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Merge pull request #13945 from willnationsdev/packedscene-docs
[DOCS] PackedScene member, method, and class descriptions.
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PackedScene" inherits="Resource" category="Core" version="3.0-beta">
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<brief_description>
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An abstraction of a serialized scene.
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</brief_description>
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<description>
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A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself.
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TODO: explain ownership, and that node does not need to own itself
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</description>
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<tutorials>
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the scene file has nodes.
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</description>
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</method>
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<method name="get_state">
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<return type="SceneState">
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</return>
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<description>
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Returns the [code]SceneState[/code] representing the scene file contents.
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</description>
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</method>
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<method name="instance" qualifiers="const">
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<argument index="0" name="edit_state" type="int" enum="PackedScene.GenEditState" default="0">
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</argument>
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<description>
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Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers the [enum Object.NOTIFICATION_INSTANCED] notification on the root node.
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</description>
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</method>
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<method name="pack">
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</methods>
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<members>
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<member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene">
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A dictionary representation of the scene contents.
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Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene.
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</member>
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</members>
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<constants>
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<constant name="GEN_EDIT_STATE_DISABLED" value="0" enum="GenEditState">
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If passed to [method instance], blocks edits to the scene state.
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</constant>
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<constant name="GEN_EDIT_STATE_INSTANCE" value="1" enum="GenEditState">
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If passed to [method instance], provides local scene resources to the local scene. Requires tools compiled.
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</constant>
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<constant name="GEN_EDIT_STATE_MAIN" value="2" enum="GenEditState">
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If passed to [method instance], provides local scene resources to the local scene. Only the main scene should receive the main edit state. Requires tools compiled.
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</constant>
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</constants>
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</class>
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