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[DOCS] EditorInterface
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorInterface" inherits="Node" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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Editor interface and main components.
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</brief_description>
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<description>
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Editor interface. Allows saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview]\ er, [ScriptEditor], the editor viewport, as well as information about scenes. Also see [EditorPlugin] and [EditorScript].
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</description>
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<tutorials>
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</tutorials>
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<argument index="0" name="resource" type="Resource">
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</argument>
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<description>
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Edits the given [Resource].
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</description>
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</method>
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<method name="get_base_control">
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<return type="Control">
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</return>
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<description>
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Returns the base [Control].
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</description>
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</method>
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<method name="get_edited_scene_root">
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<return type="Node">
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</return>
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<description>
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Returns the edited scene's root [Node].
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</description>
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</method>
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<method name="get_editor_settings">
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<return type="EditorSettings">
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</return>
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<description>
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Returns the [EditorSettings].
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</description>
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</method>
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<method name="get_editor_viewport">
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<return type="Control">
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</return>
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<description>
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Returns the editor [Viewport].
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</description>
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</method>
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<method name="get_open_scenes" qualifiers="const">
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<return type="Array">
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</return>
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<description>
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Returns an [Array] of the currently opened scenes.
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</description>
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</method>
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<method name="get_resource_filesystem">
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<return type="EditorFileSystem">
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</return>
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<description>
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Returns the [EditorFileSystem].
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</description>
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</method>
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<method name="get_resource_previewer">
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<return type="EditorResourcePreview">
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</return>
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<description>
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Returns the [EditorResourcePreview]\ er.
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</description>
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</method>
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<method name="get_script_editor">
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<return type="ScriptEditor">
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</return>
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<description>
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Returns the [ScriptEditor].
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</description>
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</method>
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<method name="get_selection">
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<return type="EditorSelection">
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</return>
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<description>
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Returns the [EditorSelection].
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</description>
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</method>
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<method name="inspect_object">
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@ -79,6 +91,7 @@
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<argument index="1" name="for_property" type="String" default="""">
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</argument>
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<description>
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Shows the given property on the given [code]object[/code] in the Editor's Inspector dock.
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</description>
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</method>
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<method name="make_mesh_previews">
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<argument index="1" name="preview_size" type="int">
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</argument>
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<description>
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Returns mesh previews rendered at the given size as an [Array] of [Texture]\ s.
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</description>
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</method>
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<method name="open_scene_from_path">
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<argument index="0" name="scene_filepath" type="String">
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</argument>
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<description>
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Opens the scene at the given path.
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</description>
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</method>
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<method name="reload_scene_from_path">
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<argument index="0" name="scene_filepath" type="String">
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</argument>
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<description>
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Reloads the scene at the given path.
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</description>
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</method>
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<method name="save_scene">
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<return type="int" enum="Error">
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</return>
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<description>
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Saves the scene. Returns either OK or ERR_CANT_CREATE. See [@Global Scope] constants.
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</description>
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</method>
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<method name="save_scene_as">
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<argument index="1" name="with_preview" type="bool" default="true">
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</argument>
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<description>
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Saves the scene as a file at [code]path[/code].
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</description>
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</method>
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</methods>
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