Ability to visually debug geometry visually:

-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
This commit is contained in:
Juan Linietsky 2015-09-20 13:03:46 -03:00
commit 83d9a692be
106 changed files with 2025 additions and 445 deletions

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@ -0,0 +1,21 @@
extends RigidBody2D
# member variables here, example:
# var a=2
# var b="textvar"
var timeout=5
func _process(delta):
timeout-=delta
if (timeout<1):
set_opacity(timeout)
if (timeout<0):
queue_free()
func _ready():
set_process(true)
# Initialization here
pass

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@ -0,0 +1,23 @@
extends Node2D
# member variables here, example:
# var a=2
# var b="textvar"
const EMIT_INTERVAL=0.1
var timeout=EMIT_INTERVAL
func _process(delta):
timeout-=delta
if (timeout<0):
timeout=EMIT_INTERVAL
var ball = preload("res://ball.scn").instance()
ball.set_pos( Vector2(randf() * get_viewport_rect().size.x, 0) )
add_child(ball)
func _ready():
set_process(true)
# Initialization here
pass

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@ -0,0 +1,4 @@
[application]
name="Run-Time CollisionShape"
main_scene="res://dynamic_colobjs.scn"

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@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="PackedScene" subresource_count="11" version="1.0" version_name="Godot Engine v1.0.3917-beta1">
<ext_resource path="res://sound_explode.*" type="Sample"></ext_resource>
<ext_resource path="res://enemy.*" type="Texture"></ext_resource>
<ext_resource path="res://enemy.*" type="Script"></ext_resource>
<ext_resource path="res://sound_hit.*" type="Sample"></ext_resource>
<ext_resource path="res://bullet.*" type="Texture"></ext_resource>
<resource_file type="PackedScene" subresource_count="12" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build">
<ext_resource path="res://bullet.png" type="Texture" index="2"></ext_resource>
<ext_resource path="res://enemy.gd" type="Script" index="0"></ext_resource>
<ext_resource path="res://enemy.png" type="Texture" index="1"></ext_resource>
<ext_resource path="res://sound_hit.wav" type="Sample" index="4"></ext_resource>
<ext_resource path="res://sound_explode.wav" type="Sample" index="3"></ext_resource>
<resource type="CircleShape2D" path="local://1">
<real name="custom_solver_bias"> 0 </real>
<real name="radius"> 14 </real>
@ -21,6 +21,8 @@
<dictionary name="tracks/0/keys" shared="false">
<string> "cont" </string>
<bool> False </bool>
<string> "times" </string>
<real_array len="10"> 0, 0.75, 1.5, 2.25, 3, 3.75, 4.5, 5.25, 6, 6.75 </real_array>
<string> "transitions" </string>
<real_array len="10"> 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 </real_array>
<string> "values" </string>
@ -36,8 +38,33 @@
<int> 7 </int>
<int> 5 </int>
</array>
</dictionary>
</resource>
<resource type="Animation" path="local://4">
<string name="resource/name"> "walk" </string>
<real name="length"> 1.25 </real>
<bool name="loop"> True </bool>
<real name="step"> 0.25 </real>
<string name="tracks/0/type"> "value" </string>
<node_path name="tracks/0/path"> "sprite:frame" </node_path>
<int name="tracks/0/interp"> 1 </int>
<dictionary name="tracks/0/keys" shared="false">
<string> "cont" </string>
<bool> False </bool>
<string> "times" </string>
<real_array len="10"> 0, 0.75, 1.5, 2.25, 3, 3.75, 4.5, 5.25, 6, 6.75 </real_array>
<real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array>
<string> "transitions" </string>
<real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array>
<string> "values" </string>
<array len="6" shared="false">
<int> 0 </int>
<int> 1 </int>
<int> 2 </int>
<int> 3 </int>
<int> 4 </int>
<int> 0 </int>
</array>
</dictionary>
</resource>
@ -52,6 +79,8 @@
<dictionary name="tracks/0/keys" shared="false">
<string> "cont" </string>
<bool> True </bool>
<string> "times" </string>
<real_array len="2"> 3.58422, 4.33851 </real_array>
<string> "transitions" </string>
<real_array len="2"> 1, 1 </real_array>
<string> "values" </string>
@ -59,8 +88,6 @@
<real> 1 </real>
<real> 0 </real>
</array>
<string> "times" </string>
<real_array len="2"> 3.58422, 4.33851 </real_array>
</dictionary>
<string name="tracks/1/type"> "value" </string>
<node_path name="tracks/1/path"> "sprite:frame" </node_path>
@ -68,14 +95,14 @@
<dictionary name="tracks/1/keys" shared="false">
<string> "cont" </string>
<bool> True </bool>
<string> "times" </string>
<real_array len="1"> 0 </real_array>
<string> "transitions" </string>
<real_array len="1"> 1 </real_array>
<string> "values" </string>
<array len="1" shared="false">
<int> 4 </int>
</array>
<string> "times" </string>
<real_array len="1"> 0 </real_array>
</dictionary>
<string name="tracks/2/type"> "value" </string>
<node_path name="tracks/2/path"> "Particles2D:config/emitting" </node_path>
@ -83,19 +110,21 @@
<dictionary name="tracks/2/keys" shared="false">
<string> "cont" </string>
<bool> False </bool>
<string> "times" </string>
<real_array len="1"> 3.47394 </real_array>
<string> "transitions" </string>
<real_array len="1"> 1 </real_array>
<string> "values" </string>
<array len="1" shared="false">
<bool> True </bool>
</array>
<string> "times" </string>
<real_array len="1"> 3.47394 </real_array>
</dictionary>
<string name="tracks/3/type"> "method" </string>
<node_path name="tracks/3/path"> "." </node_path>
<int name="tracks/3/interp"> 1 </int>
<dictionary name="tracks/3/keys" shared="false">
<string> "times" </string>
<real_array len="2"> 3.20357, 5.07305 </real_array>
<string> "transitions" </string>
<real_array len="2"> 1, 1 </real_array>
<string> "values" </string>
@ -115,36 +144,12 @@
<string> "_die" </string>
</dictionary>
</array>
<string> "times" </string>
<real_array len="2"> 3.20357, 5.07305 </real_array>
</dictionary>
</resource>
<resource type="Animation" path="local://4">
<string name="resource/name"> "walk" </string>
<real name="length"> 1.25 </real>
<bool name="loop"> True </bool>
<real name="step"> 0.25 </real>
<string name="tracks/0/type"> "value" </string>
<node_path name="tracks/0/path"> "sprite:frame" </node_path>
<int name="tracks/0/interp"> 1 </int>
<dictionary name="tracks/0/keys" shared="false">
<string> "cont" </string>
<bool> False </bool>
<string> "transitions" </string>
<real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array>
<string> "values" </string>
<array len="6" shared="false">
<int> 0 </int>
<int> 1 </int>
<int> 2 </int>
<int> 3 </int>
<int> 4 </int>
<int> 0 </int>
</array>
<string> "times" </string>
<real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array>
</dictionary>
<resource type="ColorRamp" path="local://6">
<real_array name="offsets" len="2"> 0, 1 </real_array>
<color_array name="colors" len="2"> 1, 0.884956, 0.823009, 1, 0.768627, 0.389381, 0, 0 </color_array>
</resource>
<resource type="SampleLibrary" path="local://5">
@ -154,7 +159,7 @@
<string> "pitch" </string>
<real> 1 </real>
<string> "sample" </string>
<resource resource_type="Sample" path="res://sound_explode.*"> </resource>
<resource external="3"> </resource>
</dictionary>
<dictionary name="samples/hit" shared="false">
<string> "db" </string>
@ -162,24 +167,21 @@
<string> "pitch" </string>
<real> 1 </real>
<string> "sample" </string>
<resource resource_type="Sample" path="res://sound_hit.*"> </resource>
<resource external="4"> </resource>
</dictionary>
</resource>
<main_resource>
<dictionary name="_bundled" shared="false">
<string> "conn_count" </string>
<int> 0 </int>
<string> "conns" </string>
<int_array len="0"> </int_array>
<string> "names" </string>
<string_array len="132">
<string_array len="107">
<string> "enemy" </string>
<string> "RigidBody2D" </string>
<string> "visibility/visible" </string>
<string> "visibility/opacity" </string>
<string> "visibility/self_opacity" </string>
<string> "visibility/on_top" </string>
<string> "transform/pos" </string>
<string> "transform/rot" </string>
<string> "transform/scale" </string>
<string> "shape_count" </string>
<string> "input/pickable" </string>
<string> "shapes/0/shape" </string>
<string> "shapes/0/transform" </string>
<string> "shapes/0/trigger" </string>
@ -189,71 +191,71 @@
<string> "shapes/2/shape" </string>
<string> "shapes/2/transform" </string>
<string> "shapes/2/trigger" </string>
<string> "collision/layers" </string>
<string> "collision/mask" </string>
<string> "mode" </string>
<string> "mass" </string>
<string> "friction" </string>
<string> "bounce" </string>
<string> "gravity_scale" </string>
<string> "custom_integrator" </string>
<string> "continuous_cd" </string>
<string> "contacts_reported" </string>
<string> "contact_monitor" </string>
<string> "active" </string>
<string> "sleeping" </string>
<string> "can_sleep" </string>
<string> "velocity/linear" </string>
<string> "velocity/angular" </string>
<string> "damp_override/linear" </string>
<string> "damp_override/angular" </string>
<string> "script/script" </string>
<string> "__meta__" </string>
<string> "enabler" </string>
<string> "VisibilityEnabler2D" </string>
<string> "transform/pos" </string>
<string> "transform/scale" </string>
<string> "rect" </string>
<string> "enabler/pause_animations" </string>
<string> "enabler/freeze_bodies" </string>
<string> "enabler/pause_particles" </string>
<string> "enabler/process_parent" </string>
<string> "enabler/fixed_process_parent" </string>
<string> "anim" </string>
<string> "AnimationPlayer" </string>
<string> "playback/process_mode" </string>
<string> "playback/default_blend_time" </string>
<string> "root/root" </string>
<string> "anims/idle" </string>
<string> "anims/explode" </string>
<string> "anims/walk" </string>
<string> "anims/explode" </string>
<string> "playback/active" </string>
<string> "playback/speed" </string>
<string> "blend_times" </string>
<string> "autoplay" </string>
<string> "CollisionShape2D" </string>
<string> "shape" </string>
<string> "trigger" </string>
<string> "CollisionShape2D 2" </string>
<string> "CollisionShape2D 3" </string>
<string> "sprite" </string>
<string> "Sprite" </string>
<string> "texture" </string>
<string> "centered" </string>
<string> "offset" </string>
<string> "flip_h" </string>
<string> "flip_v" </string>
<string> "vframes" </string>
<string> "hframes" </string>
<string> "frame" </string>
<string> "modulate" </string>
<string> "region" </string>
<string> "region_rect" </string>
<string> "CollisionShape2D" </string>
<string> "shape" </string>
<string> "trigger" </string>
<string> "_update_shape_index" </string>
<string> "CollisionShape2D 2" </string>
<string> "CollisionShape2D 3" </string>
<string> "raycast_left" </string>
<string> "RayCast2D" </string>
<string> "enabled" </string>
<string> "cast_to" </string>
<string> "layer_mask" </string>
<string> "raycast_right" </string>
<string> "Particles2D" </string>
<string> "visibility/self_opacity" </string>
<string> "visibility/blend_mode" </string>
<string> "config/amount" </string>
<string> "config/lifetime" </string>
<string> "config/time_scale" </string>
<string> "config/preprocess" </string>
<string> "config/emit_timeout" </string>
<string> "config/emitting" </string>
<string> "config/offset" </string>
<string> "config/half_extents" </string>
<string> "config/local_space" </string>
<string> "config/explosiveness" </string>
<string> "config/texture" </string>
<string> "params/direction" </string>
@ -266,32 +268,14 @@
<string> "params/radial_accel" </string>
<string> "params/tangential_accel" </string>
<string> "params/damping" </string>
<string> "params/initial_angle" </string>
<string> "params/initial_size" </string>
<string> "params/final_size" </string>
<string> "params/hue_variation" </string>
<string> "randomness/direction" </string>
<string> "randomness/spread" </string>
<string> "randomness/linear_velocity" </string>
<string> "params/anim_speed_scale" </string>
<string> "params/anim_initial_pos" </string>
<string> "randomness/spin_velocity" </string>
<string> "randomness/orbit_velocity" </string>
<string> "randomness/gravity_direction" </string>
<string> "randomness/gravity_strength" </string>
<string> "randomness/radial_accel" </string>
<string> "randomness/tangential_accel" </string>
<string> "randomness/damping" </string>
<string> "randomness/initial_size" </string>
<string> "randomness/final_size" </string>
<string> "randomness/hue_variation" </string>
<string> "color_phases/count" </string>
<string> "phase_0/pos" </string>
<string> "phase_0/color" </string>
<string> "phase_1/pos" </string>
<string> "phase_1/color" </string>
<string> "phase_2/pos" </string>
<string> "phase_2/color" </string>
<string> "phase_3/pos" </string>
<string> "phase_3/color" </string>
<string> "emission_points" </string>
<string> "color/color_ramp" </string>
<string> "sound" </string>
<string> "SamplePlayer2D" </string>
<string> "params/volume_db" </string>
@ -303,125 +287,154 @@
<string> "config/samples" </string>
<string> "config/pitch_random" </string>
</string_array>
<string> "version" </string>
<int> 1 </int>
<string> "conn_count" </string>
<int> 0 </int>
<string> "node_count" </string>
<int> 11 </int>
<string> "nodes" </string>
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<string> "y_rot" </string>
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<string> "use_environment" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
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<string> "distance" </string>
<real> 4 </real>
<string> "listener" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "listener" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
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<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
</array>
<string> "viewport_mode" </string>
<int> 1 </int>
<string> "default_light" </string>
<bool> True </bool>
<string> "show_grid" </string>
<bool> True </bool>
<string> "show_origin" </string>
<bool> True </bool>
<string> "zfar" </string>
<real> 500 </real>
<string> "znear" </string>
<real> 0.1 </real>
</dictionary>
<string> "Anim" </string>
<dictionary shared="false">
<string> "visible" </string>
<bool> False </bool>
</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
<dictionary shared="false">
@ -430,28 +443,24 @@
<string> "run_mode" </string>
<int> 0 </int>
</dictionary>
<string> "__editor_plugin_screen__" </string>
<string> "2D" </string>
</dictionary>
<vector2> 16.2569, 11.0034 </vector2>
<vector2> 23.5056, 10.8629 </vector2>
<rect2> -10, -10, 20, 20 </rect2>
<int> 1 </int>
<node_path> ".." </node_path>
<resource resource_type="Animation" path="local://2"> </resource>
<resource resource_type="Animation" path="local://3"> </resource>
<resource resource_type="Animation" path="local://4"> </resource>
<resource resource_type="Animation" path="local://3"> </resource>
<real> 3 </real>
<array len="0" shared="false">
</array>
<string> "" </string>
<resource external="1"> </resource>
<int> 8 </int>
<vector2> -1.08072, -2.16144 </vector2>
<int> -1 </int>
<vector2> 6.48431, 3.24216 </vector2>
<vector2> -12.495, 3.53415 </vector2>
<resource resource_type="Texture" path="res://enemy.*"> </resource>
<int> 8 </int>
<color> 1, 1, 1, 1 </color>
<rect2> 0, 0, 0, 0 </rect2>
<vector2> -33.2868, -9.34363 </vector2>
<vector2> 0, 45 </vector2>
<vector2> 29.1987, -9.34363 </vector2>
@ -459,22 +468,18 @@
<int> 32 </int>
<real> 0.5 </real>
<real> 0.1 </real>
<resource resource_type="Texture" path="res://bullet.*"> </resource>
<resource external="2"> </resource>
<real> 180 </real>
<real> 90 </real>
<real> 2 </real>
<real> 9.8 </real>
<color> 1, 0.884956, 0.823009, 1 </color>
<color> 0.768627, 0.389381, 0, 0 </color>
<color> 0, 0, 0, 1 </color>
<vector2_array len="0"> </vector2_array>
<resource resource_type="ColorRamp" path="local://6"> </resource>
<real> 2048 </real>
<int> 3 </int>
<resource resource_type="SampleLibrary" path="local://5"> </resource>
</array>
<string> "nodes" </string>
<int_array len="445"> -1, -1, 1, 0, -1, 31, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 8, 13, 6, 14, 9, 15, 8, 16, 6, 17, 10, 18, 8, 19, 11, 20, 1, 21, 3, 22, 3, 23, 8, 24, 8, 25, 12, 26, 8, 27, 0, 28, 0, 29, 2, 30, 3, 31, 13, 32, 14, 0, 0, 0, 34, 33, -1, 10, 2, 0, 3, 1, 4, 1, 5, 0, 6, 15, 7, 3, 8, 16, 35, 17, 36, 0, 37, 0, 0, 0, 0, 39, 38, -1, 10, 40, 18, 41, 3, 42, 19, 43, 20, 44, 21, 45, 22, 46, 0, 47, 23, 48, 24, 49, 25, 0, 0, 0, 50, 50, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 26, 7, 3, 8, 4, 51, 6, 52, 8, 0, 0, 0, 50, 53, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 27, 7, 3, 8, 4, 51, 6, 52, 8, 0, 0, 0, 50, 54, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 28, 7, 3, 8, 4, 51, 6, 52, 8, 0, 0, 0, 56, 55, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 57, 29, 58, 0, 59, 2, 60, 8, 61, 8, 62, 18, 63, 30, 64, 12, 65, 31, 66, 8, 67, 32, 0, 0, 0, 69, 68, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 33, 7, 3, 8, 4, 70, 0, 71, 34, 0, 0, 0, 69, 72, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 35, 7, 3, 8, 4, 70, 0, 71, 34, 0, 0, 0, 73, 73, -1, 55, 2, 0, 3, 1, 4, 36, 5, 0, 74, 18, 6, 2, 7, 3, 8, 4, 75, 37, 76, 38, 77, 1, 78, 3, 79, 38, 80, 8, 81, 2, 82, 2, 83, 0, 84, 39, 85, 40, 86, 3, 87, 41, 88, 42, 89, 43, 90, 3, 91, 3, 92, 44, 93, 3, 94, 3, 95, 3, 96, 43, 97, 23, 98, 3, 99, 3, 100, 3, 101, 3, 102, 1, 103, 3, 104, 3, 105, 3, 106, 3, 107, 3, 108, 3, 109, 3, 110, 3, 111, 3, 112, 11, 113, 3, 114, 45, 115, 1, 116, 46, 117, 1, 118, 47, 119, 1, 120, 47, 121, 48, 0, 0, 0, 123, 122, -1, 15, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 124, 3, 125, 1, 126, 1, 127, 49, 128, 1, 129, 5, 130, 50, 131, 3, 0 </int_array>
<string> "conns" </string>
<int_array len="0"> </int_array>
<string> "version" </string>
<int> 1 </int>
</dictionary>
</main_resource>

File diff suppressed because one or more lines are too long

View File

@ -69,9 +69,9 @@ func _integrate_forces( state ):
var lv = state.get_linear_velocity() # linear velocity
var g = state.get_total_gravity()
var delta = state.get_step()
var d = 1.0 - delta*state.get_total_density()
if (d<0):
d=0
# var d = 1.0 - delta*state.get_total_density()
# if (d<0):
# d=0
lv += g * delta #apply gravity
var anim = ANIM_FLOOR

View File

@ -5970,6 +5970,10 @@ void RasterizerGLES2::_render(const Geometry *p_geometry,const Material *p_mater
if (element_count==0)
return;
if (mm->visible>=0) {
element_count=MIN(element_count,mm->visible);
}
const MultiMesh::Element *elements=&mm->elements[0];
_rinfo.vertex_count+=s->array_len*element_count;

View File

@ -98,6 +98,7 @@ static bool init_maximized=false;
static bool init_fullscreen=false;
static bool init_use_custom_pos=false;
static bool debug_collisions=false;
static bool debug_navigation=false;
static Vector2 init_custom_pos;
static int video_driver_idx=-1;
static int audio_driver_idx=-1;
@ -517,6 +518,8 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas
debug_mode="local";
} else if (I->get()=="-debugcol" || I->get()=="-dc") {
debug_collisions=true;
} else if (I->get()=="-debugnav" || I->get()=="-dn") {
debug_navigation=true;
} else if (I->get()=="-editor_scene") {
if (I->next()) {
@ -1160,6 +1163,9 @@ bool Main::start() {
if (debug_collisions) {
sml->set_debug_collisions_hint(true);
}
if (debug_navigation) {
sml->set_debug_navigation_hint(true);
}
#ifdef TOOLS_ENABLED

View File

@ -34,7 +34,7 @@
#include "scene/3d/baked_light_instance.h"
#include "io/marshalls.h"
#include "scene/scene_string_names.h"
#include "os/os.h"
bool GridMap::_set(const StringName& p_name, const Variant& p_value) {
@ -393,8 +393,12 @@ void GridMap::set_cell_item(int p_x,int p_y,int p_z, int p_item,int p_rot){
if (g.items.empty()) {
PhysicsServer::get_singleton()->free(g.static_body);
if (g.collision_debug.is_valid()) {
PhysicsServer::get_singleton()->free(g.collision_debug);
PhysicsServer::get_singleton()->free(g.collision_debug_instance);
}
memdelete(&g);
memdelete(&g);
octant_map.erase(octantkey);
} else {
@ -422,6 +426,20 @@ void GridMap::set_cell_item(int p_x,int p_y,int p_z, int p_item,int p_rot){
if (is_inside_world())
PhysicsServer::get_singleton()->body_set_space(g->static_body,get_world()->get_space());
SceneTree *st=SceneTree::get_singleton();
if (st && st->is_debugging_collisions_hint()) {
g->collision_debug=VisualServer::get_singleton()->mesh_create();
g->collision_debug_instance=VisualServer::get_singleton()->instance_create();
VisualServer::get_singleton()->instance_set_base(g->collision_debug_instance,g->collision_debug);
if (is_inside_world()) {
VisualServer::get_singleton()->instance_set_scenario(g->collision_debug_instance,get_world()->get_scenario());
VisualServer::get_singleton()->instance_set_transform(g->collision_debug_instance,get_global_transform());
}
}
octant_map[octantkey]=g;
}
@ -512,6 +530,13 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) {
//print_line("BODYPOS: "+get_global_transform());
if (g.collision_debug_instance.is_valid()) {
VS::get_singleton()->instance_set_scenario(g.collision_debug_instance,get_world()->get_scenario());
VS::get_singleton()->instance_set_transform(g.collision_debug_instance,get_global_transform());
if (area_map.has(p_key.area)) {
VS::get_singleton()->instance_set_room(g.collision_debug_instance,area_map[p_key.area]->instance);
}
}
if (g.baked.is_valid()) {
Transform xf = get_global_transform();
@ -545,6 +570,10 @@ void GridMap::_octant_transform(const OctantKey &p_key) {
Octant&g = *octant_map[p_key];
PhysicsServer::get_singleton()->body_set_state(g.static_body,PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform());
if (g.collision_debug_instance.is_valid()) {
VS::get_singleton()->instance_set_transform(g.collision_debug_instance,get_global_transform());
}
if (g.baked.is_valid()) {
Transform xf = get_global_transform();
@ -572,6 +601,13 @@ void GridMap::_octant_update(const OctantKey &p_key) {
PhysicsServer::get_singleton()->body_clear_shapes(g.static_body);
if (g.collision_debug.is_valid()) {
VS::get_singleton()->mesh_clear(g.collision_debug);
}
DVector<Vector3> col_debug;
for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
Octant::ItemInstances &ii=E->get();
@ -609,6 +645,7 @@ void GridMap::_octant_update(const OctantKey &p_key) {
xform.basis.scale(Vector3(cell_scale,cell_scale,cell_scale));
ii.multimesh->set_instance_transform(idx,xform);
//ii.multimesh->set_instance_transform(idx,Transform() );
ii.multimesh->set_instance_color(idx,Color(1,1,1,1));
//print_line("MMINST: "+xform);
@ -624,8 +661,11 @@ void GridMap::_octant_update(const OctantKey &p_key) {
if (ii.shape.is_valid()) {
PhysicsServer::get_singleton()->body_add_shape(g.static_body,ii.shape->get_rid(),xform);
// print_line("PHIS x: "+xform);
if (g.collision_debug.is_valid()) {
ii.shape->add_vertices_to_array(col_debug,xform);
}
// print_line("PHIS x: "+xform);
}
idx++;
@ -636,6 +676,20 @@ void GridMap::_octant_update(const OctantKey &p_key) {
}
if (col_debug.size()) {
Array arr;
arr.resize(VS::ARRAY_MAX);
arr[VS::ARRAY_VERTEX]=col_debug;
VS::get_singleton()->mesh_add_surface(g.collision_debug,VS::PRIMITIVE_LINES,arr);
SceneTree *st=SceneTree::get_singleton();
if (st) {
VS::get_singleton()->mesh_surface_set_material( g.collision_debug, 0,st->get_debug_collision_material()->get_rid() );
}
}
g.dirty=false;
}
@ -656,6 +710,12 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) {
}
if (g.collision_debug_instance.is_valid()) {
VS::get_singleton()->instance_set_room(g.collision_debug_instance,RID());
VS::get_singleton()->instance_set_scenario(g.collision_debug_instance,RID());
}
for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
VS::get_singleton()->instance_set_scenario(E->get().multimesh_instance,RID());
@ -959,6 +1019,11 @@ void GridMap::_clear_internal(bool p_keep_areas) {
if (E->get()->bake_instance.is_valid())
VS::get_singleton()->free(E->get()->bake_instance);
if (E->get()->collision_debug.is_valid())
VS::get_singleton()->free(E->get()->collision_debug);
if (E->get()->collision_debug_instance.is_valid())
VS::get_singleton()->free(E->get()->collision_debug_instance);
PhysicsServer::get_singleton()->free(E->get()->static_body);
memdelete(E->get());

View File

@ -93,6 +93,8 @@ class GridMap : public Spatial {
Ref<Mesh> baked;
RID bake_instance;
RID collision_debug;
RID collision_debug_instance;
bool dirty;
RID static_body;

View File

@ -249,11 +249,11 @@ public:
virtual int get_device_count() const;
virtual String get_device_name(int p_device) const;
virtual String get_device_info(int p_device) const;
virtual Error run(int p_device,bool p_dumb=false,bool p_remote_debug=false);
virtual Error run(int p_device,int p_flags=0);
virtual bool requieres_password(bool p_debug) const { return !p_debug; }
virtual String get_binary_extension() const { return "apk"; }
virtual Error export_project(const String& p_path, bool p_debug, bool p_dumb=false, bool p_remote_debug=false);
virtual Error export_project(const String& p_path, bool p_debug, int p_flags=0);
virtual bool can_export(String *r_error=NULL) const;
@ -1014,7 +1014,7 @@ Error EditorExportPlatformAndroid::save_apk_file(void *p_userdata,const String&
Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_debug, bool p_dumb,bool p_remote_debug) {
Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_debug, int p_flags) {
String src_apk;
@ -1078,7 +1078,7 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d
if (file=="AndroidManifest.xml") {
_fix_manifest(data,p_dumb || p_remote_debug);
_fix_manifest(data,p_flags&(EXPORT_DUMB_CLIENT|EXPORT_REMOTE_DEBUG));
}
if (file=="resources.arsc") {
@ -1156,9 +1156,9 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d
}
}
gen_export_flags(cl,p_dumb,p_remote_debug);
gen_export_flags(cl,p_flags);
if (p_dumb) {
if (p_flags) {
/*String host = EditorSettings::get_singleton()->get("file_server/host");
int port = EditorSettings::get_singleton()->get("file_server/post");
@ -1485,7 +1485,7 @@ void EditorExportPlatformAndroid::_device_poll_thread(void *ud) {
}
Error EditorExportPlatformAndroid::run(int p_device, bool p_dumb, bool p_remote_debug) {
Error EditorExportPlatformAndroid::run(int p_device, int p_flags) {
ERR_FAIL_INDEX_V(p_device,devices.size(),ERR_INVALID_PARAMETER);
device_lock->lock();
@ -1504,7 +1504,7 @@ Error EditorExportPlatformAndroid::run(int p_device, bool p_dumb, bool p_remote_
ep.step("Exporting APK",0);
String export_to=EditorSettings::get_singleton()->get_settings_path()+"/tmp/tmpexport.apk";
Error err = export_project(export_to,true,p_dumb,p_remote_debug);
Error err = export_project(export_to,true,p_flags);
if (err) {
device_lock->unlock();
return err;

View File

@ -67,11 +67,11 @@ public:
virtual int get_device_count() const;
virtual String get_device_name(int p_device) const;
virtual String get_device_info(int p_device) const;
virtual Error run(int p_device,bool p_dumb=false,bool p_remote_debug=false);
virtual Error run(int p_device,int p_flags=0);
virtual bool requieres_password(bool p_debug) const { return !p_debug; }
virtual String get_binary_extension() const { return "bar"; }
virtual Error export_project(const String& p_path,bool p_debug,bool p_dumb=false,bool p_remote_debug=false);
virtual Error export_project(const String& p_path,bool p_debug,int p_flags=0);
virtual bool can_export(String *r_error=NULL) const;
@ -270,7 +270,7 @@ void EditorExportPlatformBB10::_fix_descriptor(Vector<uint8_t>& p_descriptor) {
Error EditorExportPlatformBB10::export_project(const String& p_path, bool p_debug, bool p_dumb, bool p_remote_debug) {
Error EditorExportPlatformBB10::export_project(const String& p_path, bool p_debug, int p_flags) {
EditorProgress ep("export","Exporting for BlackBerry 10",104);
@ -619,7 +619,7 @@ void EditorExportPlatformBB10::_device_poll_thread(void *ud) {
}
Error EditorExportPlatformBB10::run(int p_device, bool p_dumb, bool p_remote_debug) {
Error EditorExportPlatformBB10::run(int p_device, int p_flags) {
ERR_FAIL_INDEX_V(p_device,devices.size(),ERR_INVALID_PARAMETER);
@ -643,7 +643,7 @@ Error EditorExportPlatformBB10::run(int p_device, bool p_dumb, bool p_remote_deb
ep.step("Exporting APK",0);
String export_to=EditorSettings::get_singleton()->get_settings_path().plus_file("/tmp/tmpexport.bar");
Error err = export_project(export_to,true);
Error err = export_project(export_to,true,p_flags);
if (err) {
device_lock->unlock();
return err;

View File

@ -77,11 +77,11 @@ public:
virtual int get_device_count() const { return show_run?1:0; };
virtual String get_device_name(int p_device) const { return "Run in Browser"; }
virtual String get_device_info(int p_device) const { return "Run exported HTML in the system's default browser."; }
virtual Error run(int p_device,bool p_dumb=false,bool p_remote_debug=false);
virtual Error run(int p_device,int p_flags=0);
virtual bool requieres_password(bool p_debug) const { return false; }
virtual String get_binary_extension() const { return "html"; }
virtual Error export_project(const String& p_path,bool p_debug,bool p_dumb=false,bool p_remote_debug=false);
virtual Error export_project(const String& p_path,bool p_debug,int p_flags=0);
virtual bool can_export(String *r_error=NULL) const;
@ -198,7 +198,7 @@ struct JSExportData {
Error EditorExportPlatformJavaScript::export_project(const String& p_path, bool p_debug, bool p_dumb, bool p_remote_debug) {
Error EditorExportPlatformJavaScript::export_project(const String& p_path, bool p_debug, int p_flags) {
String src_template;
@ -309,10 +309,10 @@ Error EditorExportPlatformJavaScript::export_project(const String& p_path, bool
}
Error EditorExportPlatformJavaScript::run(int p_device, bool p_dumb, bool p_remote_debug) {
Error EditorExportPlatformJavaScript::run(int p_device, int p_flags) {
String path = EditorSettings::get_singleton()->get_settings_path()+"/tmp/tmp_export.html";
Error err = export_project(path,true,"");
Error err = export_project(path,true,p_flags);
if (err)
return err;

View File

@ -57,11 +57,11 @@ public:
virtual int get_device_count() const { return 0; };
virtual String get_device_name(int p_device) const { return String(); }
virtual String get_device_info(int p_device) const { return String(); }
virtual Error run(int p_device,bool p_dumb=false,bool p_remote_debug=false);
virtual Error run(int p_device,int p_flags=0);
virtual bool requieres_password(bool p_debug) const { return false; }
virtual String get_binary_extension() const { return "zip"; }
virtual Error export_project(const String& p_path,bool p_debug,bool p_dumb=false,bool p_remote_debug=false);
virtual Error export_project(const String& p_path,bool p_debug,int p_flags=0);
virtual bool can_export(String *r_error=NULL) const;
@ -245,7 +245,7 @@ void EditorExportPlatformOSX::_fix_plist(Vector<uint8_t>& plist,const String& p_
}
}
Error EditorExportPlatformOSX::export_project(const String& p_path, bool p_debug, bool p_dumb, bool p_remote_debug) {
Error EditorExportPlatformOSX::export_project(const String& p_path, bool p_debug, int p_flags) {
String src_pkg;
@ -437,7 +437,7 @@ Error EditorExportPlatformOSX::export_project(const String& p_path, bool p_debug
}
Error EditorExportPlatformOSX::run(int p_device, bool p_dumb, bool p_remote_debug) {
Error EditorExportPlatformOSX::run(int p_device, int p_flags) {
return OK;
}

View File

@ -1172,6 +1172,14 @@ Matrix32 CanvasItem::get_viewport_transform() const {
}
void CanvasItem::set_notify_local_transform(bool p_enable) {
notify_local_transform=p_enable;
}
bool CanvasItem::is_local_transform_notification_enabled() const {
return notify_local_transform;
}
CanvasItem::CanvasItem() : xform_change(this) {
@ -1191,6 +1199,7 @@ CanvasItem::CanvasItem() : xform_change(this) {
canvas_layer=NULL;
use_parent_material=false;
global_invalid=true;
notify_local_transform=false;
light_mask=1;
C=NULL;

View File

@ -126,6 +126,7 @@ private:
bool block_transform_notify;
bool behind;
bool use_parent_material;
bool notify_local_transform;
Ref<CanvasItemMaterial> material;
@ -155,7 +156,7 @@ private:
protected:
_FORCE_INLINE_ void _notify_transform() { if (!is_inside_tree()) return; _notify_transform(this); if (!block_transform_notify) notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); }
_FORCE_INLINE_ void _notify_transform() { if (!is_inside_tree()) return; _notify_transform(this); if (!block_transform_notify && notify_local_transform) notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); }
void item_rect_changed();
@ -263,6 +264,10 @@ public:
Vector2 get_global_mouse_pos() const;
Vector2 get_local_mouse_pos() const;
void set_notify_local_transform(bool p_enable);
bool is_local_transform_notification_enabled() const;
CanvasItem();
~CanvasItem();
};

View File

@ -33,7 +33,7 @@
void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) {
if (unparenting)
if (unparenting || !can_update_body)
return;
CollisionObject2D *co = p_obj->cast_to<CollisionObject2D>();
@ -49,6 +49,7 @@ void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) {
//here comes the sun, lalalala
//decompose concave into multiple convex polygons and add them
Vector< Vector<Vector2> > decomp = Geometry::decompose_polygon(polygon);
shape_from=co->get_shape_count();
for(int i=0;i<decomp.size();i++) {
Ref<ConvexPolygonShape2D> convex = memnew( ConvexPolygonShape2D );
convex->set_points(decomp[i]);
@ -57,6 +58,11 @@ void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) {
co->set_shape_as_trigger(co->get_shape_count()-1,true);
}
shape_to=co->get_shape_count()-1;
if (shape_to<shape_from) {
shape_from=-1;
shape_to=-1;
}
} else {
@ -78,6 +84,9 @@ void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) {
if (trigger)
co->set_shape_as_trigger(co->get_shape_count()-1,true);
shape_from=co->get_shape_count()-1;
shape_to=co->get_shape_count()-1;
}
@ -86,6 +95,8 @@ void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) {
void CollisionPolygon2D::_update_parent() {
if (!can_update_body)
return;
Node *parent = get_parent();
if (!parent)
return;
@ -101,33 +112,55 @@ void CollisionPolygon2D::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_ENTER_TREE: {
unparenting=false;
can_update_body=get_tree()->is_editor_hint();
} break;
case NOTIFICATION_EXIT_TREE: {
can_update_body=false;
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
if (!is_inside_tree())
break;
_update_parent();
if (can_update_body) {
_update_parent();
} else if (shape_from>=0 && shape_to>=0) {
CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>();
for(int i=shape_from;i<=shape_to;i++) {
co->set_shape_transform(i,get_transform());
}
}
} break;
case NOTIFICATION_DRAW: {
if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
break;
}
for(int i=0;i<polygon.size();i++) {
Vector2 p = polygon[i];
Vector2 n = polygon[(i+1)%polygon.size()];
draw_line(p,n,Color(0,0.6,0.7,0.5),3);
draw_line(p,n,Color(0.9,0.2,0.0,0.8),3);
}
//#define DEBUG_DECOMPOSE
#if defined(TOOLS_ENABLED) && defined (DEBUG_DECOMPOSE)
Vector< Vector<Vector2> > decomp = Geometry::decompose_polygon(polygon);
#define DEBUG_DECOMPOSE
#ifdef DEBUG_DECOMPOSE
Color c(0.4,0.9,0.1);
for(int i=0;i<decomp.size();i++) {
c.set_hsv( Math::fmod(c.get_h() + 0.738,1),c.get_s(),c.get_v(),0.5);
draw_colored_polygon(decomp[i],c);
}
#else
draw_colored_polygon(polygon,get_tree()->get_debug_collisions_color());
#endif
} break;
case NOTIFICATION_UNPARENTED: {
unparenting = true;
@ -141,20 +174,22 @@ void CollisionPolygon2D::set_polygon(const Vector<Point2>& p_polygon) {
polygon=p_polygon;
for(int i=0;i<polygon.size();i++) {
if (i==0)
aabb=Rect2(polygon[i],Size2());
else
aabb.expand_to(polygon[i]);
}
if (aabb==Rect2()) {
if (can_update_body) {
for(int i=0;i<polygon.size();i++) {
if (i==0)
aabb=Rect2(polygon[i],Size2());
else
aabb.expand_to(polygon[i]);
}
if (aabb==Rect2()) {
aabb=Rect2(-10,-10,20,20);
} else {
aabb.pos-=aabb.size*0.3;
aabb.size+=aabb.size*0.6;
aabb=Rect2(-10,-10,20,20);
} else {
aabb.pos-=aabb.size*0.3;
aabb.size+=aabb.size*0.6;
}
_update_parent();
}
_update_parent();
update();
}
@ -184,6 +219,13 @@ void CollisionPolygon2D::set_trigger(bool p_trigger) {
trigger=p_trigger;
_update_parent();
if (!can_update_body && is_inside_tree() && shape_from>=0 && shape_to>=0) {
CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>();
for(int i=shape_from;i<=shape_to;i++) {
co->set_shape_as_trigger(i,p_trigger);
}
}
}
bool CollisionPolygon2D::is_trigger() const{
@ -192,6 +234,17 @@ bool CollisionPolygon2D::is_trigger() const{
}
void CollisionPolygon2D::_set_shape_range(const Vector2& p_range) {
shape_from=p_range.x;
shape_to=p_range.y;
}
Vector2 CollisionPolygon2D::_get_shape_range() const {
return Vector2(shape_from,shape_to);
}
void CollisionPolygon2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_add_to_collision_object"),&CollisionPolygon2D::_add_to_collision_object);
@ -204,9 +257,17 @@ void CollisionPolygon2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_trigger"),&CollisionPolygon2D::set_trigger);
ObjectTypeDB::bind_method(_MD("is_trigger"),&CollisionPolygon2D::is_trigger);
ObjectTypeDB::bind_method(_MD("_set_shape_range","shape_range"),&CollisionPolygon2D::_set_shape_range);
ObjectTypeDB::bind_method(_MD("_get_shape_range"),&CollisionPolygon2D::_get_shape_range);
ObjectTypeDB::bind_method(_MD("get_collision_object_first_shape"),&CollisionPolygon2D::get_collision_object_first_shape);
ObjectTypeDB::bind_method(_MD("get_collision_object_last_shape"),&CollisionPolygon2D::get_collision_object_last_shape);
ADD_PROPERTY( PropertyInfo(Variant::INT,"build_mode",PROPERTY_HINT_ENUM,"Solids,Segments"),_SCS("set_build_mode"),_SCS("get_build_mode"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"shape_range",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_shape_range"),_SCS("_get_shape_range"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"trigger"),_SCS("set_trigger"),_SCS("is_trigger"));
}
CollisionPolygon2D::CollisionPolygon2D() {
@ -215,6 +276,9 @@ CollisionPolygon2D::CollisionPolygon2D() {
build_mode=BUILD_SOLIDS;
trigger=false;
unparenting=false;
shape_from=-1;
shape_to=-1;
can_update_body=false;
set_notify_local_transform(true);
}

View File

@ -56,6 +56,14 @@ protected:
void _add_to_collision_object(Object *p_obj);
void _update_parent();
bool can_update_body;
int shape_from;
int shape_to;
void _set_shape_range(const Vector2& p_range);
Vector2 _get_shape_range() const;
protected:
void _notification(int p_what);
@ -72,6 +80,10 @@ public:
Vector<Point2> get_polygon() const;
virtual Rect2 get_item_rect() const;
int get_collision_object_first_shape() const { return shape_from; }
int get_collision_object_last_shape() const { return shape_to; }
CollisionPolygon2D();
};

View File

@ -44,10 +44,12 @@ void CollisionShape2D::_add_to_collision_object(Object *p_obj) {
CollisionObject2D *co = p_obj->cast_to<CollisionObject2D>();
ERR_FAIL_COND(!co);
update_shape_index=co->get_shape_count();
co->add_shape(shape,get_transform());
if (trigger)
co->set_shape_as_trigger(co->get_shape_count()-1,true);
}
void CollisionShape2D::_shape_changed() {
@ -74,12 +76,27 @@ void CollisionShape2D::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
unparenting=false;
can_update_body=get_tree()->is_editor_hint();
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
if (!is_inside_tree())
break;
_update_parent();
if (can_update_body) {
_update_parent();
} else if (update_shape_index>=0){
CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>();
if (co) {
co->set_shape_transform(update_shape_index,get_transform());
}
}
} break;
case NOTIFICATION_EXIT_TREE: {
can_update_body=false;
} break;
/*
@ -92,110 +109,18 @@ void CollisionShape2D::_notification(int p_what) {
} break;*/
case NOTIFICATION_DRAW: {
if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
break;
}
rect=Rect2();
Color draw_col=Color(0,0.6,0.7,0.5);
Color draw_col=get_tree()->get_debug_collisions_color();
shape->draw(get_canvas_item(),draw_col);
if (shape->cast_to<LineShape2D>()) {
LineShape2D *l = shape->cast_to<LineShape2D>();
Vector2 point = l->get_d() * l->get_normal();
Vector2 l1[2]={point-l->get_normal().tangent()*100,point+l->get_normal().tangent()*100};
draw_line(l1[0],l1[1],draw_col,3);
Vector2 l2[2]={point,point+l->get_normal()*30};
draw_line(l2[0],l2[1],draw_col,3);
rect.pos=l1[0];
rect.expand_to(l1[1]);
rect.expand_to(l2[0]);
rect.expand_to(l2[1]);
} else if (shape->cast_to<SegmentShape2D>()) {
SegmentShape2D *s = shape->cast_to<SegmentShape2D>();
draw_line(s->get_a(),s->get_b(),draw_col,3);
rect.pos=s->get_a();
rect.expand_to(s->get_b());
} else if (shape->cast_to<RayShape2D>()) {
RayShape2D *s = shape->cast_to<RayShape2D>();
Vector2 tip = Vector2(0,s->get_length());
draw_line(Vector2(),tip,draw_col,3);
Vector<Vector2> pts;
float tsize=4;
pts.push_back(tip+Vector2(0,tsize));
pts.push_back(tip+Vector2(0.707*tsize,0));
pts.push_back(tip+Vector2(-0.707*tsize,0));
Vector<Color> cols;
for(int i=0;i<3;i++)
cols.push_back(draw_col);
draw_primitive(pts,cols,Vector<Vector2>()); //small arrow
rect.pos=Vector2();
rect.expand_to(tip);
rect=rect.grow(0.707*tsize);
} else if (shape->cast_to<CircleShape2D>()) {
CircleShape2D *s = shape->cast_to<CircleShape2D>();
Vector<Vector2> points;
for(int i=0;i<24;i++) {
points.push_back(Vector2(Math::cos(i*Math_PI*2/24.0),Math::sin(i*Math_PI*2/24.0))*s->get_radius());
}
draw_colored_polygon(points,draw_col);
rect.pos=-Point2(s->get_radius(),s->get_radius());
rect.size=Point2(s->get_radius(),s->get_radius())*2.0;
} else if (shape->cast_to<RectangleShape2D>()) {
RectangleShape2D *s = shape->cast_to<RectangleShape2D>();
Vector2 he = s->get_extents();
rect=Rect2(-he,he*2.0);
draw_rect(rect,draw_col);;
} else if (shape->cast_to<CapsuleShape2D>()) {
CapsuleShape2D *s = shape->cast_to<CapsuleShape2D>();
Vector<Vector2> points;
for(int i=0;i<24;i++) {
Vector2 ofs = Vector2(0,(i>6 && i<=18) ? -s->get_height()*0.5 : s->get_height()*0.5);
points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*s->get_radius() + ofs);
if (i==6 || i==18)
points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*s->get_radius() - ofs);
}
draw_colored_polygon(points,draw_col);
Vector2 he=Point2(s->get_radius(),s->get_radius()+s->get_height()*0.5);
rect.pos=-he;
rect.size=he*2.0;
} else if (shape->cast_to<ConvexPolygonShape2D>()) {
ConvexPolygonShape2D *s = shape->cast_to<ConvexPolygonShape2D>();
Vector<Vector2> points = s->get_points();
for(int i=0;i<points.size();i++) {
if (i==0)
rect.pos=points[i];
else
rect.expand_to(points[i]);
}
draw_colored_polygon(points,draw_col);
}
rect=shape->get_rect();
rect=rect.grow(3);
} break;
@ -213,7 +138,14 @@ void CollisionShape2D::set_shape(const Ref<Shape2D>& p_shape) {
shape->disconnect("changed",this,"_shape_changed");
shape=p_shape;
update();
_update_parent();
if (is_inside_tree() && can_update_body)
_update_parent();
if (is_inside_tree() && !can_update_body && update_shape_index>=0) {
CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>();
if (co) {
co->set_shape(update_shape_index,p_shape);
}
}
if (shape.is_valid())
shape->connect("changed",this,"_shape_changed");
@ -232,7 +164,14 @@ Rect2 CollisionShape2D::get_item_rect() const {
void CollisionShape2D::set_trigger(bool p_trigger) {
trigger=p_trigger;
_update_parent();
if (can_update_body) {
_update_parent();
} else if (is_inside_tree() && update_shape_index>=0){
CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>();
if (co) {
co->set_shape_as_trigger(update_shape_index,p_trigger);
}
}
}
bool CollisionShape2D::is_trigger() const{
@ -240,6 +179,19 @@ bool CollisionShape2D::is_trigger() const{
return trigger;
}
void CollisionShape2D::_set_update_shape_index(int p_index) {
update_shape_index=p_index;
}
int CollisionShape2D::_get_update_shape_index() const{
return update_shape_index;
}
void CollisionShape2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_shape","shape"),&CollisionShape2D::set_shape);
@ -249,14 +201,23 @@ void CollisionShape2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_trigger","enable"),&CollisionShape2D::set_trigger);
ObjectTypeDB::bind_method(_MD("is_trigger"),&CollisionShape2D::is_trigger);
ObjectTypeDB::bind_method(_MD("_set_update_shape_index","index"),&CollisionShape2D::_set_update_shape_index);
ObjectTypeDB::bind_method(_MD("_get_update_shape_index"),&CollisionShape2D::_get_update_shape_index);
ObjectTypeDB::bind_method(_MD("get_collision_object_shape_index"),&CollisionShape2D::get_collision_object_shape_index);
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT,"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape2D"),_SCS("set_shape"),_SCS("get_shape"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"trigger"),_SCS("set_trigger"),_SCS("is_trigger"));
ADD_PROPERTY( PropertyInfo( Variant::INT, "_update_shape_index", PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR), _SCS("_set_update_shape_index"), _SCS("_get_update_shape_index"));
}
CollisionShape2D::CollisionShape2D() {
rect=Rect2(-Point2(10,10),Point2(20,20));
set_notify_local_transform(true);
trigger=false;
unparenting = false;
can_update_body = false;
update_shape_index=-1;
}

View File

@ -39,7 +39,13 @@ class CollisionShape2D : public Node2D {
Rect2 rect;
bool trigger;
bool unparenting;
bool can_update_body;
void _shape_changed();
int update_shape_index;
void _set_update_shape_index(int p_index);
int _get_update_shape_index() const;
protected:
void _update_parent();
@ -55,6 +61,8 @@ public:
void set_trigger(bool p_trigger);
bool is_trigger() const;
int get_collision_object_shape_index() const { return _get_update_shape_index(); }
CollisionShape2D();
};

View File

@ -279,7 +279,7 @@ void NavigationPolygonInstance::set_enabled(bool p_enabled) {
}
if (get_tree()->is_editor_hint())
if (get_tree()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())
update();
// update_gizmo();
@ -338,7 +338,7 @@ void NavigationPolygonInstance::_notification(int p_what) {
} break;
case NOTIFICATION_DRAW: {
if (is_inside_tree() && get_tree()->is_editor_hint() && navpoly.is_valid()) {
if (is_inside_tree() && (get_tree()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) && navpoly.is_valid()) {
DVector<Vector2> verts=navpoly->get_vertices();
int vsize = verts.size();
@ -348,9 +348,9 @@ void NavigationPolygonInstance::_notification(int p_what) {
Color color;
if (enabled) {
color=Color(0.1,0.8,1.0,0.4);
color=get_tree()->get_debug_navigation_color();
} else {
color=Color(1.0,0.8,0.1,0.4);
color=get_tree()->get_debug_navigation_disabled_color();
}
Vector<Color> colors;
Vector<Vector2> vertices;
@ -423,7 +423,7 @@ Ref<NavigationPolygon> NavigationPolygonInstance::get_navigation_polygon() const
void NavigationPolygonInstance::_navpoly_changed() {
if (is_inside_tree() && get_tree()->is_editor_hint())
if (is_inside_tree() && (get_tree()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()))
update();
}

View File

@ -115,17 +115,17 @@ void RayCast2D::_notification(int p_what) {
set_fixed_process(false);
} break;
#ifdef TOOLS_ENABLED
case NOTIFICATION_DRAW: {
if (!get_tree()->is_editor_hint())
if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
break;
Matrix32 xf;
xf.rotate(cast_to.atan2());
xf.translate(Vector2(0,cast_to.length()));
//Vector2 tip = Vector2(0,s->get_length());
Color dcol(0.9,0.2,0.2,0.4);
Color dcol=get_tree()->get_debug_collisions_color();//0.9,0.2,0.2,0.4);
draw_line(Vector2(),cast_to,dcol,3);
Vector<Vector2> pts;
float tsize=4;
@ -139,7 +139,7 @@ void RayCast2D::_notification(int p_what) {
draw_primitive(pts,cols,Vector<Vector2>()); //small arrow
} break;
#endif
case NOTIFICATION_FIXED_PROCESS: {

View File

@ -30,6 +30,7 @@
#include "io/marshalls.h"
#include "servers/physics_2d_server.h"
#include "method_bind_ext.inc"
#include "os/os.h"
int TileMap::_get_quadrant_size() const {
@ -262,6 +263,14 @@ void TileMap::_update_dirty_quadrants() {
Vector2 qofs;
SceneTree *st=SceneTree::get_singleton();
Color debug_collision_color;
bool debug_shapes = st && st->is_debugging_collisions_hint();
if (debug_shapes) {
debug_collision_color=st->get_debug_collisions_color();
}
while (dirty_quadrant_list.first()) {
Quadrant &q = *dirty_quadrant_list.first()->self();
@ -398,11 +407,19 @@ void TileMap::_update_dirty_quadrants() {
_fix_cell_transform(xform,c,shape_ofs+center_ofs,s);
ps->body_add_shape(q.body,shape->get_rid(),xform);
if (debug_shapes) {
vs->canvas_item_add_set_transform(canvas_item,xform);
shape->draw(canvas_item,debug_collision_color);
}
ps->body_add_shape(q.body,shape->get_rid(),xform);
ps->body_set_shape_metadata(q.body,shape_idx++,Vector2(E->key().x,E->key().y));
}
}
if (debug_shapes) {
vs->canvas_item_add_set_transform(canvas_item,Matrix32());
}
if (navigation) {
Ref<NavigationPolygon> navpoly = tile_set->tile_get_navigation_polygon(c.id);
@ -412,6 +429,7 @@ void TileMap::_update_dirty_quadrants() {
xform.set_origin(offset.floor()+q.pos);
_fix_cell_transform(xform,c,npoly_ofs+center_ofs,s);
int pid = navigation->navpoly_create(navpoly,nav_rel * xform);
Quadrant::NavPoly np;

View File

@ -43,7 +43,10 @@
void CollisionShape::_update_body() {
if (!is_inside_tree() || !can_update_body)
return;
if (!get_tree()->is_editor_hint())
return;
if (get_parent() && get_parent()->cast_to<CollisionObject>())
get_parent()->cast_to<CollisionObject>()->_update_shapes_from_children();
@ -310,10 +313,13 @@ void CollisionShape::_add_to_collision_object(Object* p_cshape) {
if (shape.is_valid()) {
update_shape_index=co->get_shape_count();
co->add_shape(shape,get_transform());
if (trigger)
co->set_shape_as_trigger( co->get_shape_count() -1, true );
}
if (trigger)
co->set_shape_as_trigger( co->get_shape_count() -1, true );
} else {
update_shape_index=-1;
}
}
void CollisionShape::_notification(int p_what) {
@ -322,12 +328,18 @@ void CollisionShape::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
unparenting=false;
can_update_body=get_tree()->is_editor_hint();
set_notify_local_transform(!can_update_body);
if (get_tree()->is_debugging_collisions_hint()) {
_create_debug_shape();
}
//indicator_instance = VisualServer::get_singleton()->instance_create2(indicator,get_world()->get_scenario());
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
// VisualServer::get_singleton()->instance_set_transform(indicator_instance,get_global_transform());
if (updating_body) {
if (can_update_body && updating_body) {
_update_body();
}
} break;
@ -336,16 +348,34 @@ void CollisionShape::_notification(int p_what) {
VisualServer::get_singleton()->free(indicator_instance);
indicator_instance=RID();
}*/
can_update_body=false;
set_notify_local_transform(false);
if (debug_shape) {
debug_shape->queue_delete();
debug_shape=NULL;
}
} break;
case NOTIFICATION_UNPARENTED: {
unparenting=true;
if (updating_body)
if (can_update_body && updating_body)
_update_body();
} break;
case NOTIFICATION_PARENTED: {
if (updating_body)
if (can_update_body && updating_body)
_update_body();
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
if (!can_update_body && update_shape_index>=0) {
CollisionObject *co = get_parent()->cast_to<CollisionObject>();
if (co) {
co->set_shape_transform(update_shape_index,get_transform());
}
}
} break;
}
}
@ -357,6 +387,18 @@ void CollisionShape::resource_changed(RES res) {
}
void CollisionShape::_set_update_shape_index(int p_index) {
update_shape_index=p_index;
}
int CollisionShape::_get_update_shape_index() const{
return update_shape_index;
}
void CollisionShape::_bind_methods() {
//not sure if this should do anything
@ -368,10 +410,14 @@ void CollisionShape::_bind_methods() {
ObjectTypeDB::bind_method(_MD("is_trigger"),&CollisionShape::is_trigger);
ObjectTypeDB::bind_method(_MD("make_convex_from_brothers"),&CollisionShape::make_convex_from_brothers);
ObjectTypeDB::set_method_flags("CollisionShape","make_convex_from_brothers",METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
ObjectTypeDB::bind_method(_MD("_set_update_shape_index","index"),&CollisionShape::_set_update_shape_index);
ObjectTypeDB::bind_method(_MD("_get_update_shape_index"),&CollisionShape::_get_update_shape_index);
ObjectTypeDB::bind_method(_MD("get_collision_object_shape_index"),&CollisionShape::get_collision_object_shape_index);
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape"), _SCS("set_shape"), _SCS("get_shape"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"trigger"),_SCS("set_trigger"),_SCS("is_trigger"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"trigger"),_SCS("set_trigger"),_SCS("is_trigger"));
ADD_PROPERTY( PropertyInfo( Variant::INT, "_update_shape_index", PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR), _SCS("_set_update_shape_index"), _SCS("_get_update_shape_index"));
}
@ -383,8 +429,15 @@ void CollisionShape::set_shape(const Ref<Shape> &p_shape) {
if (!shape.is_null())
shape->register_owner(this);
update_gizmo();
if (updating_body)
if (updating_body) {
_update_body();
} else if (can_update_body && update_shape_index>=0 && is_inside_tree()){
CollisionObject *co = get_parent()->cast_to<CollisionObject>();
if (co) {
co->set_shape(update_shape_index,p_shape);
}
}
}
Ref<Shape> CollisionShape::get_shape() const {
@ -405,8 +458,14 @@ bool CollisionShape::is_updating_body() const {
void CollisionShape::set_trigger(bool p_trigger) {
trigger=p_trigger;
if (updating_body)
if (updating_body) {
_update_body();
} else if (can_update_body && update_shape_index>=0 && is_inside_tree()){
CollisionObject *co = get_parent()->cast_to<CollisionObject>();
if (co) {
co->set_shape_as_trigger(update_shape_index,p_trigger);
}
}
}
bool CollisionShape::is_trigger() const{
@ -419,7 +478,10 @@ CollisionShape::CollisionShape() {
//indicator = VisualServer::get_singleton()->mesh_create();
updating_body=true;
unparenting=false;
trigger=false;
update_shape_index=-1;
trigger=false;
can_update_body=false;
debug_shape=NULL;
}
CollisionShape::~CollisionShape() {
@ -428,6 +490,30 @@ CollisionShape::~CollisionShape() {
//VisualServer::get_singleton()->free(indicator);
}
void CollisionShape::_create_debug_shape() {
if (debug_shape) {
debug_shape->queue_delete();;
debug_shape=NULL;
}
Ref<Shape> s = get_shape();
if (s.is_null())
return;
Ref<Mesh> mesh = s->get_debug_mesh();
MeshInstance *mi = memnew( MeshInstance );
mi->set_mesh(mesh);
add_child(mi);
debug_shape=mi;
}
#if 0
#include "body_volume.h"

View File

@ -50,14 +50,26 @@ class CollisionShape : public Spatial {
RID indicator_instance;
*/
Node* debug_shape;
void resource_changed(RES res);
bool updating_body;
bool unparenting;
bool trigger;
bool can_update_body;
int update_shape_index;
void _update_body();
void _add_to_collision_object(Object* p_cshape);
void _set_update_shape_index(int p_index);
int _get_update_shape_index() const;
void _create_debug_shape();
protected:
void _notification(int p_what);
@ -73,8 +85,10 @@ public:
void set_updating_body(bool p_update);
bool is_updating_body() const;
void set_trigger(bool p_trigger);
bool is_trigger() const;
void set_trigger(bool p_trigger);
bool is_trigger() const;
int get_collision_object_shape_index() const { return _get_update_shape_index(); }
CollisionShape();
~CollisionShape();

View File

@ -6,6 +6,8 @@
void CollisionPolygon::_add_to_collision_object(Object *p_obj) {
if (!can_update_body)
return;
CollisionObject *co = p_obj->cast_to<CollisionObject>();
ERR_FAIL_COND(!co);
@ -23,6 +25,7 @@ void CollisionPolygon::_add_to_collision_object(Object *p_obj) {
//here comes the sun, lalalala
//decompose concave into multiple convex polygons and add them
shape_from=co->get_shape_count();
for(int i=0;i<decomp.size();i++) {
Ref<ConvexPolygonShape> convex = memnew( ConvexPolygonShape );
DVector<Vector3> cp;
@ -43,6 +46,11 @@ void CollisionPolygon::_add_to_collision_object(Object *p_obj) {
co->add_shape(convex,get_transform());
}
shape_to=co->get_shape_count()-1;
if (shape_to<shape_from) {
shape_from=-1;
shape_to=-1;
}
} else {
#if 0
@ -71,6 +79,9 @@ void CollisionPolygon::_add_to_collision_object(Object *p_obj) {
void CollisionPolygon::_update_parent() {
if (!can_update_body)
return;
Node *parent = get_parent();
if (!parent)
return;
@ -80,15 +91,50 @@ void CollisionPolygon::_update_parent() {
co->_update_shapes_from_children();
}
void CollisionPolygon::_set_shape_range(const Vector2& p_range) {
shape_from=p_range.x;
shape_to=p_range.y;
}
Vector2 CollisionPolygon::_get_shape_range() const {
return Vector2(shape_from,shape_to);
}
void CollisionPolygon::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_ENTER_TREE: {
can_update_body=get_tree()->is_editor_hint();
set_notify_local_transform(!can_update_body);
//indicator_instance = VisualServer::get_singleton()->instance_create2(indicator,get_world()->get_scenario());
} break;
case NOTIFICATION_EXIT_TREE: {
can_update_body=false;
set_notify_local_transform(false);
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
if (!is_inside_tree())
break;
_update_parent();
if (can_update_body) {
_update_parent();
}
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
if (!can_update_body && shape_from>=0 && shape_from>=0) {
CollisionObject *co = get_parent()->cast_to<CollisionObject>();
if (co) {
for(int i=shape_from;i<=shape_to;i++) {
co->set_shape_transform(i,get_transform());
}
}
}
} break;
#if 0
@ -119,29 +165,31 @@ void CollisionPolygon::_notification(int p_what) {
void CollisionPolygon::set_polygon(const Vector<Point2>& p_polygon) {
polygon=p_polygon;
if (can_update_body) {
for(int i=0;i<polygon.size();i++) {
for(int i=0;i<polygon.size();i++) {
Vector3 p1(polygon[i].x,polygon[i].y,depth*0.5);
Vector3 p1(polygon[i].x,polygon[i].y,depth*0.5);
if (i==0)
aabb=AABB(p1,Vector3());
else
aabb.expand_to(p1);
if (i==0)
aabb=AABB(p1,Vector3());
else
aabb.expand_to(p1);
Vector3 p2(polygon[i].x,polygon[i].y,-depth*0.5);
aabb.expand_to(p2);
Vector3 p2(polygon[i].x,polygon[i].y,-depth*0.5);
aabb.expand_to(p2);
}
if (aabb==AABB()) {
aabb=AABB(Vector3(-1,-1,-1),Vector3(2,2,2));
} else {
aabb.pos-=aabb.size*0.3;
aabb.size+=aabb.size*0.6;
}
_update_parent();
}
if (aabb==AABB()) {
aabb=AABB(Vector3(-1,-1,-1),Vector3(2,2,2));
} else {
aabb.pos-=aabb.size*0.3;
aabb.size+=aabb.size*0.6;
}
_update_parent();
update_gizmo();
}
@ -154,6 +202,8 @@ void CollisionPolygon::set_build_mode(BuildMode p_mode) {
ERR_FAIL_INDEX(p_mode,2);
build_mode=p_mode;
if (!can_update_body)
return;
_update_parent();
}
@ -170,6 +220,8 @@ AABB CollisionPolygon::get_item_rect() const {
void CollisionPolygon::set_depth(float p_depth) {
depth=p_depth;
if (!can_update_body)
return;
_update_parent();
update_gizmo();
}
@ -183,22 +235,34 @@ float CollisionPolygon::get_depth() const {
void CollisionPolygon::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_add_to_collision_object"),&CollisionPolygon::_add_to_collision_object);
ObjectTypeDB::bind_method(_MD("set_polygon","polygon"),&CollisionPolygon::set_polygon);
ObjectTypeDB::bind_method(_MD("get_polygon"),&CollisionPolygon::get_polygon);
ObjectTypeDB::bind_method(_MD("set_depth","depth"),&CollisionPolygon::set_depth);
ObjectTypeDB::bind_method(_MD("get_depth"),&CollisionPolygon::get_depth);
ObjectTypeDB::bind_method(_MD("set_build_mode"),&CollisionPolygon::set_build_mode);
ObjectTypeDB::bind_method(_MD("get_build_mode"),&CollisionPolygon::get_build_mode);
ObjectTypeDB::bind_method(_MD("set_depth","depth"),&CollisionPolygon::set_depth);
ObjectTypeDB::bind_method(_MD("get_depth"),&CollisionPolygon::get_depth);
ObjectTypeDB::bind_method(_MD("set_polygon","polygon"),&CollisionPolygon::set_polygon);
ObjectTypeDB::bind_method(_MD("get_polygon"),&CollisionPolygon::get_polygon);
ObjectTypeDB::bind_method(_MD("_set_shape_range","shape_range"),&CollisionPolygon::_set_shape_range);
ObjectTypeDB::bind_method(_MD("_get_shape_range"),&CollisionPolygon::_get_shape_range);
ObjectTypeDB::bind_method(_MD("get_collision_object_first_shape"),&CollisionPolygon::get_collision_object_first_shape);
ObjectTypeDB::bind_method(_MD("get_collision_object_last_shape"),&CollisionPolygon::get_collision_object_last_shape);
ADD_PROPERTY( PropertyInfo(Variant::INT,"build_mode",PROPERTY_HINT_ENUM,"Solids,Triangles"),_SCS("set_build_mode"),_SCS("get_build_mode"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"depth"),_SCS("set_depth"),_SCS("get_depth"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"shape_range",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_shape_range"),_SCS("_get_shape_range"));
}
CollisionPolygon::CollisionPolygon() {
shape_from=-1;
shape_to=-1;
can_update_body=false;
aabb=AABB(Vector3(-1,-1,-1),Vector3(2,2,2));
build_mode=BUILD_SOLIDS;
depth=1.0;

View File

@ -24,9 +24,17 @@ protected:
BuildMode build_mode;
Vector<Point2> polygon;
void _add_to_collision_object(Object *p_obj);
void _update_parent();
bool can_update_body;
int shape_from;
int shape_to;
void _set_shape_range(const Vector2& p_range);
Vector2 _get_shape_range() const;
protected:
void _notification(int p_what);
@ -43,6 +51,10 @@ public:
Vector<Point2> get_polygon() const;
virtual AABB get_item_rect() const;
int get_collision_object_first_shape() const { return shape_from; }
int get_collision_object_last_shape() const { return shape_to; }
CollisionPolygon();
};

View File

@ -1,6 +1,6 @@
#include "navigation_mesh.h"
#include "navigation.h"
#include "mesh_instance.h"
void NavigationMesh::create_from_mesh(const Ref<Mesh>& p_mesh) {
@ -87,6 +87,97 @@ void NavigationMesh::clear_polygons(){
polygons.clear();
}
Ref<Mesh> NavigationMesh::get_debug_mesh() {
if (debug_mesh.is_valid())
return debug_mesh;
DVector<Vector3> vertices = get_vertices();
DVector<Vector3>::Read vr=vertices.read();
List<Face3> faces;
for(int i=0;i<get_polygon_count();i++) {
Vector<int> p = get_polygon(i);
for(int j=2;j<p.size();j++) {
Face3 f;
f.vertex[0]=vr[p[0]];
f.vertex[1]=vr[p[j-1]];
f.vertex[2]=vr[p[j]];
faces.push_back(f);
}
}
Map<_EdgeKey,bool> edge_map;
DVector<Vector3> tmeshfaces;
tmeshfaces.resize(faces.size()*3);
{
DVector<Vector3>::Write tw=tmeshfaces.write();
int tidx=0;
for(List<Face3>::Element *E=faces.front();E;E=E->next()) {
const Face3 &f = E->get();
for(int j=0;j<3;j++) {
tw[tidx++]=f.vertex[j];
_EdgeKey ek;
ek.from=f.vertex[j].snapped(CMP_EPSILON);
ek.to=f.vertex[(j+1)%3].snapped(CMP_EPSILON);
if (ek.from<ek.to)
SWAP(ek.from,ek.to);
Map<_EdgeKey,bool>::Element *E=edge_map.find(ek);
if (E) {
E->get()=false;
} else {
edge_map[ek]=true;
}
}
}
}
List<Vector3> lines;
for(Map<_EdgeKey,bool>::Element *E=edge_map.front();E;E=E->next()) {
if (E->get()) {
lines.push_back(E->key().from);
lines.push_back(E->key().to);
}
}
DVector<Vector3> varr;
varr.resize(lines.size());
{
DVector<Vector3>::Write w = varr.write();
int idx=0;
for(List<Vector3>::Element *E=lines.front();E;E=E->next()) {
w[idx++]=E->get();
}
}
debug_mesh = Ref<Mesh>( memnew( Mesh ) );
Array arr;
arr.resize(Mesh::ARRAY_MAX);
arr[Mesh::ARRAY_VERTEX]=varr;
debug_mesh->add_surface(Mesh::PRIMITIVE_LINES,arr);
return debug_mesh;
}
void NavigationMesh::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_vertices","vertices"),&NavigationMesh::set_vertices);
@ -135,6 +226,16 @@ void NavigationMeshInstance::set_enabled(bool p_enabled) {
}
if (debug_view) {
MeshInstance *dm=debug_view->cast_to<MeshInstance>();
if (is_enabled()) {
dm->set_material_override( get_tree()->get_debug_navigation_material() );
} else {
dm->set_material_override( get_tree()->get_debug_navigation_disabled_material() );
}
}
update_gizmo();
}
@ -170,6 +271,19 @@ void NavigationMeshInstance::_notification(int p_what) {
c=c->get_parent_spatial();
}
if (navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) {
MeshInstance *dm = memnew( MeshInstance );
dm->set_mesh( navmesh->get_debug_mesh() );
if (is_enabled()) {
dm->set_material_override( get_tree()->get_debug_navigation_material() );
} else {
dm->set_material_override( get_tree()->get_debug_navigation_disabled_material() );
}
add_child(dm);
debug_view=dm;
}
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
@ -177,6 +291,8 @@ void NavigationMeshInstance::_notification(int p_what) {
navigation->navmesh_set_transform(nav_id,get_relative_transform(navigation));
}
} break;
case NOTIFICATION_EXIT_TREE: {
@ -187,6 +303,11 @@ void NavigationMeshInstance::_notification(int p_what) {
nav_id=-1;
}
}
if (debug_view) {
debug_view->queue_delete();
debug_view=NULL;
}
navigation=NULL;
} break;
}
@ -230,6 +351,7 @@ void NavigationMeshInstance::_bind_methods() {
NavigationMeshInstance::NavigationMeshInstance() {
debug_view=NULL;
navigation=NULL;
nav_id=-1;
enabled=true;

View File

@ -4,6 +4,7 @@
#include "scene/3d/spatial.h"
#include "scene/resources/mesh.h"
class Mesh;
class NavigationMesh : public Resource {
@ -14,6 +15,16 @@ class NavigationMesh : public Resource {
Vector<int> indices;
};
Vector<Polygon> polygons;
Ref<Mesh> debug_mesh;
struct _EdgeKey {
Vector3 from;
Vector3 to;
bool operator<(const _EdgeKey& p_with) const { return from==p_with.from ? to < p_with.to : from < p_with.from; }
};
protected:
@ -21,6 +32,7 @@ protected:
void _set_polygons(const Array& p_array);
Array _get_polygons() const;
public:
void create_from_mesh(const Ref<Mesh>& p_mesh);
@ -33,6 +45,8 @@ public:
Vector<int> get_polygon(int p_idx);
void clear_polygons();
Ref<Mesh> get_debug_mesh();
NavigationMesh();
};
@ -47,6 +61,9 @@ class NavigationMeshInstance : public Spatial {
int nav_id;
Navigation *navigation;
Ref<NavigationMesh> navmesh;
Node *debug_view;
protected:
void _notification(int p_what);

View File

@ -231,6 +231,11 @@ void Spatial::set_transform(const Transform& p_transform) {
_change_notify("transform/rotation");
_change_notify("transform/scale");
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
}
}
@ -335,6 +340,9 @@ void Spatial::set_translation(const Vector3& p_translation) {
data.local_transform.origin=p_translation;
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
}
}
@ -348,6 +356,9 @@ void Spatial::set_rotation(const Vector3& p_euler){
data.rotation=p_euler;
data.dirty|=DIRTY_LOCAL;
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
}
}
void Spatial::set_scale(const Vector3& p_scale){
@ -360,6 +371,9 @@ void Spatial::set_scale(const Vector3& p_scale){
data.scale=p_scale;
data.dirty|=DIRTY_LOCAL;
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
}
}
@ -685,6 +699,13 @@ void Spatial::look_at_from_pos(const Vector3& p_pos,const Vector3& p_target, con
}
void Spatial::set_notify_local_transform(bool p_enable) {
data.notify_local_transform=p_enable;
}
bool Spatial::is_local_transform_notification_enabled() const {
return data.notify_local_transform;
}
void Spatial::_bind_methods() {
@ -725,6 +746,9 @@ void Spatial::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_set_visible_"), &Spatial::_set_visible_);
ObjectTypeDB::bind_method(_MD("_is_visible_"), &Spatial::_is_visible_);
ObjectTypeDB::bind_method(_MD("set_notify_local_transform","enable"), &Spatial::set_notify_local_transform);
ObjectTypeDB::bind_method(_MD("is_local_transform_notification_enabled"), &Spatial::is_local_transform_notification_enabled);
void rotate(const Vector3& p_normal,float p_radians);
void rotate_x(float p_radians);
void rotate_y(float p_radians);
@ -783,6 +807,7 @@ Spatial::Spatial() : xform_change(this)
data.gizmo_disabled=false;
data.gizmo_dirty=false;
#endif
data.notify_local_transform=false;
data.parent=NULL;
data.C=NULL;

View File

@ -91,6 +91,7 @@ class Spatial : public Node {
List<Spatial*>::Element *C;
bool ignore_notification;
bool notify_local_transform;
bool visible;
@ -134,6 +135,7 @@ public:
NOTIFICATION_ENTER_WORLD=41,
NOTIFICATION_EXIT_WORLD=42,
NOTIFICATION_VISIBILITY_CHANGED=43,
NOTIFICATION_LOCAL_TRANSFORM_CHANGED=44,
};
Spatial *get_parent_spatial() const;
@ -179,6 +181,9 @@ public:
void look_at(const Vector3& p_target, const Vector3& p_up_normal);
void look_at_from_pos(const Vector3& p_pos,const Vector3& p_target, const Vector3& p_up_normal);
void set_notify_local_transform(bool p_enable);
bool is_local_transform_notification_enabled() const;
void orthonormalize();
void set_identity();

View File

@ -42,6 +42,8 @@
#include "io/resource_loader.h"
#include "viewport.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
void SceneTree::tree_changed() {
@ -470,8 +472,6 @@ void SceneTree::init() {
input_handled=false;
editor_hint=false;
debug_collisions_hint=false;
pause=false;
root->_set_tree(this);
@ -635,6 +635,165 @@ bool SceneTree::is_debugging_collisions_hint() const {
return debug_collisions_hint;
}
void SceneTree::set_debug_navigation_hint(bool p_enabled) {
debug_navigation_hint=p_enabled;
}
bool SceneTree::is_debugging_navigation_hint() const {
return debug_navigation_hint;
}
void SceneTree::set_debug_collisions_color(const Color& p_color) {
debug_collisions_color=p_color;
}
Color SceneTree::get_debug_collisions_color() const {
return debug_collisions_color;
}
void SceneTree::set_debug_collision_contact_color(const Color& p_color) {
debug_collision_contact_color=p_color;
}
Color SceneTree::get_debug_collision_contact_color() const {
return debug_collision_contact_color;
}
void SceneTree::set_debug_navigation_color(const Color& p_color) {
debug_navigation_color=p_color;
}
Color SceneTree::get_debug_navigation_color() const {
return debug_navigation_color;
}
void SceneTree::set_debug_navigation_disabled_color(const Color& p_color) {
debug_navigation_disabled_color=p_color;
}
Color SceneTree::get_debug_navigation_disabled_color() const {
return debug_navigation_disabled_color;
}
Ref<Material> SceneTree::get_debug_navigation_material() {
if (navigation_material.is_valid())
return navigation_material;
Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
line_material->set_flag(Material::FLAG_UNSHADED, true);
line_material->set_line_width(3.0);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_navigation_color());
navigation_material=line_material;
return navigation_material;
}
Ref<Material> SceneTree::get_debug_navigation_disabled_material(){
if (navigation_disabled_material.is_valid())
return navigation_disabled_material;
Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
line_material->set_flag(Material::FLAG_UNSHADED, true);
line_material->set_line_width(3.0);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_navigation_disabled_color());
navigation_disabled_material=line_material;
return navigation_disabled_material;
}
Ref<Material> SceneTree::get_debug_collision_material() {
if (collision_material.is_valid())
return collision_material;
Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
line_material->set_flag(Material::FLAG_UNSHADED, true);
line_material->set_line_width(3.0);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_collisions_color());
collision_material=line_material;
return collision_material;
}
Ref<Mesh> SceneTree::get_debug_contact_mesh() {
if (debug_contact_mesh.is_valid())
return debug_contact_mesh;
debug_contact_mesh = Ref<Mesh>( memnew( Mesh ) );
Ref<FixedMaterial> mat = memnew( FixedMaterial );
mat->set_flag(Material::FLAG_UNSHADED,true);
mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true);
mat->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_collision_contact_color());
Vector3 diamond[6]={
Vector3(-1, 0, 0),
Vector3( 1, 0, 0),
Vector3( 0, -1, 0),
Vector3( 0, 1, 0),
Vector3( 0, 0, -1),
Vector3( 0, 0, 1)
};
int diamond_faces[8*3]={
0,2,4,
0,3,4,
1,2,4,
1,3,4,
0,2,5,
0,3,5,
1,2,5,
1,3,5,
};
DVector<int> indices;
for(int i=0;i<8*3;i++)
indices.push_back(diamond_faces[i]);
DVector<Vector3> vertices;
for(int i=0;i<6;i++)
vertices.push_back(diamond[i]*0.1);
Array arr;
arr.resize(Mesh::ARRAY_MAX);
arr[Mesh::ARRAY_VERTEX]=vertices;
arr[Mesh::ARRAY_INDEX]=indices;
debug_contact_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,arr);
debug_contact_mesh->surface_set_material(0,mat);
return debug_contact_mesh;
}
void SceneTree::set_pause(bool p_enabled) {
if (p_enabled==pause)
@ -1437,6 +1596,9 @@ void SceneTree::_bind_methods() {
ObjectTypeDB::bind_method(_MD("is_editor_hint"),&SceneTree::is_editor_hint);
ObjectTypeDB::bind_method(_MD("set_debug_collisions_hint","enable"),&SceneTree::set_debug_collisions_hint);
ObjectTypeDB::bind_method(_MD("is_debugging_collisions_hint"),&SceneTree::is_debugging_collisions_hint);
ObjectTypeDB::bind_method(_MD("set_debug_navigation_hint","enable"),&SceneTree::set_debug_navigation_hint);
ObjectTypeDB::bind_method(_MD("is_debugging_navigation_hint"),&SceneTree::is_debugging_navigation_hint);
#ifdef TOOLS_ENABLED
ObjectTypeDB::bind_method(_MD("set_edited_scene_root","scene"),&SceneTree::set_edited_scene_root);
ObjectTypeDB::bind_method(_MD("get_edited_scene_root"),&SceneTree::get_edited_scene_root);
@ -1503,10 +1665,23 @@ void SceneTree::_bind_methods() {
}
SceneTree *SceneTree::singleton=NULL;
SceneTree::SceneTree() {
singleton=this;
_quit=false;
initialized=false;
editor_hint=false;
debug_collisions_hint=false;
debug_navigation_hint=false;
debug_collisions_color=GLOBAL_DEF("debug/collision_shape_color",Color(0.0,0.6,0.7,0.5));
debug_collision_contact_color=GLOBAL_DEF("debug/collision_contact_color",Color(1.0,0.2,0.1,0.8));
debug_navigation_color=GLOBAL_DEF("debug/navigation_geometry_color",Color(0.1,1.0,0.7,0.4));
debug_navigation_disabled_color=GLOBAL_DEF("debug/navigation_disabled_geometry_color",Color(1.0,0.7,0.1,0.4));
collision_debug_contacts=GLOBAL_DEF("debug/collision_max_contacts_displayed",10000);
tree_version=1;
fixed_process_time=1;
idle_process_time=1;

View File

@ -45,6 +45,8 @@ class SceneTree;
class PackedScene;
class Node;
class Viewport;
class Material;
class Mesh;
class SceneTree : public MainLoop {
@ -88,6 +90,7 @@ private:
bool editor_hint;
bool debug_collisions_hint;
bool debug_navigation_hint;
bool pause;
int root_lock;
@ -139,9 +142,20 @@ private:
Node *current_scene;
Color debug_collisions_color;
Color debug_collision_contact_color;
Color debug_navigation_color;
Color debug_navigation_disabled_color;
Ref<Mesh> debug_contact_mesh;
Ref<Material> navigation_material;
Ref<Material> navigation_disabled_material;
Ref<Material> collision_material;
int collision_debug_contacts;
void _change_scene(Node* p_to);
//void _call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,const Variant& p_arg1,const Variant& p_arg2);
static SceneTree *singleton;
friend class Node;
void tree_changed();
@ -274,6 +288,29 @@ public:
void set_debug_collisions_hint(bool p_enabled);
bool is_debugging_collisions_hint() const;
void set_debug_navigation_hint(bool p_enabled);
bool is_debugging_navigation_hint() const;
void set_debug_collisions_color(const Color& p_color);
Color get_debug_collisions_color() const;
void set_debug_collision_contact_color(const Color& p_color);
Color get_debug_collision_contact_color() const;
void set_debug_navigation_color(const Color& p_color);
Color get_debug_navigation_color() const;
void set_debug_navigation_disabled_color(const Color& p_color);
Color get_debug_navigation_disabled_color() const;
Ref<Material> get_debug_navigation_material();
Ref<Material> get_debug_navigation_disabled_material();
Ref<Material> get_debug_collision_material();
Ref<Mesh> get_debug_contact_mesh();
int get_collision_debug_contact_count() { return collision_debug_contacts; }
int64_t get_frame() const;
int get_node_count() const;
@ -301,6 +338,7 @@ public:
//used by Main::start, don't use otherwise
void add_current_scene(Node * p_current);
static SceneTree* get_singleton() { return singleton; }
SceneTree();

View File

@ -37,6 +37,7 @@
#include "servers/spatial_sound_2d_server.h"
#include "scene/gui/control.h"
#include "scene/3d/camera.h"
#include "scene/resources/mesh.h"
#include "scene/3d/spatial_indexer.h"
#include "scene/3d/collision_object.h"
@ -318,7 +319,23 @@ void Viewport::_notification(int p_what) {
// update_worlds();
}
add_to_group("_viewports");
if (get_tree()->is_debugging_collisions_hint()) {
//2D
Physics2DServer::get_singleton()->space_set_debug_contacts(find_world_2d()->get_space(),get_tree()->get_collision_debug_contact_count());
contact_2d_debug=VisualServer::get_singleton()->canvas_item_create();
VisualServer::get_singleton()->canvas_item_set_parent(contact_2d_debug,find_world_2d()->get_canvas());
//3D
PhysicsServer::get_singleton()->space_set_debug_contacts(find_world()->get_space(),get_tree()->get_collision_debug_contact_count());
contact_3d_debug_multimesh=VisualServer::get_singleton()->multimesh_create();
VisualServer::get_singleton()->multimesh_set_instance_count(contact_3d_debug_multimesh,get_tree()->get_collision_debug_contact_count());
VisualServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh,0);
VisualServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh,get_tree()->get_debug_contact_mesh()->get_rid());
contact_3d_debug_instance=VisualServer::get_singleton()->instance_create();
VisualServer::get_singleton()->instance_set_base(contact_3d_debug_instance,contact_3d_debug_multimesh);
VisualServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance,find_world()->get_scenario());
VisualServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance,VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS,true);
}
} break;
case NOTIFICATION_READY: {
@ -351,11 +368,69 @@ void Viewport::_notification(int p_what) {
VisualServer::get_singleton()->viewport_set_scenario(viewport,RID());
SpatialSoundServer::get_singleton()->listener_set_space(listener,RID());
VisualServer::get_singleton()->viewport_remove_canvas(viewport,current_canvas);
if (contact_2d_debug.is_valid()) {
VisualServer::get_singleton()->free(contact_2d_debug);
contact_2d_debug=RID();
}
if (contact_3d_debug_multimesh.is_valid()) {
VisualServer::get_singleton()->free(contact_3d_debug_multimesh);
VisualServer::get_singleton()->free(contact_3d_debug_instance);
contact_3d_debug_instance=RID();
contact_3d_debug_multimesh=RID();
}
remove_from_group("_viewports");
} break;
case NOTIFICATION_FIXED_PROCESS: {
if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) {
VisualServer::get_singleton()->canvas_item_clear(contact_2d_debug);
VisualServer::get_singleton()->canvas_item_raise(contact_2d_debug);
Vector<Vector2> points = Physics2DServer::get_singleton()->space_get_contacts(find_world_2d()->get_space());
int point_count = Physics2DServer::get_singleton()->space_get_contact_count(find_world_2d()->get_space());
Color ccol = get_tree()->get_debug_collision_contact_color();
for(int i=0;i<point_count;i++) {
VisualServer::get_singleton()->canvas_item_add_rect(contact_2d_debug,Rect2(points[i]-Vector2(2,2),Vector2(5,5)),ccol);
}
}
if (get_tree()->is_debugging_collisions_hint() && contact_3d_debug_multimesh.is_valid()) {
Vector<Vector3> points = PhysicsServer::get_singleton()->space_get_contacts(find_world()->get_space());
int point_count = PhysicsServer::get_singleton()->space_get_contact_count(find_world()->get_space());
VS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh,point_count);
if (point_count>0) {
AABB aabb;
Transform t;
for(int i=0;i<point_count;i++) {
if (i==0)
aabb.pos=points[i];
else
aabb.expand_to(points[i]);
t.origin=points[i];
VisualServer::get_singleton()->multimesh_instance_set_transform(contact_3d_debug_multimesh,i,t);
}
aabb.grow(aabb.get_longest_axis_size()*0.01);
VisualServer::get_singleton()->multimesh_set_aabb(contact_3d_debug_multimesh,aabb);
}
}
if (physics_object_picking) {
Vector2 last_pos(1e20,1e20);
@ -1449,6 +1524,8 @@ Viewport::Viewport() {
unhandled_key_input_group = "_vp_unhandled_key_input"+id;
}

View File

@ -104,6 +104,11 @@ friend class RenderTargetTexture;
Rect2 rect;
Rect2 to_screen_rect;
RID contact_2d_debug;
RID contact_3d_debug_multimesh;
RID contact_3d_debug_instance;
bool size_override;
bool size_override_stretch;

View File

@ -458,7 +458,6 @@ void register_scene_types() {
/* disable types by default, only editors should enable them */
ObjectTypeDB::set_type_enabled("CollisionShape",false);
//ObjectTypeDB::set_type_enabled("BodyVolumeSphere",false);
//ObjectTypeDB::set_type_enabled("BodyVolumeBox",false);
//ObjectTypeDB::set_type_enabled("BodyVolumeCapsule",false);
@ -492,9 +491,12 @@ void register_scene_types() {
ObjectTypeDB::register_type<OccluderPolygon2D>();
ObjectTypeDB::register_type<YSort>();
ObjectTypeDB::register_type<BackBufferCopy>();
ObjectTypeDB::set_type_enabled("CollisionShape2D",false);
ObjectTypeDB::set_type_enabled("CollisionPolygon2D",false);
if (bool(GLOBAL_DEF("physics/remove_collision_helpers_at_runtime",false))) {
ObjectTypeDB::set_type_enabled("CollisionShape2D",false);
ObjectTypeDB::set_type_enabled("CollisionPolygon2D",false);
ObjectTypeDB::set_type_enabled("CollisionShape",false);
ObjectTypeDB::set_type_enabled("CollisionPolygon",false);
}
OS::get_singleton()->yield(); //may take time to init

View File

@ -30,6 +30,25 @@
#include "servers/physics_server.h"
Vector<Vector3> BoxShape::_gen_debug_mesh_lines() {
Vector<Vector3> lines;
AABB aabb;
aabb.pos=-get_extents();
aabb.size=aabb.pos*-2;
for(int i=0;i<12;i++) {
Vector3 a,b;
aabb.get_edge(i,a,b);
lines.push_back(a);
lines.push_back(b);
}
return lines;
}
void BoxShape::_update_shape() {
PhysicsServer::get_singleton()->shape_set_data(get_shape(),extents);

View File

@ -41,6 +41,7 @@ protected:
static void _bind_methods();
virtual void _update_shape();
virtual Vector<Vector3> _gen_debug_mesh_lines();
public:

View File

@ -30,6 +30,46 @@
#include "servers/physics_server.h"
Vector<Vector3> CapsuleShape::_gen_debug_mesh_lines() {
float radius = get_radius();
float height = get_height();
Vector<Vector3> points;
Vector3 d(0,0,height*0.5);
for(int i=0;i<360;i++) {
float ra=Math::deg2rad(i);
float rb=Math::deg2rad(i+1);
Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*radius;
Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*radius;
points.push_back(Vector3(a.x,a.y,0)+d);
points.push_back(Vector3(b.x,b.y,0)+d);
points.push_back(Vector3(a.x,a.y,0)-d);
points.push_back(Vector3(b.x,b.y,0)-d);
if (i%90==0) {
points.push_back(Vector3(a.x,a.y,0)+d);
points.push_back(Vector3(a.x,a.y,0)-d);
}
Vector3 dud = i<180?d:-d;
points.push_back(Vector3(0,a.y,a.x)+dud);
points.push_back(Vector3(0,b.y,b.x)+dud);
points.push_back(Vector3(a.y,0,a.x)+dud);
points.push_back(Vector3(b.y,0,b.x)+dud);
}
return points;
}
void CapsuleShape::_update_shape() {
@ -65,7 +105,6 @@ float CapsuleShape::get_height() const {
return height;
}
void CapsuleShape::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_radius","radius"),&CapsuleShape::set_radius);

View File

@ -43,6 +43,7 @@ protected:
virtual void _update_shape();
virtual Vector<Vector3> _gen_debug_mesh_lines();
public:
void set_radius(float p_radius);
@ -50,6 +51,7 @@ public:
void set_height(float p_height);
float get_height() const;
CapsuleShape();
};

View File

@ -29,6 +29,7 @@
#include "capsule_shape_2d.h"
#include "servers/physics_2d_server.h"
#include "servers/visual_server.h"
void CapsuleShape2D::_update_shape() {
@ -60,6 +61,32 @@ real_t CapsuleShape2D::get_height() const {
}
void CapsuleShape2D::draw(const RID& p_to_rid,const Color& p_color) {
Vector<Vector2> points;
for(int i=0;i<24;i++) {
Vector2 ofs = Vector2(0,(i>6 && i<=18) ? -get_height()*0.5 : get_height()*0.5);
points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*get_radius() + ofs);
if (i==6 || i==18)
points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*get_radius() - ofs);
}
Vector<Color> col;
col.push_back(p_color);
VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid,points,col);
}
Rect2 CapsuleShape2D::get_rect() const {
Vector2 he=Point2(get_radius(),get_radius()+get_height()*0.5);
Rect2 rect;
rect.pos=-he;
rect.size=he*2.0;
return rect;
}
void CapsuleShape2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_radius","radius"),&CapsuleShape2D::set_radius);

View File

@ -49,6 +49,9 @@ public:
void set_radius(real_t p_radius);
real_t get_radius() const;
virtual void draw(const RID& p_to_rid,const Color& p_color);
virtual Rect2 get_rect() const ;
CapsuleShape2D();
};

View File

@ -29,7 +29,7 @@
#include "circle_shape_2d.h"
#include "servers/physics_2d_server.h"
#include "servers/visual_server.h"
void CircleShape2D::_update_shape() {
Physics2DServer::get_singleton()->shape_set_data(get_rid(),radius);
@ -58,6 +58,27 @@ void CircleShape2D::_bind_methods() {
}
Rect2 CircleShape2D::get_rect() const {
Rect2 rect;
rect.pos=-Point2(get_radius(),get_radius());
rect.size=Point2(get_radius(),get_radius())*2.0;
return rect;
}
void CircleShape2D::draw(const RID& p_to_rid,const Color& p_color) {
Vector<Vector2> points;
for(int i=0;i<24;i++) {
points.push_back(Vector2(Math::cos(i*Math_PI*2/24.0),Math::sin(i*Math_PI*2/24.0))*get_radius());
}
Vector<Color> col;
col.push_back(p_color);
VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid,points,col);
}
CircleShape2D::CircleShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CIRCLE)) {
radius=10;

View File

@ -44,6 +44,10 @@ public:
void set_radius(real_t p_radius);
real_t get_radius() const;
virtual void draw(const RID& p_to_rid,const Color& p_color);
virtual Rect2 get_rect() const;
CircleShape2D();
};

View File

@ -30,6 +30,40 @@
#include "servers/physics_server.h"
Vector<Vector3> ConcavePolygonShape::_gen_debug_mesh_lines() {
Set<DrawEdge> edges;
DVector<Vector3> data=get_faces();
int datalen=data.size();
ERR_FAIL_COND_V( (datalen%3)!=0,Vector<Vector3>() );
DVector<Vector3>::Read r=data.read();
for(int i=0;i<datalen;i+=3) {
for(int j=0;j<3;j++) {
DrawEdge de(r[i+j],r[i+((j+1)%3)]);
edges.insert(de);
}
}
Vector<Vector3> points;
points.resize(edges.size()*2);
int idx=0;
for (Set<DrawEdge>::Element*E=edges.front();E;E=E->next()) {
points[idx+0]=E->get().a;
points[idx+1]=E->get().b;
idx+=2;
}
return points;
}
bool ConcavePolygonShape::_set(const StringName& p_name, const Variant& p_value) {
if (p_name=="data")

View File

@ -35,16 +35,36 @@ class ConcavePolygonShape : public Shape {
OBJ_TYPE(ConcavePolygonShape,Shape);
struct DrawEdge {
Vector3 a;
Vector3 b;
bool operator<(const DrawEdge& p_edge) const {
if (a==p_edge.a)
return b<p_edge.b;
else
return a<p_edge.a;
}
DrawEdge(const Vector3& p_a=Vector3(),const Vector3& p_b=Vector3()) {
a=p_a;
b=p_b;
if (a<b) {
SWAP(a,b);
}
}
};
protected:
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
static void _bind_methods();
virtual void _update_shape();
virtual Vector<Vector3> _gen_debug_mesh_lines();
public:
void set_faces(const DVector<Vector3>& p_faces);

View File

@ -29,7 +29,7 @@
#include "concave_polygon_shape_2d.h"
#include "servers/physics_2d_server.h"
#include "servers/visual_server.h"
void ConcavePolygonShape2D::set_segments(const DVector<Vector2>& p_segments) {
@ -41,6 +41,43 @@ DVector<Vector2> ConcavePolygonShape2D::get_segments() const {
return Physics2DServer::get_singleton()->shape_get_data(get_rid());
}
void ConcavePolygonShape2D::draw(const RID& p_to_rid,const Color& p_color) {
DVector<Vector2> s = get_segments();
int len=s.size();
if (len==0 || (len%2)==1)
return;
DVector<Vector2>::Read r = s.read();
for(int i=0;i<len;i+=2) {
VisualServer::get_singleton()->canvas_item_add_line(p_to_rid,r[i],r[i+1],p_color,2);
}
}
Rect2 ConcavePolygonShape2D::get_rect() const {
DVector<Vector2> s = get_segments();
int len=s.size();
if (len==0)
return Rect2();
Rect2 rect;
DVector<Vector2>::Read r = s.read();
for(int i=0;i<len;i++) {
if (i==0)
rect.pos=r[i];
else
rect.expand_to(r[i]);
}
return rect;
}
void ConcavePolygonShape2D::_bind_methods() {

View File

@ -41,6 +41,9 @@ public:
void set_segments(const DVector<Vector2>& p_segments);
DVector<Vector2> get_segments() const;
virtual void draw(const RID& p_to_rid,const Color& p_color);
virtual Rect2 get_rect() const ;
ConcavePolygonShape2D();
};

View File

@ -28,7 +28,34 @@
/*************************************************************************/
#include "convex_polygon_shape.h"
#include "servers/physics_server.h"
#include "quick_hull.h"
Vector<Vector3> ConvexPolygonShape::_gen_debug_mesh_lines() {
DVector<Vector3> points = get_points();
if (points.size()>3) {
QuickHull qh;
Vector<Vector3> varr = Variant(points);
Geometry::MeshData md;
Error err = qh.build(varr,md);
if (err==OK) {
Vector<Vector3> lines;
lines.resize(md.edges.size()*2);
for(int i=0;i<md.edges.size();i++) {
lines[i*2+0]=md.vertices[md.edges[i].a];
lines[i*2+1]=md.vertices[md.edges[i].b];
}
return lines;
}
}
return Vector<Vector3>();
}
void ConvexPolygonShape::_update_shape() {

View File

@ -42,6 +42,7 @@ protected:
virtual void _update_shape();
virtual Vector<Vector3> _gen_debug_mesh_lines();
public:
void set_points(const DVector<Vector3>& p_points);

View File

@ -29,7 +29,7 @@
#include "convex_polygon_shape_2d.h"
#include "servers/physics_2d_server.h"
#include "servers/visual_server.h"
void ConvexPolygonShape2D::_update_shape() {
Physics2DServer::get_singleton()->shape_set_data(get_rid(),points);
@ -66,6 +66,29 @@ void ConvexPolygonShape2D::_bind_methods() {
}
void ConvexPolygonShape2D::draw(const RID& p_to_rid,const Color& p_color) {
Vector<Color> col;
col.push_back(p_color);
VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid,points,col);
}
Rect2 ConvexPolygonShape2D::get_rect() const {
Rect2 rect;
for(int i=0;i<points.size();i++) {
if (i==0)
rect.pos=points[i];
else
rect.expand_to(points[i]);
}
return rect;
}
ConvexPolygonShape2D::ConvexPolygonShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CONVEX_POLYGON)) {

View File

@ -45,6 +45,9 @@ public:
void set_points(const Vector<Vector2>& p_points);
Vector<Vector2> get_points() const;
virtual void draw(const RID& p_to_rid,const Color& p_color);
virtual Rect2 get_rect() const ;
ConvexPolygonShape2D();
};

View File

@ -30,7 +30,34 @@
#include "servers/physics_server.h"
Vector<Vector3> PlaneShape::_gen_debug_mesh_lines() {
Plane p = get_plane();
Vector<Vector3> points;
Vector3 n1 = p.get_any_perpendicular_normal();
Vector3 n2 = p.normal.cross(n1).normalized();
Vector3 pface[4]={
p.normal*p.d+n1*10.0+n2*10.0,
p.normal*p.d+n1*10.0+n2*-10.0,
p.normal*p.d+n1*-10.0+n2*-10.0,
p.normal*p.d+n1*-10.0+n2*10.0,
};
points.push_back(pface[0]);
points.push_back(pface[1]);
points.push_back(pface[1]);
points.push_back(pface[2]);
points.push_back(pface[2]);
points.push_back(pface[3]);
points.push_back(pface[3]);
points.push_back(pface[0]);
points.push_back(p.normal*p.d);
points.push_back(p.normal*p.d+p.normal*3);
return points;
}
void PlaneShape::_update_shape() {

View File

@ -39,9 +39,9 @@ class PlaneShape : public Shape {
protected:
static void _bind_methods();
virtual void _update_shape();
virtual Vector<Vector3> _gen_debug_mesh_lines();
public:
void set_plane(Plane p_plane);

View File

@ -30,7 +30,14 @@
#include "servers/physics_server.h"
Vector<Vector3> RayShape::_gen_debug_mesh_lines() {
Vector<Vector3> points;
points.push_back(Vector3());
points.push_back(Vector3(0,0,get_length()));
return points;
}
void RayShape::_update_shape() {

View File

@ -39,7 +39,7 @@ protected:
static void _bind_methods();
virtual void _update_shape();
virtual Vector<Vector3> _gen_debug_mesh_lines();
public:
void set_length(float p_length);

View File

@ -29,7 +29,7 @@
#include "rectangle_shape_2d.h"
#include "servers/physics_2d_server.h"
#include "servers/visual_server.h"
void RectangleShape2D::_update_shape() {
Physics2DServer::get_singleton()->shape_set_data(get_rid(),extents);
@ -48,6 +48,19 @@ Vector2 RectangleShape2D::get_extents() const {
return extents;
}
void RectangleShape2D::draw(const RID& p_to_rid,const Color& p_color) {
VisualServer::get_singleton()->canvas_item_add_rect(p_to_rid,Rect2(-extents,extents*2.0),p_color);
}
Rect2 RectangleShape2D::get_rect() const {
Rect2(-extents,extents*2.0);
}
void RectangleShape2D::_bind_methods() {

View File

@ -44,6 +44,9 @@ public:
void set_extents(const Vector2& p_extents);
Vector2 get_extents() const;
virtual void draw(const RID& p_to_rid,const Color& p_color);
virtual Rect2 get_rect() const ;
RectangleShape2D();
};

View File

@ -29,6 +29,7 @@
#include "segment_shape_2d.h"
#include "servers/physics_2d_server.h"
#include "servers/visual_server.h"
void SegmentShape2D::_update_shape() {
@ -62,6 +63,23 @@ Vector2 SegmentShape2D::get_b() const {
return b;
}
void SegmentShape2D::draw(const RID& p_to_rid,const Color& p_color) {
VisualServer::get_singleton()->canvas_item_add_line(p_to_rid,a,b,p_color,3);
}
Rect2 SegmentShape2D::get_rect() const{
Rect2 rect;
rect.pos=a;
rect.expand_to(b);
return rect;
}
void SegmentShape2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_a","a"),&SegmentShape2D::set_a);
@ -94,6 +112,37 @@ void RayShape2D::_update_shape() {
}
void RayShape2D::draw(const RID& p_to_rid,const Color& p_color) {
Vector2 tip = Vector2(0,get_length());
VS::get_singleton()->canvas_item_add_line(p_to_rid,Vector2(),tip,p_color,3);
Vector<Vector2> pts;
float tsize=4;
pts.push_back(tip+Vector2(0,tsize));
pts.push_back(tip+Vector2(0.707*tsize,0));
pts.push_back(tip+Vector2(-0.707*tsize,0));
Vector<Color> cols;
for(int i=0;i<3;i++)
cols.push_back(p_color);
VS::get_singleton()->canvas_item_add_primitive(p_to_rid,pts,cols,Vector<Point2>(),RID());
}
Rect2 RayShape2D::get_rect() const {
Rect2 rect;
rect.pos=Vector2();
rect.expand_to(Vector2(0,length));
rect=rect.grow(0.707*4);
return rect;
}
void RayShape2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_length","length"),&RayShape2D::set_length);

View File

@ -49,6 +49,9 @@ public:
Vector2 get_a() const;
Vector2 get_b() const;
virtual void draw(const RID& p_to_rid,const Color& p_color);
virtual Rect2 get_rect() const;
SegmentShape2D();
};
@ -67,6 +70,8 @@ public:
void set_length(real_t p_length);
real_t get_length() const;
virtual void draw(const RID& p_to_rid,const Color& p_color);
virtual Rect2 get_rect() const;
RayShape2D();
};

View File

@ -29,9 +29,67 @@
#include "shape.h"
#include "servers/physics_server.h"
#include "scene/resources/mesh.h"
#include "os/os.h"
#include "scene/main/scene_main_loop.h"
void Shape::add_vertices_to_array(DVector<Vector3> &array, const Transform& p_xform) {
Vector<Vector3> toadd = _gen_debug_mesh_lines();
if (toadd.size()) {
int base=array.size();
array.resize(base+toadd.size());
DVector<Vector3>::Write w = array.write();
for(int i=0;i<toadd.size();i++) {
w[i+base]=p_xform.xform(toadd[i]);
}
}
}
Ref<Mesh> Shape::get_debug_mesh() {
if (debug_mesh_cache.is_valid())
return debug_mesh_cache;
Vector<Vector3> lines = _gen_debug_mesh_lines();
debug_mesh_cache = Ref<Mesh>(memnew(Mesh));
if (!lines.empty()) {
//make mesh
DVector<Vector3> array;
array.resize(lines.size());
{
DVector<Vector3>::Write w=array.write();
for(int i=0;i<lines.size();i++) {
w[i]=lines[i];
}
}
Array arr;
arr.resize(Mesh::ARRAY_MAX);
arr[Mesh::ARRAY_VERTEX]=array;
SceneTree *st=OS::get_singleton()->get_main_loop()->cast_to<SceneTree>();
debug_mesh_cache->add_surface(Mesh::PRIMITIVE_LINES,arr);
if (st) {
debug_mesh_cache->surface_set_material(0,st->get_debug_collision_material());
}
}
return debug_mesh_cache;
}
Shape::Shape() {
@ -49,3 +107,4 @@ Shape::~Shape() {
PhysicsServer::get_singleton()->free(shape);
}

View File

@ -30,6 +30,7 @@
#define SHAPE_H
#include "resource.h"
class Mesh;
class Shape : public Resource {
@ -38,13 +39,22 @@ class Shape : public Resource {
RES_BASE_EXTENSION("shp");
RID shape;
Ref<Mesh> debug_mesh_cache;
protected:
_FORCE_INLINE_ RID get_shape() const { return shape; }
Shape(RID p_shape);
virtual Vector<Vector3> _gen_debug_mesh_lines()=0;// { return Vector<Vector3>(); }
public:
virtual RID get_rid() const { return shape; }
Ref<Mesh> get_debug_mesh();
void add_vertices_to_array(DVector<Vector3> &array, const Transform& p_xform);
Shape();
~Shape();
};

View File

@ -53,6 +53,8 @@ public:
Variant collide_with_motion_and_get_contacts(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_p_shape_motion);
Variant collide_and_get_contacts(const Matrix32& p_local_xform, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform);
virtual void draw(const RID& p_to_rid,const Color& p_color) {}
virtual Rect2 get_rect() const { return Rect2(); }
virtual RID get_rid() const;
Shape2D();
~Shape2D();

View File

@ -28,7 +28,7 @@
/*************************************************************************/
#include "shape_line_2d.h"
#include "servers/physics_2d_server.h"
#include "servers/visual_server.h"
void LineShape2D::_update_shape() {
Array arr;
@ -61,6 +61,32 @@ real_t LineShape2D::get_d() const {
return d;
}
void LineShape2D::draw(const RID& p_to_rid,const Color& p_color) {
Vector2 point = get_d() * get_normal();
Vector2 l1[2]={point-get_normal().tangent()*100,point+get_normal().tangent()*100};
VS::get_singleton()->canvas_item_add_line(p_to_rid,l1[0],l1[1],p_color,3);
Vector2 l2[2]={point,point+get_normal()*30};
VS::get_singleton()->canvas_item_add_line(p_to_rid,l2[0],l2[1],p_color,3);
}
Rect2 LineShape2D::get_rect() const{
Vector2 point = get_d() * get_normal();
Vector2 l1[2]={point-get_normal().tangent()*100,point+get_normal().tangent()*100};
Vector2 l2[2]={point,point+get_normal()*30};
Rect2 rect;
rect.pos=l1[0];
rect.expand_to(l1[1]);
rect.expand_to(l2[0]);
rect.expand_to(l2[1]);
return rect;
}
void LineShape2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_normal","normal"),&LineShape2D::set_normal);

View File

@ -49,6 +49,9 @@ public:
Vector2 get_normal() const;
real_t get_d() const;
virtual void draw(const RID& p_to_rid,const Color& p_color);
virtual Rect2 get_rect() const;
LineShape2D();
};

View File

@ -29,6 +29,30 @@
#include "sphere_shape.h"
#include "servers/physics_server.h"
Vector<Vector3> SphereShape::_gen_debug_mesh_lines() {
float r=get_radius();
Vector<Vector3> points;
for(int i=0;i<=360;i++) {
float ra=Math::deg2rad(i);
float rb=Math::deg2rad(i+1);
Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r;
Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r;
points.push_back(Vector3(a.x,0,a.y));
points.push_back(Vector3(b.x,0,b.y));
points.push_back(Vector3(0,a.x,a.y));
points.push_back(Vector3(0,b.x,b.y));
points.push_back(Vector3(a.x,a.y,0));
points.push_back(Vector3(b.x,b.y,0));
}
return points;
}
void SphereShape::_update_shape() {

View File

@ -42,7 +42,7 @@ protected:
static void _bind_methods();
virtual void _update_shape();
virtual Vector<Vector3> _gen_debug_mesh_lines();
public:
void set_radius(float p_radius);

View File

@ -299,6 +299,16 @@ bool BodyPairSW::setup(float p_step) {
c.active=true;
#ifdef DEBUG_ENABLED
if (space->is_debugging_contacts()) {
space->add_debug_contact(global_A+offset_A);
space->add_debug_contact(global_B+offset_A);
}
#endif
int gather_A = A->can_report_contacts();
int gather_B = B->can_report_contacts();

View File

@ -201,6 +201,30 @@ PhysicsDirectSpaceState* PhysicsServerSW::space_get_direct_state(RID p_space) {
return space->get_direct_state();
}
void PhysicsServerSW::space_set_debug_contacts(RID p_space,int p_max_contacts) {
SpaceSW *space = space_owner.get(p_space);
ERR_FAIL_COND(!space);
space->set_debug_contacts(p_max_contacts);
}
Vector<Vector3> PhysicsServerSW::space_get_contacts(RID p_space) const {
SpaceSW *space = space_owner.get(p_space);
ERR_FAIL_COND_V(!space,Vector<Vector3>());
return space->get_debug_contacts();
}
int PhysicsServerSW::space_get_contact_count(RID p_space) const {
SpaceSW *space = space_owner.get(p_space);
ERR_FAIL_COND_V(!space,0);
return space->get_debug_contact_count();
}
RID PhysicsServerSW::area_create() {
AreaSW *area = memnew( AreaSW );

View File

@ -94,6 +94,9 @@ public:
// this function only works on fixed process, errors and returns null otherwise
virtual PhysicsDirectSpaceState* space_get_direct_state(RID p_space);
virtual void space_set_debug_contacts(RID p_space,int p_max_contacts);
virtual Vector<Vector3> space_get_contacts(RID p_space) const;
virtual int space_get_contact_count(RID p_space) const;
/* AREA API */

View File

@ -640,7 +640,7 @@ void SpaceSW::call_queries() {
void SpaceSW::setup() {
contact_debug_count=0;
while(inertia_update_list.first()) {
inertia_update_list.first()->self()->update_inertias();
inertia_update_list.remove(inertia_update_list.first());
@ -651,6 +651,7 @@ void SpaceSW::setup() {
void SpaceSW::update() {
broadphase->update();
}
@ -712,6 +713,7 @@ SpaceSW::SpaceSW() {
collision_pairs=0;
active_objects=0;
island_count=0;
contact_debug_count=0;
locked=false;
contact_recycle_radius=0.01;

View File

@ -103,6 +103,9 @@ class SpaceSW {
RID static_global_body;
Vector<Vector3> contact_debug;
int contact_debug_count;
friend class PhysicsDirectSpaceStateSW;
public:
@ -166,6 +169,11 @@ public:
PhysicsDirectSpaceStateSW *get_direct_state();
void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); }
_FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.empty(); }
_FORCE_INLINE_ void add_debug_contact(const Vector3& p_contact) { if (contact_debug_count<contact_debug.size()) contact_debug[contact_debug_count++]=p_contact; }
_FORCE_INLINE_ Vector<Vector3> get_debug_contacts() { return contact_debug; }
_FORCE_INLINE_ int get_debug_contact_count() { return contact_debug_count; }
void set_static_global_body(RID p_body) { static_global_body=p_body; }
RID get_static_global_body() { return static_global_body; }

View File

@ -379,7 +379,12 @@ bool BodyPair2DSW::setup(float p_step) {
}
c.active=true;
#ifdef DEBUG_ENABLED
if (space->is_debugging_contacts()) {
space->add_debug_contact(global_A+offset_A);
space->add_debug_contact(global_B+offset_A);
}
#endif
int gather_A = A->can_report_contacts();
int gather_B = B->can_report_contacts();

View File

@ -257,6 +257,30 @@ real_t Physics2DServerSW::space_get_param(RID p_space,SpaceParameter p_param) co
return space->get_param(p_param);
}
void Physics2DServerSW::space_set_debug_contacts(RID p_space,int p_max_contacts) {
Space2DSW *space = space_owner.get(p_space);
ERR_FAIL_COND(!space);
space->set_debug_contacts(p_max_contacts);
}
Vector<Vector2> Physics2DServerSW::space_get_contacts(RID p_space) const {
Space2DSW *space = space_owner.get(p_space);
ERR_FAIL_COND_V(!space,Vector<Vector2>());
return space->get_debug_contacts();
}
int Physics2DServerSW::space_get_contact_count(RID p_space) const {
Space2DSW *space = space_owner.get(p_space);
ERR_FAIL_COND_V(!space,0);
return space->get_debug_contact_count();
}
Physics2DDirectSpaceState* Physics2DServerSW::space_get_direct_state(RID p_space) {
Space2DSW *space = space_owner.get(p_space);

View File

@ -102,6 +102,11 @@ public:
virtual void space_set_param(RID p_space,SpaceParameter p_param, real_t p_value);
virtual real_t space_get_param(RID p_space,SpaceParameter p_param) const;
virtual void space_set_debug_contacts(RID p_space,int p_max_contacts);
virtual Vector<Vector2> space_get_contacts(RID p_space) const;
virtual int space_get_contact_count(RID p_space) const;
// this function only works on fixed process, errors and returns null otherwise
virtual Physics2DDirectSpaceState* space_get_direct_state(RID p_space);

View File

@ -94,6 +94,22 @@ public:
return physics_2d_server->space_get_direct_state(p_space);
}
FUNC2(space_set_debug_contacts,RID,int);
virtual Vector<Vector2> space_get_contacts(RID p_space) const {
ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),Vector<Vector2>());
return physics_2d_server->space_get_contacts(p_space);
}
virtual int space_get_contact_count(RID p_space) const {
ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),0);
return physics_2d_server->space_get_contact_count(p_space);
}
/* AREA API */

View File

@ -1230,6 +1230,7 @@ void Space2DSW::call_queries() {
void Space2DSW::setup() {
contact_debug_count=0;
while(inertia_update_list.first()) {
inertia_update_list.first()->self()->update_inertias();
@ -1302,6 +1303,8 @@ Space2DSW::Space2DSW() {
active_objects=0;
island_count=0;
contact_debug_count=0;
locked=false;
contact_recycle_radius=0.01;
contact_max_separation=0.05;
@ -1320,6 +1323,10 @@ Space2DSW::Space2DSW() {
direct_access = memnew( Physics2DDirectSpaceStateSW );
direct_access->space=this;
}
Space2DSW::~Space2DSW() {

View File

@ -103,6 +103,9 @@ class Space2DSW {
int _cull_aabb_for_body(Body2DSW *p_body,const Rect2& p_aabb);
Vector<Vector2> contact_debug;
int contact_debug_count;
friend class Physics2DDirectSpaceStateSW;
public:
@ -169,6 +172,14 @@ public:
bool test_body_motion(Body2DSW *p_body, const Vector2&p_motion, float p_margin, Physics2DServer::MotionResult *r_result);
void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); }
_FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.empty(); }
_FORCE_INLINE_ void add_debug_contact(const Vector2& p_contact) { if (contact_debug_count<contact_debug.size()) contact_debug[contact_debug_count++]=p_contact; }
_FORCE_INLINE_ Vector<Vector2> get_debug_contacts() { return contact_debug; }
_FORCE_INLINE_ int get_debug_contact_count() { return contact_debug_count; }
Physics2DDirectSpaceStateSW *get_direct_state();
Space2DSW();

View File

@ -293,6 +293,9 @@ public:
// this function only works on fixed process, errors and returns null otherwise
virtual Physics2DDirectSpaceState* space_get_direct_state(RID p_space)=0;
virtual void space_set_debug_contacts(RID p_space,int p_max_contacts)=0;
virtual Vector<Vector2> space_get_contacts(RID p_space) const=0;
virtual int space_get_contact_count(RID p_space) const=0;
//missing space parameters

View File

@ -286,6 +286,9 @@ public:
// this function only works on fixed process, errors and returns null otherwise
virtual PhysicsDirectSpaceState* space_get_direct_state(RID p_space)=0;
virtual void space_set_debug_contacts(RID p_space,int p_max_contacts)=0;
virtual Vector<Vector3> space_get_contacts(RID p_space) const=0;
virtual int space_get_contact_count(RID p_space) const=0;
//missing space parameters

View File

@ -1948,6 +1948,9 @@ bool RasterizerDummy::has_feature(VS::Features p_feature) const {
}
void RasterizerDummy::restore_framebuffer() {
}
RasterizerDummy::RasterizerDummy() {

View File

@ -779,6 +779,7 @@ public:
virtual bool has_feature(VS::Features p_feature) const;
virtual void restore_framebuffer();
RasterizerDummy();
virtual ~RasterizerDummy();

View File

@ -454,6 +454,14 @@ AABB VisualServerRaster::mesh_get_custom_aabb(RID p_mesh) const {
return rasterizer->mesh_get_custom_aabb(p_mesh);
}
void VisualServerRaster::mesh_clear(RID p_mesh) {
ERR_FAIL_COND(!rasterizer->is_mesh(p_mesh));
while(rasterizer->mesh_get_surface_count(p_mesh)) {
rasterizer->mesh_remove_surface(p_mesh,0);
}
}
/* MULTIMESH */

View File

@ -765,6 +765,7 @@ public:
virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb);
virtual AABB mesh_get_custom_aabb(RID p_mesh) const;
virtual void mesh_clear(RID p_mesh);
/* MULTIMESH API */

View File

@ -199,6 +199,7 @@ public:
FUNC2(mesh_remove_surface,RID,int);
FUNC1RC(int,mesh_get_surface_count,RID);
FUNC1(mesh_clear,RID);
FUNC2(mesh_set_custom_aabb,RID,const AABB&);

View File

@ -353,6 +353,8 @@ public:
virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb)=0;
virtual AABB mesh_get_custom_aabb(RID p_mesh) const=0;
virtual void mesh_clear(RID p_mesh)=0;
/* MULTIMESH API */
virtual RID multimesh_create()=0;

View File

@ -942,11 +942,11 @@ static int _get_pad(int p_alignment, int p_n) {
return pad;
};
void EditorExportPlatform::gen_export_flags(Vector<String> &r_flags, bool p_dumb, bool p_remote_debug) {
void EditorExportPlatform::gen_export_flags(Vector<String> &r_flags, int p_flags) {
String host = EditorSettings::get_singleton()->get("network/debug_host");
if (p_dumb) {
if (p_flags&EXPORT_DUMB_CLIENT) {
int port = EditorSettings::get_singleton()->get("file_server/port");
String passwd = EditorSettings::get_singleton()->get("file_server/password");
r_flags.push_back("-rfs");
@ -957,7 +957,7 @@ void EditorExportPlatform::gen_export_flags(Vector<String> &r_flags, bool p_dumb
}
}
if (p_remote_debug) {
if (p_flags&EXPORT_REMOTE_DEBUG) {
r_flags.push_back("-rdebug");
r_flags.push_back(host+":"+String::num(GLOBAL_DEF("debug/debug_port", 6007)));
@ -982,6 +982,17 @@ void EditorExportPlatform::gen_export_flags(Vector<String> &r_flags, bool p_dumb
}
if (p_flags&EXPORT_VIEW_COLLISONS) {
r_flags.push_back("-debugcol");
}
if (p_flags&EXPORT_VIEW_NAVIGATION) {
r_flags.push_back("-debugnav");
}
}
Error EditorExportPlatform::save_pack_file(void *p_userdata,const String& p_path, const Vector<uint8_t>& p_data,int p_file,int p_total) {
@ -1097,7 +1108,7 @@ Error EditorExportPlatform::save_pack(FileAccess *dst,bool p_make_bundles, int p
return OK;
}
Error EditorExportPlatformPC::export_project(const String& p_path, bool p_debug, bool p_dumb,bool p_remote_debug) {
Error EditorExportPlatformPC::export_project(const String& p_path, bool p_debug, int p_flags) {

View File

@ -105,7 +105,7 @@ protected:
};
void gen_export_flags(Vector<String> &r_flags,bool p_dumb,bool p_remote_debug);
void gen_export_flags(Vector<String> &r_flags, int p_flags);
static Error save_pack_file(void *p_userdata,const String& p_path, const Vector<uint8_t>& p_data,int p_file,int p_total);
public:
@ -121,6 +121,13 @@ public:
IMAGE_COMPRESSION_ETC2, // ericsson new compression format (can handle alpha)
};
enum ExportFlags {
EXPORT_DUMB_CLIENT=1,
EXPORT_REMOTE_DEBUG=2,
EXPORT_VIEW_COLLISONS=4,
EXPORT_VIEW_NAVIGATION=8
};
Error export_project_files(EditorExportSaveFunction p_func, void* p_udata,bool p_make_bundles);
@ -133,14 +140,14 @@ public:
virtual int get_device_count() const { return 0; }
virtual String get_device_name(int p_device) const { return ""; }
virtual String get_device_info(int p_device) const { return ""; }
virtual Error run(int p_device,bool p_dumb=false,bool p_remote_debug=false) { return OK; }
virtual Error run(int p_device,int p_flags) { return OK; }
virtual bool can_export(String *r_error=NULL) const=0;
virtual bool requieres_password(bool p_debug) const { return false; }
virtual String get_binary_extension() const=0;
virtual Error export_project(const String& p_path,bool p_debug,bool p_dumb=false,bool p_remote_debug=false)=0;
virtual Error export_project(const String& p_path,bool p_debug,int p_flags=0)=0;
EditorExportPlatform() {};
};
@ -190,7 +197,7 @@ public:
virtual ImageCompression get_image_compression() const { return IMAGE_COMPRESSION_BC; }
virtual String get_binary_extension() const { return binary_extension; }
virtual Error export_project(const String& p_path, bool p_debug, bool p_dumb=false, bool p_remote_debug=false);
virtual Error export_project(const String& p_path, bool p_debug, int p_flags=0);
virtual void set_release_binary32(const String& p_binary) { release_binary32=p_binary; }
virtual void set_debug_binary32(const String& p_binary) { debug_binary32=p_binary; }
virtual void set_release_binary64(const String& p_binary) { release_binary64=p_binary; }

View File

@ -2677,6 +2677,20 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
run_native->set_deploy_debug_remote(!ischecked);
} break;
case RUN_DEBUG_COLLISONS: {
bool ischecked = debug_button->get_popup()->is_item_checked( debug_button->get_popup()->get_item_index(RUN_DEBUG_COLLISONS));
debug_button->get_popup()->set_item_checked( debug_button->get_popup()->get_item_index(RUN_DEBUG_COLLISONS),!ischecked);
run_native->set_debug_collisions(!ischecked);
editor_run.set_debug_collisions(!ischecked);
} break;
case RUN_DEBUG_NAVIGATION: {
bool ischecked = debug_button->get_popup()->is_item_checked( debug_button->get_popup()->get_item_index(RUN_DEBUG_NAVIGATION));
debug_button->get_popup()->set_item_checked( debug_button->get_popup()->get_item_index(RUN_DEBUG_NAVIGATION),!ischecked);
run_native->set_debug_navigation(!ischecked);
editor_run.set_debug_navigation(!ischecked);
} break;
case SETTINGS_UPDATE_ALWAYS: {
update_menu->get_popup()->set_item_checked(0,true);
@ -4955,6 +4969,9 @@ EditorNode::EditorNode() {
p->add_separator();
p->add_check_item("Deploy Remote Debug",RUN_DEPLOY_REMOTE_DEBUG);
p->add_check_item("Deploy File Server Clients",RUN_DEPLOY_DUMB_CLIENTS);
p->add_separator();
p->add_check_item("Visible Collision Shapes",RUN_DEBUG_COLLISONS);
p->add_check_item("Visible Navigation",RUN_DEBUG_NAVIGATION);
p->connect("item_pressed",this,"_menu_option");
/*

View File

@ -156,6 +156,8 @@ class EditorNode : public Node {
RUN_FILE_SERVER,
RUN_DEPLOY_DUMB_CLIENTS,
RUN_LIVE_DEBUG,
RUN_DEBUG_COLLISONS,
RUN_DEBUG_NAVIGATION,
RUN_DEPLOY_REMOTE_DEBUG,
SETTINGS_UPDATE_ALWAYS,
SETTINGS_UPDATE_CHANGES,

View File

@ -61,6 +61,13 @@ Error EditorRun::run(const String& p_scene,const String p_custom_args,const List
}
}
if (debug_collisions) {
args.push_back("-debugcol");
}
if (debug_navigation) {
args.push_back("-debugnav");
}
int screen = EditorSettings::get_singleton()->get("game_window_placement/screen");
@ -169,7 +176,31 @@ void EditorRun::stop() {
status=STATUS_STOP;
}
void EditorRun::set_debug_collisions(bool p_debug) {
debug_collisions=p_debug;
}
bool EditorRun::get_debug_collisions() const{
return debug_collisions;
}
void EditorRun::set_debug_navigation(bool p_debug) {
debug_navigation=p_debug;
}
bool EditorRun::get_debug_navigation() const{
return debug_navigation;
}
EditorRun::EditorRun() {
status=STATUS_STOP;
debug_collisions=false;
debug_navigation=false;
}

View File

@ -43,6 +43,8 @@ public:
OS::ProcessID pid;
private:
bool debug_collisions;
bool debug_navigation;
Status status;
public:
@ -50,6 +52,13 @@ public:
Error run(const String& p_scene,const String p_custom_args,const List<String>& p_breakpoints,const String& p_edited_scene);
void run_native_notify() { status=STATUS_PLAY; }
void stop();
void set_debug_collisions(bool p_debug);
bool get_debug_collisions() const;
void set_debug_navigation(bool p_debug);
bool get_debug_navigation() const;
EditorRun();
};

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