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Make all render driver project settings require restart
Update main/main.cpp Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Update main/main.cpp Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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@ -1702,12 +1702,12 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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String default_driver = driver_hints.get_slice(",", 0);
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// For now everything defaults to vulkan when available. This can change in future updates.
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GLOBAL_DEF("rendering/rendering_device/driver", default_driver);
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GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.windows", PROPERTY_HINT_ENUM, driver_hints), default_driver);
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GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.linuxbsd", PROPERTY_HINT_ENUM, driver_hints), default_driver);
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GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.android", PROPERTY_HINT_ENUM, driver_hints), default_driver);
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GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.ios", PROPERTY_HINT_ENUM, driver_hints), default_driver);
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GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.macos", PROPERTY_HINT_ENUM, driver_hints), default_driver);
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GLOBAL_DEF_RST("rendering/rendering_device/driver", default_driver);
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.windows", PROPERTY_HINT_ENUM, driver_hints), default_driver);
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.linuxbsd", PROPERTY_HINT_ENUM, driver_hints), default_driver);
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.android", PROPERTY_HINT_ENUM, driver_hints), default_driver);
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.ios", PROPERTY_HINT_ENUM, driver_hints), default_driver);
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.macos", PROPERTY_HINT_ENUM, driver_hints), default_driver);
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}
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{
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@ -1720,14 +1720,13 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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String default_driver = driver_hints.get_slice(",", 0);
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GLOBAL_DEF("rendering/gl_compatibility/driver", default_driver);
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GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.windows", PROPERTY_HINT_ENUM, driver_hints_angle), default_driver);
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GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.linuxbsd", PROPERTY_HINT_ENUM, driver_hints), default_driver);
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GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.web", PROPERTY_HINT_ENUM, driver_hints), default_driver);
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GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.android", PROPERTY_HINT_ENUM, driver_hints), default_driver);
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GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.ios", PROPERTY_HINT_ENUM, driver_hints), default_driver);
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GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.macos", PROPERTY_HINT_ENUM, driver_hints_angle), default_driver);
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GLOBAL_DEF_RST("rendering/gl_compatibility/driver", default_driver);
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.windows", PROPERTY_HINT_ENUM, driver_hints_angle), default_driver);
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.linuxbsd", PROPERTY_HINT_ENUM, driver_hints), default_driver);
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.web", PROPERTY_HINT_ENUM, driver_hints), default_driver);
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.android", PROPERTY_HINT_ENUM, driver_hints), default_driver);
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.ios", PROPERTY_HINT_ENUM, driver_hints), default_driver);
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.macos", PROPERTY_HINT_ENUM, driver_hints_angle), default_driver);
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GLOBAL_DEF_RST("rendering/gl_compatibility/nvidia_disable_threaded_optimization", true);
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}
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