mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 04:06:14 +00:00
Merge pull request #26608 from dragmz/fix22231
Calculate inputs count from arg types instead of names
This commit is contained in:
commit
8366811352
@ -129,9 +129,8 @@ StringName VisualScriptFunctionCall::_get_base_type() const {
|
||||
int VisualScriptFunctionCall::get_input_value_port_count() const {
|
||||
|
||||
if (call_mode == CALL_MODE_BASIC_TYPE) {
|
||||
|
||||
Vector<StringName> names = Variant::get_method_argument_names(basic_type, function);
|
||||
return names.size() + (rpc_call_mode >= RPC_RELIABLE_TO_ID ? 1 : 0) + 1;
|
||||
Vector<Variant::Type> types = Variant::get_method_argument_types(basic_type, function);
|
||||
return types.size() + (rpc_call_mode >= RPC_RELIABLE_TO_ID ? 1 : 0) + 1;
|
||||
|
||||
} else {
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user