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Simpler default values for AudioStreamRandomizer
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@ -68,10 +68,10 @@
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<member name="playback_mode" type="int" setter="set_playback_mode" getter="get_playback_mode" enum="AudioStreamRandomizer.PlaybackMode" default="0">
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Controls how this AudioStreamRandomizer picks which AudioStream to play next.
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</member>
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<member name="random_pitch" type="float" setter="set_random_pitch" getter="get_random_pitch" default="1.1">
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<member name="random_pitch" type="float" setter="set_random_pitch" getter="get_random_pitch" default="1.0">
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The intensity of random pitch variation. A value of 1 means no variation.
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</member>
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<member name="random_volume_offset_db" type="float" setter="set_random_volume_offset_db" getter="get_random_volume_offset_db" default="5.0">
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<member name="random_volume_offset_db" type="float" setter="set_random_volume_offset_db" getter="get_random_volume_offset_db" default="0.0">
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The intensity of random volume variation. A value of 0 means no variation.
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</member>
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<member name="streams_count" type="int" setter="set_streams_count" getter="get_streams_count" default="0">
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@ -223,8 +223,8 @@ private:
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HashSet<AudioStreamPlaybackRandomizer *> playbacks;
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Vector<PoolEntry> audio_stream_pool;
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float random_pitch_scale = 1.1f;
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float random_volume_offset_db = 5.0f;
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float random_pitch_scale = 1.0f;
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float random_volume_offset_db = 0.0f;
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Ref<AudioStreamPlayback> instance_playback_random();
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Ref<AudioStreamPlayback> instance_playback_no_repeats();
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