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Fix Noticeable freeze after saving a scene #93104
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71699e08c9
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@ -161,6 +161,10 @@ String EditorFileSystemDirectory::get_file_script_class_icon_path(int p_idx) con
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return files[p_idx]->script_class_icon_path;
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}
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String EditorFileSystemDirectory::get_file_icon_path(int p_idx) const {
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return files[p_idx]->icon_path;
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}
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StringName EditorFileSystemDirectory::get_file_type(int p_idx) const {
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ERR_FAIL_INDEX_V(p_idx, files.size(), "");
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return files[p_idx]->type;
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@ -740,6 +744,8 @@ void EditorFileSystem::scan() {
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scanning = false;
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_update_pending_script_classes();
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_update_pending_scene_groups();
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// Update all icons so they are loaded for the FileSystemDock.
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_update_files_icon_path();
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emit_signal(SNAME("filesystem_changed"));
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emit_signal(SNAME("sources_changed"), sources_changed.size() > 0);
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first_scan = false;
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@ -1298,6 +1304,8 @@ void EditorFileSystem::_notification(int p_what) {
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_update_scan_actions();
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_update_pending_script_classes();
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_update_pending_scene_groups();
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// Update all icons so they are loaded for the FileSystemDock.
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_update_files_icon_path();
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emit_signal(SNAME("filesystem_changed"));
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emit_signal(SNAME("sources_changed"), sources_changed.size() > 0);
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first_scan = false;
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@ -1578,6 +1586,43 @@ String EditorFileSystem::_get_global_script_class(const String &p_type, const St
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return String();
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}
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void EditorFileSystem::_update_file_icon_path(EditorFileSystemDirectory::FileInfo *file_info) {
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String icon_path;
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if (file_info->script_class_icon_path.is_empty() && !file_info->deps.is_empty()) {
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const String &script_path = file_info->deps[0]; // Assuming the first dependency is a script.
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if (!script_path.is_empty()) {
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String *cached = file_icon_cache.getptr(script_path);
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if (cached) {
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icon_path = *cached;
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} else {
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if (ClassDB::is_parent_class(ResourceLoader::get_resource_type(script_path), SNAME("Script"))) {
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int script_file;
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EditorFileSystemDirectory *efsd = find_file(script_path, &script_file);
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if (efsd) {
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icon_path = efsd->files[script_file]->script_class_icon_path;
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}
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}
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file_icon_cache.insert(script_path, icon_path);
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}
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}
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}
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file_info->icon_path = icon_path;
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}
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void EditorFileSystem::_update_files_icon_path(EditorFileSystemDirectory *edp) {
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if (!edp) {
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edp = filesystem;
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file_icon_cache.clear();
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}
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for (EditorFileSystemDirectory *sub_dir : edp->subdirs) {
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_update_files_icon_path(sub_dir);
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}
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for (EditorFileSystemDirectory::FileInfo *fi : edp->files) {
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_update_file_icon_path(fi);
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}
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}
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void EditorFileSystem::_update_script_classes() {
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update_script_mutex.lock();
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@ -1719,6 +1764,8 @@ void EditorFileSystem::update_file(const String &p_file) {
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void EditorFileSystem::update_files(const Vector<String> &p_script_paths) {
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bool updated = false;
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bool update_files_icon_cache = false;
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Vector<EditorFileSystemDirectory::FileInfo *> files_to_update_icon_path;
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for (const String &file : p_script_paths) {
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ERR_CONTINUE(file.is_empty());
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EditorFileSystemDirectory *fs = nullptr;
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@ -1741,6 +1788,9 @@ void EditorFileSystem::update_files(const Vector<String> &p_script_paths) {
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}
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if (ClassDB::is_parent_class(fs->files[cpos]->type, SNAME("Script"))) {
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_queue_update_script_class(file);
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if (!fs->files[cpos]->script_class_icon_path.is_empty()) {
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update_files_icon_cache = true;
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}
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}
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if (fs->files[cpos]->type == SNAME("PackedScene")) {
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_queue_update_scene_groups(file);
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@ -1789,6 +1839,7 @@ void EditorFileSystem::update_files(const Vector<String> &p_script_paths) {
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_save_late_updated_files(); //files need to be updated in the re-scan
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}
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const String old_script_class_icon_path = fs->files[cpos]->script_class_icon_path;
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fs->files[cpos]->type = type;
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fs->files[cpos]->resource_script_class = script_class;
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fs->files[cpos]->uid = uid;
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@ -1816,6 +1867,11 @@ void EditorFileSystem::update_files(const Vector<String> &p_script_paths) {
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if (fs->files[cpos]->type == SNAME("PackedScene")) {
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_queue_update_scene_groups(file);
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}
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if (fs->files[cpos]->type == SNAME("Resource")) {
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files_to_update_icon_path.push_back(fs->files[cpos]);
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} else if (old_script_class_icon_path != fs->files[cpos]->script_class_icon_path) {
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update_files_icon_cache = true;
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}
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updated = true;
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}
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}
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@ -1823,6 +1879,13 @@ void EditorFileSystem::update_files(const Vector<String> &p_script_paths) {
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if (updated) {
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_update_pending_script_classes();
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_update_pending_scene_groups();
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if (update_files_icon_cache) {
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_update_files_icon_path();
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} else {
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for (EditorFileSystemDirectory::FileInfo *fi : files_to_update_icon_path) {
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_update_file_icon_path(fi);
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}
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}
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call_deferred(SNAME("emit_signal"), "filesystem_changed"); //update later
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}
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}
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@ -66,6 +66,7 @@ class EditorFileSystemDirectory : public Object {
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String script_class_name;
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String script_class_extends;
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String script_class_icon_path;
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String icon_path;
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};
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Vector<FileInfo *> files;
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@ -91,6 +92,7 @@ public:
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String get_file_script_class_name(int p_idx) const; //used for scripts
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String get_file_script_class_extends(int p_idx) const; //used for scripts
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String get_file_script_class_icon_path(int p_idx) const; //used for scripts
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String get_file_icon_path(int p_idx) const; //used for FileSystemDock
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EditorFileSystemDirectory *get_parent();
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@ -279,6 +281,7 @@ class EditorFileSystem : public Node {
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void _move_group_files(EditorFileSystemDirectory *efd, const String &p_group_file, const String &p_new_location);
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HashSet<String> group_file_cache;
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HashMap<String, String> file_icon_cache;
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struct ImportThreadData {
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const ImportFile *reimport_files;
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@ -295,6 +298,9 @@ class EditorFileSystem : public Node {
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Vector<Ref<EditorFileSystemImportFormatSupportQuery>> import_support_queries;
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void _update_file_icon_path(EditorFileSystemDirectory::FileInfo *file_info);
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void _update_files_icon_path(EditorFileSystemDirectory *edp = nullptr);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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@ -200,33 +200,6 @@ Ref<Texture2D> FileSystemDock::_get_tree_item_icon(bool p_is_valid, const String
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}
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}
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String FileSystemDock::_get_entry_script_icon(const EditorFileSystemDirectory *p_dir, int p_file) {
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const PackedStringArray &deps = p_dir->get_file_deps(p_file);
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if (deps.is_empty()) {
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return String();
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}
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const String &script_path = deps[0]; // Assuming the first dependency is a script.
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if (script_path.is_empty() || !ClassDB::is_parent_class(ResourceLoader::get_resource_type(script_path), SNAME("Script"))) {
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return String();
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}
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String *cached = icon_cache.getptr(script_path);
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if (cached) {
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return *cached;
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}
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HashMap<String, String>::Iterator I;
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int script_file;
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EditorFileSystemDirectory *efsd = EditorFileSystem::get_singleton()->find_file(script_path, &script_file);
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if (efsd) {
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I = icon_cache.insert(script_path, efsd->get_file_script_class_icon_path(script_file));
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} else {
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I = icon_cache.insert(script_path, String());
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}
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return I->value;
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}
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bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, Vector<String> &uncollapsed_paths, bool p_select_in_favorites, bool p_unfold_path) {
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bool parent_should_expand = false;
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@ -316,7 +289,7 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory
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FileInfo fi;
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fi.name = p_dir->get_file(i);
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fi.type = p_dir->get_file_type(i);
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fi.icon_path = _get_entry_script_icon(p_dir, i);
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fi.icon_path = p_dir->get_file_icon_path(i);
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fi.import_broken = !p_dir->get_file_import_is_valid(i);
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fi.modified_time = p_dir->get_file_modified_time(i);
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@ -414,8 +387,6 @@ void FileSystemDock::_update_tree(const Vector<String> &p_uncollapsed_paths, boo
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updating_tree = true;
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TreeItem *root = tree->create_item();
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icon_cache.clear();
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// Handles the favorites.
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TreeItem *favorites_item = tree->create_item(root);
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favorites_item->set_icon(0, get_editor_theme_icon(SNAME("Favorites")));
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@ -463,7 +434,7 @@ void FileSystemDock::_update_tree(const Vector<String> &p_uncollapsed_paths, boo
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int index;
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EditorFileSystemDirectory *dir = EditorFileSystem::get_singleton()->find_file(favorite, &index);
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if (dir) {
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icon = _get_tree_item_icon(dir->get_file_import_is_valid(index), dir->get_file_type(index), _get_entry_script_icon(dir, index));
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icon = _get_tree_item_icon(dir->get_file_import_is_valid(index), dir->get_file_type(index), dir->get_file_icon_path(index));
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} else {
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icon = get_editor_theme_icon(SNAME("File"));
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}
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@ -1017,7 +988,7 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) {
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fi.path = favorite;
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if (efd) {
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fi.type = efd->get_file_type(index);
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fi.icon_path = _get_entry_script_icon(efd, index);
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fi.icon_path = efd->get_file_icon_path(index);
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fi.import_broken = !efd->get_file_import_is_valid(index);
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fi.modified_time = efd->get_file_modified_time(index);
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} else {
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@ -1110,7 +1081,7 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) {
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fi.name = efd->get_file(i);
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fi.path = directory.path_join(fi.name);
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fi.type = efd->get_file_type(i);
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fi.icon_path = _get_entry_script_icon(efd, i);
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fi.icon_path = efd->get_file_icon_path(i);
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fi.import_broken = !efd->get_file_import_is_valid(i);
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fi.modified_time = efd->get_file_modified_time(i);
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@ -142,7 +142,6 @@ private:
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FILE_NEW_SCENE,
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};
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HashMap<String, String> icon_cache;
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HashMap<String, Color> folder_colors;
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Dictionary assigned_folder_colors;
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@ -250,7 +249,6 @@ private:
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void _reselect_items_selected_on_drag_begin(bool reset = false);
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Ref<Texture2D> _get_tree_item_icon(bool p_is_valid, const String &p_file_type, const String &p_icon_path);
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String _get_entry_script_icon(const EditorFileSystemDirectory *p_dir, int p_file);
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bool _create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, Vector<String> &uncollapsed_paths, bool p_select_in_favorites, bool p_unfold_path = false);
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void _update_tree(const Vector<String> &p_uncollapsed_paths = Vector<String>(), bool p_uncollapse_root = false, bool p_select_in_favorites = false, bool p_unfold_path = false);
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void _navigate_to_path(const String &p_path, bool p_select_in_favorites = false);
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