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Merge pull request #51987 from aaronfranke/fix-docs-gdvirtual
Fix docs after GDVIRTUAL pull request
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commit
8259a3b1c2
@ -2458,6 +2458,7 @@
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<constant name="METHOD_FLAG_STATIC" value="256" enum="MethodFlags">
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</constant>
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<constant name="METHOD_FLAG_OBJECT_CORE" value="512" enum="MethodFlags">
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Used internally. Allows to not dump core virtuals such as [code]_notification[/code] to the JSON API.
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</constant>
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<constant name="METHOD_FLAGS_DEFAULT" value="1" enum="MethodFlags">
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Default method flags.
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@ -56,11 +56,11 @@
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Called by the engine when the 3D editor's viewport is updated. Use the [code]overlay[/code] [Control] for drawing. You can update the viewport manually by calling [method update_overlays].
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[codeblocks]
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[gdscript]
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func _forward_spatial_3d_over_viewport(overlay):
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func _forward_3d_draw_over_viewport(overlay):
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# Draw a circle at cursor position.
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overlay.draw_circle(overlay.get_local_mouse_position(), 64)
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func _forward_spatial_gui_input(camera, event):
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func _forward_3d_gui_input(camera, event):
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if event is InputEventMouseMotion:
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# Redraw viewport when cursor is moved.
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update_overlays()
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@ -68,13 +68,13 @@
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return false
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[/gdscript]
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[csharp]
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public override void ForwardSpatialDrawOverViewport(Godot.Control overlay)
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public override void _Forward3dDrawOverViewport(Godot.Control overlay)
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{
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// Draw a circle at cursor position.
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overlay.DrawCircle(overlay.GetLocalMousePosition(), 64, Colors.White);
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}
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public override bool ForwardSpatialGuiInput(Godot.Camera3D camera, InputEvent @event)
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public override bool _Forward3dGuiInput(Godot.Camera3D camera, InputEvent @event)
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{
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if (@event is InputEventMouseMotion)
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{
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@ -104,12 +104,12 @@
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[codeblocks]
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[gdscript]
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# Prevents the InputEvent to reach other Editor classes.
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func _forward_spatial_gui_input(camera, event):
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func _forward_3d_gui_input(camera, event):
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return true
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[/gdscript]
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[csharp]
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// Prevents the InputEvent to reach other Editor classes.
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public override bool ForwardSpatialGuiInput(Camera3D camera, InputEvent @event)
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public override bool _Forward3dGuiInput(Camera3D camera, InputEvent @event)
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{
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return true;
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}
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@ -119,12 +119,12 @@
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[codeblocks]
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[gdscript]
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# Consumes InputEventMouseMotion and forwards other InputEvent types.
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func _forward_spatial_gui_input(camera, event):
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func _forward_3d_gui_input(camera, event):
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return event is InputEventMouseMotion
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[/gdscript]
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[csharp]
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// Consumes InputEventMouseMotion and forwards other InputEvent types.
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public override bool ForwardSpatialGuiInput(Camera3D camera, InputEvent @event)
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public override bool _Forward3dGuiInput(Camera3D camera, InputEvent @event)
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{
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return @event is InputEventMouseMotion;
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}
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