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Merge pull request #34219 from madmiraal/check-motion-before-bullet-sweep
Check for motion in cast_motion() before doing Bullet convexSweepTest().
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@ -152,6 +152,15 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra
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}
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bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &r_closest_safe, float &r_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) {
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r_closest_safe = 0.0f;
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r_closest_unsafe = 0.0f;
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btVector3 bt_motion;
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G_TO_B(p_motion, bt_motion);
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if (bt_motion.fuzzyZero()) {
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return false;
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}
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ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->getornull(p_shape);
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btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale(), p_margin);
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@ -162,9 +171,6 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf
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}
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btConvexShape *bt_convex_shape = static_cast<btConvexShape *>(btShape);
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btVector3 bt_motion;
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G_TO_B(p_motion, bt_motion);
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btTransform bt_xform_from;
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G_TO_B(p_xform, bt_xform_from);
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UNSCALE_BT_BASIS(bt_xform_from);
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@ -178,9 +184,6 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf
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space->dynamicsWorld->convexSweepTest(bt_convex_shape, bt_xform_from, bt_xform_to, btResult, space->dynamicsWorld->getDispatchInfo().m_allowedCcdPenetration);
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r_closest_unsafe = 1.0;
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r_closest_safe = 1.0;
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if (btResult.hasHit()) {
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const btScalar l = bt_motion.length();
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r_closest_unsafe = btResult.m_closestHitFraction;
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@ -196,6 +199,9 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf
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r_info->collider_id = collision_object->get_instance_id();
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r_info->shape = btResult.m_shapeId;
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}
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} else {
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r_closest_safe = 1.0f;
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r_closest_unsafe = 1.0f;
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}
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bulletdelete(bt_convex_shape);
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@ -754,9 +754,9 @@ void ClippedCamera3D::_notification(int p_what) {
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xf.origin = ray_from;
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xf.orthonormalize();
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float csafe, cunsafe;
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if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, csafe, cunsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) {
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clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * csafe);
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float closest_safe = 1.0f, closest_unsafe = 1.0f;
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if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, closest_safe, closest_unsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) {
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clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * closest_safe);
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}
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_update_camera();
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@ -295,7 +295,7 @@ Array PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryPar
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Array PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, const Vector3 &p_motion) {
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ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
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float closest_safe, closest_unsafe;
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float closest_safe = 1.0f, closest_unsafe = 1.0f;
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bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
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if (!res) {
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return Array();
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