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Reset SDFGI when changing editor scene tabs
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@ -137,4 +137,7 @@ uint32_t GI::voxel_gi_get_version(RID p_voxel_gi) const {
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return 0;
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}
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void GI::sdfgi_reset() {
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}
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#endif // GLES3_ENABLED
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@ -90,6 +90,8 @@ public:
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virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const override;
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virtual uint32_t voxel_gi_get_version(RID p_voxel_gi) const override;
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virtual void sdfgi_reset() override;
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};
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}; // namespace GLES3
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@ -65,6 +65,7 @@
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#include "servers/display_server.h"
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#include "servers/navigation_server_3d.h"
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#include "servers/physics_server_2d.h"
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#include "servers/rendering_server.h"
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#include "editor/audio_stream_preview.h"
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#include "editor/debugger/editor_debugger_node.h"
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@ -3463,6 +3464,9 @@ void EditorNode::_set_main_scene_state(Dictionary p_state, Node *p_for_scene) {
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ScriptEditor::get_singleton()->set_scene_root_script(editor_data.get_scene_root_script(editor_data.get_edited_scene()));
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editor_data.notify_edited_scene_changed();
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emit_signal(SNAME("scene_changed"));
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// Reset SDFGI after everything else so that any last-second scene modifications will be processed.
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RenderingServer::get_singleton()->sdfgi_reset();
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}
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bool EditorNode::is_changing_scene() const {
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@ -78,6 +78,8 @@ public:
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virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const override { return false; }
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virtual uint32_t voxel_gi_get_version(RID p_voxel_gi) const override { return 0; }
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virtual void sdfgi_reset() override {}
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};
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} // namespace RendererDummy
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@ -79,6 +79,8 @@ public:
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virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const = 0;
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virtual uint32_t voxel_gi_get_version(RID p_probe) const = 0;
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virtual void sdfgi_reset() = 0;
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};
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#endif // RENDERER_GI_H
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@ -392,6 +392,10 @@ Dependency *GI::voxel_gi_get_dependency(RID p_voxel_gi) const {
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return &voxel_gi->dependency;
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}
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void GI::sdfgi_reset() {
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sdfgi_current_version++;
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}
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////////////////////////////////////////////////////////////////////////////////
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// SDFGI
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@ -416,6 +420,7 @@ void GI::SDFGI::create(RID p_env, const Vector3 &p_world_position, uint32_t p_re
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y_scale_mode = RendererSceneRenderRD::get_singleton()->environment_get_sdfgi_y_scale(p_env);
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static const float y_scale[3] = { 2.0, 1.5, 1.0 };
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y_mult = y_scale[y_scale_mode];
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version = gi->sdfgi_current_version;
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cascades.resize(num_cascades);
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probe_axis_count = SDFGI::PROBE_DIVISOR + 1;
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solid_cell_ratio = gi->sdfgi_solid_cell_ratio;
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@ -667,6 +667,7 @@ public:
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float y_mult = 1.0;
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uint32_t version = 0;
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uint32_t render_pass = 0;
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int32_t cascade_dynamic_light_count[SDFGI::MAX_CASCADES]; //used dynamically
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@ -701,11 +702,14 @@ public:
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Vector3 sdfgi_debug_probe_dir;
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bool sdfgi_debug_probe_enabled = false;
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Vector3i sdfgi_debug_probe_index;
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uint32_t sdfgi_current_version = 0;
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/* SDFGI UPDATE */
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int sdfgi_get_lightprobe_octahedron_size() const { return SDFGI::LIGHTPROBE_OCT_SIZE; }
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virtual void sdfgi_reset() override;
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struct SDFGIData {
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float grid_size[3];
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uint32_t max_cascades;
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@ -3323,15 +3323,19 @@ void RenderForwardClustered::sdfgi_update(const Ref<RenderSceneBuffers> &p_rende
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}
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bool needs_sdfgi = p_environment.is_valid() && environment_get_sdfgi_enabled(p_environment);
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bool needs_reset = sdfgi.is_valid() ? sdfgi->version != gi.sdfgi_current_version : false;
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if (!needs_sdfgi) {
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if (!needs_sdfgi || needs_reset) {
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if (sdfgi.is_valid()) {
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// delete it
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sdfgi.unref();
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rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi);
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}
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if (!needs_sdfgi) {
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return;
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}
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}
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// Ensure advanced shaders are available if SDFGI is used.
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// Call here as this is the first entry point for SDFGI.
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@ -476,6 +476,8 @@ public:
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FUNC2(voxel_gi_set_interior, RID, bool)
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FUNC2(voxel_gi_set_use_two_bounces, RID, bool)
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FUNC0(sdfgi_reset)
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/* PARTICLES */
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#undef ServerName
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@ -617,6 +617,8 @@ public:
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virtual void voxel_gi_set_quality(VoxelGIQuality) = 0;
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virtual void sdfgi_reset() = 0;
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/* LIGHTMAP */
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virtual RID lightmap_create() = 0;
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