diff --git a/doc/classes/VisibleOnScreenNotifier2D.xml b/doc/classes/VisibleOnScreenNotifier2D.xml
index cf4a0c00182..418abb6d175 100644
--- a/doc/classes/VisibleOnScreenNotifier2D.xml
+++ b/doc/classes/VisibleOnScreenNotifier2D.xml
@@ -4,7 +4,7 @@
A rectangular region of 2D space that detects whether it is visible on screen.
- [VisibleOnScreenEnabler2D] represents a rectangular region of 2D space. When any part of this region becomes visible on screen or in a viewport, it will emit a [signal screen_entered] signal, and likewise it will emit a [signal screen_exited] signal when no part of it remains visible.
+ [VisibleOnScreenNotifier2D] represents a rectangular region of 2D space. When any part of this region becomes visible on screen or in a viewport, it will emit a [signal screen_entered] signal, and likewise it will emit a [signal screen_exited] signal when no part of it remains visible.
If you want a node to be enabled automatically when this region is visible on screen, use [VisibleOnScreenEnabler2D].
[b]Note:[/b] [VisibleOnScreenNotifier2D] uses the render culling code to determine whether it's visible on screen, so it won't function unless [member CanvasItem.visible] is set to [code]true[/code].
diff --git a/doc/classes/VisibleOnScreenNotifier3D.xml b/doc/classes/VisibleOnScreenNotifier3D.xml
index 38d55cd331e..ce8a4b398d4 100644
--- a/doc/classes/VisibleOnScreenNotifier3D.xml
+++ b/doc/classes/VisibleOnScreenNotifier3D.xml
@@ -4,7 +4,7 @@
A box-shaped region of 3D space that detects whether it is visible on screen.
- [VisibleOnScreenEnabler3D] represents a box-shaped region of 3D space. When any part of this region becomes visible on screen or in a [Camera3D]'s view, it will emit a [signal screen_entered] signal, and likewise it will emit a [signal screen_exited] signal when no part of it remains visible.
+ [VisibleOnScreenNotifier3D] represents a box-shaped region of 3D space. When any part of this region becomes visible on screen or in a [Camera3D]'s view, it will emit a [signal screen_entered] signal, and likewise it will emit a [signal screen_exited] signal when no part of it remains visible.
If you want a node to be enabled automatically when this region is visible on screen, use [VisibleOnScreenEnabler3D].
[b]Note:[/b] [VisibleOnScreenNotifier3D] uses an approximate heuristic that doesn't take walls and other occlusion into account, unless occlusion culling is used. It also won't function unless [member Node3D.visible] is set to [code]true[/code].