Handle scene UIDs in MultiplayerSpawner

This commit is contained in:
kobewi 2024-11-12 19:37:51 +01:00
parent 673f396677
commit 88b3090745
2 changed files with 9 additions and 2 deletions

View File

@ -97,7 +97,13 @@ PackedStringArray MultiplayerSpawner::get_configuration_warnings() const {
void MultiplayerSpawner::add_spawnable_scene(const String &p_path) {
SpawnableScene sc;
sc.path = p_path;
if (p_path.begins_with("uid://")) {
sc.uid = p_path;
sc.path = ResourceUID::uid_to_path(p_path);
} else {
sc.uid = ResourceUID::path_to_uid(p_path);
sc.path = p_path;
}
if (Engine::get_singleton()->is_editor_hint()) {
ERR_FAIL_COND(!ResourceLoader::exists(p_path));
}
@ -139,7 +145,7 @@ Vector<String> MultiplayerSpawner::_get_spawnable_scenes() const {
Vector<String> ss;
ss.resize(spawnable_scenes.size());
for (int i = 0; i < ss.size(); i++) {
ss.write[i] = spawnable_scenes[i].path;
ss.write[i] = spawnable_scenes[i].uid;
}
return ss;
}

View File

@ -49,6 +49,7 @@ public:
private:
struct SpawnableScene {
String path;
String uid;
Ref<PackedScene> cache;
};