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Merge pull request #98074 from YeldhamDev/stop_moving_will_ya
Add a pin toggle to prevent involuntary bottom editor switching
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commit
869e059f07
@ -1091,9 +1091,11 @@
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</member>
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<member name="run/bottom_panel/action_on_play" type="int" setter="" getter="">
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The action to execute on the bottom panel when running the project.
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[b]Note:[/b] This option won't do anything if the bottom panel switching is locked using the pin button in the corner of the bottom panel.
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</member>
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<member name="run/bottom_panel/action_on_stop" type="int" setter="" getter="">
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The action to execute on the bottom panel when stopping the project.
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[b]Note:[/b] This option won't do anything if the bottom panel switching is locked using the pin button in the corner of the bottom panel.
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</member>
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<member name="run/output/always_clear_output_on_play" type="bool" setter="" getter="">
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If [code]true[/code], the editor will clear the Output panel when running the project.
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@ -31,35 +31,35 @@
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#include "editor_bottom_panel.h"
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#include "editor/debugger/editor_debugger_node.h"
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#include "editor/editor_about.h"
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#include "editor/editor_command_palette.h"
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#include "editor/editor_node.h"
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#include "editor/editor_string_names.h"
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#include "editor/engine_update_label.h"
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#include "editor/gui/editor_toaster.h"
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#include "editor/gui/editor_version_button.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/split_container.h"
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void EditorBottomPanel::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_THEME_CHANGED: {
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pin_button->set_button_icon(get_editor_theme_icon(SNAME("Pin")));
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expand_button->set_button_icon(get_editor_theme_icon(SNAME("ExpandBottomDock")));
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} break;
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}
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}
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void EditorBottomPanel::_switch_by_control(bool p_visible, Control *p_control) {
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void EditorBottomPanel::_switch_by_control(bool p_visible, Control *p_control, bool p_ignore_lock) {
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for (int i = 0; i < items.size(); i++) {
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if (items[i].control == p_control) {
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_switch_to_item(p_visible, i);
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_switch_to_item(p_visible, i, p_ignore_lock);
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return;
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}
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}
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}
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void EditorBottomPanel::_switch_to_item(bool p_visible, int p_idx) {
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void EditorBottomPanel::_switch_to_item(bool p_visible, int p_idx, bool p_ignore_lock) {
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ERR_FAIL_INDEX(p_idx, items.size());
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if (items[p_idx].control->is_visible() == p_visible) {
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@ -70,6 +70,10 @@ void EditorBottomPanel::_switch_to_item(bool p_visible, int p_idx) {
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ERR_FAIL_NULL(center_split);
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if (p_visible) {
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if (!p_ignore_lock && lock_panel_switching && pin_button->is_visible()) {
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return;
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}
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for (int i = 0; i < items.size(); i++) {
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items[i].button->set_pressed_no_signal(i == p_idx);
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items[i].control->set_visible(i == p_idx);
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@ -80,18 +84,23 @@ void EditorBottomPanel::_switch_to_item(bool p_visible, int p_idx) {
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} else {
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add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SNAME("BottomPanel"), EditorStringName(EditorStyles)));
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}
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center_split->set_dragger_visibility(SplitContainer::DRAGGER_VISIBLE);
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center_split->set_collapsed(false);
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pin_button->show();
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expand_button->show();
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if (expand_button->is_pressed()) {
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EditorNode::get_top_split()->hide();
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}
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expand_button->show();
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} else {
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add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SNAME("BottomPanel"), EditorStringName(EditorStyles)));
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items[p_idx].button->set_pressed_no_signal(false);
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items[p_idx].control->set_visible(false);
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center_split->set_dragger_visibility(SplitContainer::DRAGGER_HIDDEN);
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center_split->set_collapsed(true);
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pin_button->hide();
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expand_button->hide();
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if (expand_button->is_pressed()) {
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EditorNode::get_top_split()->show();
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@ -101,13 +110,17 @@ void EditorBottomPanel::_switch_to_item(bool p_visible, int p_idx) {
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last_opened_control = items[p_idx].control;
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}
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void EditorBottomPanel::_pin_button_toggled(bool p_pressed) {
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lock_panel_switching = p_pressed;
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}
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void EditorBottomPanel::_expand_button_toggled(bool p_pressed) {
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EditorNode::get_top_split()->set_visible(!p_pressed);
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}
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bool EditorBottomPanel::_button_drag_hover(const Vector2 &, const Variant &, Button *p_button, Control *p_control) {
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if (!p_button->is_pressed()) {
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_switch_by_control(true, p_control);
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_switch_by_control(true, p_control, true);
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}
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return false;
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}
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@ -149,7 +162,7 @@ void EditorBottomPanel::load_layout_from_config(Ref<ConfigFile> p_config_file, c
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Button *EditorBottomPanel::add_item(String p_text, Control *p_item, const Ref<Shortcut> &p_shortcut, bool p_at_front) {
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Button *tb = memnew(Button);
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tb->set_theme_type_variation("BottomPanelButton");
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tb->connect(SceneStringName(toggled), callable_mp(this, &EditorBottomPanel::_switch_by_control).bind(p_item));
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tb->connect(SceneStringName(toggled), callable_mp(this, &EditorBottomPanel::_switch_by_control).bind(p_item, true));
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tb->set_drag_forwarding(Callable(), callable_mp(this, &EditorBottomPanel::_button_drag_hover).bind(tb, p_item), Callable());
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tb->set_text(p_text);
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tb->set_shortcut(p_shortcut);
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@ -231,10 +244,10 @@ void EditorBottomPanel::toggle_last_opened_bottom_panel() {
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// Select by control instead of index, so that the last bottom panel is opened correctly
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// if it's been reordered since.
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if (last_opened_control) {
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_switch_by_control(!last_opened_control->is_visible(), last_opened_control);
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_switch_by_control(!last_opened_control->is_visible(), last_opened_control, true);
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} else {
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// Open the first panel in the list if no panel was opened this session.
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_switch_to_item(true, 0);
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_switch_to_item(true, 0, true);
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}
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}
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@ -263,10 +276,17 @@ EditorBottomPanel::EditorBottomPanel() {
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Control *h_spacer = memnew(Control);
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bottom_hbox->add_child(h_spacer);
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pin_button = memnew(Button);
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bottom_hbox->add_child(pin_button);
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pin_button->hide();
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pin_button->set_theme_type_variation("FlatMenuButton");
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pin_button->set_toggle_mode(true);
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pin_button->set_tooltip_text(TTR("Pin Bottom Panel Switching"));
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pin_button->connect(SceneStringName(toggled), callable_mp(this, &EditorBottomPanel::_pin_button_toggled));
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expand_button = memnew(Button);
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bottom_hbox->add_child(expand_button);
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expand_button->hide();
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expand_button->set_flat(false);
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expand_button->set_theme_type_variation("FlatMenuButton");
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expand_button->set_toggle_mode(true);
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expand_button->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/bottom_panel_expand", TTR("Expand Bottom Panel"), KeyModifierMask::SHIFT | Key::F12));
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@ -49,16 +49,19 @@ class EditorBottomPanel : public PanelContainer {
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};
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Vector<BottomPanelItem> items;
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bool lock_panel_switching = false;
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VBoxContainer *item_vbox = nullptr;
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HBoxContainer *bottom_hbox = nullptr;
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HBoxContainer *button_hbox = nullptr;
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EditorToaster *editor_toaster = nullptr;
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Button *pin_button = nullptr;
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Button *expand_button = nullptr;
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Control *last_opened_control = nullptr;
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void _switch_by_control(bool p_visible, Control *p_control);
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void _switch_to_item(bool p_visible, int p_idx);
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void _switch_by_control(bool p_visible, Control *p_control, bool p_ignore_lock = false);
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void _switch_to_item(bool p_visible, int p_idx, bool p_ignore_lock = false);
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void _pin_button_toggled(bool p_pressed);
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void _expand_button_toggled(bool p_pressed);
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bool _button_drag_hover(const Vector2 &, const Variant &, Button *p_button, Control *p_control);
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