fixed typos in the documentation

This commit is contained in:
Simon Wenner 2015-04-20 22:36:28 +02:00
parent 28c4afeb57
commit 87da209f14

View File

@ -5286,7 +5286,7 @@
<argument index="0" name="screen_point" type="Vector2">
</argument>
<description>
Return a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera proyection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
Return a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
</description>
</method>
<method name="project_local_ray_normal" qualifiers="const" >
@ -5303,7 +5303,7 @@
<argument index="0" name="screen_point" type="Vector2">
</argument>
<description>
Return a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera proyection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
Return a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
</description>
</method>
<method name="unproject_position" qualifiers="const" >