mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 12:12:28 +00:00
Clean up include guards in 3D skeleton modification code
This commit is contained in:
parent
47d3fd99a2
commit
7be49cb5e0
@ -28,13 +28,13 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef SKELETON_MODIFICATION_3D_CCDIK_H
|
||||
#define SKELETON_MODIFICATION_3D_CCDIK_H
|
||||
|
||||
#include "core/templates/local_vector.h"
|
||||
#include "scene/3d/skeleton_3d.h"
|
||||
#include "scene/resources/skeleton_modification_3d.h"
|
||||
|
||||
#ifndef SKELETON_MODIFICATION_3D_CCDIK_H
|
||||
#define SKELETON_MODIFICATION_3D_CCDIK_H
|
||||
|
||||
class SkeletonModification3DCCDIK : public SkeletonModification3D {
|
||||
GDCLASS(SkeletonModification3DCCDIK, SkeletonModification3D);
|
||||
|
||||
|
@ -28,13 +28,13 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef SKELETON_MODIFICATION_3D_FABRIK_H
|
||||
#define SKELETON_MODIFICATION_3D_FABRIK_H
|
||||
|
||||
#include "core/templates/local_vector.h"
|
||||
#include "scene/3d/skeleton_3d.h"
|
||||
#include "scene/resources/skeleton_modification_3d.h"
|
||||
|
||||
#ifndef SKELETON_MODIFICATION_3D_FABRIK_H
|
||||
#define SKELETON_MODIFICATION_3D_FABRIK_H
|
||||
|
||||
class SkeletonModification3DFABRIK : public SkeletonModification3D {
|
||||
GDCLASS(SkeletonModification3DFABRIK, SkeletonModification3D);
|
||||
|
||||
|
@ -28,13 +28,13 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef SKELETON_MODIFICATION_3D_JIGGLE_H
|
||||
#define SKELETON_MODIFICATION_3D_JIGGLE_H
|
||||
|
||||
#include "core/templates/local_vector.h"
|
||||
#include "scene/3d/skeleton_3d.h"
|
||||
#include "scene/resources/skeleton_modification_3d.h"
|
||||
|
||||
#ifndef SKELETON_MODIFICATION_3D_JIGGLE_H
|
||||
#define SKELETON_MODIFICATION_3D_JIGGLE_H
|
||||
|
||||
class SkeletonModification3DJiggle : public SkeletonModification3D {
|
||||
GDCLASS(SkeletonModification3DJiggle, SkeletonModification3D);
|
||||
|
||||
|
@ -28,12 +28,12 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "scene/3d/skeleton_3d.h"
|
||||
#include "scene/resources/skeleton_modification_3d.h"
|
||||
|
||||
#ifndef SKELETON_MODIFICATION_3D_LOOKAT_H
|
||||
#define SKELETON_MODIFICATION_3D_LOOKAT_H
|
||||
|
||||
#include "scene/3d/skeleton_3d.h"
|
||||
#include "scene/resources/skeleton_modification_3d.h"
|
||||
|
||||
class SkeletonModification3DLookAt : public SkeletonModification3D {
|
||||
GDCLASS(SkeletonModification3DLookAt, SkeletonModification3D);
|
||||
|
||||
|
@ -28,12 +28,12 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "scene/3d/skeleton_3d.h"
|
||||
#include "scene/resources/skeleton_modification_3d.h"
|
||||
|
||||
#ifndef SKELETON_MODIFICATION_3D_STACKHOLDER_H
|
||||
#define SKELETON_MODIFICATION_3D_STACKHOLDER_H
|
||||
|
||||
#include "scene/3d/skeleton_3d.h"
|
||||
#include "scene/resources/skeleton_modification_3d.h"
|
||||
|
||||
class SkeletonModification3DStackHolder : public SkeletonModification3D {
|
||||
GDCLASS(SkeletonModification3DStackHolder, SkeletonModification3D);
|
||||
|
||||
|
@ -28,12 +28,12 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "scene/3d/skeleton_3d.h"
|
||||
#include "scene/resources/skeleton_modification_3d.h"
|
||||
|
||||
#ifndef SKELETON_MODIFICATION_3D_TWOBONEIK_H
|
||||
#define SKELETON_MODIFICATION_3D_TWOBONEIK_H
|
||||
|
||||
#include "scene/3d/skeleton_3d.h"
|
||||
#include "scene/resources/skeleton_modification_3d.h"
|
||||
|
||||
class SkeletonModification3DTwoBoneIK : public SkeletonModification3D {
|
||||
GDCLASS(SkeletonModification3DTwoBoneIK, SkeletonModification3D);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user