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GDScript: Avoid using get_global_class_native_base
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@ -945,11 +945,11 @@ StringName EditorData::script_class_get_base(const String &p_class) const {
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Variant EditorData::script_class_instance(const String &p_class) {
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if (ScriptServer::is_global_class(p_class)) {
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Variant obj = ClassDB::instantiate(ScriptServer::get_global_class_native_base(p_class));
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if (obj) {
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Ref<Script> script = script_class_load_script(p_class);
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if (script.is_valid()) {
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((Object *)obj)->set_script(script);
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Ref<Script> script = script_class_load_script(p_class);
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if (script.is_valid()) {
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Object *obj = ClassDB::instantiate(script->get_instance_base_type());
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if (obj) {
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obj->set_script(script);
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}
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return obj;
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}
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@ -1153,11 +1153,13 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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if (TOOL_CREATE_FAVORITE == p_tool) {
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String name = selected_favorite_root.get_slicec(' ', 0);
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if (ScriptServer::is_global_class(name)) {
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new_node = Object::cast_to<Node>(ClassDB::instantiate(ScriptServer::get_global_class_native_base(name)));
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Ref<Script> scr = ResourceLoader::load(ScriptServer::get_global_class_path(name), "Script");
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if (new_node && scr.is_valid()) {
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new_node->set_script(scr);
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new_node->set_name(name);
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if (scr.is_valid()) {
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new_node = Object::cast_to<Node>(ClassDB::instantiate(scr->get_instance_base_type()));
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if (new_node) {
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new_node->set_script(scr);
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new_node->set_name(name);
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}
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}
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} else {
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new_node = Object::cast_to<Node>(ClassDB::instantiate(selected_favorite_root));
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@ -2660,7 +2660,11 @@ bool Main::start() {
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if (!editor && !ClassDB::class_exists(main_loop_type) && ScriptServer::is_global_class(main_loop_type)) {
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String script_path = ScriptServer::get_global_class_path(main_loop_type);
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Ref<Script> script_res = ResourceLoader::load(script_path);
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StringName script_base = ScriptServer::get_global_class_native_base(main_loop_type);
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if (script_res.is_null()) {
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OS::get_singleton()->alert("Error: Could not load MainLoop script type: " + main_loop_type);
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ERR_FAIL_V_MSG(false, vformat("Could not load global class %s.", main_loop_type));
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}
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StringName script_base = script_res->get_instance_base_type();
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Object *obj = ClassDB::instantiate(script_base);
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MainLoop *script_loop = Object::cast_to<MainLoop>(obj);
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if (!script_loop) {
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@ -494,8 +494,8 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
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result = ref->get_parser()->head->get_datatype();
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} else {
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result.kind = GDScriptParser::DataType::SCRIPT;
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result.native_type = ScriptServer::get_global_class_native_base(first);
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result.script_type = ResourceLoader::load(path, "Script");
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result.native_type = result.script_type->get_instance_base_type();
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result.script_path = path;
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result.is_constant = true;
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result.is_meta_type = false;
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@ -2733,21 +2733,13 @@ GDScriptParser::DataType GDScriptAnalyzer::make_global_class_meta_type(const Str
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return type;
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}
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type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
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type.kind = GDScriptParser::DataType::CLASS;
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type.builtin_type = Variant::OBJECT;
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type.native_type = ScriptServer::get_global_class_native_base(p_class_name);
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type.class_type = ref->get_parser()->head;
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type.script_path = ref->get_parser()->script_path;
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type.is_constant = true;
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type.is_meta_type = true;
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return type;
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return ref->get_parser()->head->get_datatype();
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} else {
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type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
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type.kind = GDScriptParser::DataType::SCRIPT;
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type.builtin_type = Variant::OBJECT;
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type.native_type = ScriptServer::get_global_class_native_base(p_class_name);
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type.script_type = ResourceLoader::load(path, "Script");
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type.native_type = type.script_type->get_instance_base_type();
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type.script_path = path;
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type.is_constant = true;
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type.is_meta_type = true;
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@ -3802,16 +3802,19 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node
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break;
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case GDScriptParser::DataType::SCRIPT: {
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StringName class_name;
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if (export_type.script_type != nullptr && export_type.script_type.is_valid()) {
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StringName native_base;
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if (export_type.script_type.is_valid()) {
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class_name = export_type.script_type->get_language()->get_global_class_name(export_type.script_type->get_path());
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native_base = export_type.script_type->get_instance_base_type();
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}
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if (class_name == StringName()) {
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Ref<Script> script = ResourceLoader::load(export_type.script_path, SNAME("Script"));
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if (script.is_valid()) {
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class_name = script->get_language()->get_global_class_name(export_type.script_path);
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native_base = script->get_instance_base_type();
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}
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}
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if (class_name != StringName() && ClassDB::is_parent_class(ScriptServer::get_global_class_native_base(class_name), SNAME("Resource"))) {
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if (class_name != StringName() && native_base != StringName() && ClassDB::is_parent_class(native_base, SNAME("Resource"))) {
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variable->export_info.type = Variant::OBJECT;
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variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE;
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variable->export_info.hint_string = class_name;
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