AudioStream")) {
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_perform_create_audio_stream_players(p_files, node, to_pos);
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