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Added code preview to visual shader
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@ -69,8 +69,16 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
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}
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}
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visual_shader = Ref<VisualShader>(p_visual_shader);
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if (!visual_shader->is_connected("changed", this, "_update_preview")) {
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visual_shader->connect("changed", this, "_update_preview");
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}
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visual_shader->set_graph_offset(graph->get_scroll_ofs() / EDSCALE);
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} else {
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if (visual_shader.is_valid()) {
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if (visual_shader->is_connected("changed", this, "")) {
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visual_shader->disconnect("changed", this, "_update_preview");
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}
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}
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visual_shader.unref();
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}
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@ -81,6 +89,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
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_clear_buffer();
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_update_custom_nodes();
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_update_options_menu();
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_update_preview();
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}
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_update_graph();
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}
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@ -1566,6 +1575,29 @@ void VisualShaderEditor::_notification(int p_what) {
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node_filter->set_right_icon(Control::get_icon("Search", "EditorIcons"));
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preview_shader->set_icon(Control::get_icon("Shader", "EditorIcons"));
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{
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Color background_color = EDITOR_GET("text_editor/highlighting/background_color");
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Color text_color = EDITOR_GET("text_editor/highlighting/text_color");
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Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color");
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Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color");
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Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color");
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preview_text->add_color_override("background_color", background_color);
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for (List<String>::Element *E = keyword_list.front(); E; E = E->next()) {
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preview_text->add_keyword_color(E->get(), keyword_color);
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}
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preview_text->add_font_override("font", get_font("expression", "EditorFonts"));
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preview_text->add_color_override("font_color", text_color);
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preview_text->add_color_override("symbol_color", symbol_color);
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preview_text->add_color_region("/*", "*/", comment_color, false);
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preview_text->add_color_region("//", "", comment_color, false);
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}
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tools->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Tools", "EditorIcons"));
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if (p_what == NOTIFICATION_THEME_CHANGED && is_visible_in_tree())
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@ -2016,6 +2048,15 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
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}
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}
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void VisualShaderEditor::_show_preview_panel() {
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preview_showed = !preview_showed;
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preview_panel->set_visible(preview_showed);
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}
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void VisualShaderEditor::_update_preview() {
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preview_text->set_text(visual_shader->get_code());
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}
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void VisualShaderEditor::_bind_methods() {
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ClassDB::bind_method("_rebuild", &VisualShaderEditor::_rebuild);
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ClassDB::bind_method("_update_graph", &VisualShaderEditor::_update_graph);
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@ -2055,6 +2096,8 @@ void VisualShaderEditor::_bind_methods() {
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ClassDB::bind_method("_node_resized", &VisualShaderEditor::_node_resized);
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ClassDB::bind_method("_set_node_size", &VisualShaderEditor::_set_node_size);
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ClassDB::bind_method("_clear_buffer", &VisualShaderEditor::_clear_buffer);
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ClassDB::bind_method("_show_preview_panel", &VisualShaderEditor::_show_preview_panel);
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ClassDB::bind_method("_update_preview", &VisualShaderEditor::_update_preview);
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ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw);
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ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw);
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@ -2081,13 +2124,23 @@ VisualShaderEditor::VisualShaderEditor() {
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saved_node_pos = Point2(0, 0);
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ShaderLanguage::get_keyword_list(&keyword_list);
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preview_showed = false;
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to_node = -1;
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to_slot = -1;
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from_node = -1;
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from_slot = -1;
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main_box = memnew(HSplitContainer);
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main_box->set_v_size_flags(SIZE_EXPAND_FILL);
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main_box->set_h_size_flags(SIZE_EXPAND_FILL);
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add_child(main_box);
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graph = memnew(GraphEdit);
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add_child(graph);
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graph->get_zoom_hbox()->set_h_size_flags(SIZE_EXPAND_FILL);
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graph->set_v_size_flags(SIZE_EXPAND_FILL);
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graph->set_h_size_flags(SIZE_EXPAND_FILL);
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main_box->add_child(graph);
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graph->set_drag_forwarding(this);
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graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR);
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graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_BOOLEAN);
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@ -2136,6 +2189,33 @@ VisualShaderEditor::VisualShaderEditor() {
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graph->get_zoom_hbox()->move_child(add_node, 0);
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add_node->connect("pressed", this, "_show_members_dialog", varray(false));
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preview_shader = memnew(ToolButton);
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preview_shader->set_toggle_mode(true);
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preview_shader->set_tooltip(TTR("Show resulted shader code."));
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graph->get_zoom_hbox()->add_child(preview_shader);
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preview_shader->connect("pressed", this, "_show_preview_panel");
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///////////////////////////////////////
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// PREVIEW PANEL
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///////////////////////////////////////
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preview_panel = memnew(PanelContainer);
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main_box->add_child(preview_panel);
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VBoxContainer *preview_vb = memnew(VBoxContainer);
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preview_panel->add_child(preview_vb);
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preview_vb->set_h_size_flags(SIZE_EXPAND_FILL);
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preview_vb->set_v_size_flags(SIZE_EXPAND_FILL);
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preview_text = memnew(TextEdit);
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preview_text->set_h_size_flags(SIZE_EXPAND_FILL);
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preview_text->set_v_size_flags(SIZE_EXPAND_FILL);
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preview_text->set_syntax_coloring(true);
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preview_text->set_readonly(true);
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preview_vb->add_child(preview_text);
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preview_panel->set_visible(preview_showed);
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preview_panel->set_custom_minimum_size(Size2(400 * EDSCALE, 0));
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///////////////////////////////////////
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// SHADER NODES TREE
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///////////////////////////////////////
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@ -60,14 +60,19 @@ class VisualShaderEditor : public VBoxContainer {
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int editing_port;
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Ref<VisualShader> visual_shader;
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HSplitContainer *main_box;
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GraphEdit *graph;
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ToolButton *add_node;
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ToolButton *preview_shader;
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OptionButton *edit_type;
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PanelContainer *error_panel;
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Label *error_label;
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PanelContainer *preview_panel;
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TextEdit *preview_text;
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UndoRedo *undo_redo;
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Point2 saved_node_pos;
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bool saved_node_pos_dirty;
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@ -75,6 +80,8 @@ class VisualShaderEditor : public VBoxContainer {
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ConfirmationDialog *members_dialog;
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MenuButton *tools;
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bool preview_showed;
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enum ToolsMenuOptions {
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EXPAND_ALL,
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COLLAPSE_ALL
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@ -146,6 +153,9 @@ class VisualShaderEditor : public VBoxContainer {
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void _update_custom_nodes();
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void _update_options_menu();
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void _show_preview_panel();
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void _update_preview();
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static VisualShaderEditor *singleton;
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void _node_dragged(const Vector2 &p_from, const Vector2 &p_to, int p_node);
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@ -1249,6 +1249,10 @@ void VisualShader::_update_shader() const {
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for (int i = 0; i < default_tex_params.size(); i++) {
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const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].param);
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}
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if (previous_code != final_code) {
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const_cast<VisualShader *>(this)->emit_signal("changed");
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}
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previous_code = final_code;
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}
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void VisualShader::_queue_update() {
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@ -73,6 +73,7 @@ private:
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} graph[TYPE_MAX];
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Shader::Mode shader_mode;
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mutable String previous_code;
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Array _get_node_connections(Type p_type) const;
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