Better HiDPI support in HTML5.

This commit is contained in:
Fabio Alessandrelli 2020-07-30 17:10:16 +02:00
parent 7d0896e763
commit 806edcae5b
2 changed files with 19 additions and 7 deletions

View File

@ -156,6 +156,9 @@ $GODOT_HEAD_INCLUDE
var initializing = true;
var statusMode = 'hidden';
var lastWidth = 0;
var lastHeight = 0;
var lastScale = 0;
var animationCallbacks = [];
function animate(time) {
@ -165,11 +168,16 @@ $GODOT_HEAD_INCLUDE
requestAnimationFrame(animate);
function adjustCanvasDimensions() {
var scale = window.devicePixelRatio || 1;
var width = window.innerWidth;
var height = window.innerHeight;
canvas.width = width * scale;
canvas.height = height * scale;
const scale = window.devicePixelRatio || 1;
if (lastWidth != window.innerWidth || lastHeight != window.innerHeight || lastScale != scale) {
lastScale = scale;
lastWidth = window.innerWidth;
lastHeight = window.innerHeight;
canvas.width = Math.floor(lastWidth * scale);
canvas.height = Math.floor(lastHeight * scale);
canvas.style.width = lastWidth + "px";
canvas.style.height = lastHeight + "px";
}
}
animationCallbacks.push(adjustCanvasDimensions);
adjustCanvasDimensions();

View File

@ -75,7 +75,7 @@ bool DisplayServerJavaScript::check_size_force_redraw() {
if (last_width != canvas_width || last_height != canvas_height) {
last_width = canvas_width;
last_height = canvas_height;
// Update the framebuffer size and for redraw.
// Update the framebuffer size for redraw.
emscripten_set_canvas_element_size(DisplayServerJavaScript::canvas_id, canvas_width, canvas_height);
return true;
}
@ -1103,7 +1103,11 @@ Size2i DisplayServerJavaScript::window_get_min_size(WindowID p_window) const {
void DisplayServerJavaScript::window_set_size(const Size2i p_size, WindowID p_window) {
last_width = p_size.x;
last_height = p_size.y;
emscripten_set_canvas_element_size(canvas_id, p_size.x, p_size.y);
double scale = EM_ASM_DOUBLE({
return window.devicePixelRatio || 1;
});
emscripten_set_canvas_element_size(canvas_id, p_size.x * scale, p_size.y * scale);
emscripten_set_element_css_size(canvas_id, p_size.x, p_size.y);
}
Size2i DisplayServerJavaScript::window_get_size(WindowID p_window) const {