mirror of
https://github.com/godotengine/godot.git
synced 2024-11-28 15:12:33 +00:00
Fix selection of CSG objects
This commit is contained in:
parent
6e4da909aa
commit
7f16bed947
@ -343,6 +343,16 @@ void CSGShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
p_gizmo->add_lines(lines, material);
|
||||
p_gizmo->add_collision_segments(lines);
|
||||
|
||||
Array csg_meshes = cs->get_meshes();
|
||||
if (csg_meshes.size() != 2) {
|
||||
return;
|
||||
}
|
||||
|
||||
Ref<Mesh> csg_mesh = csg_meshes[1];
|
||||
if (csg_mesh.is_valid()) {
|
||||
p_gizmo->add_collision_triangles(csg_mesh->generate_triangle_mesh());
|
||||
}
|
||||
|
||||
if (p_gizmo->is_selected()) {
|
||||
// Draw a translucent representation of the CSG node
|
||||
Ref<ArrayMesh> mesh = memnew(ArrayMesh);
|
||||
|
Loading…
Reference in New Issue
Block a user