diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt index c0bb756d2e2..6d227d6615a 100644 --- a/COPYRIGHT.txt +++ b/COPYRIGHT.txt @@ -63,6 +63,11 @@ Copyright: 2011, Ole Kniemeyer, MAXON, www.maxon.net 2007-2014, Juan Linietsky, Ariel Manzur License: Expat and Zlib +Files: ./modules/godot_physics_2d/godot_joints_2d.cpp +Comment: Chipmunk2D Joint Constraints +Copyright: 2007, Scott Lembcke +License: Expat + Files: ./modules/godot_physics_3d/gjk_epa.cpp ./modules/godot_physics_3d/joints/godot_generic_6dof_joint_3d.cpp ./modules/godot_physics_3d/joints/godot_generic_6dof_joint_3d.h @@ -126,11 +131,6 @@ Copyright: 2001, Robert Penner 2007-2014, Juan Linietsky, Ariel Manzur License: Expat -Files: ./servers/physics_2d/godot_joints_2d.cpp -Comment: Chipmunk2D Joint Constraints -Copyright: 2007, Scott Lembcke -License: Expat - Files: ./servers/rendering/renderer_rd/shaders/ss_effects_downsample.glsl ./servers/rendering/renderer_rd/shaders/ssao_blur.glsl ./servers/rendering/renderer_rd/shaders/ssao_importance_map.glsl diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 0e5097b7b27..7b6d8d0cd36 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -2215,6 +2215,7 @@ Sets which physics engine to use for 2D physics. "DEFAULT" and "GodotPhysics2D" are the same, as there is currently no alternative 2D physics server implemented. + "Dummy" is a 2D physics server that does nothing and returns only dummy values, effectively disabling all 2D physics functionality. If [code]true[/code], the 2D physics server runs on a separate thread, making better use of multi-core CPUs. If [code]false[/code], the 2D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process. diff --git a/main/main.cpp b/main/main.cpp index 439cd385c02..75797e31dea 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -80,6 +80,7 @@ #include "servers/navigation_server_2d.h" #include "servers/navigation_server_2d_dummy.h" #include "servers/physics_server_2d.h" +#include "servers/physics_server_2d_dummy.h" #ifndef _3D_DISABLED #include "servers/physics_server_3d.h" @@ -340,7 +341,15 @@ void initialize_physics() { // Physics server not found, Use the default physics physics_server_2d = PhysicsServer2DManager::get_singleton()->new_default_server(); } - ERR_FAIL_NULL(physics_server_2d); + + // Fall back to dummy if no default server has been registered. + if (!physics_server_2d) { + WARN_PRINT(vformat("Falling back to dummy PhysicsServer2D; 2D physics functionality will be disabled. If this is intended, set the %s project setting to Dummy.", PhysicsServer2DManager::setting_property_name)); + physics_server_2d = memnew(PhysicsServer2DDummy); + } + + // Should be impossible, but make sure it's not null. + ERR_FAIL_NULL_MSG(physics_server_2d, "Failed to initialize PhysicsServer2D."); physics_server_2d->init(); } diff --git a/modules/godot_physics_2d/SCsub b/modules/godot_physics_2d/SCsub new file mode 100644 index 00000000000..5d93da5ecf6 --- /dev/null +++ b/modules/godot_physics_2d/SCsub @@ -0,0 +1,5 @@ +#!/usr/bin/env python + +Import('env') + +env.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/godot_physics_2d/config.py b/modules/godot_physics_2d/config.py new file mode 100644 index 00000000000..d22f9454ed2 --- /dev/null +++ b/modules/godot_physics_2d/config.py @@ -0,0 +1,6 @@ +def can_build(env, platform): + return True + + +def configure(env): + pass diff --git a/servers/physics_2d/godot_area_2d.cpp b/modules/godot_physics_2d/godot_area_2d.cpp similarity index 100% rename from servers/physics_2d/godot_area_2d.cpp rename to modules/godot_physics_2d/godot_area_2d.cpp diff --git a/servers/physics_2d/godot_area_2d.h b/modules/godot_physics_2d/godot_area_2d.h similarity index 100% rename from servers/physics_2d/godot_area_2d.h rename to modules/godot_physics_2d/godot_area_2d.h diff --git a/servers/physics_2d/godot_area_pair_2d.cpp b/modules/godot_physics_2d/godot_area_pair_2d.cpp similarity index 100% rename from servers/physics_2d/godot_area_pair_2d.cpp rename to modules/godot_physics_2d/godot_area_pair_2d.cpp diff --git a/servers/physics_2d/godot_area_pair_2d.h b/modules/godot_physics_2d/godot_area_pair_2d.h similarity index 100% rename from servers/physics_2d/godot_area_pair_2d.h rename to modules/godot_physics_2d/godot_area_pair_2d.h diff --git a/servers/physics_2d/godot_body_2d.cpp b/modules/godot_physics_2d/godot_body_2d.cpp similarity index 100% rename from servers/physics_2d/godot_body_2d.cpp rename to modules/godot_physics_2d/godot_body_2d.cpp diff --git a/servers/physics_2d/godot_body_2d.h b/modules/godot_physics_2d/godot_body_2d.h similarity index 100% rename from servers/physics_2d/godot_body_2d.h rename to modules/godot_physics_2d/godot_body_2d.h diff --git a/servers/physics_2d/godot_body_direct_state_2d.cpp b/modules/godot_physics_2d/godot_body_direct_state_2d.cpp similarity index 100% rename from servers/physics_2d/godot_body_direct_state_2d.cpp rename to modules/godot_physics_2d/godot_body_direct_state_2d.cpp diff --git a/servers/physics_2d/godot_body_direct_state_2d.h b/modules/godot_physics_2d/godot_body_direct_state_2d.h similarity index 100% rename from servers/physics_2d/godot_body_direct_state_2d.h rename to modules/godot_physics_2d/godot_body_direct_state_2d.h diff --git a/servers/physics_2d/godot_body_pair_2d.cpp b/modules/godot_physics_2d/godot_body_pair_2d.cpp similarity index 100% rename from servers/physics_2d/godot_body_pair_2d.cpp rename to modules/godot_physics_2d/godot_body_pair_2d.cpp diff --git a/servers/physics_2d/godot_body_pair_2d.h b/modules/godot_physics_2d/godot_body_pair_2d.h similarity index 100% rename from servers/physics_2d/godot_body_pair_2d.h rename to modules/godot_physics_2d/godot_body_pair_2d.h diff --git a/servers/physics_2d/godot_broad_phase_2d.cpp b/modules/godot_physics_2d/godot_broad_phase_2d.cpp similarity index 100% rename from servers/physics_2d/godot_broad_phase_2d.cpp rename to modules/godot_physics_2d/godot_broad_phase_2d.cpp diff --git a/servers/physics_2d/godot_broad_phase_2d.h b/modules/godot_physics_2d/godot_broad_phase_2d.h similarity index 100% rename from servers/physics_2d/godot_broad_phase_2d.h rename to modules/godot_physics_2d/godot_broad_phase_2d.h diff --git a/servers/physics_2d/godot_broad_phase_2d_bvh.cpp b/modules/godot_physics_2d/godot_broad_phase_2d_bvh.cpp similarity index 100% rename from servers/physics_2d/godot_broad_phase_2d_bvh.cpp rename to modules/godot_physics_2d/godot_broad_phase_2d_bvh.cpp diff --git a/servers/physics_2d/godot_broad_phase_2d_bvh.h b/modules/godot_physics_2d/godot_broad_phase_2d_bvh.h similarity index 100% rename from servers/physics_2d/godot_broad_phase_2d_bvh.h rename to modules/godot_physics_2d/godot_broad_phase_2d_bvh.h diff --git a/servers/physics_2d/godot_collision_object_2d.cpp b/modules/godot_physics_2d/godot_collision_object_2d.cpp similarity index 100% rename from servers/physics_2d/godot_collision_object_2d.cpp rename to modules/godot_physics_2d/godot_collision_object_2d.cpp diff --git a/servers/physics_2d/godot_collision_object_2d.h b/modules/godot_physics_2d/godot_collision_object_2d.h similarity index 100% rename from servers/physics_2d/godot_collision_object_2d.h rename to modules/godot_physics_2d/godot_collision_object_2d.h diff --git a/servers/physics_2d/godot_collision_solver_2d.cpp b/modules/godot_physics_2d/godot_collision_solver_2d.cpp similarity index 100% rename from servers/physics_2d/godot_collision_solver_2d.cpp rename to modules/godot_physics_2d/godot_collision_solver_2d.cpp diff --git a/servers/physics_2d/godot_collision_solver_2d.h b/modules/godot_physics_2d/godot_collision_solver_2d.h similarity index 100% rename from servers/physics_2d/godot_collision_solver_2d.h rename to modules/godot_physics_2d/godot_collision_solver_2d.h diff --git a/servers/physics_2d/godot_collision_solver_2d_sat.cpp b/modules/godot_physics_2d/godot_collision_solver_2d_sat.cpp similarity index 100% rename from servers/physics_2d/godot_collision_solver_2d_sat.cpp rename to modules/godot_physics_2d/godot_collision_solver_2d_sat.cpp diff --git a/servers/physics_2d/godot_collision_solver_2d_sat.h b/modules/godot_physics_2d/godot_collision_solver_2d_sat.h similarity index 100% rename from servers/physics_2d/godot_collision_solver_2d_sat.h rename to modules/godot_physics_2d/godot_collision_solver_2d_sat.h diff --git a/servers/physics_2d/godot_constraint_2d.h b/modules/godot_physics_2d/godot_constraint_2d.h similarity index 100% rename from servers/physics_2d/godot_constraint_2d.h rename to modules/godot_physics_2d/godot_constraint_2d.h diff --git a/servers/physics_2d/godot_joints_2d.cpp b/modules/godot_physics_2d/godot_joints_2d.cpp similarity index 100% rename from servers/physics_2d/godot_joints_2d.cpp rename to modules/godot_physics_2d/godot_joints_2d.cpp diff --git a/servers/physics_2d/godot_joints_2d.h b/modules/godot_physics_2d/godot_joints_2d.h similarity index 100% rename from servers/physics_2d/godot_joints_2d.h rename to modules/godot_physics_2d/godot_joints_2d.h diff --git a/servers/physics_2d/godot_physics_server_2d.cpp b/modules/godot_physics_2d/godot_physics_server_2d.cpp similarity index 100% rename from servers/physics_2d/godot_physics_server_2d.cpp rename to modules/godot_physics_2d/godot_physics_server_2d.cpp diff --git a/servers/physics_2d/godot_physics_server_2d.h b/modules/godot_physics_2d/godot_physics_server_2d.h similarity index 100% rename from servers/physics_2d/godot_physics_server_2d.h rename to modules/godot_physics_2d/godot_physics_server_2d.h diff --git a/servers/physics_2d/godot_shape_2d.cpp b/modules/godot_physics_2d/godot_shape_2d.cpp similarity index 100% rename from servers/physics_2d/godot_shape_2d.cpp rename to modules/godot_physics_2d/godot_shape_2d.cpp diff --git a/servers/physics_2d/godot_shape_2d.h b/modules/godot_physics_2d/godot_shape_2d.h similarity index 100% rename from servers/physics_2d/godot_shape_2d.h rename to modules/godot_physics_2d/godot_shape_2d.h diff --git a/servers/physics_2d/godot_space_2d.cpp b/modules/godot_physics_2d/godot_space_2d.cpp similarity index 100% rename from servers/physics_2d/godot_space_2d.cpp rename to modules/godot_physics_2d/godot_space_2d.cpp diff --git a/servers/physics_2d/godot_space_2d.h b/modules/godot_physics_2d/godot_space_2d.h similarity index 100% rename from servers/physics_2d/godot_space_2d.h rename to modules/godot_physics_2d/godot_space_2d.h diff --git a/servers/physics_2d/godot_step_2d.cpp b/modules/godot_physics_2d/godot_step_2d.cpp similarity index 100% rename from servers/physics_2d/godot_step_2d.cpp rename to modules/godot_physics_2d/godot_step_2d.cpp diff --git a/servers/physics_2d/godot_step_2d.h b/modules/godot_physics_2d/godot_step_2d.h similarity index 100% rename from servers/physics_2d/godot_step_2d.h rename to modules/godot_physics_2d/godot_step_2d.h diff --git a/modules/godot_physics_2d/register_types.cpp b/modules/godot_physics_2d/register_types.cpp new file mode 100644 index 00000000000..57422b18140 --- /dev/null +++ b/modules/godot_physics_2d/register_types.cpp @@ -0,0 +1,61 @@ +/**************************************************************************/ +/* register_types.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "register_types.h" + +#include "godot_physics_server_2d.h" +#include "servers/physics_server_2d.h" +#include "servers/physics_server_2d_wrap_mt.h" + +static PhysicsServer2D *_createGodotPhysics2DCallback() { +#ifdef THREADS_ENABLED + bool using_threads = GLOBAL_GET("physics/2d/run_on_separate_thread"); +#else + bool using_threads = false; +#endif + + PhysicsServer2D *physics_server_2d = memnew(GodotPhysicsServer2D(using_threads)); + + return memnew(PhysicsServer2DWrapMT(physics_server_2d, using_threads)); +} + +void initialize_godot_physics_2d_module(ModuleInitializationLevel p_level) { + if (p_level != MODULE_INITIALIZATION_LEVEL_SERVERS) { + return; + } + PhysicsServer2DManager::get_singleton()->register_server("GodotPhysics2D", callable_mp_static(_createGodotPhysics2DCallback)); + PhysicsServer2DManager::get_singleton()->set_default_server("GodotPhysics2D"); +} + +void uninitialize_godot_physics_2d_module(ModuleInitializationLevel p_level) { + if (p_level != MODULE_INITIALIZATION_LEVEL_SERVERS) { + return; + } +} diff --git a/modules/godot_physics_2d/register_types.h b/modules/godot_physics_2d/register_types.h new file mode 100644 index 00000000000..1d2d1301b9c --- /dev/null +++ b/modules/godot_physics_2d/register_types.h @@ -0,0 +1,39 @@ +/**************************************************************************/ +/* register_types.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef GODOT_PHYSICS_2D_REGISTER_TYPES_H +#define GODOT_PHYSICS_2D_REGISTER_TYPES_H + +#include "modules/register_module_types.h" + +void initialize_godot_physics_2d_module(ModuleInitializationLevel p_level); +void uninitialize_godot_physics_2d_module(ModuleInitializationLevel p_level); + +#endif // GODOT_PHYSICS_2D_REGISTER_TYPES_H diff --git a/scene/2d/physics/shape_cast_2d.cpp b/scene/2d/physics/shape_cast_2d.cpp index b92978bcad6..dd9d5891657 100644 --- a/scene/2d/physics/shape_cast_2d.cpp +++ b/scene/2d/physics/shape_cast_2d.cpp @@ -34,7 +34,7 @@ #include "scene/2d/physics/collision_object_2d.h" #include "scene/2d/physics/physics_body_2d.h" #include "scene/resources/2d/circle_shape_2d.h" -#include "servers/physics_2d/godot_physics_server_2d.h" +#include "servers/physics_server_2d.h" void ShapeCast2D::set_target_position(const Vector2 &p_point) { target_position = p_point; diff --git a/scu_builders.py b/scu_builders.py index 7fc0c15b2d0..3c04d666689 100644 --- a/scu_builders.py +++ b/scu_builders.py @@ -322,6 +322,7 @@ def generate_scu_files(max_includes_per_scu): process_folder(["modules/openxr"], ["register_types"]) process_folder(["modules/openxr/action_map"]) process_folder(["modules/openxr/editor"]) + process_folder(["modules/godot_physics_2d"]) process_folder(["modules/godot_physics_3d"]) process_folder(["modules/godot_physics_3d/joints"]) @@ -350,7 +351,6 @@ def generate_scu_files(max_includes_per_scu): process_folder(["servers/rendering/renderer_rd/effects"]) process_folder(["servers/rendering/renderer_rd/environment"]) process_folder(["servers/rendering/renderer_rd/storage_rd"]) - process_folder(["servers/physics_2d"]) process_folder(["servers/audio"]) process_folder(["servers/audio/effects"]) diff --git a/servers/SCsub b/servers/SCsub index 472cb096abf..28180a7bb27 100644 --- a/servers/SCsub +++ b/servers/SCsub @@ -25,8 +25,6 @@ SConscript("navigation/SCsub") SConscript("rendering/SCsub") SConscript("text/SCsub") -SConscript("physics_2d/SCsub") - if not env["disable_3d"]: env.add_source_files(env.servers_sources, "physics_server_3d.cpp") env.add_source_files(env.servers_sources, "physics_server_3d_wrap_mt.cpp") diff --git a/servers/physics_2d/SCsub b/servers/physics_2d/SCsub deleted file mode 100644 index 86681f9c74d..00000000000 --- a/servers/physics_2d/SCsub +++ /dev/null @@ -1,5 +0,0 @@ -#!/usr/bin/env python - -Import("env") - -env.add_source_files(env.servers_sources, "*.cpp") diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp index da25621ba50..f4f9a2e8b75 100644 --- a/servers/physics_server_2d.cpp +++ b/servers/physics_server_2d.cpp @@ -972,7 +972,9 @@ String PhysicsServer2DManager::get_server_name(int p_id) { } PhysicsServer2D *PhysicsServer2DManager::new_default_server() { - ERR_FAIL_COND_V(default_server_id == -1, nullptr); + if (default_server_id == -1) { + return nullptr; + } Variant ret; Callable::CallError ce; physics_2d_servers[default_server_id].create_callback.callp(nullptr, 0, ret, ce); diff --git a/servers/physics_server_2d_dummy.h b/servers/physics_server_2d_dummy.h new file mode 100644 index 00000000000..1f211d7ce09 --- /dev/null +++ b/servers/physics_server_2d_dummy.h @@ -0,0 +1,350 @@ +/**************************************************************************/ +/* physics_server_2d_dummy.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef PHYSICS_SERVER_2D_DUMMY_H +#define PHYSICS_SERVER_2D_DUMMY_H + +#include "physics_server_2d.h" + +class PhysicsDirectBodyState2DDummy : public PhysicsDirectBodyState2D { + GDCLASS(PhysicsDirectBodyState2DDummy, PhysicsDirectBodyState2D); + + PhysicsDirectSpaceState2D *space_state_dummy = nullptr; + +public: + virtual Vector2 get_total_gravity() const override { return Vector2(); } + virtual real_t get_total_linear_damp() const override { return 0; } + virtual real_t get_total_angular_damp() const override { return 0; } + + virtual Vector2 get_center_of_mass() const override { return Vector2(); } + virtual Vector2 get_center_of_mass_local() const override { return Vector2(); } + virtual real_t get_inverse_mass() const override { return 0; } + virtual real_t get_inverse_inertia() const override { return 0; } + + virtual void set_linear_velocity(const Vector2 &p_velocity) override {} + virtual Vector2 get_linear_velocity() const override { return Vector2(); } + + virtual void set_angular_velocity(real_t p_velocity) override {} + virtual real_t get_angular_velocity() const override { return 0; } + + virtual void set_transform(const Transform2D &p_transform) override {} + virtual Transform2D get_transform() const override { return Transform2D(); } + + virtual Vector2 get_velocity_at_local_position(const Vector2 &p_position) const override { return Vector2(); } + + virtual void apply_central_impulse(const Vector2 &p_impulse) override {} + virtual void apply_torque_impulse(real_t p_torque) override {} + virtual void apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) override {} + + virtual void apply_central_force(const Vector2 &p_force) override {} + virtual void apply_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) override {} + virtual void apply_torque(real_t p_torque) override {} + + virtual void add_constant_central_force(const Vector2 &p_force) override {} + virtual void add_constant_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) override {} + virtual void add_constant_torque(real_t p_torque) override {} + + virtual void set_constant_force(const Vector2 &p_force) override {} + virtual Vector2 get_constant_force() const override { return Vector2(); } + + virtual void set_constant_torque(real_t p_torque) override {} + virtual real_t get_constant_torque() const override { return 0; } + + virtual void set_sleep_state(bool p_enable) override {} + virtual bool is_sleeping() const override { return false; } + + virtual int get_contact_count() const override { return 0; } + + virtual Vector2 get_contact_local_position(int p_contact_idx) const override { return Vector2(); } + virtual Vector2 get_contact_local_normal(int p_contact_idx) const override { return Vector2(); } + virtual int get_contact_local_shape(int p_contact_idx) const override { return 0; } + virtual Vector2 get_contact_local_velocity_at_position(int p_contact_idx) const override { return Vector2(); } + + virtual RID get_contact_collider(int p_contact_idx) const override { return RID(); } + virtual Vector2 get_contact_collider_position(int p_contact_idx) const override { return Vector2(); } + virtual ObjectID get_contact_collider_id(int p_contact_idx) const override { return ObjectID(); } + virtual Object *get_contact_collider_object(int p_contact_idx) const override { return nullptr; } + virtual int get_contact_collider_shape(int p_contact_idx) const override { return 0; } + virtual Vector2 get_contact_collider_velocity_at_position(int p_contact_idx) const override { return Vector2(); } + virtual Vector2 get_contact_impulse(int p_contact_idx) const override { return Vector2(); } + + virtual real_t get_step() const override { return 0; } + virtual void integrate_forces() override {} + + virtual PhysicsDirectSpaceState2D *get_space_state() override { return space_state_dummy; } + + PhysicsDirectBodyState2DDummy(PhysicsDirectSpaceState2D *p_space_state_dummy) { + space_state_dummy = p_space_state_dummy; + } +}; + +class PhysicsDirectSpaceState2DDummy : public PhysicsDirectSpaceState2D { + GDCLASS(PhysicsDirectSpaceState2DDummy, PhysicsDirectSpaceState2D); + +public: + virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) override { return false; } + + virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) override { return 0; } + + virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) override { return 0; } + virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe) override { return false; } + virtual bool collide_shape(const ShapeParameters &p_parameters, Vector2 *r_results, int p_result_max, int &r_result_count) override { return false; } + virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) override { return false; } +}; + +class PhysicsServer2DDummy : public PhysicsServer2D { + GDCLASS(PhysicsServer2DDummy, PhysicsServer2D); + + PhysicsDirectSpaceState2DDummy *space_state_dummy = nullptr; + PhysicsDirectBodyState2DDummy *body_state_dummy = nullptr; + +public: + virtual RID world_boundary_shape_create() override { return RID(); } + virtual RID separation_ray_shape_create() override { return RID(); } + virtual RID segment_shape_create() override { return RID(); } + virtual RID circle_shape_create() override { return RID(); } + virtual RID rectangle_shape_create() override { return RID(); } + virtual RID capsule_shape_create() override { return RID(); } + virtual RID convex_polygon_shape_create() override { return RID(); } + virtual RID concave_polygon_shape_create() override { return RID(); } + + virtual void shape_set_data(RID p_shape, const Variant &p_data) override {} + virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) override {} + + virtual ShapeType shape_get_type(RID p_shape) const override { return ShapeType::SHAPE_CIRCLE; } + virtual Variant shape_get_data(RID p_shape) const override { return Variant(); } + virtual real_t shape_get_custom_solver_bias(RID p_shape) const override { return 0; } + + virtual bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) override { return false; } + + /* SPACE API */ + + virtual RID space_create() override { return RID(); } + virtual void space_set_active(RID p_space, bool p_active) override {} + virtual bool space_is_active(RID p_space) const override { return false; } + + virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) override {} + virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const override { return 0; } + + virtual PhysicsDirectSpaceState2D *space_get_direct_state(RID p_space) override { return space_state_dummy; } + + virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) override {} + virtual Vector space_get_contacts(RID p_space) const override { return Vector(); } + virtual int space_get_contact_count(RID p_space) const override { return 0; } + + /* AREA API */ + + virtual RID area_create() override { return RID(); } + + virtual void area_set_space(RID p_area, RID p_space) override {} + virtual RID area_get_space(RID p_area) const override { return RID(); } + + virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) override {} + virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) override {} + virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform) override {} + + virtual int area_get_shape_count(RID p_area) const override { return 0; } + virtual RID area_get_shape(RID p_area, int p_shape_idx) const override { return RID(); } + virtual Transform2D area_get_shape_transform(RID p_area, int p_shape_idx) const override { return Transform2D(); } + + virtual void area_remove_shape(RID p_area, int p_shape_idx) override {} + virtual void area_clear_shapes(RID p_area) override {} + + virtual void area_set_shape_disabled(RID p_area, int p_shape, bool p_disabled) override {} + + virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id) override {} + virtual ObjectID area_get_object_instance_id(RID p_area) const override { return ObjectID(); } + + virtual void area_attach_canvas_instance_id(RID p_area, ObjectID p_id) override {} + virtual ObjectID area_get_canvas_instance_id(RID p_area) const override { return ObjectID(); } + + virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) override {} + virtual void area_set_transform(RID p_area, const Transform2D &p_transform) override {} + + virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const override { return Variant(); } + virtual Transform2D area_get_transform(RID p_area) const override { return Transform2D(); } + + virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) override {} + virtual uint32_t area_get_collision_layer(RID p_area) const override { return 0; } + + virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) override {} + virtual uint32_t area_get_collision_mask(RID p_area) const override { return 0; } + + virtual void area_set_monitorable(RID p_area, bool p_monitorable) override {} + virtual void area_set_pickable(RID p_area, bool p_pickable) override {} + + virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) override {} + virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) override {} + + /* BODY API */ + + virtual RID body_create() override { return RID(); } + + virtual void body_set_space(RID p_body, RID p_space) override {} + virtual RID body_get_space(RID p_body) const override { return RID(); } + + virtual void body_set_mode(RID p_body, BodyMode p_mode) override {} + virtual BodyMode body_get_mode(RID p_body) const override { return BodyMode::BODY_MODE_STATIC; } + + virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) override {} + virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) override {} + virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform) override {} + + virtual int body_get_shape_count(RID p_body) const override { return 0; } + virtual RID body_get_shape(RID p_body, int p_shape_idx) const override { return RID(); } + virtual Transform2D body_get_shape_transform(RID p_body, int p_shape_idx) const override { return Transform2D(); } + + virtual void body_set_shape_disabled(RID p_body, int p_shape, bool p_disabled) override {} + virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape, bool p_enabled, real_t p_margin = 0) override {} + + virtual void body_remove_shape(RID p_body, int p_shape_idx) override {} + virtual void body_clear_shapes(RID p_body) override {} + + virtual void body_attach_object_instance_id(RID p_body, ObjectID p_id) override {} + virtual ObjectID body_get_object_instance_id(RID p_body) const override { return ObjectID(); } + + virtual void body_attach_canvas_instance_id(RID p_body, ObjectID p_id) override {} + virtual ObjectID body_get_canvas_instance_id(RID p_body) const override { return ObjectID(); } + + virtual void body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode) override {} + virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const override { return CCDMode::CCD_MODE_DISABLED; } + + virtual void body_set_collision_layer(RID p_body, uint32_t p_layer) override {} + virtual uint32_t body_get_collision_layer(RID p_body) const override { return 0; } + + virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) override {} + virtual uint32_t body_get_collision_mask(RID p_body) const override { return 0; } + + virtual void body_set_collision_priority(RID p_body, real_t p_priority) override {} + virtual real_t body_get_collision_priority(RID p_body) const override { return 0; } + + virtual void body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) override {} + virtual Variant body_get_param(RID p_body, BodyParameter p_param) const override { return Variant(); } + + virtual void body_reset_mass_properties(RID p_body) override {} + + virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) override {} + virtual Variant body_get_state(RID p_body, BodyState p_state) const override { return Variant(); } + + virtual void body_apply_central_impulse(RID p_body, const Vector2 &p_impulse) override {} + virtual void body_apply_torque_impulse(RID p_body, real_t p_torque) override {} + virtual void body_apply_impulse(RID p_body, const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) override {} + + virtual void body_apply_central_force(RID p_body, const Vector2 &p_force) override {} + virtual void body_apply_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position = Vector2()) override {} + virtual void body_apply_torque(RID p_body, real_t p_torque) override {} + + virtual void body_add_constant_central_force(RID p_body, const Vector2 &p_force) override {} + virtual void body_add_constant_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position = Vector2()) override {} + virtual void body_add_constant_torque(RID p_body, real_t p_torque) override {} + + virtual void body_set_constant_force(RID p_body, const Vector2 &p_force) override {} + virtual Vector2 body_get_constant_force(RID p_body) const override { return Vector2(); } + + virtual void body_set_constant_torque(RID p_body, real_t p_torque) override {} + virtual real_t body_get_constant_torque(RID p_body) const override { return 0; } + + virtual void body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity) override {} + + virtual void body_add_collision_exception(RID p_body, RID p_body_b) override {} + virtual void body_remove_collision_exception(RID p_body, RID p_body_b) override {} + virtual void body_get_collision_exceptions(RID p_body, List *p_exceptions) override {} + + virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) override {} + virtual int body_get_max_contacts_reported(RID p_body) const override { return 0; } + + virtual void body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) override {} + virtual real_t body_get_contacts_reported_depth_threshold(RID p_body) const override { return 0; } + + virtual void body_set_omit_force_integration(RID p_body, bool p_omit) override {} + virtual bool body_is_omitting_force_integration(RID p_body) const override { return false; } + + virtual void body_set_state_sync_callback(RID p_body, const Callable &p_callable) override {} + virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) override {} + + virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) override { return false; } + + virtual void body_set_pickable(RID p_body, bool p_pickable) override {} + + virtual PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) override { return body_state_dummy; } + + virtual bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override { return false; } + + /* JOINT API */ + + virtual RID joint_create() override { return RID(); } + + virtual void joint_clear(RID p_joint) override {} + + virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value) override {} + virtual real_t joint_get_param(RID p_joint, JointParam p_param) const override { return 0; } + + virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) override {} + virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const override { return false; } + + virtual void joint_make_pin(RID p_joint, const Vector2 &p_anchor, RID p_body_a, RID p_body_b = RID()) override {} + virtual void joint_make_groove(RID p_joint, const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b) override {} + virtual void joint_make_damped_spring(RID p_joint, const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b = RID()) override {} + + virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) override {} + virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const override { return 0; } + + virtual void pin_joint_set_flag(RID p_joint, PinJointFlag p_flag, bool p_enabled) override {} + virtual bool pin_joint_get_flag(RID p_joint, PinJointFlag p_flag) const override { return false; } + + virtual void damped_spring_joint_set_param(RID p_joint, DampedSpringParam p_param, real_t p_value) override {} + virtual real_t damped_spring_joint_get_param(RID p_joint, DampedSpringParam p_param) const override { return 0; } + + virtual JointType joint_get_type(RID p_joint) const override { return JointType::JOINT_TYPE_PIN; } + + /* MISC */ + + virtual void free(RID p_rid) override {} + + virtual void set_active(bool p_active) override {} + virtual void init() override { + space_state_dummy = memnew(PhysicsDirectSpaceState2DDummy); + body_state_dummy = memnew(PhysicsDirectBodyState2DDummy(space_state_dummy)); + } + virtual void step(real_t p_step) override {} + virtual void sync() override {} + virtual void flush_queries() override {} + virtual void end_sync() override {} + virtual void finish() override { + memdelete(body_state_dummy); + memdelete(space_state_dummy); + } + + virtual bool is_flushing_queries() const override { return false; } + + virtual int get_process_info(ProcessInfo p_info) override { return 0; } +}; + +#endif // PHYSICS_SERVER_2D_DUMMY_H diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index b23c77aa0a8..18ee8630838 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -81,8 +81,8 @@ // 2D physics and navigation. #include "navigation_server_2d.h" -#include "physics_2d/godot_physics_server_2d.h" #include "physics_server_2d.h" +#include "physics_server_2d_dummy.h" #include "physics_server_2d_wrap_mt.h" #include "servers/extensions/physics_server_2d_extension.h" @@ -111,16 +111,8 @@ static PhysicsServer3D *_create_dummy_physics_server_3d() { } #endif // _3D_DISABLED -static PhysicsServer2D *_createGodotPhysics2DCallback() { -#ifdef THREADS_ENABLED - bool using_threads = GLOBAL_GET("physics/2d/run_on_separate_thread"); -#else - bool using_threads = false; -#endif - - PhysicsServer2D *physics_server_2d = memnew(GodotPhysicsServer2D(using_threads)); - - return memnew(PhysicsServer2DWrapMT(physics_server_2d, using_threads)); +static PhysicsServer2D *_create_dummy_physics_server_2d() { + return memnew(PhysicsServer2DDummy); } static bool has_server_feature_callback(const String &p_feature) { @@ -281,8 +273,7 @@ void register_server_types() { GLOBAL_DEF(PropertyInfo(Variant::STRING, PhysicsServer2DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"), "DEFAULT"); - PhysicsServer2DManager::get_singleton()->register_server("GodotPhysics2D", callable_mp_static(_createGodotPhysics2DCallback)); - PhysicsServer2DManager::get_singleton()->set_default_server("GodotPhysics2D"); + PhysicsServer2DManager::get_singleton()->register_server("Dummy", callable_mp_static(_create_dummy_physics_server_2d)); GDREGISTER_ABSTRACT_CLASS(NavigationServer2D); GDREGISTER_CLASS(NavigationPathQueryParameters2D); diff --git a/tests/scene/test_viewport.h b/tests/scene/test_viewport.h index 9d02c41719f..dde37944ece 100644 --- a/tests/scene/test_viewport.h +++ b/tests/scene/test_viewport.h @@ -38,6 +38,7 @@ #include "scene/main/canvas_layer.h" #include "scene/main/window.h" #include "scene/resources/2d/rectangle_shape_2d.h" +#include "servers/physics_server_2d_dummy.h" #include "tests/test_macros.h" @@ -1550,6 +1551,12 @@ int TestArea2D::counter = 0; TEST_CASE("[SceneTree][Viewport] Physics Picking 2D") { // FIXME: MOUSE_MODE_CAPTURED if-conditions are not testable, because DisplayServerMock doesn't support it. + // NOTE: This test requires a real physics server. + PhysicsServer2DDummy *physics_server_2d_dummy = Object::cast_to(PhysicsServer2D::get_singleton()); + if (physics_server_2d_dummy) { + return; + } + struct PickingCollider { TestArea2D *a; CollisionShape2D *c; diff --git a/tests/test_main.cpp b/tests/test_main.cpp index 3c184ccc5d6..12ff3ad4bc9 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -174,6 +174,7 @@ #include "servers/navigation_server_3d.h" #endif // _3D_DISABLED #include "servers/physics_server_2d.h" +#include "servers/physics_server_2d_dummy.h" #ifndef _3D_DISABLED #include "servers/physics_server_3d.h" #include "servers/physics_server_3d_dummy.h" @@ -298,6 +299,9 @@ struct GodotTestCaseListener : public doctest::IReporter { #endif // _3D_DISABLED physics_server_2d = PhysicsServer2DManager::get_singleton()->new_default_server(); + if (!physics_server_2d) { + physics_server_2d = memnew(PhysicsServer2DDummy); + } physics_server_2d->init(); #ifndef _3D_DISABLED