Fix cancelling selection (pressing escape) while gizmo editing making uncommitted changes.

* Pressing escape while gizmo editing will discard the changes made during that edit 'session'
This commit is contained in:
Eric M 2023-01-10 21:30:07 +10:00
parent 269fa200d0
commit 871ddf80c0
3 changed files with 12 additions and 0 deletions

View File

@ -356,6 +356,7 @@ bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e
return false;
}
original_point = handles[edit_handle];
original = get_handle_value(edit_handle);
original_transform = node->get_global_transform();
last_point = original;
@ -572,6 +573,11 @@ void CollisionShape2DEditor::edit(Node *p_node) {
_get_current_shape_type();
} else {
if (pressed) {
set_handle(edit_handle, original_point);
pressed = false;
}
edit_handle = -1;
shape_type = -1;

View File

@ -71,6 +71,7 @@ class CollisionShape2DEditor : public Control {
bool pressed;
Variant original;
Transform2D original_transform;
Vector2 original_point;
Point2 last_point;
Variant get_handle_value(int idx) const;

View File

@ -2103,6 +2103,11 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
if (_edit.mode == TRANSFORM_NONE) {
if (_edit.gizmo.is_valid()) {
// Restore.
_edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, _edit.gizmo_initial_value, true);
_edit.gizmo = Ref<EditorNode3DGizmo>();
}
if (k->get_keycode() == Key::ESCAPE && !cursor.region_select) {
_clear_selected();
return;