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Merge pull request #46662 from Calinou/doc-bakedlightmap-hdr
Improve the BakedLightmap `use_hdr` documentation
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When enabled, a lightmap denoiser will be used to reduce the noise inherent to Monte Carlo based global illumination.
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</member>
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<member name="use_hdr" type="bool" setter="set_use_hdr" getter="is_using_hdr" default="true">
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Store the lightmap textures in a Hight Dynamic Range format (EXR). Can be disabled to reduce disk usage, but light values over 1.0 will be clamped and you may see banding caused by the reduced precision.
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If [code]true[/code], stores the lightmap textures in a high dynamic range format (EXR). If [code]false[/code], stores the lightmap texture in a low dynamic range PNG image. This can be set to [code]false[/code] to reduce disk usage, but light values over 1.0 will be clamped and you may see banding caused by the reduced precision.
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[b]Note:[/b] Setting [member use_hdr] to [code]true[/code] will decrease lightmap banding even when using the GLES2 backend or if [member ProjectSettings.rendering/quality/depth/hdr] is [code]false[/code].
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</member>
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</members>
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<constants>
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