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Merge pull request #70624 from bruvzg/cur_sc
Improve `window_set_current_screen` and fix secondary window initial mode and positions.
This commit is contained in:
commit
8791e333da
@ -1235,10 +1235,10 @@ Vector<DisplayServer::WindowID> DisplayServerX11::get_window_list() const {
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return ret;
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}
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DisplayServer::WindowID DisplayServerX11::create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) {
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DisplayServer::WindowID DisplayServerX11::create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect, int p_screen) {
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_THREAD_SAFE_METHOD_
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WindowID id = _create_window(p_mode, p_vsync_mode, p_flags, p_rect);
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WindowID id = _create_window(p_mode, p_vsync_mode, p_flags, p_rect, p_screen);
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for (int i = 0; i < WINDOW_FLAG_MAX; i++) {
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if (p_flags & (1 << i)) {
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window_set_flag(WindowFlags(i), true, id);
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@ -1257,6 +1257,8 @@ void DisplayServerX11::show_window(WindowID p_id) {
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DEBUG_LOG_X11("show_window: %lu (%u) \n", wd.x11_window, p_id);
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XMapWindow(x11_display, wd.x11_window);
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XSync(x11_display, False);
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_validate_mode_on_map(p_id);
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}
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void DisplayServerX11::delete_sub_window(WindowID p_id) {
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@ -1505,16 +1507,24 @@ void DisplayServerX11::window_set_current_screen(int p_screen, WindowID p_window
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// Check if screen is valid
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ERR_FAIL_INDEX(p_screen, get_screen_count());
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if (window_get_current_screen(p_window) == p_screen) {
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return;
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}
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if (window_get_mode(p_window) == WINDOW_MODE_FULLSCREEN) {
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Point2i position = screen_get_position(p_screen);
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Size2i size = screen_get_size(p_screen);
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XMoveResizeWindow(x11_display, wd.x11_window, position.x, position.y, size.x, size.y);
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} else {
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if (p_screen != window_get_current_screen(p_window)) {
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Vector2 ofs = window_get_position(p_window) - screen_get_position(window_get_current_screen(p_window));
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window_set_position(ofs + screen_get_position(p_screen), p_window);
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}
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Rect2i srect = screen_get_usable_rect(p_screen);
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Point2i wpos = window_get_position(p_window) - screen_get_position(window_get_current_screen(p_window));
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Size2i wsize = window_get_size(p_window);
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wpos += srect.position;
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wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - wsize.width / 3);
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wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - wsize.height / 3);
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window_set_position(wpos, p_window);
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}
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}
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@ -4531,7 +4541,7 @@ DisplayServer *DisplayServerX11::create_func(const String &p_rendering_driver, W
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return ds;
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}
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DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) {
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DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect, int p_screen) {
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//Create window
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XVisualInfo visualInfo;
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@ -4607,8 +4617,38 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, V
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valuemask |= CWOverrideRedirect | CWSaveUnder;
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}
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Rect2i win_rect = p_rect;
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if (p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN) {
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Rect2i screen_rect = Rect2i(screen_get_position(p_screen), screen_get_size(p_screen));
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win_rect = screen_rect;
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} else {
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int nearest_area = 0;
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int pos_screen = -1;
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for (int i = 0; i < get_screen_count(); i++) {
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Rect2i r;
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r.position = screen_get_position(i);
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r.size = screen_get_size(i);
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Rect2 inters = r.intersection(p_rect);
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int area = inters.size.width * inters.size.height;
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if (area > nearest_area) {
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pos_screen = i;
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nearest_area = area;
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}
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}
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Rect2i srect = screen_get_usable_rect(p_screen);
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Point2i wpos = p_rect.position - ((pos_screen >= 0) ? screen_get_position(pos_screen) : Vector2i());
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wpos += srect.position;
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wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - p_rect.size.width / 3);
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wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - p_rect.size.height / 3);
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win_rect.position = wpos;
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}
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{
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wd.x11_window = XCreateWindow(x11_display, RootWindow(x11_display, visualInfo.screen), p_rect.position.x, p_rect.position.y, p_rect.size.width > 0 ? p_rect.size.width : 1, p_rect.size.height > 0 ? p_rect.size.height : 1, 0, visualInfo.depth, InputOutput, visualInfo.visual, valuemask, &windowAttributes);
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wd.x11_window = XCreateWindow(x11_display, RootWindow(x11_display, visualInfo.screen), win_rect.position.x, win_rect.position.y, win_rect.size.width > 0 ? win_rect.size.width : 1, win_rect.size.height > 0 ? win_rect.size.height : 1, 0, visualInfo.depth, InputOutput, visualInfo.visual, valuemask, &windowAttributes);
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// Enable receiving notification when the window is initialized (MapNotify)
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// so the focus can be set at the right time.
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@ -4729,13 +4769,13 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, V
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#if defined(VULKAN_ENABLED)
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if (context_vulkan) {
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Error err = context_vulkan->window_create(id, p_vsync_mode, wd.x11_window, x11_display, p_rect.size.width, p_rect.size.height);
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Error err = context_vulkan->window_create(id, p_vsync_mode, wd.x11_window, x11_display, win_rect.size.width, win_rect.size.height);
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ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create a Vulkan window");
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}
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#endif
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#ifdef GLES3_ENABLED
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if (gl_manager) {
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Error err = gl_manager->window_create(id, wd.x11_window, x11_display, p_rect.size.width, p_rect.size.height);
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Error err = gl_manager->window_create(id, wd.x11_window, x11_display, win_rect.size.width, win_rect.size.height);
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ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create an OpenGL window");
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window_set_vsync_mode(p_vsync_mode, id);
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}
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@ -5038,12 +5078,13 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
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Point2i window_position(
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(screen_get_size(0).width - p_resolution.width) / 2,
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(screen_get_size(0).height - p_resolution.height) / 2);
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window_position += screen_get_position(0);
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if (p_position != nullptr) {
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window_position = *p_position;
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}
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WindowID main_window = _create_window(p_mode, p_vsync_mode, p_flags, Rect2i(window_position, p_resolution));
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WindowID main_window = _create_window(p_mode, p_vsync_mode, p_flags, Rect2i(window_position, p_resolution), 0);
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if (main_window == INVALID_WINDOW_ID) {
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r_error = ERR_CANT_CREATE;
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return;
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@ -5054,8 +5095,6 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
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}
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}
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show_window(main_window);
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XSync(x11_display, False);
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_validate_mode_on_map(main_window);
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#if defined(VULKAN_ENABLED)
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if (rendering_driver == "vulkan") {
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@ -185,7 +185,7 @@ class DisplayServerX11 : public DisplayServer {
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WindowID last_focused_window = INVALID_WINDOW_ID;
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WindowID window_id_counter = MAIN_WINDOW_ID;
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WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect);
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WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect, int p_screen);
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String internal_clipboard;
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String internal_clipboard_primary;
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@ -365,7 +365,7 @@ public:
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virtual Vector<DisplayServer::WindowID> get_window_list() const override;
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virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()) override;
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virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i(), int p_screen = 0) override;
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virtual void show_window(WindowID p_id) override;
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virtual void delete_sub_window(WindowID p_id) override;
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@ -99,6 +99,8 @@ public:
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Callable drop_files_callback;
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ObjectID instance_id;
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bool fs_transition = false;
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bool initial_size = true;
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WindowID transient_parent = INVALID_WINDOW_ID;
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bool exclusive = false;
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@ -189,7 +191,7 @@ private:
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const NSMenu *_get_menu_root(const String &p_menu_root) const;
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NSMenu *_get_menu_root(const String &p_menu_root);
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WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, const Rect2i &p_rect);
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WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, const Rect2i &p_rect, int p_screen);
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void _update_window_style(WindowData p_wd);
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void _set_window_per_pixel_transparency_enabled(bool p_enabled, WindowID p_window);
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@ -334,7 +336,7 @@ public:
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virtual Vector<int> get_window_list() const override;
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virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()) override;
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virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i(), int p_screen = 0) override;
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virtual void show_window(WindowID p_id) override;
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virtual void delete_sub_window(WindowID p_id) override;
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@ -109,7 +109,7 @@ NSMenu *DisplayServerMacOS::_get_menu_root(const String &p_menu_root) {
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return menu;
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}
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DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, const Rect2i &p_rect) {
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DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, const Rect2i &p_rect, int p_screen) {
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WindowID id;
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const float scale = screen_get_max_scale();
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{
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@ -119,19 +119,36 @@ DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mod
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ERR_FAIL_COND_V_MSG(wd.window_delegate == nil, INVALID_WINDOW_ID, "Can't create a window delegate");
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[wd.window_delegate setWindowID:window_id_counter];
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Point2i position = p_rect.position;
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int nearest_area = 0;
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int pos_screen = -1;
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for (int i = 0; i < get_screen_count(); i++) {
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Rect2i r = screen_get_usable_rect(i);
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Rect2 inters = r.intersection(p_rect);
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int area = inters.size.width * inters.size.height;
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if (area > nearest_area && area > 0) {
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pos_screen = i;
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nearest_area = area;
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}
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}
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Rect2i srect = screen_get_usable_rect(p_screen);
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Point2i wpos = p_rect.position - ((pos_screen >= 0) ? screen_get_position(pos_screen) : Vector2i());
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wpos += srect.position;
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wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - p_rect.size.width / 3);
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wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - p_rect.size.height / 3);
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// OS X native y-coordinate relative to _get_screens_origin() is negative,
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// Godot passes a positive value.
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position.y *= -1;
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position += _get_screens_origin();
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wpos.y *= -1;
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wpos += _get_screens_origin();
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// initWithContentRect uses bottom-left corner of the window’s frame as origin.
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wd.window_object = [[GodotWindow alloc]
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initWithContentRect:NSMakeRect(position.x / scale, (position.y - p_rect.size.height) / scale, p_rect.size.width / scale, p_rect.size.height / scale)
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initWithContentRect:NSMakeRect(0, 0, p_rect.size.width / scale, p_rect.size.height / scale)
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styleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | NSWindowStyleMaskResizable
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backing:NSBackingStoreBuffered
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defer:NO];
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ERR_FAIL_COND_V_MSG(wd.window_object == nil, INVALID_WINDOW_ID, "Can't create a window");
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[wd.window_object setFrameTopLeftPoint:NSMakePoint(wpos.x / scale, wpos.y / scale)];
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[wd.window_object setWindowID:window_id_counter];
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wd.window_view = [[GodotContentView alloc] init];
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@ -2208,10 +2225,10 @@ Vector<DisplayServer::WindowID> DisplayServerMacOS::get_window_list() const {
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return ret;
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}
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DisplayServer::WindowID DisplayServerMacOS::create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) {
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DisplayServer::WindowID DisplayServerMacOS::create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect, int p_screen) {
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_THREAD_SAFE_METHOD_
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WindowID id = _create_window(p_mode, p_vsync_mode, p_rect);
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WindowID id = _create_window(p_mode, p_vsync_mode, p_rect, p_screen);
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for (int i = 0; i < WINDOW_FLAG_MAX; i++) {
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if (p_flags & (1 << i)) {
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window_set_flag(WindowFlags(i), true, id);
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@ -2328,8 +2345,14 @@ void DisplayServerMacOS::window_set_current_screen(int p_screen, WindowID p_wind
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was_fullscreen = true;
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}
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Rect2i srect = screen_get_usable_rect(p_screen);
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Point2i wpos = window_get_position(p_window) - screen_get_position(window_get_current_screen(p_window));
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window_set_position(wpos + screen_get_position(p_screen), p_window);
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Size2i wsize = window_get_size(p_window);
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wpos += srect.position;
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wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - wsize.width / 3);
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wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - wsize.height / 3);
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window_set_position(wpos, p_window);
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if (was_fullscreen) {
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// Re-enter fullscreen mode.
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@ -3781,7 +3804,7 @@ DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowM
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window_position = *p_position;
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}
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WindowID main_window = _create_window(p_mode, p_vsync_mode, Rect2i(window_position, p_resolution));
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WindowID main_window = _create_window(p_mode, p_vsync_mode, Rect2i(window_position, p_resolution), 0);
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ERR_FAIL_COND(main_window == INVALID_WINDOW_ID);
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for (int i = 0; i < WINDOW_FLAG_MAX; i++) {
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if (p_flags & (1 << i)) {
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@ -65,16 +65,28 @@
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if (ds && ds->has_window(window_id)) {
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DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
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NSRect frameRect = [wd.window_object frame];
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bool left = (wd.last_frame_rect.origin.x != frameRect.origin.x);
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bool top = (wd.last_frame_rect.origin.y == frameRect.origin.y);
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if (left && top) {
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self.layerContentsPlacement = NSViewLayerContentsPlacementBottomRight;
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} else if (left && !top) {
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self.layerContentsPlacement = NSViewLayerContentsPlacementTopRight;
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} else if (!left && top) {
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self.layerContentsPlacement = NSViewLayerContentsPlacementBottomLeft;
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if (wd.fs_transition || wd.initial_size) {
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self.layerContentsPlacement = NSViewLayerContentsPlacementScaleAxesIndependently;
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wd.initial_size = false;
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} else {
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self.layerContentsPlacement = NSViewLayerContentsPlacementTopLeft;
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bool left = (wd.last_frame_rect.origin.x != frameRect.origin.x);
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bool bottom = (wd.last_frame_rect.origin.y != frameRect.origin.y);
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bool right = (wd.last_frame_rect.origin.x + wd.last_frame_rect.size.width != frameRect.origin.x + frameRect.size.width);
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bool top = (wd.last_frame_rect.origin.y + wd.last_frame_rect.size.height != frameRect.origin.y + frameRect.size.height);
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if (left && top) {
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self.layerContentsPlacement = NSViewLayerContentsPlacementBottomRight;
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} else if (left && bottom) {
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self.layerContentsPlacement = NSViewLayerContentsPlacementTopRight;
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} else if (left) {
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self.layerContentsPlacement = NSViewLayerContentsPlacementRight;
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} else if (right && top) {
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self.layerContentsPlacement = NSViewLayerContentsPlacementBottomLeft;
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} else if (right && bottom) {
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self.layerContentsPlacement = NSViewLayerContentsPlacementTopLeft;
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} else if (right) {
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self.layerContentsPlacement = NSViewLayerContentsPlacementLeft;
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}
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}
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wd.last_frame_rect = frameRect;
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}
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@ -38,8 +38,6 @@
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@interface GodotWindowDelegate : NSObject <NSWindowDelegate> {
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DisplayServer::WindowID window_id;
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NSRect old_frame;
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NSWindowStyleMask old_style_mask;
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}
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- (void)setWindowID:(DisplayServer::WindowID)wid;
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@ -70,24 +70,24 @@
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ds->window_destroy(window_id);
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}
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- (NSArray<NSWindow *> *)customWindowsToEnterFullScreenForWindow:(NSWindow *)window {
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- (void)windowWillEnterFullScreen:(NSNotification *)notification {
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DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
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if (!ds || !ds->has_window(window_id)) {
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return nullptr;
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return;
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}
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old_frame = [window frame];
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old_style_mask = [window styleMask];
|
||||
|
||||
NSMutableArray<NSWindow *> *windows = [[NSMutableArray alloc] init];
|
||||
[windows addObject:window];
|
||||
|
||||
return windows;
|
||||
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
|
||||
wd.fs_transition = true;
|
||||
}
|
||||
|
||||
- (void)window:(NSWindow *)window startCustomAnimationToEnterFullScreenWithDuration:(NSTimeInterval)duration {
|
||||
[(GodotWindow *)window setAnimDuration:duration];
|
||||
[window setFrame:[[window screen] frame] display:YES animate:YES];
|
||||
- (void)windowDidFailToEnterFullScreen:(NSWindow *)window {
|
||||
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
|
||||
if (!ds || !ds->has_window(window_id)) {
|
||||
return;
|
||||
}
|
||||
|
||||
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
|
||||
wd.fs_transition = false;
|
||||
}
|
||||
|
||||
- (void)windowDidEnterFullScreen:(NSNotification *)notification {
|
||||
@ -98,29 +98,31 @@
|
||||
|
||||
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
|
||||
wd.fullscreen = true;
|
||||
wd.fs_transition = false;
|
||||
|
||||
// Reset window size limits.
|
||||
[wd.window_object setContentMinSize:NSMakeSize(0, 0)];
|
||||
[wd.window_object setContentMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)];
|
||||
[(GodotWindow *)wd.window_object setAnimDuration:-1.0f];
|
||||
|
||||
// Reset custom window buttons.
|
||||
if ([wd.window_object styleMask] & NSWindowStyleMaskFullSizeContentView) {
|
||||
ds->window_set_custom_window_buttons(wd, false);
|
||||
}
|
||||
|
||||
// Force window resize event.
|
||||
[self windowDidResize:notification];
|
||||
ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_TITLEBAR_CHANGE);
|
||||
|
||||
// Force window resize event and redraw.
|
||||
[self windowDidResize:notification];
|
||||
}
|
||||
|
||||
- (NSArray<NSWindow *> *)customWindowsToExitFullScreenForWindow:(NSWindow *)window {
|
||||
- (void)windowWillExitFullScreen:(NSNotification *)notification {
|
||||
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
|
||||
if (!ds || !ds->has_window(window_id)) {
|
||||
return nullptr;
|
||||
return;
|
||||
}
|
||||
|
||||
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
|
||||
wd.fs_transition = true;
|
||||
|
||||
// Restore custom window buttons.
|
||||
if ([wd.window_object styleMask] & NSWindowStyleMaskFullSizeContentView) {
|
||||
@ -128,16 +130,22 @@
|
||||
}
|
||||
|
||||
ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_TITLEBAR_CHANGE);
|
||||
|
||||
NSMutableArray<NSWindow *> *windows = [[NSMutableArray alloc] init];
|
||||
[windows addObject:wd.window_object];
|
||||
return windows;
|
||||
}
|
||||
|
||||
- (void)window:(NSWindow *)window startCustomAnimationToExitFullScreenWithDuration:(NSTimeInterval)duration {
|
||||
[(GodotWindow *)window setAnimDuration:duration];
|
||||
[window setStyleMask:old_style_mask];
|
||||
[window setFrame:old_frame display:YES animate:YES];
|
||||
- (void)windowDidFailToExitFullScreen:(NSWindow *)window {
|
||||
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
|
||||
if (!ds || !ds->has_window(window_id)) {
|
||||
return;
|
||||
}
|
||||
|
||||
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
|
||||
wd.fs_transition = false;
|
||||
|
||||
if ([wd.window_object styleMask] & NSWindowStyleMaskFullSizeContentView) {
|
||||
ds->window_set_custom_window_buttons(wd, false);
|
||||
}
|
||||
|
||||
ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_TITLEBAR_CHANGE);
|
||||
}
|
||||
|
||||
- (void)windowDidExitFullScreen:(NSNotification *)notification {
|
||||
@ -153,8 +161,7 @@
|
||||
|
||||
wd.fullscreen = false;
|
||||
wd.exclusive_fullscreen = false;
|
||||
|
||||
[(GodotWindow *)wd.window_object setAnimDuration:-1.0f];
|
||||
wd.fs_transition = false;
|
||||
|
||||
// Set window size limits.
|
||||
const float scale = ds->screen_get_max_scale();
|
||||
@ -177,7 +184,7 @@
|
||||
[wd.window_object setLevel:NSFloatingWindowLevel];
|
||||
}
|
||||
|
||||
// Force window resize event.
|
||||
// Force window resize event and redraw.
|
||||
[self windowDidResize:notification];
|
||||
}
|
||||
|
||||
@ -305,6 +312,8 @@
|
||||
ds->update_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]);
|
||||
}
|
||||
|
||||
[self windowDidResize:notification]; // Emit resize event, to ensure content is resized if the window was resized while it was hidden.
|
||||
|
||||
ds->set_last_focused_window(window_id);
|
||||
ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_FOCUS_IN);
|
||||
}
|
||||
|
@ -625,10 +625,10 @@ DisplayServer::WindowID DisplayServerWindows::get_window_at_screen_position(cons
|
||||
return INVALID_WINDOW_ID;
|
||||
}
|
||||
|
||||
DisplayServer::WindowID DisplayServerWindows::create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) {
|
||||
DisplayServer::WindowID DisplayServerWindows::create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect, int p_screen) {
|
||||
_THREAD_SAFE_METHOD_
|
||||
|
||||
WindowID window_id = _create_window(p_mode, p_vsync_mode, p_flags, p_rect);
|
||||
WindowID window_id = _create_window(p_mode, p_vsync_mode, p_flags, p_rect, p_screen);
|
||||
ERR_FAIL_COND_V_MSG(window_id == INVALID_WINDOW_ID, INVALID_WINDOW_ID, "Failed to create sub window.");
|
||||
|
||||
WindowData &wd = windows[window_id];
|
||||
@ -865,19 +865,24 @@ void DisplayServerWindows::window_set_current_screen(int p_screen, WindowID p_wi
|
||||
ERR_FAIL_COND(!windows.has(p_window));
|
||||
ERR_FAIL_INDEX(p_screen, get_screen_count());
|
||||
|
||||
if (window_get_current_screen(p_window) == p_screen) {
|
||||
return;
|
||||
}
|
||||
const WindowData &wd = windows[p_window];
|
||||
if (wd.fullscreen) {
|
||||
int cs = window_get_current_screen(p_window);
|
||||
if (cs == p_screen) {
|
||||
return;
|
||||
}
|
||||
Point2 pos = screen_get_position(p_screen);
|
||||
Size2 size = screen_get_size(p_screen);
|
||||
|
||||
MoveWindow(wd.hWnd, pos.x, pos.y, size.width, size.height, TRUE);
|
||||
} else {
|
||||
Vector2 ofs = window_get_position(p_window) - screen_get_position(window_get_current_screen(p_window));
|
||||
window_set_position(ofs + screen_get_position(p_screen), p_window);
|
||||
Rect2i srect = screen_get_usable_rect(p_screen);
|
||||
Point2i wpos = window_get_position(p_window) - screen_get_position(window_get_current_screen(p_window));
|
||||
Size2i wsize = window_get_size(p_window);
|
||||
wpos += srect.position;
|
||||
|
||||
wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - wsize.width / 3);
|
||||
wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - wsize.height / 3);
|
||||
window_set_position(wpos, p_window);
|
||||
}
|
||||
|
||||
// Don't let the mouse leave the window when resizing to a smaller resolution.
|
||||
@ -3534,7 +3539,7 @@ void DisplayServerWindows::_update_tablet_ctx(const String &p_old_driver, const
|
||||
}
|
||||
}
|
||||
|
||||
DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) {
|
||||
DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect, int p_screen) {
|
||||
DWORD dwExStyle;
|
||||
DWORD dwStyle;
|
||||
|
||||
@ -3548,24 +3553,37 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
|
||||
WindowRect.bottom = p_rect.position.y + p_rect.size.y;
|
||||
|
||||
if (p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN) {
|
||||
Rect2i screen_rect = Rect2i(screen_get_position(p_screen), screen_get_size(p_screen));
|
||||
|
||||
WindowRect.left = screen_rect.position.x;
|
||||
WindowRect.right = screen_rect.position.x + screen_rect.size.x;
|
||||
WindowRect.top = screen_rect.position.y;
|
||||
WindowRect.bottom = screen_rect.position.y + screen_rect.size.y;
|
||||
} else {
|
||||
int nearest_area = 0;
|
||||
Rect2i screen_rect;
|
||||
int pos_screen = -1;
|
||||
for (int i = 0; i < get_screen_count(); i++) {
|
||||
Rect2i r;
|
||||
r.position = screen_get_position(i);
|
||||
r.size = screen_get_size(i);
|
||||
Rect2 inters = r.intersection(p_rect);
|
||||
int area = inters.size.width * inters.size.height;
|
||||
if (area >= nearest_area) {
|
||||
screen_rect = r;
|
||||
if (area > nearest_area) {
|
||||
pos_screen = i;
|
||||
nearest_area = area;
|
||||
}
|
||||
}
|
||||
|
||||
WindowRect.left = screen_rect.position.x;
|
||||
WindowRect.right = screen_rect.position.x + screen_rect.size.x;
|
||||
WindowRect.top = screen_rect.position.y;
|
||||
WindowRect.bottom = screen_rect.position.y + screen_rect.size.y;
|
||||
Rect2i srect = screen_get_usable_rect(p_screen);
|
||||
Point2i wpos = p_rect.position - ((pos_screen >= 0) ? screen_get_position(pos_screen) : Vector2i());
|
||||
wpos += srect.position;
|
||||
wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - p_rect.size.width / 3);
|
||||
wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - p_rect.size.height / 3);
|
||||
|
||||
WindowRect.left = wpos.x;
|
||||
WindowRect.right = wpos.x + p_rect.size.x;
|
||||
WindowRect.top = wpos.y;
|
||||
WindowRect.bottom = wpos.y + p_rect.size.y;
|
||||
}
|
||||
|
||||
AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle);
|
||||
@ -3931,7 +3949,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
|
||||
window_position = *p_position;
|
||||
}
|
||||
|
||||
WindowID main_window = _create_window(p_mode, p_vsync_mode, 0, Rect2i(window_position, p_resolution));
|
||||
WindowID main_window = _create_window(p_mode, p_vsync_mode, 0, Rect2i(window_position, p_resolution), 0);
|
||||
ERR_FAIL_COND_MSG(main_window == INVALID_WINDOW_ID, "Failed to create main window.");
|
||||
|
||||
joypad = new JoypadWindows(&windows[MAIN_WINDOW_ID].hWnd);
|
||||
|
@ -426,7 +426,7 @@ class DisplayServerWindows : public DisplayServer {
|
||||
uint64_t time_since_popup = 0;
|
||||
Ref<Image> icon;
|
||||
|
||||
WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect);
|
||||
WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect, int p_screen);
|
||||
WindowID window_id_counter = MAIN_WINDOW_ID;
|
||||
RBMap<WindowID, WindowData> windows;
|
||||
|
||||
@ -522,7 +522,7 @@ public:
|
||||
|
||||
virtual Vector<DisplayServer::WindowID> get_window_list() const override;
|
||||
|
||||
virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()) override;
|
||||
virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i(), int p_screen = 0) override;
|
||||
virtual void show_window(WindowID p_window) override;
|
||||
virtual void delete_sub_window(WindowID p_window) override;
|
||||
|
||||
|
@ -462,9 +462,8 @@ void Window::_make_window() {
|
||||
}
|
||||
|
||||
DisplayServer::VSyncMode vsync_mode = DisplayServer::get_singleton()->window_get_vsync_mode(DisplayServer::MAIN_WINDOW_ID);
|
||||
window_id = DisplayServer::get_singleton()->create_sub_window(DisplayServer::WindowMode(mode), vsync_mode, f, Rect2i(position, size));
|
||||
window_id = DisplayServer::get_singleton()->create_sub_window(DisplayServer::WindowMode(mode), vsync_mode, f, Rect2i(position, size), current_screen);
|
||||
ERR_FAIL_COND(window_id == DisplayServer::INVALID_WINDOW_ID);
|
||||
DisplayServer::get_singleton()->window_set_current_screen(current_screen, window_id);
|
||||
DisplayServer::get_singleton()->window_set_max_size(Size2i(), window_id);
|
||||
DisplayServer::get_singleton()->window_set_min_size(Size2i(), window_id);
|
||||
String tr_title = atr(title);
|
||||
|
@ -379,7 +379,7 @@ bool DisplayServer::screen_is_kept_on() const {
|
||||
return false;
|
||||
}
|
||||
|
||||
DisplayServer::WindowID DisplayServer::create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) {
|
||||
DisplayServer::WindowID DisplayServer::create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect, int p_screen) {
|
||||
ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Sub-windows not supported by this display server.");
|
||||
}
|
||||
|
||||
|
@ -312,7 +312,7 @@ public:
|
||||
WINDOW_FLAG_EXTEND_TO_TITLE_BIT = (1 << WINDOW_FLAG_EXTEND_TO_TITLE),
|
||||
};
|
||||
|
||||
virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i());
|
||||
virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i(), int p_screen = 0);
|
||||
virtual void show_window(WindowID p_id);
|
||||
virtual void delete_sub_window(WindowID p_id);
|
||||
|
||||
|
@ -66,7 +66,7 @@ public:
|
||||
|
||||
Vector<DisplayServer::WindowID> get_window_list() const override { return Vector<DisplayServer::WindowID>(); }
|
||||
|
||||
WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()) override { return 0; }
|
||||
WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i(), int p_screen = 0) override { return 0; }
|
||||
void show_window(WindowID p_id) override {}
|
||||
void delete_sub_window(WindowID p_id) override {}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user