Fix Animation::subtract_variant for affine transforms

This commit is contained in:
kleonc 2023-07-10 13:49:24 +02:00
parent bbb11004e7
commit 87935ca837

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@ -5554,10 +5554,10 @@ Variant Animation::subtract_variant(const Variant &a, const Variant &b) {
return (b.operator Quaternion()).inverse() * (a.operator Quaternion());
}
case Variant::TRANSFORM2D: {
return (b.operator Transform2D()).inverse() * (a.operator Transform2D());
return (b.operator Transform2D()).affine_inverse() * (a.operator Transform2D());
}
case Variant::TRANSFORM3D: {
return (b.operator Transform3D()).inverse() * (a.operator Transform3D());
return (b.operator Transform3D()).affine_inverse() * (a.operator Transform3D());
}
default: {
return Variant::evaluate(Variant::OP_SUBTRACT, a, b);