simplify formatting scripts, add a clang-tidy script, and run clang-tidy

This commit is contained in:
Nathan Franke 2022-01-27 10:34:33 -06:00
parent 01f5d7c616
commit 8a0a3accee
No known key found for this signature in database
GPG Key ID: 082B90CF10A5B648
36 changed files with 288 additions and 244 deletions

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@ -1,10 +1,9 @@
---
Checks: 'clang-diagnostic-*,clang-analyzer-*,-*,modernize-redundant-void-arg,modernize-use-bool-literals,modernize-use-default-member-init,modernize-use-nullptr,readability-braces-around-statements'
WarningsAsErrors: ''
HeaderFilterRegex: '.*'
HeaderFilterRegex: ''
AnalyzeTemporaryDtors: false
FormatStyle: none
CheckOptions:
CheckOptions:
- key: cert-dcl16-c.NewSuffixes
value: 'L;LL;LU;LLU'

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@ -1221,8 +1221,9 @@ String InputEventScreenDrag::to_string() {
bool InputEventScreenDrag::accumulate(const Ref<InputEvent> &p_event) {
Ref<InputEventScreenDrag> drag = p_event;
if (drag.is_null())
if (drag.is_null()) {
return false;
}
if (get_index() != drag->get_index()) {
return false;

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@ -700,8 +700,9 @@ public:
static String get_category_static() { return String(); }
virtual String get_class() const {
if (_extension)
if (_extension) {
return _extension->class_name.operator String();
}
return "Object";
}
virtual String get_save_class() const { return get_class(); } //class stored when saving

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@ -184,7 +184,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
}
state.current_tex = RID();
state.current_tex_ptr = NULL;
state.current_tex_ptr = nullptr;
state.current_normal = RID();
state.current_specular = RID();
state.canvas_texscreen_used = false;
@ -233,13 +233,13 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
}
if (material != prev_material) {
RasterizerStorageGLES3::Shader *shader_ptr = NULL;
RasterizerStorageGLES3::Shader *shader_ptr = nullptr;
if (material_ptr) {
shader_ptr = material_ptr->shader;
if (shader_ptr && shader_ptr->mode != RS::SHADER_CANVAS_ITEM) {
shader_ptr = NULL; // not a canvas item shader, don't use.
shader_ptr = nullptr; // not a canvas item shader, don't use.
}
}
@ -295,8 +295,9 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
t->detect_normal(t->detect_normal_ud);
}
#endif
if (t->render_target)
if (t->render_target) {
t->render_target->used_in_frame = true;
}
glBindTexture(t->target, t->tex_id);
}
@ -582,7 +583,7 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item
static const GLenum prim[5] = { GL_POINTS, GL_LINES, GL_LINE_STRIP, GL_TRIANGLES, GL_TRIANGLE_STRIP };
if (pb->index_buffer != 0) {
glDrawElements(prim[polygon->primitive], pb->count, GL_UNSIGNED_INT, 0);
glDrawElements(prim[polygon->primitive], pb->count, GL_UNSIGNED_INT, nullptr);
} else {
glDrawArrays(prim[polygon->primitive], 0, pb->count);
}
@ -946,7 +947,7 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe
if (!texture) {
state.current_tex = RID();
state.current_tex_ptr = NULL;
state.current_tex_ptr = nullptr;
ct->size_cache = Size2i(1, 1);
glActiveTexture(GL_TEXTURE0);
@ -1096,7 +1097,7 @@ RendererCanvasRender::PolygonID RasterizerCanvasGLES3::request_polygon(const Vec
{
// Always uses vertex positions
glEnableVertexAttribArray(RS::ARRAY_VERTEX);
glVertexAttribPointer(RS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, stride * sizeof(float), NULL);
glVertexAttribPointer(RS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, stride * sizeof(float), nullptr);
const Vector2 *points_ptr = p_points.ptr();
for (uint32_t i = 0; i < vertex_count; i++) {
@ -1313,7 +1314,7 @@ void RasterizerCanvasGLES3::initialize() {
glGenBuffers(1, &data.ninepatch_vertices);
glBindBuffer(GL_ARRAY_BUFFER, data.ninepatch_vertices);
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * (16 + 16) * 2, NULL, GL_DYNAMIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * (16 + 16) * 2, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
@ -1443,7 +1444,7 @@ void fragment() {
default_canvas_texture = storage->canvas_texture_allocate();
storage->canvas_texture_initialize(default_canvas_texture);
state.using_light = NULL;
state.using_light = nullptr;
state.using_transparent_rt = false;
state.using_skeleton = false;
state.current_shader_version = state.canvas_shader_default_version;

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@ -130,46 +130,51 @@ void RasterizerGLES3::end_frame(bool p_swap_buffers) {
#ifdef CAN_DEBUG
static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) {
if (type == _EXT_DEBUG_TYPE_OTHER_ARB)
if (type == _EXT_DEBUG_TYPE_OTHER_ARB) {
return;
}
if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB)
if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB) {
return; //these are ultimately annoying, so removing for now
}
char debSource[256], debType[256], debSev[256];
if (source == _EXT_DEBUG_SOURCE_API_ARB)
if (source == _EXT_DEBUG_SOURCE_API_ARB) {
strcpy(debSource, "OpenGL");
else if (source == _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB)
} else if (source == _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB) {
strcpy(debSource, "Windows");
else if (source == _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB)
} else if (source == _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB) {
strcpy(debSource, "Shader Compiler");
else if (source == _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB)
} else if (source == _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB) {
strcpy(debSource, "Third Party");
else if (source == _EXT_DEBUG_SOURCE_APPLICATION_ARB)
} else if (source == _EXT_DEBUG_SOURCE_APPLICATION_ARB) {
strcpy(debSource, "Application");
else if (source == _EXT_DEBUG_SOURCE_OTHER_ARB)
} else if (source == _EXT_DEBUG_SOURCE_OTHER_ARB) {
strcpy(debSource, "Other");
}
if (type == _EXT_DEBUG_TYPE_ERROR_ARB)
if (type == _EXT_DEBUG_TYPE_ERROR_ARB) {
strcpy(debType, "Error");
else if (type == _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB)
} else if (type == _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB) {
strcpy(debType, "Deprecated behavior");
else if (type == _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB)
} else if (type == _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB) {
strcpy(debType, "Undefined behavior");
else if (type == _EXT_DEBUG_TYPE_PORTABILITY_ARB)
} else if (type == _EXT_DEBUG_TYPE_PORTABILITY_ARB) {
strcpy(debType, "Portability");
else if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB)
} else if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB) {
strcpy(debType, "Performance");
else if (type == _EXT_DEBUG_TYPE_OTHER_ARB)
} else if (type == _EXT_DEBUG_TYPE_OTHER_ARB) {
strcpy(debType, "Other");
}
if (severity == _EXT_DEBUG_SEVERITY_HIGH_ARB)
if (severity == _EXT_DEBUG_SEVERITY_HIGH_ARB) {
strcpy(debSev, "High");
else if (severity == _EXT_DEBUG_SEVERITY_MEDIUM_ARB)
} else if (severity == _EXT_DEBUG_SEVERITY_MEDIUM_ARB) {
strcpy(debSev, "Medium");
else if (severity == _EXT_DEBUG_SEVERITY_LOW_ARB)
} else if (severity == _EXT_DEBUG_SEVERITY_LOW_ARB) {
strcpy(debSev, "Low");
}
String output = String() + "GL ERROR: Source: " + debSource + "\tType: " + debType + "\tID: " + itos(id) + "\tSeverity: " + debSev + "\tMessage: " + message;
@ -203,7 +208,7 @@ void RasterizerGLES3::initialize() {
if (OS::get_singleton()->is_stdout_verbose()) {
if (GLAD_GL_ARB_debug_output) {
glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
glDebugMessageCallbackARB(_gl_debug_print, NULL);
glDebugMessageCallbackARB(_gl_debug_print, nullptr);
glEnable(_EXT_DEBUG_OUTPUT);
} else {
print_line("OpenGL debugging not supported!");
@ -215,12 +220,12 @@ void RasterizerGLES3::initialize() {
#ifdef CAN_DEBUG
#ifdef GLES_OVER_GL
if (OS::get_singleton()->is_stdout_verbose() && GLAD_GL_ARB_debug_output) {
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PORTABILITY_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PERFORMANCE_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_OTHER_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PORTABILITY_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PERFORMANCE_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_OTHER_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
// glDebugMessageInsertARB(
// GL_DEBUG_SOURCE_API_ARB,
// GL_DEBUG_TYPE_OTHER_ARB, 1,
@ -299,8 +304,9 @@ void RasterizerGLES3::blit_render_targets_to_screen(DisplayServer::WindowID p_sc
}
void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
if (p_image.is_null() || p_image->is_empty())
if (p_image.is_null() || p_image->is_empty()) {
return;
}
Size2i win_size = DisplayServer::get_singleton()->screen_get_size();

View File

@ -976,7 +976,7 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer)
*/
void RasterizerStorageGLES3::_texture_set_state_from_flags(Texture *p_tex) {
if ((p_tex->flags & TEXTURE_FLAG_MIPMAPS) && !p_tex->ignore_mipmaps)
if ((p_tex->flags & TEXTURE_FLAG_MIPMAPS) && !p_tex->ignore_mipmaps) {
if (p_tex->flags & TEXTURE_FLAG_FILTER) {
// these do not exactly correspond ...
p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS);
@ -985,7 +985,7 @@ void RasterizerStorageGLES3::_texture_set_state_from_flags(Texture *p_tex) {
p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
//texture->glTexParam_MinFilter(texture->target, config.use_fast_texture_filter ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST_MIPMAP_LINEAR);
}
else {
} else {
if (p_tex->flags & TEXTURE_FLAG_FILTER) {
p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR);
//texture->glTexParam_MinFilter(texture->target, GL_LINEAR);
@ -1125,8 +1125,9 @@ void RasterizerStorageGLES3::texture_debug_usage(List<RS::TextureInfo> *r_info)
for (List<RID>::Element *E = textures.front(); E; E = E->next()) {
Texture *t = texture_owner.get_or_null(E->get());
if (!t)
if (!t) {
continue;
}
RS::TextureInfo tinfo;
tinfo.path = t->path;
tinfo.format = t->format;
@ -1173,7 +1174,7 @@ void RasterizerStorageGLES3::texture_set_proxy(RID p_texture, RID p_proxy) {
if (texture->proxy) {
texture->proxy->proxy_owners.erase(texture);
texture->proxy = NULL;
texture->proxy = nullptr;
}
if (p_proxy.is_valid()) {
@ -1298,8 +1299,9 @@ void RasterizerStorageGLES3::shader_initialize(RID p_rid) {
//}
void RasterizerStorageGLES3::_shader_make_dirty(Shader *p_shader) {
if (p_shader->dirty_list.in_list())
if (p_shader->dirty_list.in_list()) {
return;
}
_shader_dirty_list.add(&p_shader->dirty_list);
}
@ -1371,7 +1373,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
}
ShaderCompiler::GeneratedCode gen_code;
ShaderCompiler::IdentifierActions *actions = NULL;
ShaderCompiler::IdentifierActions *actions = nullptr;
switch (p_shader->mode) {
case RS::SHADER_CANVAS_ITEM: {
@ -1697,8 +1699,9 @@ RID RasterizerStorageGLES3::shader_get_default_texture_param(RID p_shader, const
/* COMMON MATERIAL API */
void RasterizerStorageGLES3::_material_make_dirty(Material *p_material) const {
if (p_material->dirty_list.in_list())
if (p_material->dirty_list.in_list()) {
return;
}
_material_dirty_list.add(&p_material->dirty_list);
}
@ -1954,8 +1957,9 @@ void RasterizerStorageGLES3::_update_material(Material *p_material) {
p_material->textures.resize(p_material->shader->texture_uniforms.size());
for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_material->shader->uniforms.front(); E; E = E->next()) {
if (E->get().texture_order < 0)
if (E->get().texture_order < 0) {
continue; // not a texture, does not go here
}
RID texture;
@ -2909,7 +2913,7 @@ void RasterizerStorageGLES3::_set_current_render_target(RID p_render_target) {
_dims.win_height = rt->height;
} else {
frame.current_rt = NULL;
frame.current_rt = nullptr;
frame.clear_request = false;
bind_framebuffer_system();
}
@ -2917,8 +2921,9 @@ void RasterizerStorageGLES3::_set_current_render_target(RID p_render_target) {
void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
// do not allocate a render target with no size
if (rt->width <= 0 || rt->height <= 0)
if (rt->width <= 0 || rt->height <= 0) {
return;
}
// do not allocate a render target that is attached to the screen
if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) {
@ -2966,7 +2971,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
glGenTextures(1, &rt->color);
glBindTexture(GL_TEXTURE_2D, rt->color);
glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, color_format, color_type, NULL);
glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, color_format, color_type, nullptr);
if (texture->flags & TEXTURE_FLAG_FILTER) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@ -2986,7 +2991,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
if (config.support_depth_texture) {
glGenTextures(1, &rt->depth);
glBindTexture(GL_TEXTURE_2D, rt->depth);
glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config.depth_type, NULL);
glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config.depth_type, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@ -3109,9 +3114,9 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
glBindTexture(GL_TEXTURE_2D, rt->copy_screen_effect.color);
if (rt->flags[RendererStorage::RENDER_TARGET_TRANSPARENT]) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rt->width, rt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rt->width, rt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
} else {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rt->width, rt->height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rt->width, rt->height, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@ -3159,8 +3164,9 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
w >>= 1;
h >>= 1;
if (w < 2 || h < 2)
if (w < 2 || h < 2) {
break;
}
level++;
}
@ -3173,7 +3179,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].color);
for (int l = 0; l < level + 1; l++) {
glTexImage2D(GL_TEXTURE_2D, l, color_internal_format, width, height, 0, color_format, color_type, NULL);
glTexImage2D(GL_TEXTURE_2D, l, color_internal_format, width, height, 0, color_format, color_type, nullptr);
width = MAX(1, (width / 2));
height = MAX(1, (height / 2));
}
@ -3186,7 +3192,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
for (int l = 0; l < level + 1; l++) {
glGenTextures(1, &rt->mip_maps[i].sizes.write[l].color);
glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].sizes[l].color);
glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, width, height, 0, color_format, color_type, NULL);
glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, width, height, 0, color_format, color_type, nullptr);
width = MAX(1, (width / 2));
height = MAX(1, (height / 2));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@ -3255,8 +3261,9 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) {
// there is nothing to clear when DIRECT_TO_SCREEN is used
if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN])
if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) {
return;
}
if (rt->fbo) {
glDeleteFramebuffers(1, &rt->fbo);
@ -3373,8 +3380,9 @@ void RasterizerStorageGLES3::render_target_set_size(RID p_render_target, int p_w
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
if (p_width == rt->width && p_height == rt->height)
if (p_width == rt->width && p_height == rt->height) {
return;
}
_render_target_clear(rt);
@ -3561,8 +3569,9 @@ void RasterizerStorageGLES3::render_target_set_msaa(RID p_render_target, RS::Vie
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
if (rt->msaa == p_msaa)
if (rt->msaa == p_msaa) {
return;
}
_render_target_clear(rt);
rt->msaa = p_msaa;
@ -3638,8 +3647,9 @@ void RasterizerStorageGLES3::render_target_mark_sdf_enabled(RID p_render_target,
RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) {
CanvasLightShadow *cls = memnew(CanvasLightShadow);
if (p_width > config.max_texture_size)
if (p_width > config.max_texture_size) {
p_width = config.max_texture_size;
}
cls->size = p_width;
cls->height = 16;
@ -3657,10 +3667,10 @@ RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) {
glGenTextures(1, &cls->distance);
glBindTexture(GL_TEXTURE_2D, cls->distance);
if (config.use_rgba_2d_shadows) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, cls->size, cls->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, cls->size, cls->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
} else {
#ifdef GLES_OVER_GL
glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, cls->size, cls->height, 0, _RED_OES, GL_FLOAT, NULL);
glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, cls->size, cls->height, 0, _RED_OES, GL_FLOAT, nullptr);
#else
glTexImage2D(GL_TEXTURE_2D, 0, GL_FLOAT, cls->size, cls->height, 0, _RED_OES, GL_FLOAT, NULL);
#endif
@ -3856,7 +3866,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) {
while (shader->materials.first()) {
Material *m = shader->materials.first()->self();
m->shader = NULL;
m->shader = nullptr;
_material_make_dirty(m);
shader->materials.remove(shader->materials.first());
@ -4248,7 +4258,7 @@ void RasterizerStorageGLES3::initialize() {
GLuint depth;
glGenTextures(1, &depth);
glBindTexture(GL_TEXTURE_2D, depth);
glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, config.depth_type, NULL);
glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, config.depth_type, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@ -4280,7 +4290,7 @@ void RasterizerStorageGLES3::initialize() {
glGenTextures(1, &depth);
glBindTexture(GL_TEXTURE_2D, depth);
glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, NULL);
glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@ -4308,7 +4318,7 @@ void RasterizerStorageGLES3::initialize() {
frame.count = 0;
frame.delta = 0;
frame.current_rt = NULL;
frame.current_rt = nullptr;
frame.clear_request = false;
glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &config.max_vertex_texture_image_units);

View File

@ -142,8 +142,8 @@ public:
} shaders;
struct Info {
uint64_t texture_mem;
uint64_t vertex_mem;
uint64_t texture_mem = 0;
uint64_t vertex_mem = 0;
struct Render {
uint32_t object_count;
@ -167,9 +167,7 @@ public:
}
} render, render_final, snap;
Info() :
texture_mem(0),
vertex_mem(0) {
Info() {
render.reset();
render_final.reset();
}
@ -275,8 +273,9 @@ public:
// texture coords start from bottom left, means we need to draw render target textures upside down
// to be compatible with vulkan etc.
bool is_upside_down() const {
if (proxy)
if (proxy) {
return proxy->is_upside_down();
}
return render_target != nullptr;
}
@ -364,7 +363,7 @@ public:
images.clear();
for (Set<Texture *>::Element *E = proxy_owners.front(); E; E = E->next()) {
E->get()->proxy = NULL;
E->get()->proxy = nullptr;
}
if (proxy) {
@ -374,8 +373,9 @@ public:
// texture state
void GLSetFilter(GLenum p_target, RS::CanvasItemTextureFilter p_filter) {
if (p_filter == state_filter)
if (p_filter == state_filter) {
return;
}
state_filter = p_filter;
GLint pmin = GL_LINEAR; // param min
GLint pmag = GL_LINEAR; // param mag
@ -399,8 +399,9 @@ public:
glTexParameteri(p_target, GL_TEXTURE_MAG_FILTER, pmag);
}
void GLSetRepeat(GLenum p_target, RS::CanvasItemTextureRepeat p_repeat) {
if (p_repeat == state_repeat)
if (p_repeat == state_repeat) {
return;
}
state_repeat = p_repeat;
GLint prep = GL_CLAMP_TO_EDGE; // parameter repeat
switch (state_repeat) {
@ -637,7 +638,7 @@ public:
Shader() :
dirty_list(this) {
shader = NULL;
shader = nullptr;
valid = false;
version = RID();
last_pass = 0;
@ -697,7 +698,7 @@ public:
dirty_list(this) {
can_cast_shadow_cache = false;
is_animated_cache = false;
shader = NULL;
shader = nullptr;
line_width = 1.0;
last_pass = 0;
render_priority = 0;
@ -1151,27 +1152,23 @@ public:
struct RenderTarget {
RID self;
GLuint fbo;
GLuint color;
GLuint depth;
GLuint fbo = 0;
GLuint color = 0;
GLuint depth = 0;
GLuint multisample_fbo;
GLuint multisample_color;
GLuint multisample_depth;
bool multisample_active;
GLuint multisample_fbo = 0;
GLuint multisample_color = 0;
GLuint multisample_depth = 0;
bool multisample_active = false;
struct Effect {
GLuint fbo;
int width;
int height;
GLuint fbo = 0;
int width = 0;
int height = 0;
GLuint color;
GLuint color = 0;
Effect() :
fbo(0),
width(0),
height(0),
color(0) {
Effect() {
}
};
@ -1186,71 +1183,47 @@ public:
};
Vector<Size> sizes;
GLuint color;
int levels;
GLuint color = 0;
int levels = 0;
MipMaps() :
color(0),
levels(0) {
MipMaps() {
}
};
MipMaps mip_maps[2];
struct External {
GLuint fbo;
GLuint color;
GLuint depth;
GLuint fbo = 0;
GLuint color = 0;
GLuint depth = 0;
RID texture;
External() :
fbo(0),
color(0),
depth(0) {
External() {
}
} external;
int x, y, width, height;
int x = 0, y = 0, width = 0, height = 0;
bool flags[RENDER_TARGET_FLAG_MAX];
// instead of allocating sized render targets immediately,
// defer this for faster startup
bool allocate_is_dirty = false;
bool used_in_frame;
RS::ViewportMSAA msaa;
bool used_in_frame = false;
RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
bool use_fxaa;
bool use_debanding;
bool use_fxaa = false;
bool use_debanding = false;
RID texture;
bool used_dof_blur_near;
bool mip_maps_allocated;
bool used_dof_blur_near = false;
bool mip_maps_allocated = false;
Color clear_color;
bool clear_requested;
Color clear_color = Color(1, 1, 1, 1);
bool clear_requested = false;
RenderTarget() :
fbo(0),
color(0),
depth(0),
multisample_fbo(0),
multisample_color(0),
multisample_depth(0),
multisample_active(false),
x(0),
y(0),
width(0),
height(0),
used_in_frame(false),
msaa(RS::VIEWPORT_MSAA_DISABLED),
use_fxaa(false),
use_debanding(false),
used_dof_blur_near(false),
mip_maps_allocated(false),
clear_color(Color(1, 1, 1, 1)),
clear_requested(false) {
RenderTarget() {
for (int i = 0; i < RENDER_TARGET_FLAG_MAX; ++i) {
flags[i] = false;
}
@ -1427,8 +1400,9 @@ inline bool RasterizerStorageGLES3::safe_buffer_sub_data(unsigned int p_total_bu
r_offset_after = p_offset + p_data_size;
#ifdef DEBUG_ENABLED
// we are trying to write across the edge of the buffer
if (r_offset_after > p_total_buffer_size)
if (r_offset_after > p_total_buffer_size) {
return false;
}
#endif
glBufferSubData(p_target, p_offset, p_data_size, p_data);
return true;
@ -1440,7 +1414,7 @@ inline void RasterizerStorageGLES3::buffer_orphan_and_upload(unsigned int p_buff
// Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData
// Was previously #ifndef GLES_OVER_GL however this causes stalls on desktop mac also (and possibly other)
if (!p_optional_orphan || (config.should_orphan)) {
glBufferData(p_target, p_buffer_size, NULL, p_usage);
glBufferData(p_target, p_buffer_size, nullptr, p_usage);
#ifdef RASTERIZER_EXTRA_CHECKS
// fill with garbage off the end of the array
if (p_buffer_size) {

View File

@ -61,8 +61,9 @@ RES ResourceFormatGLES2Texture::load(const String &p_path, const String &p_origi
Ref<ImageTexture> texture = memnew(ImageTexture);
texture->create_from_image(img);
if (r_error)
if (r_error) {
*r_error = OK;
}
return texture;
}

View File

@ -538,7 +538,7 @@ Error VulkanContext::_check_capabilities() {
VkPhysicalDeviceShaderFloat16Int8FeaturesKHR shader_features;
shader_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR;
shader_features.pNext = NULL;
shader_features.pNext = nullptr;
device_features.pNext = &shader_features;
@ -547,7 +547,7 @@ Error VulkanContext::_check_capabilities() {
VkPhysicalDevice16BitStorageFeaturesKHR storage_feature;
storage_feature.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR;
storage_feature.pNext = NULL;
storage_feature.pNext = nullptr;
device_features.pNext = &storage_feature;

View File

@ -456,8 +456,9 @@ void EditorProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) {
if (mb.is_valid() || (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
updating_frame = true;
if (x < total_metrics)
if (x < total_metrics) {
cursor_metric_edit->set_value(_get_frame_metric(x).frame_number);
}
updating_frame = false;
if (activate->is_pressed()) {

View File

@ -411,8 +411,9 @@ Vector<String> Collada::_read_string_array(XMLParser &parser) {
}
Transform3D Collada::_read_transform(XMLParser &parser) {
if (parser.is_empty())
if (parser.is_empty()) {
return Transform3D();
}
Vector<String> array;
while (parser.read() == OK) {

View File

@ -75,7 +75,7 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
String type;
Ref<Script> script;
int input_port_count;
AddOption(const String &p_name = String(), const String &p_type = String(), bool p_input_port_count = 0) :
AddOption(const String &p_name = String(), const String &p_type = String(), int p_input_port_count = 0) :
name(p_name),
type(p_type),
input_port_count(p_input_port_count) {

View File

@ -6,28 +6,20 @@ set -uo pipefail
# Apply black.
echo -e "Formatting Python files..."
PY_FILES=$(find \( -path "./.git" \
-o -path "./thirdparty" \
\) -prune \
-o \( -name "SConstruct" \
-o -name "SCsub" \
-o -name "*.py" \
\) -print)
PY_FILES=$(git ls-files '*SConstruct' '*SCsub' '*.py' --exclude='.git/*' --exclude='thirdparty/*')
black -l 120 $PY_FILES
git diff --color > patch.patch
diff=$(git diff --color)
# If no patch has been generated all is OK, clean up, and exit.
if [ ! -s patch.patch ] ; then
if [ -z "$diff" ] ; then
printf "Files in this commit comply with the black style rules.\n"
rm -f patch.patch
exit 0
fi
# A patch has been created, notify the user, clean up, and exit.
printf "\n*** The following differences were found between the code "
printf "and the formatting rules:\n\n"
cat patch.patch
echo "$diff"
printf "\n*** Aborting, please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n"
rm -f patch.patch
exit 1

View File

@ -4,13 +4,10 @@
# This is the primary script responsible for fixing style violations.
set -uo pipefail
IFS=$'\n\t'
CLANG_FORMAT_FILE_EXTS=(".c" ".h" ".cpp" ".hpp" ".cc" ".hh" ".cxx" ".m" ".mm" ".inc" ".java" ".glsl")
# Loops through all text files tracked by Git.
git grep -zIl '' |
while IFS= read -rd '' f; do
# Loops through all code files tracked by Git.
git ls-files '*.c' '*.h' '*.cpp' '*.hpp' '*.cc' '*.hh' '*.cxx' '*.m' '*.mm' '*.inc' '*.java' '*.glsl' |
while read -r f; do
# Exclude some files.
if [[ "$f" == "thirdparty"* ]]; then
continue
@ -20,37 +17,31 @@ while IFS= read -rd '' f; do
continue
fi
for extension in ${CLANG_FORMAT_FILE_EXTS[@]}; do
if [[ "$f" == *"$extension" ]]; then
# Run clang-format.
clang-format --Wno-error=unknown -i "$f"
# Fix copyright headers, but not all files get them.
if [[ "$f" == *"inc" ]]; then
continue 2
continue
elif [[ "$f" == *"glsl" ]]; then
continue 2
continue
elif [[ "$f" == "platform/android/java/lib/src/org/godotengine/godot/input/InputManager"* ]]; then
continue 2
continue
fi
python misc/scripts/copyright_headers.py "$f"
continue 2
fi
done
done
git diff --color > patch.patch
diff=$(git diff --color)
# If no patch has been generated all is OK, clean up, and exit.
if [ ! -s patch.patch ] ; then
printf "Files in this commit comply with the clang-format style rules.\n"
rm -f patch.patch
if [ -z "$diff" ] ; then
printf "Files in this commit comply with the clang-tidy style rules.\n"
exit 0
fi
# A patch has been created, notify the user, clean up, and exit.
printf "\n*** The following differences were found between the code "
printf "and the formatting rules:\n\n"
cat patch.patch
printf "\n*** Aborting, please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n"
rm -f patch.patch
printf "\n*** The following changes have been made to comply with the formatting rules:\n\n"
echo "$diff"
printf "\n*** Please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n"
exit 1

39
misc/scripts/clang_tidy.sh Executable file
View File

@ -0,0 +1,39 @@
#!/usr/bin/env bash
# This script runs clang-tidy on all relevant files in the repo.
# This is more thorough than clang-format and thus slower; it should only be run manually.
set -uo pipefail
# Loops through all code files tracked by Git.
git ls-files '*.c' '*.h' '*.cpp' '*.hpp' '*.cc' '*.hh' '*.cxx' '*.m' '*.mm' '*.inc' '*.java' '*.glsl' |
while read -r f; do
# Exclude some files.
if [[ "$f" == "thirdparty"* ]]; then
continue
elif [[ "$f" == "platform/android/java/lib/src/com/google"* ]]; then
continue
elif [[ "$f" == *"-so_wrap."* ]]; then
continue
fi
# Run clang-tidy.
clang-tidy --quiet --fix "$f" &> /dev/null
# Run clang-format. This also fixes the output of clang-tidy.
clang-format --Wno-error=unknown -i "$f"
done
diff=$(git diff --color)
# If no patch has been generated all is OK, clean up, and exit.
if [ -z "$diff" ] ; then
printf "Files in this commit comply with the clang-tidy style rules.\n"
exit 0
fi
# A patch has been created, notify the user, clean up, and exit.
printf "\n*** The following changes have been made to comply with the formatting rules:\n\n"
echo "$diff"
printf "\n*** Please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n"
exit 1

View File

@ -47,10 +47,10 @@ while IFS= read -rd '' f; do
perl -i -ple 's/\s*$//g' "$f"
done
git diff --color > patch.patch
diff=$(git diff --color)
# If no patch has been generated all is OK, clean up, and exit.
if [ ! -s patch.patch ] ; then
if [ -z "$diff" ] ; then
printf "Files in this commit comply with the formatting rules.\n"
rm -f patch.patch
exit 0
@ -59,7 +59,6 @@ fi
# A patch has been created, notify the user, clean up, and exit.
printf "\n*** The following differences were found between the code "
printf "and the formatting rules:\n\n"
cat patch.patch
echo "$diff"
printf "\n*** Aborting, please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n"
rm -f patch.patch
exit 1

View File

@ -130,7 +130,7 @@ AnimationCurve::~AnimationCurve() {
AnimationCurveNode::AnimationCurveNode(uint64_t id, const ElementPtr element, const std::string &name,
const Document &doc, const char *const *target_prop_whitelist /*= nullptr*/,
size_t whitelist_size /*= 0*/) :
Object(id, element, name), target(), doc(doc) {
Object(id, element, name), doc(doc) {
// find target node
const char *whitelist[] = { "Model", "NodeAttribute", "Deformer" };
const std::vector<const Connection *> &conns = doc.GetConnectionsBySourceSequenced(ID(), whitelist, 3);

View File

@ -104,7 +104,7 @@ Constraint::~Constraint() {
// ------------------------------------------------------------------------------------------------
Cluster::Cluster(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
Deformer(id, element, doc, name), valid_transformAssociateModel(false) {
Deformer(id, element, doc, name) {
const ScopePtr sc = GetRequiredScope(element);
// for( auto element : sc.Elements())
// {
@ -177,7 +177,7 @@ Cluster::~Cluster() {
// ------------------------------------------------------------------------------------------------
Skin::Skin(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
Deformer(id, element, doc, name), accuracy(0.0f) {
Deformer(id, element, doc, name) {
const ScopePtr sc = GetRequiredScope(element);
// keep this it is used for debugging and any FBX format changes

View File

@ -235,7 +235,7 @@ Scope::~Scope() {
// ------------------------------------------------------------------------------------------------
Parser::Parser(const TokenList &tokens, bool is_binary) :
corrupt(false), tokens(tokens), cursor(tokens.begin()), is_binary(is_binary) {
tokens(tokens), cursor(tokens.begin()), is_binary(is_binary) {
root = new_Scope(*this, true);
scopes.push_back(root);
}

View File

@ -145,8 +145,7 @@ std::string PeekPropertyName(const Element &element) {
} // namespace
// ------------------------------------------------------------------------------------------------
PropertyTable::PropertyTable() :
element(nullptr) {
PropertyTable::PropertyTable() {
}
// Is used when dealing with FBX Objects not metadata.

View File

@ -132,15 +132,15 @@ const TBuiltInResource DefaultTBuiltInResource = {
/* .maxDualSourceDrawBuffersEXT = */ 1,
/* .limits = */ {
/* .nonInductiveForLoops = */ 1,
/* .whileLoops = */ 1,
/* .doWhileLoops = */ 1,
/* .generalUniformIndexing = */ 1,
/* .generalAttributeMatrixVectorIndexing = */ 1,
/* .generalVaryingIndexing = */ 1,
/* .generalSamplerIndexing = */ 1,
/* .generalVariableIndexing = */ 1,
/* .generalConstantMatrixVectorIndexing = */ 1,
/* .nonInductiveForLoops = */ true,
/* .whileLoops = */ true,
/* .doWhileLoops = */ true,
/* .generalUniformIndexing = */ true,
/* .generalAttributeMatrixVectorIndexing = */ true,
/* .generalVaryingIndexing = */ true,
/* .generalSamplerIndexing = */ true,
/* .generalVariableIndexing = */ true,
/* .generalConstantMatrixVectorIndexing = */ true,
}
};

View File

@ -127,8 +127,9 @@ _FORCE_INLINE_ int32_t ot_tag_from_string(const char *p_str, int p_len) {
char tag[4];
uint32_t i;
if (!p_str || !p_len || !*p_str)
if (!p_str || !p_len || !*p_str) {
return OT_TAG(0, 0, 0, 0);
}
if (p_len < 0 || p_len > 4) {
p_len = 4;

View File

@ -912,7 +912,7 @@ int VisualScriptPropertySet::get_output_sequence_port_count() const {
}
bool VisualScriptPropertySet::has_input_sequence_port() const {
return 1;
return true;
}
Node *VisualScriptPropertySet::_get_base_node() const {

View File

@ -1332,8 +1332,9 @@ int DisplayServerX11::window_get_current_screen(WindowID p_window) const {
void DisplayServerX11::gl_window_make_current(DisplayServer::WindowID p_window_id) {
#if defined(GLES3_ENABLED)
if (gl_manager)
if (gl_manager) {
gl_manager->window_make_current(p_window_id);
}
#endif
}

View File

@ -68,9 +68,10 @@ static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {
int GLManager_X11::_find_or_create_display(Display *p_x11_display) {
for (unsigned int n = 0; n < _displays.size(); n++) {
const GLDisplay &d = _displays[n];
if (d.x11_display == p_x11_display)
if (d.x11_display == p_x11_display) {
return n;
}
}
// create
GLDisplay d_temp;
@ -82,8 +83,7 @@ int GLManager_X11::_find_or_create_display(Display *p_x11_display) {
GLDisplay &d = _displays[new_display_id];
d.context = memnew(GLManager_X11_Private);
;
d.context->glx_context = 0;
d.context->glx_context = nullptr;
//Error err = _create_context(d);
_create_context(d);
@ -124,7 +124,7 @@ Error GLManager_X11::_create_context(GLDisplay &gl_display) {
};
int fbcount;
GLXFBConfig fbconfig = 0;
GLXFBConfig fbconfig = nullptr;
XVisualInfo *vi = nullptr;
gl_display.x_swa.event_mask = StructureNotifyMask;
@ -137,8 +137,9 @@ Error GLManager_X11::_create_context(GLDisplay &gl_display) {
for (int i = 0; i < fbcount; i++) {
vi = (XVisualInfo *)glXGetVisualFromFBConfig(x11_display, fbc[i]);
if (!vi)
if (!vi) {
continue;
}
XRenderPictFormat *pict_format = XRenderFindVisualFormat(x11_display, vi->visual);
if (!pict_format) {
@ -262,22 +263,26 @@ void GLManager_X11::window_destroy(DisplayServer::WindowID p_window_id) {
}
void GLManager_X11::release_current() {
if (!_current_window)
if (!_current_window) {
return;
}
glXMakeCurrent(_x_windisp.x11_display, None, nullptr);
}
void GLManager_X11::window_make_current(DisplayServer::WindowID p_window_id) {
if (p_window_id == -1)
if (p_window_id == -1) {
return;
}
GLWindow &win = _windows[p_window_id];
if (!win.in_use)
if (!win.in_use) {
return;
}
// noop
if (&win == _current_window)
if (&win == _current_window) {
return;
}
const GLDisplay &disp = get_display(win.gldisplay_id);
@ -287,8 +292,9 @@ void GLManager_X11::window_make_current(DisplayServer::WindowID p_window_id) {
}
void GLManager_X11::make_current() {
if (!_current_window)
if (!_current_window) {
return;
}
if (!_current_window->in_use) {
WARN_PRINT("current window not in use!");
return;
@ -301,8 +307,9 @@ void GLManager_X11::swap_buffers() {
// NO NEED TO CALL SWAP BUFFERS for each window...
// see https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glXSwapBuffers.xml
if (!_current_window)
if (!_current_window) {
return;
}
if (!_current_window->in_use) {
WARN_PRINT("current window not in use!");
return;
@ -335,20 +342,24 @@ void GLManager_X11::set_use_vsync(bool p_use) {
}
// we need an active window to get a display to set the vsync
if (!_current_window)
if (!_current_window) {
return;
}
const GLDisplay &disp = get_current_display();
if (!setup) {
setup = true;
String extensions = glXQueryExtensionsString(disp.x11_display, DefaultScreen(disp.x11_display));
if (extensions.find("GLX_EXT_swap_control") != -1)
if (extensions.find("GLX_EXT_swap_control") != -1) {
glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalEXT");
if (extensions.find("GLX_MESA_swap_control") != -1)
}
if (extensions.find("GLX_MESA_swap_control") != -1) {
glXSwapIntervalMESA = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalMESA");
if (extensions.find("GLX_SGI_swap_control") != -1)
}
if (extensions.find("GLX_SGI_swap_control") != -1) {
glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalSGI");
}
}
int val = p_use ? 1 : 0;
if (glXSwapIntervalMESA) {
glXSwapIntervalMESA(val);
@ -357,8 +368,9 @@ void GLManager_X11::set_use_vsync(bool p_use) {
} else if (glXSwapIntervalEXT) {
GLXDrawable drawable = glXGetCurrentDrawable();
glXSwapIntervalEXT(disp.x11_display, drawable, val);
} else
} else {
return;
}
use_vsync = p_use;
}

View File

@ -300,8 +300,9 @@ Node3D *Node3D::get_parent_node_3d() const {
}
Transform3D Node3D::get_relative_transform(const Node *p_parent) const {
if (p_parent == this)
if (p_parent == this) {
return Transform3D();
}
ERR_FAIL_COND_V(!data.parent, Transform3D());

View File

@ -1088,9 +1088,10 @@ void AnimatedSprite3D::set_frame(int p_frame) {
if (frames->has_animation(animation)) {
int limit = frames->get_frame_count(animation);
if (p_frame >= limit)
if (p_frame >= limit) {
p_frame = limit - 1;
}
}
if (p_frame < 0) {
p_frame = 0;

View File

@ -1692,9 +1692,10 @@ int GraphEdit::_set_operations(SET_OPERATIONS p_operation, Set<StringName> &r_u,
switch (p_operation) {
case GraphEdit::IS_EQUAL: {
for (Set<StringName>::Element *E = r_u.front(); E; E = E->next()) {
if (!r_v.has(E->get()))
if (!r_v.has(E->get())) {
return 0;
}
}
return r_u.size() == r_v.size();
} break;
case GraphEdit::IS_SUBSET: {
@ -1702,9 +1703,10 @@ int GraphEdit::_set_operations(SET_OPERATIONS p_operation, Set<StringName> &r_u,
return 1;
}
for (Set<StringName>::Element *E = r_u.front(); E; E = E->next()) {
if (!r_v.has(E->get()))
if (!r_v.has(E->get())) {
return 0;
}
}
return 1;
} break;
case GraphEdit::DIFFERENCE: {

View File

@ -555,8 +555,9 @@ void TreeItem::uncollapse_tree() {
void TreeItem::set_custom_minimum_height(int p_height) {
custom_min_height = p_height;
for (Cell &c : cells)
for (Cell &c : cells) {
c.cached_minimum_size_dirty = true;
}
_changed_notify();
}
@ -1092,8 +1093,9 @@ bool TreeItem::get_expand_right(int p_column) const {
void TreeItem::set_disable_folding(bool p_disable) {
disable_folding = p_disable;
for (Cell &c : cells)
for (Cell &c : cells) {
c.cached_minimum_size_dirty = true;
}
_changed_notify(0);
}

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@ -2474,36 +2474,40 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
real_t delta = (length - p_keys[next].time) - (length - p_keys[idx].time);
real_t from = (length - p_time) - (length - p_keys[idx].time);
if (Math::is_zero_approx(delta))
if (Math::is_zero_approx(delta)) {
c = 0;
else
} else {
c = from / delta;
}
} else {
next = len - 1;
real_t delta = p_keys[idx].time + (length - p_keys[next].time);
real_t from = (length - p_time) - (length - p_keys[idx].time);
if (Math::is_zero_approx(delta))
if (Math::is_zero_approx(delta)) {
c = 0;
else
} else {
c = from / delta;
}
}
} else {
// on loop, in front of last key
idx = 0;
next = len - 1;
real_t endtime = p_keys[idx].time;
if (endtime > length) // may be keys past the end
if (endtime > length) { // may be keys past the end
endtime = length;
}
real_t delta = p_keys[next].time - endtime;
real_t from = p_time - endtime;
if (Math::is_zero_approx(delta))
if (Math::is_zero_approx(delta)) {
c = 0;
else
} else {
c = from / delta;
}
}
}
} else { // no loop
if (!p_backward) {
if (idx >= 0) {

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@ -2344,9 +2344,10 @@ real_t Font::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char,
bool Font::has_char(char32_t p_char) const {
for (int i = 0; i < data.size(); i++) {
if (data[i]->has_char(p_char))
if (data[i]->has_char(p_char)) {
return true;
}
}
return false;
}

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@ -34,9 +34,10 @@
void SkeletonModification3D::_execute(real_t p_delta) {
GDVIRTUAL_CALL(_execute, p_delta);
if (!enabled)
if (!enabled) {
return;
}
}
void SkeletonModification3D::_setup_modification(SkeletonModificationStack3D *p_stack) {
stack = p_stack;

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@ -5089,7 +5089,7 @@ int TileData::get_collision_polygon_shapes_count(int p_layer_id, int p_polygon_i
}
Ref<ConvexPolygonShape2D> TileData::get_collision_polygon_shape(int p_layer_id, int p_polygon_index, int shape_index) const {
ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0);
ERR_FAIL_INDEX_V(p_layer_id, physics.size(), Ref<ConvexPolygonShape2D>());
ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), Ref<ConvexPolygonShape2D>());
ERR_FAIL_INDEX_V(shape_index, (int)physics[p_layer_id].polygons[p_polygon_index].shapes.size(), Ref<ConvexPolygonShape2D>());
return physics[p_layer_id].polygons[p_polygon_index].shapes[shape_index];

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@ -456,10 +456,12 @@ void AudioServer::_mix_step() {
case AudioStreamPlaybackListNode::AWAITING_DELETION:
case AudioStreamPlaybackListNode::FADE_OUT_TO_DELETION:
playback_list.erase(playback, [](AudioStreamPlaybackListNode *p) {
if (p->prev_bus_details)
if (p->prev_bus_details) {
delete p->prev_bus_details;
if (p->bus_details)
}
if (p->bus_details) {
delete p->bus_details;
}
p->stream_playback.unref();
delete p;
});

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@ -1042,7 +1042,7 @@ void RenderForwardMobile::_render_uv2(const PagedArray<GeometryInstance *> &p_in
RENDER_TIMESTAMP("Render Material");
{
RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, true, 0);
RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, true, false);
//regular forward for now
Vector<Color> clear = {
Color(0, 0, 0, 0),

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@ -38,8 +38,9 @@
namespace TestString {
int u32scmp(const char32_t *l, const char32_t *r) {
for (; *l == *r && *l && *r; l++, r++)
for (; *l == *r && *l && *r; l++, r++) {
;
}
return *l - *r;
}