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Fixed to InputDefault, button mask was wrong. Fixes to editor camera interpolation.
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@ -76,18 +76,29 @@ void SpatialEditorViewport::_update_camera(float p_interp_delta) {
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} else
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camera->set_perspective(get_fov(), get_znear(), get_zfar());
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float inertia = EDITOR_DEF("editors/3d/orbit_inertia", 0.5);
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inertia = MAX(0, inertia);
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//when not being manipulated, move softly
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float free_orbit_inertia = EDITOR_DEF("editors/3d/free_orbit_inertia", 0.5);
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float free_translation_inertia = EDITOR_DEF("editors/3d/free_translation_inertia", 0.5);
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//when being manipulated, move more quickly
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float manip_orbit_inertia = EDITOR_DEF("editors/3d/manipulation_orbit_inertia", 0.5);
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float manip_translation_inertia = EDITOR_DEF("editors/3d/manipulation_translation_inertia", 0.5);
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//determine if being manipulated
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bool manipulated = (Input::get_singleton()->get_mouse_button_mask() & (2 | 4)) || Input::get_singleton()->is_key_pressed(KEY_SHIFT) || Input::get_singleton()->is_key_pressed(KEY_ALT) || Input::get_singleton()->is_key_pressed(KEY_CONTROL);
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float orbit_inertia = MAX(0.00001, manipulated ? manip_orbit_inertia : free_orbit_inertia);
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float translation_inertia = MAX(0.0001, manipulated ? manip_translation_inertia : free_translation_inertia);
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Cursor old_camera_cursor = camera_cursor;
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camera_cursor = cursor;
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camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, p_interp_delta * (1 / inertia));
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camera_cursor.y_rot = Math::lerp(old_camera_cursor.y_rot, cursor.y_rot, p_interp_delta * (1 / inertia));
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camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, MIN(1.0, p_interp_delta * (1 / orbit_inertia)));
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camera_cursor.y_rot = Math::lerp(old_camera_cursor.y_rot, cursor.y_rot, MIN(1.0, p_interp_delta * (1 / orbit_inertia)));
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bool disable_interp = (Input::get_singleton()->get_mouse_button_mask() & (2 | 4)) || Input::get_singleton()->is_key_pressed(KEY_SHIFT) || Input::get_singleton()->is_key_pressed(KEY_ALT) || Input::get_singleton()->is_key_pressed(KEY_CONTROL);
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camera_cursor.pos = old_camera_cursor.pos.linear_interpolate(cursor.pos, MIN(1.0, p_interp_delta * (1 / translation_inertia)));
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camera_cursor.distance = Math::lerp(old_camera_cursor.distance, cursor.distance, MIN(1.0, p_interp_delta * (1 / translation_inertia)));
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if (p_interp_delta == 0 || disable_interp || is_freelook_active()) {
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if (p_interp_delta == 0 || is_freelook_active()) {
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camera_cursor = cursor;
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}
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@ -80,7 +80,7 @@ bool InputDefault::is_key_pressed(int p_scancode) const {
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bool InputDefault::is_mouse_button_pressed(int p_button) const {
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_THREAD_SAFE_METHOD_
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return (mouse_button_mask & (1 << p_button)) != 0;
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return (mouse_button_mask & (1 << (p_button - 1))) != 0;
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}
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static int _combine_device(int p_value, int p_device) {
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@ -265,10 +265,11 @@ void InputDefault::parse_input_event(const Ref<InputEvent> &p_event) {
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if (mb.is_valid() && !mb->is_doubleclick()) {
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if (mb->is_pressed())
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mouse_button_mask |= (1 << mb->get_button_index());
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else
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mouse_button_mask &= ~(1 << mb->get_button_index());
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if (mb->is_pressed()) {
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mouse_button_mask |= (1 << (mb->get_button_index() - 1));
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} else {
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mouse_button_mask &= ~(1 << (mb->get_button_index() - 1));
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}
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if (main_loop && emulate_touch && mb->get_button_index() == 1) {
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Ref<InputEventScreenTouch> touch_event;
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