mirror of
https://github.com/godotengine/godot.git
synced 2024-11-26 14:13:10 +00:00
Better MultiplayerAPI error logs.
This commit is contained in:
parent
f6e8579569
commit
7e097cd00b
@ -94,7 +94,7 @@ void MultiplayerAPI::poll() {
|
||||
|
||||
network_peer->poll();
|
||||
|
||||
if (!network_peer.is_valid()) //it's possible that polling might have resulted in a disconnection, so check here
|
||||
if (!network_peer.is_valid()) // It's possible that polling might have resulted in a disconnection, so check here.
|
||||
return;
|
||||
|
||||
while (network_peer->get_available_packet_count()) {
|
||||
@ -113,7 +113,7 @@ void MultiplayerAPI::poll() {
|
||||
rpc_sender_id = 0;
|
||||
|
||||
if (!network_peer.is_valid()) {
|
||||
break; //it's also possible that a packet or RPC caused a disconnection, so also check here
|
||||
break; // It's also possible that a packet or RPC caused a disconnection, so also check here.
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -160,7 +160,9 @@ Ref<NetworkedMultiplayerPeer> MultiplayerAPI::get_network_peer() const {
|
||||
|
||||
void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) {
|
||||
|
||||
ERR_EXPLAIN("Multiplayer root node was not initialized. If you are using custom multiplayer, remember to set the root node via MultiplayerAPI.set_root_node before using it");
|
||||
ERR_FAIL_COND(root_node == NULL);
|
||||
ERR_EXPLAIN("Invalid packet received. Size too small.");
|
||||
ERR_FAIL_COND(p_packet_len < 1);
|
||||
|
||||
uint8_t packet_type = p_packet[0];
|
||||
@ -180,13 +182,15 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_
|
||||
case NETWORK_COMMAND_REMOTE_CALL:
|
||||
case NETWORK_COMMAND_REMOTE_SET: {
|
||||
|
||||
ERR_EXPLAIN("Invalid packet received. Size too small.");
|
||||
ERR_FAIL_COND(p_packet_len < 6);
|
||||
|
||||
Node *node = _process_get_node(p_from, p_packet, p_packet_len);
|
||||
|
||||
ERR_EXPLAIN("Invalid packet received. Requested node was not found.");
|
||||
ERR_FAIL_COND(node == NULL);
|
||||
|
||||
//detect cstring end
|
||||
// Detect cstring end.
|
||||
int len_end = 5;
|
||||
for (; len_end < p_packet_len; len_end++) {
|
||||
if (p_packet[len_end] == 0) {
|
||||
@ -194,6 +198,7 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_
|
||||
}
|
||||
}
|
||||
|
||||
ERR_EXPLAIN("Invalid packet received. Size too small.");
|
||||
ERR_FAIL_COND(len_end >= p_packet_len);
|
||||
|
||||
StringName name = String::utf8((const char *)&p_packet[5]);
|
||||
@ -222,9 +227,11 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int
|
||||
Node *node = NULL;
|
||||
|
||||
if (target & 0x80000000) {
|
||||
//use full path (not cached yet)
|
||||
// Use full path (not cached yet).
|
||||
|
||||
int ofs = target & 0x7FFFFFFF;
|
||||
|
||||
ERR_EXPLAIN("Invalid packet received. Size smaller than declared.");
|
||||
ERR_FAIL_COND_V(ofs >= p_packet_len, NULL);
|
||||
|
||||
String paths;
|
||||
@ -237,17 +244,19 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int
|
||||
if (!node)
|
||||
ERR_PRINTS("Failed to get path from RPC: " + String(np));
|
||||
} else {
|
||||
//use cached path
|
||||
// Use cached path.
|
||||
int id = target;
|
||||
|
||||
Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from);
|
||||
ERR_EXPLAIN("Invalid packet received. Requests invalid peer cache.");
|
||||
ERR_FAIL_COND_V(!E, NULL);
|
||||
|
||||
Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(id);
|
||||
ERR_EXPLAIN("Invalid packet received. Unabled to find requested cached node.");
|
||||
ERR_FAIL_COND_V(!F, NULL);
|
||||
|
||||
PathGetCache::NodeInfo *ni = &F->get();
|
||||
//do proper caching later
|
||||
// Do proper caching later.
|
||||
|
||||
node = root_node->get_node(ni->path);
|
||||
if (!node)
|
||||
@ -258,9 +267,10 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int
|
||||
|
||||
void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
|
||||
|
||||
ERR_EXPLAIN("Invalid packet received. Size too small.");
|
||||
ERR_FAIL_COND(p_offset >= p_packet_len);
|
||||
|
||||
// Check that remote can call the RPC on this node
|
||||
// Check that remote can call the RPC on this node.
|
||||
RPCMode rpc_mode = RPC_MODE_DISABLED;
|
||||
const Map<StringName, RPCMode>::Element *E = p_node->get_node_rpc_mode(p_name);
|
||||
if (E) {
|
||||
@ -268,6 +278,8 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_
|
||||
} else if (p_node->get_script_instance()) {
|
||||
rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_name);
|
||||
}
|
||||
|
||||
ERR_EXPLAIN("RPC '" + String(p_name) + "' is not allowed from: " + itos(p_from) + ". Mode is " + itos((int)rpc_mode) + ", master is " + itos(p_node->get_network_master()) + ".");
|
||||
ERR_FAIL_COND(!_can_call_mode(p_node, rpc_mode, p_from));
|
||||
|
||||
int argc = p_packet[p_offset];
|
||||
@ -280,11 +292,14 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_
|
||||
|
||||
for (int i = 0; i < argc; i++) {
|
||||
|
||||
ERR_EXPLAIN("Invalid packet received. Size too small.");
|
||||
ERR_FAIL_COND(p_offset >= p_packet_len);
|
||||
|
||||
int vlen;
|
||||
Error err = decode_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen);
|
||||
ERR_EXPLAIN("Invalid packet received. Unable to decode RPC argument.");
|
||||
ERR_FAIL_COND(err != OK);
|
||||
//args[i]=p_packet[3+i];
|
||||
|
||||
argp.write[i] = &args[i];
|
||||
p_offset += vlen;
|
||||
}
|
||||
@ -301,9 +316,10 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_
|
||||
|
||||
void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
|
||||
|
||||
ERR_EXPLAIN("Invalid packet received. Size too small.");
|
||||
ERR_FAIL_COND(p_offset >= p_packet_len);
|
||||
|
||||
// Check that remote can call the RSET on this node
|
||||
// Check that remote can call the RSET on this node.
|
||||
RPCMode rset_mode = RPC_MODE_DISABLED;
|
||||
const Map<StringName, RPCMode>::Element *E = p_node->get_node_rset_mode(p_name);
|
||||
if (E) {
|
||||
@ -311,10 +327,15 @@ void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p
|
||||
} else if (p_node->get_script_instance()) {
|
||||
rset_mode = p_node->get_script_instance()->get_rset_mode(p_name);
|
||||
}
|
||||
|
||||
ERR_EXPLAIN("RSET '" + String(p_name) + "' is not allowed from: " + itos(p_from) + ". Mode is " + itos((int)rset_mode) + ", master is " + itos(p_node->get_network_master()) + ".");
|
||||
ERR_FAIL_COND(!_can_call_mode(p_node, rset_mode, p_from));
|
||||
|
||||
Variant value;
|
||||
decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset);
|
||||
Error err = decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset);
|
||||
|
||||
ERR_EXPLAIN("Invalid packet received. Unable to decode RSET value.");
|
||||
ERR_FAIL_COND(err != OK);
|
||||
|
||||
bool valid;
|
||||
|
||||
@ -327,6 +348,7 @@ void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p
|
||||
|
||||
void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
|
||||
|
||||
ERR_EXPLAIN("Invalid packet received. Size too small.");
|
||||
ERR_FAIL_COND(p_packet_len < 5);
|
||||
int id = decode_uint32(&p_packet[1]);
|
||||
|
||||
@ -345,9 +367,7 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet,
|
||||
|
||||
path_get_cache[p_from].nodes[id] = ni;
|
||||
|
||||
//send ack
|
||||
|
||||
//encode path
|
||||
// Encode path to send ack.
|
||||
CharString pname = String(path).utf8();
|
||||
int len = encode_cstring(pname.get_data(), NULL);
|
||||
|
||||
@ -364,6 +384,7 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet,
|
||||
|
||||
void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
|
||||
|
||||
ERR_EXPLAIN("Invalid packet received. Size too small.");
|
||||
ERR_FAIL_COND(p_packet_len < 2);
|
||||
|
||||
String paths;
|
||||
@ -372,31 +393,33 @@ void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet,
|
||||
NodePath path = paths;
|
||||
|
||||
PathSentCache *psc = path_send_cache.getptr(path);
|
||||
ERR_EXPLAIN("Invalid packet received. Tries to confirm a path which was not found in cache.");
|
||||
ERR_FAIL_COND(!psc);
|
||||
|
||||
Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from);
|
||||
ERR_EXPLAIN("Invalid packet received. Source peer was not found in cache for the given path.");
|
||||
ERR_FAIL_COND(!E);
|
||||
E->get() = true;
|
||||
}
|
||||
|
||||
bool MultiplayerAPI::_send_confirm_path(NodePath p_path, PathSentCache *psc, int p_target) {
|
||||
bool has_all_peers = true;
|
||||
List<int> peers_to_add; //if one is missing, take note to add it
|
||||
List<int> peers_to_add; // If one is missing, take note to add it.
|
||||
|
||||
for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
|
||||
|
||||
if (p_target < 0 && E->get() == -p_target)
|
||||
continue; //continue, excluded
|
||||
continue; // Continue, excluded.
|
||||
|
||||
if (p_target > 0 && E->get() != p_target)
|
||||
continue; //continue, not for this peer
|
||||
continue; // Continue, not for this peer.
|
||||
|
||||
Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
|
||||
|
||||
if (!F || F->get() == false) {
|
||||
//path was not cached, or was cached but is unconfirmed
|
||||
// Path was not cached, or was cached but is unconfirmed.
|
||||
if (!F) {
|
||||
//not cached at all, take note
|
||||
// Not cached at all, take note.
|
||||
peers_to_add.push_back(E->get());
|
||||
}
|
||||
|
||||
@ -404,11 +427,11 @@ bool MultiplayerAPI::_send_confirm_path(NodePath p_path, PathSentCache *psc, int
|
||||
}
|
||||
}
|
||||
|
||||
//those that need to be added, send a message for this
|
||||
// Those that need to be added, send a message for this.
|
||||
|
||||
for (List<int>::Element *E = peers_to_add.front(); E; E = E->next()) {
|
||||
|
||||
//encode function name
|
||||
// Encode function name.
|
||||
CharString pname = String(p_path).utf8();
|
||||
int len = encode_cstring(pname.get_data(), NULL);
|
||||
|
||||
@ -419,11 +442,11 @@ bool MultiplayerAPI::_send_confirm_path(NodePath p_path, PathSentCache *psc, int
|
||||
encode_uint32(psc->id, &packet.write[1]);
|
||||
encode_cstring(pname.get_data(), &packet.write[5]);
|
||||
|
||||
network_peer->set_target_peer(E->get()); //to all of you
|
||||
network_peer->set_target_peer(E->get()); // To all of you.
|
||||
network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
|
||||
network_peer->put_packet(packet.ptr(), packet.size());
|
||||
|
||||
psc->confirmed_peers.insert(E->get(), false); //insert into confirmed, but as false since it was not confirmed
|
||||
psc->confirmed_peers.insert(E->get(), false); // Insert into confirmed, but as false since it was not confirmed.
|
||||
}
|
||||
|
||||
return has_all_peers;
|
||||
@ -462,35 +485,36 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
|
||||
}
|
||||
|
||||
NodePath from_path = (root_node->get_path()).rel_path_to(p_from->get_path());
|
||||
ERR_EXPLAIN("Unable to send RPC. Relative path is empty. THIS IS LIKELY A BUG IN THE ENGINE!");
|
||||
ERR_FAIL_COND(from_path.is_empty());
|
||||
|
||||
//see if the path is cached
|
||||
// See if the path is cached.
|
||||
PathSentCache *psc = path_send_cache.getptr(from_path);
|
||||
if (!psc) {
|
||||
//path is not cached, create
|
||||
// Path is not cached, create.
|
||||
path_send_cache[from_path] = PathSentCache();
|
||||
psc = path_send_cache.getptr(from_path);
|
||||
psc->id = last_send_cache_id++;
|
||||
}
|
||||
|
||||
//create base packet, lots of hardcode because it must be tight
|
||||
// Create base packet, lots of hardcode because it must be tight.
|
||||
|
||||
int ofs = 0;
|
||||
|
||||
#define MAKE_ROOM(m_amount) \
|
||||
if (packet_cache.size() < m_amount) packet_cache.resize(m_amount);
|
||||
|
||||
//encode type
|
||||
// Encode type.
|
||||
MAKE_ROOM(1);
|
||||
packet_cache.write[0] = p_set ? NETWORK_COMMAND_REMOTE_SET : NETWORK_COMMAND_REMOTE_CALL;
|
||||
ofs += 1;
|
||||
|
||||
//encode ID
|
||||
// Encode ID.
|
||||
MAKE_ROOM(ofs + 4);
|
||||
encode_uint32(psc->id, &(packet_cache.write[ofs]));
|
||||
ofs += 4;
|
||||
|
||||
//encode function name
|
||||
// Encode function name.
|
||||
CharString name = String(p_name).utf8();
|
||||
int len = encode_cstring(name.get_data(), NULL);
|
||||
MAKE_ROOM(ofs + len);
|
||||
@ -498,20 +522,22 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
|
||||
ofs += len;
|
||||
|
||||
if (p_set) {
|
||||
//set argument
|
||||
// Set argument.
|
||||
Error err = encode_variant(*p_arg[0], NULL, len);
|
||||
ERR_EXPLAIN("Unable to encode RSET value. THIS IS LIKELY A BUG IN THE ENGINE!");
|
||||
ERR_FAIL_COND(err != OK);
|
||||
MAKE_ROOM(ofs + len);
|
||||
encode_variant(*p_arg[0], &(packet_cache.write[ofs]), len);
|
||||
ofs += len;
|
||||
|
||||
} else {
|
||||
//call arguments
|
||||
// Call arguments.
|
||||
MAKE_ROOM(ofs + 1);
|
||||
packet_cache.write[ofs] = p_argcount;
|
||||
ofs += 1;
|
||||
for (int i = 0; i < p_argcount; i++) {
|
||||
Error err = encode_variant(*p_arg[i], NULL, len);
|
||||
ERR_EXPLAIN("Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!");
|
||||
ERR_FAIL_COND(err != OK);
|
||||
MAKE_ROOM(ofs + len);
|
||||
encode_variant(*p_arg[i], &(packet_cache.write[ofs]), len);
|
||||
@ -519,21 +545,21 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
|
||||
}
|
||||
}
|
||||
|
||||
//see if all peers have cached path (is so, call can be fast)
|
||||
// See if all peers have cached path (is so, call can be fast).
|
||||
bool has_all_peers = _send_confirm_path(from_path, psc, p_to);
|
||||
|
||||
//take chance and set transfer mode, since all send methods will use it
|
||||
// Take chance and set transfer mode, since all send methods will use it.
|
||||
network_peer->set_transfer_mode(p_unreliable ? NetworkedMultiplayerPeer::TRANSFER_MODE_UNRELIABLE : NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
|
||||
|
||||
if (has_all_peers) {
|
||||
|
||||
//they all have verified paths, so send fast
|
||||
network_peer->set_target_peer(p_to); //to all of you
|
||||
network_peer->put_packet(packet_cache.ptr(), ofs); //a message with love
|
||||
// They all have verified paths, so send fast.
|
||||
network_peer->set_target_peer(p_to); // To all of you.
|
||||
network_peer->put_packet(packet_cache.ptr(), ofs); // A message with love.
|
||||
} else {
|
||||
//not all verified path, so send one by one
|
||||
// Not all verified path, so send one by one.
|
||||
|
||||
//apend path at the end, since we will need it for some packets
|
||||
// Append path at the end, since we will need it for some packets.
|
||||
CharString pname = String(from_path).utf8();
|
||||
int path_len = encode_cstring(pname.get_data(), NULL);
|
||||
MAKE_ROOM(ofs + path_len);
|
||||
@ -542,23 +568,23 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
|
||||
for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
|
||||
|
||||
if (p_to < 0 && E->get() == -p_to)
|
||||
continue; //continue, excluded
|
||||
continue; // Continue, excluded.
|
||||
|
||||
if (p_to > 0 && E->get() != p_to)
|
||||
continue; //continue, not for this peer
|
||||
continue; // Continue, not for this peer.
|
||||
|
||||
Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
|
||||
ERR_CONTINUE(!F); //should never happen
|
||||
ERR_CONTINUE(!F); // Should never happen.
|
||||
|
||||
network_peer->set_target_peer(E->get()); //to this one specifically
|
||||
network_peer->set_target_peer(E->get()); // To this one specifically.
|
||||
|
||||
if (F->get() == true) {
|
||||
//this one confirmed path, so use id
|
||||
// This one confirmed path, so use id.
|
||||
encode_uint32(psc->id, &(packet_cache.write[1]));
|
||||
network_peer->put_packet(packet_cache.ptr(), ofs);
|
||||
} else {
|
||||
//this one did not confirm path yet, so use entire path (sorry!)
|
||||
encode_uint32(0x80000000 | ofs, &(packet_cache.write[1])); //offset to path and flag
|
||||
// This one did not confirm path yet, so use entire path (sorry!).
|
||||
encode_uint32(0x80000000 | ofs, &(packet_cache.write[1])); // Offset to path and flag.
|
||||
network_peer->put_packet(packet_cache.ptr(), ofs + path_len);
|
||||
}
|
||||
}
|
||||
@ -573,7 +599,7 @@ void MultiplayerAPI::_add_peer(int p_id) {
|
||||
|
||||
void MultiplayerAPI::_del_peer(int p_id) {
|
||||
connected_peers.erase(p_id);
|
||||
path_get_cache.erase(p_id); //I no longer need your cache, sorry
|
||||
path_get_cache.erase(p_id); // I no longer need your cache, sorry.
|
||||
emit_signal("network_peer_disconnected", p_id);
|
||||
}
|
||||
|
||||
@ -594,8 +620,12 @@ void MultiplayerAPI::_server_disconnected() {
|
||||
|
||||
void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) {
|
||||
|
||||
ERR_FAIL_COND(!p_node->is_inside_tree());
|
||||
ERR_EXPLAIN("Trying to call an RPC while no network peer is active.");
|
||||
ERR_FAIL_COND(!network_peer.is_valid());
|
||||
ERR_EXPLAIN("Trying to call an RPC on a node which is not inside SceneTree.");
|
||||
ERR_FAIL_COND(!p_node->is_inside_tree());
|
||||
ERR_EXPLAIN("Trying to call an RPC via a network peer which is not connected.");
|
||||
ERR_FAIL_COND(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED);
|
||||
|
||||
int node_id = network_peer->get_unique_id();
|
||||
bool skip_rpc = false;
|
||||
@ -604,7 +634,7 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
|
||||
bool is_master = p_node->is_network_master();
|
||||
|
||||
if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
|
||||
//check that send mode can use local call
|
||||
// Check that send mode can use local call.
|
||||
|
||||
const Map<StringName, RPCMode>::Element *E = p_node->get_node_rpc_mode(p_method);
|
||||
if (E) {
|
||||
@ -612,9 +642,9 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
|
||||
}
|
||||
|
||||
if (call_local_native) {
|
||||
// done below
|
||||
// Done below.
|
||||
} else if (p_node->get_script_instance()) {
|
||||
//attempt with script
|
||||
// Attempt with script.
|
||||
RPCMode rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method);
|
||||
call_local_script = _should_call_local(rpc_mode, is_master, skip_rpc);
|
||||
}
|
||||
@ -650,15 +680,19 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
|
||||
|
||||
void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) {
|
||||
|
||||
ERR_FAIL_COND(!p_node->is_inside_tree());
|
||||
ERR_EXPLAIN("Trying to RSET while no network peer is active.");
|
||||
ERR_FAIL_COND(!network_peer.is_valid());
|
||||
ERR_EXPLAIN("Trying to RSET on a node which is not inside SceneTree.");
|
||||
ERR_FAIL_COND(!p_node->is_inside_tree());
|
||||
ERR_EXPLAIN("Trying to send an RSET via a network peer which is not connected.");
|
||||
ERR_FAIL_COND(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED);
|
||||
|
||||
int node_id = network_peer->get_unique_id();
|
||||
bool is_master = p_node->is_network_master();
|
||||
bool skip_rset = false;
|
||||
|
||||
if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
|
||||
//check that send mode can use local call
|
||||
// Check that send mode can use local call.
|
||||
|
||||
bool set_local = false;
|
||||
|
||||
@ -678,7 +712,7 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
|
||||
return;
|
||||
}
|
||||
} else if (p_node->get_script_instance()) {
|
||||
//attempt with script
|
||||
// Attempt with script.
|
||||
RPCMode rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property);
|
||||
|
||||
set_local = _should_call_local(rpc_mode, is_master, skip_rset);
|
||||
@ -706,8 +740,11 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
|
||||
|
||||
Error MultiplayerAPI::send_bytes(PoolVector<uint8_t> p_data, int p_to, NetworkedMultiplayerPeer::TransferMode p_mode) {
|
||||
|
||||
ERR_EXPLAIN("Trying to send an empty raw packet.");
|
||||
ERR_FAIL_COND_V(p_data.size() < 1, ERR_INVALID_DATA);
|
||||
ERR_EXPLAIN("Trying to send a raw packet while no network peer is active.");
|
||||
ERR_FAIL_COND_V(!network_peer.is_valid(), ERR_UNCONFIGURED);
|
||||
ERR_EXPLAIN("Trying to send a raw packet via a network peer which is not connected.");
|
||||
ERR_FAIL_COND_V(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED);
|
||||
|
||||
MAKE_ROOM(p_data.size() + 1);
|
||||
@ -723,6 +760,7 @@ Error MultiplayerAPI::send_bytes(PoolVector<uint8_t> p_data, int p_to, Networked
|
||||
|
||||
void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_packet_len) {
|
||||
|
||||
ERR_EXPLAIN("Invalid packet received. Size too small.");
|
||||
ERR_FAIL_COND(p_packet_len < 2);
|
||||
|
||||
PoolVector<uint8_t> out;
|
||||
@ -737,30 +775,36 @@ void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_pac
|
||||
|
||||
int MultiplayerAPI::get_network_unique_id() const {
|
||||
|
||||
ERR_EXPLAIN("No network peer is assigned. Unable to get unique network ID.");
|
||||
ERR_FAIL_COND_V(!network_peer.is_valid(), 0);
|
||||
return network_peer->get_unique_id();
|
||||
}
|
||||
|
||||
bool MultiplayerAPI::is_network_server() const {
|
||||
|
||||
// XXX Maybe fail silently? Maybe should actually return true to make development of both local and online multiplayer easier?
|
||||
ERR_EXPLAIN("No network peer is assigned. I can't be a server.");
|
||||
ERR_FAIL_COND_V(!network_peer.is_valid(), false);
|
||||
return network_peer->is_server();
|
||||
}
|
||||
|
||||
void MultiplayerAPI::set_refuse_new_network_connections(bool p_refuse) {
|
||||
|
||||
ERR_EXPLAIN("No network peer is assigned. Unable to set 'refuse_new_connections'.");
|
||||
ERR_FAIL_COND(!network_peer.is_valid());
|
||||
network_peer->set_refuse_new_connections(p_refuse);
|
||||
}
|
||||
|
||||
bool MultiplayerAPI::is_refusing_new_network_connections() const {
|
||||
|
||||
ERR_EXPLAIN("No network peer is assigned. Unable to get 'refuse_new_connections'.");
|
||||
ERR_FAIL_COND_V(!network_peer.is_valid(), false);
|
||||
return network_peer->is_refusing_new_connections();
|
||||
}
|
||||
|
||||
Vector<int> MultiplayerAPI::get_network_connected_peers() const {
|
||||
|
||||
ERR_EXPLAIN("No network peer is assigned. Assume no peers are connected.");
|
||||
ERR_FAIL_COND_V(!network_peer.is_valid(), Vector<int>());
|
||||
|
||||
Vector<int> ret;
|
||||
@ -805,9 +849,9 @@ void MultiplayerAPI::_bind_methods() {
|
||||
BIND_ENUM_CONSTANT(RPC_MODE_REMOTE);
|
||||
BIND_ENUM_CONSTANT(RPC_MODE_MASTER);
|
||||
BIND_ENUM_CONSTANT(RPC_MODE_PUPPET);
|
||||
BIND_ENUM_CONSTANT(RPC_MODE_SLAVE); // deprecated
|
||||
BIND_ENUM_CONSTANT(RPC_MODE_SLAVE); // Deprecated.
|
||||
BIND_ENUM_CONSTANT(RPC_MODE_REMOTESYNC);
|
||||
BIND_ENUM_CONSTANT(RPC_MODE_SYNC); // deprecated
|
||||
BIND_ENUM_CONSTANT(RPC_MODE_SYNC); // Deprecated.
|
||||
BIND_ENUM_CONSTANT(RPC_MODE_MASTERSYNC);
|
||||
BIND_ENUM_CONSTANT(RPC_MODE_PUPPETSYNC);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user