From 3c2259f59a4b45f40c2234bf60676d46f73479f2 Mon Sep 17 00:00:00 2001 From: Alex Mitchell Date: Sun, 11 Aug 2024 18:39:46 -0600 Subject: [PATCH] Fix incorrect reference to VisibleOnScreenEnabler2D/3D in *Notifier2D/3D docs --- doc/classes/VisibleOnScreenNotifier2D.xml | 2 +- doc/classes/VisibleOnScreenNotifier3D.xml | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/classes/VisibleOnScreenNotifier2D.xml b/doc/classes/VisibleOnScreenNotifier2D.xml index cf4a0c00182..418abb6d175 100644 --- a/doc/classes/VisibleOnScreenNotifier2D.xml +++ b/doc/classes/VisibleOnScreenNotifier2D.xml @@ -4,7 +4,7 @@ A rectangular region of 2D space that detects whether it is visible on screen. - [VisibleOnScreenEnabler2D] represents a rectangular region of 2D space. When any part of this region becomes visible on screen or in a viewport, it will emit a [signal screen_entered] signal, and likewise it will emit a [signal screen_exited] signal when no part of it remains visible. + [VisibleOnScreenNotifier2D] represents a rectangular region of 2D space. When any part of this region becomes visible on screen or in a viewport, it will emit a [signal screen_entered] signal, and likewise it will emit a [signal screen_exited] signal when no part of it remains visible. If you want a node to be enabled automatically when this region is visible on screen, use [VisibleOnScreenEnabler2D]. [b]Note:[/b] [VisibleOnScreenNotifier2D] uses the render culling code to determine whether it's visible on screen, so it won't function unless [member CanvasItem.visible] is set to [code]true[/code]. diff --git a/doc/classes/VisibleOnScreenNotifier3D.xml b/doc/classes/VisibleOnScreenNotifier3D.xml index 38d55cd331e..ce8a4b398d4 100644 --- a/doc/classes/VisibleOnScreenNotifier3D.xml +++ b/doc/classes/VisibleOnScreenNotifier3D.xml @@ -4,7 +4,7 @@ A box-shaped region of 3D space that detects whether it is visible on screen. - [VisibleOnScreenEnabler3D] represents a box-shaped region of 3D space. When any part of this region becomes visible on screen or in a [Camera3D]'s view, it will emit a [signal screen_entered] signal, and likewise it will emit a [signal screen_exited] signal when no part of it remains visible. + [VisibleOnScreenNotifier3D] represents a box-shaped region of 3D space. When any part of this region becomes visible on screen or in a [Camera3D]'s view, it will emit a [signal screen_entered] signal, and likewise it will emit a [signal screen_exited] signal when no part of it remains visible. If you want a node to be enabled automatically when this region is visible on screen, use [VisibleOnScreenEnabler3D]. [b]Note:[/b] [VisibleOnScreenNotifier3D] uses an approximate heuristic that doesn't take walls and other occlusion into account, unless occlusion culling is used. It also won't function unless [member Node3D.visible] is set to [code]true[/code].