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[iOS] Fix sensors orientation.
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7abe0c6014
commit
7f52e5bd44
@ -129,10 +129,10 @@ public:
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// MARK: Motion
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void update_gravity(float p_x, float p_y, float p_z);
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void update_accelerometer(float p_x, float p_y, float p_z);
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void update_magnetometer(float p_x, float p_y, float p_z);
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void update_gyroscope(float p_x, float p_y, float p_z);
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void update_gravity(const Vector3 &p_gravity);
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void update_accelerometer(const Vector3 &p_accelerometer);
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void update_magnetometer(const Vector3 &p_magnetometer);
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void update_gyroscope(const Vector3 &p_gyroscope);
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// MARK: -
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@ -289,26 +289,20 @@ void DisplayServerIOS::key(Key p_key, char32_t p_char, Key p_unshifted, Key p_ph
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// MARK: Motion
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void DisplayServerIOS::update_gravity(float p_x, float p_y, float p_z) {
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Input::get_singleton()->set_gravity(Vector3(p_x, p_y, p_z));
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void DisplayServerIOS::update_gravity(const Vector3 &p_gravity) {
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Input::get_singleton()->set_gravity(p_gravity);
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}
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void DisplayServerIOS::update_accelerometer(float p_x, float p_y, float p_z) {
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// Found out the Z should not be negated! Pass as is!
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Vector3 v_accelerometer = Vector3(
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p_x / kDisplayServerIOSAcceleration,
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p_y / kDisplayServerIOSAcceleration,
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p_z / kDisplayServerIOSAcceleration);
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Input::get_singleton()->set_accelerometer(v_accelerometer);
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void DisplayServerIOS::update_accelerometer(const Vector3 &p_accelerometer) {
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Input::get_singleton()->set_accelerometer(p_accelerometer / kDisplayServerIOSAcceleration);
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}
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void DisplayServerIOS::update_magnetometer(float p_x, float p_y, float p_z) {
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Input::get_singleton()->set_magnetometer(Vector3(p_x, p_y, p_z));
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void DisplayServerIOS::update_magnetometer(const Vector3 &p_magnetometer) {
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Input::get_singleton()->set_magnetometer(p_magnetometer);
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}
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void DisplayServerIOS::update_gyroscope(float p_x, float p_y, float p_z) {
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Input::get_singleton()->set_gyroscope(Vector3(p_x, p_y, p_z));
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void DisplayServerIOS::update_gyroscope(const Vector3 &p_gyroscope) {
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Input::get_singleton()->set_gyroscope(p_gyroscope);
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}
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// MARK: -
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@ -451,28 +451,28 @@ static const float earth_gravity = 9.80665;
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switch (interfaceOrientation) {
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case UIInterfaceOrientationLandscapeLeft: {
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DisplayServerIOS::get_singleton()->update_gravity(-gravity.y, gravity.x, gravity.z);
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DisplayServerIOS::get_singleton()->update_accelerometer(-(acceleration.y + gravity.y), (acceleration.x + gravity.x), acceleration.z + gravity.z);
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DisplayServerIOS::get_singleton()->update_magnetometer(-magnetic.y, magnetic.x, magnetic.z);
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DisplayServerIOS::get_singleton()->update_gyroscope(-rotation.y, rotation.x, rotation.z);
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DisplayServerIOS::get_singleton()->update_gravity(Vector3(gravity.x, gravity.y, gravity.z).rotated(Vector3(0, 0, 1), -Math_PI * 0.5));
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DisplayServerIOS::get_singleton()->update_accelerometer(Vector3(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z).rotated(Vector3(0, 0, 1), -Math_PI * 0.5));
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DisplayServerIOS::get_singleton()->update_magnetometer(Vector3(magnetic.x, magnetic.y, magnetic.z).rotated(Vector3(0, 0, 1), -Math_PI * 0.5));
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DisplayServerIOS::get_singleton()->update_gyroscope(Vector3(rotation.x, rotation.y, rotation.z).rotated(Vector3(0, 0, 1), -Math_PI * 0.5));
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} break;
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case UIInterfaceOrientationLandscapeRight: {
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DisplayServerIOS::get_singleton()->update_gravity(gravity.y, -gravity.x, gravity.z);
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DisplayServerIOS::get_singleton()->update_accelerometer((acceleration.y + gravity.y), -(acceleration.x + gravity.x), acceleration.z + gravity.z);
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DisplayServerIOS::get_singleton()->update_magnetometer(magnetic.y, -magnetic.x, magnetic.z);
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DisplayServerIOS::get_singleton()->update_gyroscope(rotation.y, -rotation.x, rotation.z);
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DisplayServerIOS::get_singleton()->update_gravity(Vector3(gravity.x, gravity.y, gravity.z).rotated(Vector3(0, 0, 1), Math_PI * 0.5));
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DisplayServerIOS::get_singleton()->update_accelerometer(Vector3(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z).rotated(Vector3(0, 0, 1), Math_PI * 0.5));
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DisplayServerIOS::get_singleton()->update_magnetometer(Vector3(magnetic.x, magnetic.y, magnetic.z).rotated(Vector3(0, 0, 1), Math_PI * 0.5));
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DisplayServerIOS::get_singleton()->update_gyroscope(Vector3(rotation.x, rotation.y, rotation.z).rotated(Vector3(0, 0, 1), Math_PI * 0.5));
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} break;
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case UIInterfaceOrientationPortraitUpsideDown: {
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DisplayServerIOS::get_singleton()->update_gravity(-gravity.x, gravity.y, gravity.z);
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DisplayServerIOS::get_singleton()->update_accelerometer(-(acceleration.x + gravity.x), (acceleration.y + gravity.y), acceleration.z + gravity.z);
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DisplayServerIOS::get_singleton()->update_magnetometer(-magnetic.x, magnetic.y, magnetic.z);
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DisplayServerIOS::get_singleton()->update_gyroscope(-rotation.x, rotation.y, rotation.z);
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DisplayServerIOS::get_singleton()->update_gravity(Vector3(gravity.x, gravity.y, gravity.z).rotated(Vector3(0, 0, 1), Math_PI));
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DisplayServerIOS::get_singleton()->update_accelerometer(Vector3(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z).rotated(Vector3(0, 0, 1), Math_PI));
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DisplayServerIOS::get_singleton()->update_magnetometer(Vector3(magnetic.x, magnetic.y, magnetic.z).rotated(Vector3(0, 0, 1), Math_PI));
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DisplayServerIOS::get_singleton()->update_gyroscope(Vector3(rotation.x, rotation.y, rotation.z).rotated(Vector3(0, 0, 1), Math_PI));
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} break;
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default: { // assume portrait
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DisplayServerIOS::get_singleton()->update_gravity(gravity.x, gravity.y, gravity.z);
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DisplayServerIOS::get_singleton()->update_accelerometer(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z);
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DisplayServerIOS::get_singleton()->update_magnetometer(magnetic.x, magnetic.y, magnetic.z);
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DisplayServerIOS::get_singleton()->update_gyroscope(rotation.x, rotation.y, rotation.z);
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DisplayServerIOS::get_singleton()->update_gravity(Vector3(gravity.x, gravity.y, gravity.z));
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DisplayServerIOS::get_singleton()->update_accelerometer(Vector3(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z));
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DisplayServerIOS::get_singleton()->update_magnetometer(Vector3(magnetic.x, magnetic.y, magnetic.z));
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DisplayServerIOS::get_singleton()->update_gyroscope(Vector3(rotation.x, rotation.y, rotation.z));
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} break;
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}
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}
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