Fix control pixel snap rounding using floor() instead of round()

This resulted in small leftwards/upwards movement of controls being
faster than it should be.

This closes #19763.
This commit is contained in:
Hugo Locurcio 2018-06-26 17:55:23 +02:00
parent c8617565d8
commit 88c23e243f
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@ -1326,8 +1326,8 @@ void Control::_size_changed() {
// We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot()
if (Math::abs(Math::sin(data.rotation * 4.0f)) < 0.00001f && get_viewport()->is_snap_controls_to_pixels_enabled()) {
new_size_cache = new_size_cache.floor();
new_pos_cache = new_pos_cache.floor();
new_size_cache = new_size_cache.round();
new_pos_cache = new_pos_cache.round();
}
bool pos_changed = new_pos_cache != data.pos_cache;
bool size_changed = new_size_cache != data.size_cache;