Finish renaming *Frame GUI classes to *Rect

ReferenceFrame had been overlooked, and the cpp files still used the old
names. Also ripgrep'ed it all to find some forgotten references.
This commit is contained in:
Rémi Verschelde 2017-01-14 10:52:54 +01:00
parent 6c512b88c2
commit 7b9f2d9929
34 changed files with 107 additions and 54 deletions

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@ -8816,7 +8816,7 @@
<constants>
</constants>
</class>
<class name="ColorFrame" inherits="Control" category="Core">
<class name="ColorRect" inherits="Control" category="Core">
<brief_description>
</brief_description>
<description>
@ -26354,7 +26354,7 @@
</constant>
</constants>
</class>
<class name="Patch9Frame" inherits="Control" category="Core">
<class name="Patch9Rect" inherits="Control" category="Core">
<brief_description>
</brief_description>
<description>
@ -32557,7 +32557,7 @@
<constants>
</constants>
</class>
<class name="ReferenceFrame" inherits="Control" category="Core">
<class name="ReferenceRect" inherits="Control" category="Core">
<brief_description>
Reference frame for GUI.
</brief_description>

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@ -46,7 +46,7 @@
#include "scene/gui/tab_container.h"
#include "scene/gui/tree.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/texture_frame.h"
#include "scene/gui/texture_rect.h"
#include "io/image_loader.h"
#include "print_string.h"
#include "scene/2d/sprite.h"

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@ -36,7 +36,7 @@
#include "scene/gui/button.h"
#include "scene/gui/popup.h"
#include "scene/gui/box_container.h"
#include "scene/gui/texture_frame.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/check_button.h"

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@ -1,8 +1,34 @@
/*************************************************************************/
/* color_rect.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "color_rect.h"
void ColorRect::set_frame_color(const Color& p_color) {
color=p_color;
@ -33,4 +59,3 @@ ColorRect::ColorRect() {
color=Color(1,1,1);
}

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@ -1,5 +1,33 @@
#ifndef COLORRECT_H
#define COLORRECT_H
/*************************************************************************/
/* color_rect.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef COLOR_RECT_H
#define COLOR_RECT_H
#include "scene/gui/control.h"
@ -19,4 +47,4 @@ public:
ColorRect();
};
#endif // COLORRECT_H
#endif // COLOR_RECT_H

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@ -34,7 +34,7 @@
#include "scene/gui/slider.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/spin_box.h"
#include "texture_frame.h"
#include "scene/gui/texture_rect.h"
class GraphEdit;

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@ -1,5 +1,5 @@
/*************************************************************************/
/* patch_9_frame.cpp */
/* patch_9_rect.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -26,7 +26,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "patch_9_frame.h"
#include "patch_9_rect.h"
#include "servers/visual_server.h"

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@ -1,5 +1,5 @@
/*************************************************************************/
/* patch_9_frame.h */
/* patch_9_rect.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */

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@ -1,5 +1,5 @@
/*************************************************************************/
/* reference_frame.cpp */
/* reference_rect.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -26,9 +26,9 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "reference_frame.h"
#include "reference_rect.h"
void ReferenceFrame::_notification(int p_what) {
void ReferenceRect::_notification(int p_what) {
if (p_what==NOTIFICATION_DRAW) {
@ -39,6 +39,6 @@ void ReferenceFrame::_notification(int p_what) {
}
}
ReferenceFrame::ReferenceFrame()
ReferenceRect::ReferenceRect()
{
}

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@ -1,5 +1,5 @@
/*************************************************************************/
/* reference_frame.h */
/* reference_rect.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -26,20 +26,20 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef REFERENCE_FRAME_H
#define REFERENCE_FRAME_H
#ifndef REFERENCE_RECT_H
#define REFERENCE_RECT_H
#include "scene/gui/control.h"
class ReferenceFrame : public Control {
class ReferenceRect : public Control {
GDCLASS( ReferenceFrame, Control);
GDCLASS( ReferenceRect, Control);
protected:
void _notification(int p_what);
public:
ReferenceFrame();
ReferenceRect();
};
#endif // REFERENCE_FRAME_H
#endif // REFERENCE_RECT_H

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@ -1,5 +1,5 @@
/*************************************************************************/
/* texture_frame.cpp */
/* texture_rect.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -26,7 +26,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "texture_frame.h"
#include "texture_rect.h"
#include "servers/visual_server.h"
void TextureRect::_notification(int p_what) {

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@ -1,5 +1,5 @@
/*************************************************************************/
/* texture_frame.h */
/* texture_rect.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */

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@ -54,9 +54,9 @@
#include "scene/gui/spin_box.h"
#include "scene/gui/option_button.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/texture_frame.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/color_rect.h"
#include "scene/gui/patch_9_frame.h"
#include "scene/gui/patch_9_rect.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
@ -81,7 +81,7 @@
#include "scene/gui/grid_container.h"
#include "scene/gui/split_container.h"
#include "scene/gui/video_player.h"
#include "scene/gui/reference_frame.h"
#include "scene/gui/reference_rect.h"
#include "scene/gui/graph_node.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/tool_button.h"
@ -383,7 +383,7 @@ void register_scene_types() {
ClassDB::register_virtual_class<TreeItem>();
ClassDB::register_class<OptionButton>();
ClassDB::register_class<SpinBox>();
ClassDB::register_class<ReferenceFrame>();
ClassDB::register_class<ReferenceRect>();
ClassDB::register_class<ColorPicker>();
ClassDB::register_class<ColorPickerButton>();
ClassDB::register_class<RichTextLabel>();

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@ -934,12 +934,12 @@ void fill_default_theme(Ref<Theme>& t, const Ref<Font> & default_font, const Ref
t->set_stylebox("focus","VButtonArray", focus );
// ReferenceFrame
// ReferenceRect
Ref<StyleBoxTexture> ttnc = make_stylebox( full_panel_bg_png,8,8,8,8);
ttnc->set_draw_center(false);
t->set_stylebox("border","ReferenceFrame", make_stylebox( reference_border_png,4,4,4,4) );
t->set_stylebox("border","ReferenceRect", make_stylebox( reference_border_png,4,4,4,4) );
t->set_stylebox("panelnc","Panel", ttnc );
t->set_stylebox("panelf","Panel", tc_sb );

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@ -33,7 +33,7 @@
#include "scene/gui/slider.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/texture_frame.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/file_dialog.h"

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@ -35,7 +35,7 @@
#include "scene/gui/option_button.h"
#include "os/dir_access.h"
#include "scene/gui/box_container.h"
#include "scene/gui/texture_frame.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tool_button.h"
/**
@author Juan Linietsky <reduzio@gmail.com>

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@ -36,7 +36,7 @@
//#include "scene/gui/empty_control.h"
#include "scene/gui/box_container.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/texture_frame.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tool_button.h"
#include "pane_drag.h"
#include "os/thread.h"

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@ -3,7 +3,7 @@
#include "scene/gui/box_container.h"
#include "scene/gui/texture_frame.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/button.h"
#include "scene/gui/label.h"
#include "scene/gui/tree.h"

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@ -18,7 +18,7 @@
inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_center_container.png"
inkscape:export-xdpi="90"
inkscape:export-ydpi="90"
sodipodi:docname="icon_patch_9_frame.svg">
sodipodi:docname="icon_patch_9_rect.svg">
<defs
id="defs4" />
<sodipodi:namedview

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@ -18,7 +18,7 @@
inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_center_container.png"
inkscape:export-xdpi="90"
inkscape:export-ydpi="90"
sodipodi:docname="icon_reference_frame.svg">
sodipodi:docname="icon_reference_rect.svg">
<defs
id="defs4" />
<sodipodi:namedview

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@ -18,7 +18,7 @@
inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_center_container.png"
inkscape:export-xdpi="90"
inkscape:export-ydpi="90"
sodipodi:docname="icon_texture_frame.svg">
sodipodi:docname="icon_texture_rect.svg">
<defs
id="defs4" />
<sodipodi:namedview

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@ -41,7 +41,7 @@
#include "os/input.h"
#include "tools/editor/editor_settings.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/patch_9_frame.h"
#include "scene/gui/patch_9_rect.h"
#include "tools/editor/animation_editor.h"
#include "tools/editor/plugins/animation_player_editor_plugin.h"
#include "tools/editor/script_editor_debugger.h"
@ -3767,7 +3767,7 @@ void CanvasItemEditorViewport::_create_nodes(Node* parent, Node* child, String&
editor_data->get_undo_redo().add_do_property(child,property,texture);
// make visible for certain node type
if (default_type=="Patch9Frame") {
if (default_type=="Patch9Rect") {
editor_data->get_undo_redo().add_do_property(child,"rect/size",texture_size);
} else if (default_type=="Polygon2D") {
PoolVector<Vector2> list;
@ -3785,7 +3785,7 @@ void CanvasItemEditorViewport::_create_nodes(Node* parent, Node* child, String&
}
Transform2D trans=canvas->get_canvas_transform();
Point2 target_pos = (p_point-trans.get_origin())/trans.get_scale().x-pos;
if (default_type=="Polygon2D" || default_type=="TouchScreenButton" || default_type=="TextureRect" || default_type=="Patch9Frame") {
if (default_type=="Polygon2D" || default_type=="TouchScreenButton" || default_type=="TextureRect" || default_type=="Patch9Rect") {
target_pos -= texture_size/2;
}
editor_data->get_undo_redo().add_do_method(child,"set_pos",target_pos);
@ -3857,8 +3857,8 @@ void CanvasItemEditorViewport::_perform_drop_data(){
else if (default_type=="Particles2D") child=memnew(Particles2D);
else if (default_type=="Polygon2D") child=memnew(Polygon2D);
else if (default_type=="TouchScreenButton") child=memnew(TouchScreenButton);
else if (default_type=="TextureRect") child=memnew(TextureRect);
else if (default_type=="Patch9Frame") child=memnew(NinePatchRect);
else if (default_type=="TextureRect") child=memnew(TextureRect);
else if (default_type=="Patch9Rect") child=memnew(NinePatchRect);
else child=memnew(Sprite); // default
_create_nodes(target_node, child, path, drop_pos);
@ -3993,7 +3993,7 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasIte
types.push_back("TouchScreenButton");
// Control
types.push_back("TextureRect");
types.push_back("Patch9Frame");
types.push_back("Patch9Rect");
target_node=NULL;
editor=p_node;

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@ -30,7 +30,7 @@
#define STYLE_BOX_EDITOR_PLUGIN_H
#include "scene/resources/style_box.h"
#include "scene/gui/texture_frame.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/option_button.h"
#include "tools/editor/editor_node.h"

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@ -935,7 +935,7 @@ void TextureRegionEditorPlugin::edit(Object *p_node)
bool TextureRegionEditorPlugin::handles(Object *p_obj) const
{
return p_obj->is_class("Sprite") || p_obj->is_class("Patch9Frame") || p_obj->is_class("StyleBoxTexture") || p_obj->is_class("AtlasTexture");
return p_obj->is_class("Sprite") || p_obj->is_class("Patch9Rect") || p_obj->is_class("StyleBoxTexture") || p_obj->is_class("AtlasTexture");
}
void TextureRegionEditorPlugin::make_visible(bool p_visible)

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@ -36,7 +36,7 @@
#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
#include "scene/2d/sprite.h"
#include "scene/gui/patch_9_frame.h"
#include "scene/gui/patch_9_rect.h"
#include "scene/resources/style_box.h"
#include "scene/resources/texture.h"

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@ -30,7 +30,7 @@
#define THEME_EDITOR_PLUGIN_H
#include "scene/resources/theme.h"
#include "scene/gui/texture_frame.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/option_button.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/check_box.h"

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@ -42,7 +42,7 @@
#include "scene/gui/center_container.h"
#include "io/stream_peer_ssl.h"
#include "scene/gui/texture_frame.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/margin_container.h"
#include "io/resource_saver.h"

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@ -37,7 +37,7 @@
#include "scene/gui/dialogs.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/texture_frame.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/text_edit.h"
#include "scene/gui/check_button.h"
#include "scene/gui/split_container.h"