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Merge pull request #73018 from smix8/fix_multilayered_tilemap_navigation_4.x
Fix navigation support for multilayered TileMaps
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commit
848c910227
@ -168,6 +168,15 @@
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Returns the number of layers in the TileMap.
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</description>
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</method>
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<method name="get_navigation_map" qualifiers="const">
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<return type="RID" />
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<param index="0" name="layer" type="int" />
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<description>
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Returns the [NavigationServer2D] navigation map [RID] currently assigned to the specified TileMap [param layer].
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By default the TileMap uses the default [World2D] navigation map for the first TileMap layer. For each additional TileMap layer a new navigation map is created for the additional layer.
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In order to make [NavigationAgent2D] switch between TileMap layer navigation maps use [method NavigationAgent2D.set_navigation_map] with the navigation map received from [method get_navigation_map].
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</description>
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</method>
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<method name="get_neighbor_cell" qualifiers="const">
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<return type="Vector2i" />
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<param index="0" name="coords" type="Vector2i" />
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@ -366,6 +375,16 @@
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If [code]layer[/code] is negative, the layers are accessed from the last one.
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</description>
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</method>
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<method name="set_navigation_map">
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<return type="void" />
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<param index="0" name="layer" type="int" />
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<param index="1" name="map" type="RID" />
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<description>
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Assigns a [NavigationServer2D] navigation map [RID] to the specified TileMap [param layer].
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By default the TileMap uses the default [World2D] navigation map for the first TileMap layer. For each additional TileMap layer a new navigation map is created for the additional layer.
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In order to make [NavigationAgent2D] switch between TileMap layer navigation maps use [method NavigationAgent2D.set_navigation_map] with the navigation map received from [method get_navigation_map].
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</description>
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</method>
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<method name="set_pattern">
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<return type="void" />
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<param index="0" name="layer" type="int" />
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@ -752,6 +752,20 @@ TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() {
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return navigation_visibility_mode;
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}
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void TileMap::set_navigation_map(int p_layer, RID p_map) {
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ERR_FAIL_INDEX(p_layer, (int)layers.size());
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layers[p_layer].navigation_map = p_map;
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}
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RID TileMap::get_navigation_map(int p_layer) const {
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ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), RID());
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if (layers[p_layer].navigation_map.is_valid()) {
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return layers[p_layer].navigation_map;
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}
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return RID();
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}
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void TileMap::set_y_sort_enabled(bool p_enable) {
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Node2D::set_y_sort_enabled(p_enable);
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_clear_internals();
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@ -897,6 +911,9 @@ void TileMap::_recreate_layer_internals(int p_layer) {
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// Update the layer internals.
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_rendering_update_layer(p_layer);
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// Update the layer internal navigation maps.
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_navigation_update_layer(p_layer);
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// Recreate the quadrants.
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const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
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for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
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@ -959,6 +976,9 @@ void TileMap::_clear_layer_internals(int p_layer) {
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// Clear the layers internals.
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_rendering_cleanup_layer(p_layer);
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// Clear the layers internal navigation maps.
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_navigation_cleanup_layer(p_layer);
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// Clear the dirty quadrants list.
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while (layers[p_layer].dirty_quadrant_list.first()) {
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layers[p_layer].dirty_quadrant_list.remove(layers[p_layer].dirty_quadrant_list.first());
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@ -1083,6 +1103,36 @@ void TileMap::_rendering_notification(int p_what) {
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}
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}
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void TileMap::_navigation_update_layer(int p_layer) {
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ERR_FAIL_INDEX(p_layer, (int)layers.size());
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ERR_FAIL_NULL(NavigationServer2D::get_singleton());
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if (!layers[p_layer].navigation_map.is_valid()) {
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if (p_layer == 0 && is_inside_tree()) {
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// Use the default World2D navigation map for the first layer when empty.
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layers[p_layer].navigation_map = get_world_2d()->get_navigation_map();
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} else {
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RID new_layer_map = NavigationServer2D::get_singleton()->map_create();
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NavigationServer2D::get_singleton()->map_set_active(new_layer_map, true);
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layers[p_layer].navigation_map = new_layer_map;
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}
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}
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}
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void TileMap::_navigation_cleanup_layer(int p_layer) {
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ERR_FAIL_INDEX(p_layer, (int)layers.size());
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ERR_FAIL_NULL(NavigationServer2D::get_singleton());
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if (layers[p_layer].navigation_map.is_valid()) {
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if (is_inside_tree() && layers[p_layer].navigation_map == get_world_2d()->get_navigation_map()) {
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// Do not delete the World2D default navigation map.
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return;
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}
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NavigationServer2D::get_singleton()->free(layers[p_layer].navigation_map);
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layers[p_layer].navigation_map = RID();
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}
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}
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void TileMap::_rendering_update_layer(int p_layer) {
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ERR_FAIL_INDEX(p_layer, (int)layers.size());
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@ -1732,6 +1782,9 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
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q.navigation_regions[E_cell].resize(tile_set->get_navigation_layers_count());
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for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
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if (layer_index >= (int)layers.size() || !layers[layer_index].navigation_map.is_valid()) {
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continue;
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}
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Ref<NavigationPolygon> navigation_polygon;
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navigation_polygon = tile_data->get_navigation_polygon(layer_index);
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@ -1741,7 +1794,7 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
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RID region = NavigationServer2D::get_singleton()->region_create();
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NavigationServer2D::get_singleton()->region_set_owner_id(region, get_instance_id());
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NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
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NavigationServer2D::get_singleton()->region_set_map(region, layers[layer_index].navigation_map);
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NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
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NavigationServer2D::get_singleton()->region_set_navigation_layers(region, tile_set->get_navigation_layer_layers(layer_index));
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NavigationServer2D::get_singleton()->region_set_navigation_polygon(region, navigation_polygon);
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@ -4051,6 +4104,9 @@ void TileMap::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "navigation_visibility_mode"), &TileMap::set_navigation_visibility_mode);
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ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode"), &TileMap::get_navigation_visibility_mode);
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ClassDB::bind_method(D_METHOD("set_navigation_map", "layer", "map"), &TileMap::set_navigation_map);
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ClassDB::bind_method(D_METHOD("get_navigation_map", "layer"), &TileMap::get_navigation_map);
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ClassDB::bind_method(D_METHOD("set_cell", "layer", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(0));
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ClassDB::bind_method(D_METHOD("erase_cell", "layer", "coords"), &TileMap::erase_cell);
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ClassDB::bind_method(D_METHOD("get_cell_source_id", "layer", "coords", "use_proxies"), &TileMap::get_cell_source_id, DEFVAL(false));
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@ -211,6 +211,7 @@ private:
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HashMap<Vector2i, TileMapCell> tile_map;
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HashMap<Vector2i, TileMapQuadrant> quadrant_map;
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SelfList<TileMapQuadrant>::List dirty_quadrant_list;
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RID navigation_map;
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};
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LocalVector<TileMapLayer> layers;
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int selected_layer = -1;
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@ -259,6 +260,8 @@ private:
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void _physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
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void _navigation_notification(int p_what);
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void _navigation_update_layer(int p_layer);
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void _navigation_cleanup_layer(int p_layer);
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void _navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
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void _navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant);
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void _navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
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@ -339,6 +342,9 @@ public:
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void set_navigation_visibility_mode(VisibilityMode p_show_navigation);
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VisibilityMode get_navigation_visibility_mode();
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void set_navigation_map(int p_layer, RID p_map);
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RID get_navigation_map(int p_layer) const;
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// Cells accessors.
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void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
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void erase_cell(int p_layer, const Vector2i &p_coords);
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