From af2e6e12d1eb9a31a5ac5ab8442abb7503a3d50b Mon Sep 17 00:00:00 2001 From: Ivan Shakhov Date: Mon, 30 Dec 2019 16:16:47 +0100 Subject: [PATCH] add custom property to csproj, which identifies that project is generated by Godot --- .../GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs index b40d985d514..7e69c388e90 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs @@ -2,6 +2,7 @@ using GodotTools.Core; using System; using System.Collections.Generic; using System.IO; +using System.Reflection; using Microsoft.Build.Construction; namespace GodotTools.ProjectEditor @@ -155,6 +156,7 @@ namespace GodotTools.ProjectEditor mainGroup.AddProperty("RootNamespace", IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true)); mainGroup.AddProperty("AssemblyName", name); mainGroup.AddProperty("TargetFrameworkVersion", "v4.5"); + mainGroup.AddProperty("GodotProjectGeneratorVersion", Assembly.GetExecutingAssembly().GetName().Version.ToString()); var debugGroup = root.AddPropertyGroup(); debugGroup.Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ";