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fixes crash related to empty concavecollisionshape, fixes #1709
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@ -997,6 +997,11 @@ DVector<Vector3> ConcavePolygonShapeSW::get_faces() const {
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void ConcavePolygonShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
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int count=vertices.size();
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if (count==0) {
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r_min=0;
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r_max=0;
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return;
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}
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DVector<Vector3>::Read r=vertices.read();
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const Vector3 *vptr=r.ptr();
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@ -1016,6 +1021,9 @@ Vector3 ConcavePolygonShapeSW::get_support(const Vector3& p_normal) const {
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int count=vertices.size();
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if (count==0)
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return Vector3();
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DVector<Vector3>::Read r=vertices.read();
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const Vector3 *vptr=r.ptr();
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@ -1103,6 +1111,9 @@ void ConcavePolygonShapeSW::_cull_segment(int p_idx,_SegmentCullParams *p_params
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bool ConcavePolygonShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
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if (faces.size()==0)
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return false;
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// unlock data
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DVector<Face>::Read fr=faces.read();
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DVector<Vector3>::Read vr=vertices.read();
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@ -1171,6 +1182,8 @@ void ConcavePolygonShapeSW::_cull(int p_idx,_CullParams *p_params) const {
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void ConcavePolygonShapeSW::cull(const AABB& p_local_aabb,Callback p_callback,void* p_userdata) const {
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// make matrix local to concave
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if (faces.size()==0)
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return;
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AABB local_aabb=p_local_aabb;
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