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In glTF2 animations, log spam less when running.
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@ -5531,7 +5531,10 @@ struct EditorSceneImporterGLTFInterpolate<Quaternion> {
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template <class T>
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T GLTFDocument::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, const float p_time, const GLTFAnimation::Interpolation p_interp) {
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ERR_FAIL_COND_V(!p_values.size(), T());
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ERR_FAIL_COND_V(p_times.size() != p_values.size(), p_values[0]);
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if (p_times.size() != p_values.size()) {
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ERR_PRINT_ONCE("The interpolated values are not corresponding to its times.");
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return p_values[0];
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}
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//could use binary search, worth it?
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int idx = -1;
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for (int i = 0; i < p_times.size(); i++) {
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