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Fix custom class icon when it inherits from a script
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@ -4095,22 +4095,28 @@ Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p
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ERR_FAIL_COND_V_MSG(p_class.is_empty(), nullptr, "Class name cannot be empty.");
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if (ScriptServer::is_global_class(p_class)) {
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Ref<ImageTexture> icon;
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Ref<Script> script = EditorNode::get_editor_data().script_class_load_script(p_class);
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StringName name = p_class;
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String class_name = p_class;
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Ref<Script> script = EditorNode::get_editor_data().script_class_load_script(class_name);
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while (script.is_valid()) {
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name = EditorNode::get_editor_data().script_class_get_name(script->get_path());
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String current_icon_path = EditorNode::get_editor_data().script_class_get_icon_path(name);
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icon = _load_custom_class_icon(current_icon_path);
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while (true) {
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String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(class_name);
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Ref<Texture> icon = _load_custom_class_icon(icon_path);
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if (icon.is_valid()) {
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return icon;
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return icon; // Current global class has icon.
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}
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script = script->get_base_script();
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}
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if (icon.is_null()) {
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icon = gui_base->get_theme_icon(ScriptServer::get_global_class_base(name), SNAME("EditorIcons"));
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// Find next global class along the inheritance chain.
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do {
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Ref<Script> base_script = script->get_base_script();
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if (base_script.is_null()) {
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// We've reached a native class, use its icon.
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String base_type;
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script->get_language()->get_global_class_name(script->get_path(), &base_type);
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return gui_base->get_theme_icon(base_type, "EditorIcons");
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}
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script = base_script;
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class_name = EditorNode::get_editor_data().script_class_get_name(script->get_path());
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} while (class_name.is_empty());
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}
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}
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