mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 21:22:48 +00:00
SCons: Fix potential error when pruning cache on CI
This could cause spurious errors on CI when trying to prune the cache, as for some reason it tries to remove files/paths which do not exist. That points at a bug in the `cache_progress` logic but at least this workaround should prevent CI failures.
This commit is contained in:
parent
f6626a40e5
commit
825b245f0d
@ -934,9 +934,12 @@ def show_progress(env):
|
||||
|
||||
def progress_finish(target, source, env):
|
||||
nonlocal node_count, progressor
|
||||
with open(node_count_fname, "w") as f:
|
||||
f.write("%d\n" % node_count)
|
||||
progressor.delete(progressor.file_list())
|
||||
try:
|
||||
with open(node_count_fname, "w") as f:
|
||||
f.write("%d\n" % node_count)
|
||||
progressor.delete(progressor.file_list())
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
try:
|
||||
with open(node_count_fname) as f:
|
||||
|
Loading…
Reference in New Issue
Block a user