mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 04:06:14 +00:00
Merge pull request #77022 from sakrel/fix_buffer_get_data
RenderingDeviceVulkan::buffer_get_data: Use draw command buffer instead of setup command buffer
This commit is contained in:
commit
8b0530be64
@ -5939,10 +5939,10 @@ Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer, uint32_t p_
|
||||
ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
|
||||
}
|
||||
|
||||
// Make sure no one is using the buffer -- the "false" gets us to the same command buffer as below.
|
||||
_buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, src_access_mask, VK_ACCESS_TRANSFER_READ_BIT, false);
|
||||
// Make sure no one is using the buffer -- the "true" gets us to the same command buffer as below.
|
||||
_buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, src_access_mask, VK_ACCESS_TRANSFER_READ_BIT, true);
|
||||
|
||||
VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
|
||||
VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
|
||||
|
||||
// Size of buffer to retrieve.
|
||||
if (!p_size) {
|
||||
|
Loading…
Reference in New Issue
Block a user