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Merge pull request #51040 from nekomatata/layer-grid-32-3.x
[3.x] Refactor layer property editor grid
This commit is contained in:
commit
7b97243521
@ -665,9 +665,45 @@
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<member name="layer_names/2d_physics/layer_20" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 20.
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</member>
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<member name="layer_names/2d_physics/layer_21" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 21.
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</member>
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<member name="layer_names/2d_physics/layer_22" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 22.
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</member>
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<member name="layer_names/2d_physics/layer_23" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 23.
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</member>
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<member name="layer_names/2d_physics/layer_24" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 24.
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</member>
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<member name="layer_names/2d_physics/layer_25" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 25.
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</member>
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<member name="layer_names/2d_physics/layer_26" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 26.
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</member>
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<member name="layer_names/2d_physics/layer_27" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 27.
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</member>
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<member name="layer_names/2d_physics/layer_28" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 28.
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</member>
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<member name="layer_names/2d_physics/layer_29" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 29.
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</member>
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<member name="layer_names/2d_physics/layer_3" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 3.
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</member>
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<member name="layer_names/2d_physics/layer_30" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 30.
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</member>
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<member name="layer_names/2d_physics/layer_31" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 31.
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</member>
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<member name="layer_names/2d_physics/layer_32" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 32.
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</member>
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<member name="layer_names/2d_physics/layer_4" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 4.
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</member>
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@ -785,9 +821,45 @@
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<member name="layer_names/3d_physics/layer_20" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 20.
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</member>
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<member name="layer_names/3d_physics/layer_21" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 21.
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</member>
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<member name="layer_names/3d_physics/layer_22" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 22.
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</member>
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<member name="layer_names/3d_physics/layer_23" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 23.
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</member>
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<member name="layer_names/3d_physics/layer_24" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 24.
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</member>
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<member name="layer_names/3d_physics/layer_25" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 25.
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</member>
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<member name="layer_names/3d_physics/layer_26" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 26.
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</member>
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<member name="layer_names/3d_physics/layer_27" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 27.
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</member>
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<member name="layer_names/3d_physics/layer_28" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 28.
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</member>
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<member name="layer_names/3d_physics/layer_29" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 29.
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</member>
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<member name="layer_names/3d_physics/layer_3" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 3.
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</member>
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<member name="layer_names/3d_physics/layer_30" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 30.
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</member>
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<member name="layer_names/3d_physics/layer_31" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 31.
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</member>
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<member name="layer_names/3d_physics/layer_32" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 32.
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</member>
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<member name="layer_names/3d_physics/layer_4" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 4.
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</member>
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@ -579,16 +579,38 @@ EditorPropertyFlags::EditorPropertyFlags() {
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class EditorPropertyLayersGrid : public Control {
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GDCLASS(EditorPropertyLayersGrid, Control);
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public:
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uint32_t value;
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private:
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Vector<Rect2> flag_rects;
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Rect2 expand_rect;
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bool expand_hovered = false;
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bool expanded = false;
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int expansion_rows = 0;
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int hovered_index = -1;
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Size2 get_grid_size() const {
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Ref<Font> font = get_font("font", "Label");
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return Size2(0, font->get_height() * 3);
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}
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public:
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uint32_t value = 0;
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int layer_group_size = 0;
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int layer_count = 0;
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Vector<String> names;
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Vector<String> tooltips;
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int hovered_index;
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virtual Size2 get_minimum_size() const {
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Ref<Font> font = get_font("font", "Label");
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return Vector2(0, font->get_height() * 2);
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Size2 min_size = get_grid_size();
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// Add extra rows when expanded.
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if (expanded) {
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const int bsize = (min_size.height * 80 / 100) / 2;
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for (int i = 0; i < expansion_rows; ++i) {
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min_size.y += 2 * (bsize + 1) + 3;
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}
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}
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return min_size;
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}
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virtual String get_tooltip(const Point2 &p_pos) const {
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@ -599,80 +621,198 @@ public:
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}
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return String();
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}
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void _gui_input(const Ref<InputEvent> &p_ev) {
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const Ref<InputEventMouseMotion> mm = p_ev;
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if (mm.is_valid()) {
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for (int i = 0; i < flag_rects.size(); i++) {
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if (flag_rects[i].has_point(mm->get_position())) {
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// Used to highlight the hovered flag in the layers grid.
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hovered_index = i;
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update();
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break;
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bool expand_was_hovered = expand_hovered;
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expand_hovered = expand_rect.has_point(mm->get_position());
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if (expand_hovered != expand_was_hovered) {
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update();
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}
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if (!expand_hovered) {
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for (int i = 0; i < flag_rects.size(); i++) {
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if (flag_rects[i].has_point(mm->get_position())) {
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// Used to highlight the hovered flag in the layers grid.
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hovered_index = i;
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update();
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return;
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}
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}
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}
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// Remove highlight when no square is hovered.
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if (hovered_index != -1) {
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hovered_index = -1;
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update();
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}
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return;
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}
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const Ref<InputEventMouseButton> mb = p_ev;
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if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
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if (hovered_index >= 0) {
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// Toggle the flag.
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// We base our choice on the hovered flag, so that it always matches the hovered flag.
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if (value & (1 << hovered_index)) {
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value &= ~(1 << hovered_index);
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} else {
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value |= (1 << hovered_index);
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}
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if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed() && hovered_index >= 0) {
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// Toggle the flag.
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// We base our choice on the hovered flag, so that it always matches the hovered flag.
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if (value & (1 << hovered_index)) {
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value &= ~(1 << hovered_index);
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} else {
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value |= (1 << hovered_index);
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emit_signal("flag_changed", value);
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update();
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} else if (expand_hovered) {
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expanded = !expanded;
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minimum_size_changed();
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update();
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}
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emit_signal("flag_changed", value);
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update();
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}
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}
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void _notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_DRAW: {
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Rect2 rect;
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rect.size = get_size();
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Size2 grid_size = get_grid_size();
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grid_size.x = get_size().x;
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flag_rects.clear();
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const int bsize = (rect.size.height * 80 / 100) / 2;
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int prev_expansion_rows = expansion_rows;
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expansion_rows = 0;
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const int bsize = (grid_size.height * 80 / 100) / 2;
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const int h = bsize * 2 + 1;
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const int vofs = (rect.size.height - h) / 2;
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Color color = get_color("highlight_color", "Editor");
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for (int i = 0; i < 2; i++) {
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Point2 ofs(4, vofs);
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if (i == 1) {
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Color text_color = get_color("font_color", "Editor");
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text_color.a *= 0.5;
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Color text_color_on = get_color("dark_color_3", "Editor");
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text_color_on.a *= 0.8;
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const int vofs = (grid_size.height - h) / 2;
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int layer_index = 0;
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int block_index = 0;
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Point2 arrow_pos;
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Point2 block_ofs(4, vofs);
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while (true) {
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Point2 ofs = block_ofs;
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for (int i = 0; i < 2; i++) {
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for (int j = 0; j < layer_group_size; j++) {
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const bool on = value & (1 << layer_index);
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Rect2 rect2 = Rect2(ofs, Size2(bsize, bsize));
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color.a = on ? 0.6 : 0.2;
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if (layer_index == hovered_index) {
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// Add visual feedback when hovering a flag.
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color.a += 0.15;
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}
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draw_rect(rect2, color);
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flag_rects.push_back(rect2);
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Ref<Font> font = get_font("font", "Label");
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Vector2 offset;
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if (layer_index + 1 > 9) {
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// Offset for double digit numbers.
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offset.x = rect2.size.x * 0.1;
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} else {
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offset.x = rect2.size.x * 0.3;
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}
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offset.y = rect2.size.y * 0.75;
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draw_string(font, rect2.position + offset, itos(layer_index + 1), on ? text_color_on : text_color);
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ofs.x += bsize + 1;
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++layer_index;
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}
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ofs.x = block_ofs.x;
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ofs.y += bsize + 1;
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}
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ofs += rect.position;
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for (int j = 0; j < 10; j++) {
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Point2 o = ofs + Point2(j * (bsize + 1), 0);
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if (j >= 5) {
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o.x += 1;
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if (layer_index >= layer_count) {
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if (!flag_rects.empty() && (expansion_rows == 0)) {
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const Rect2 &last_rect = flag_rects[flag_rects.size() - 1];
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arrow_pos = last_rect.position + last_rect.size;
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}
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const int idx = i * 10 + j;
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const bool on = value & (1 << idx);
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Rect2 rect2 = Rect2(o, Size2(bsize, bsize));
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color.a = on ? 0.6 : 0.2;
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if (idx == hovered_index) {
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// Add visual feedback when hovering a flag.
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color.a += 0.15;
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}
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draw_rect(rect2, color);
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flag_rects.push_back(rect2);
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break;
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}
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int block_size_x = layer_group_size * (bsize + 1);
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block_ofs.x += block_size_x + 3;
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if (block_ofs.x + block_size_x + 12 > grid_size.width) {
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// Keep last valid cell position for the expansion icon.
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if (!flag_rects.empty() && (expansion_rows == 0)) {
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const Rect2 &last_rect = flag_rects[flag_rects.size() - 1];
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arrow_pos = last_rect.position + last_rect.size;
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}
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++expansion_rows;
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if (expanded) {
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// Expand grid to next line.
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block_ofs.x = 4;
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block_ofs.y += 2 * (bsize + 1) + 3;
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} else {
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// Skip remaining blocks.
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break;
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}
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}
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++block_index;
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}
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if ((expansion_rows != prev_expansion_rows) && expanded) {
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minimum_size_changed();
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}
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if ((expansion_rows == 0) && (layer_index == layer_count)) {
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// Whole grid was drawn, no need for expansion icon.
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break;
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}
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|
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Ref<Texture> arrow = get_icon("arrow", "Tree");
|
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ERR_FAIL_COND(arrow.is_null());
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|
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Color arrow_color = get_color("highlight_color", "Editor");
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arrow_color.a = expand_hovered ? 1.0 : 0.6;
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arrow_pos.x += 2.0;
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arrow_pos.y -= arrow->get_height();
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Rect2 arrow_draw_rect(arrow_pos, arrow->get_size());
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expand_rect = arrow_draw_rect;
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if (expanded) {
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arrow_draw_rect.size.y *= -1.0; // Flip arrow vertically when expanded.
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}
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RID ci = get_canvas_item();
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arrow->draw_rect(ci, arrow_draw_rect, false, arrow_color);
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|
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} break;
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case NOTIFICATION_MOUSE_EXIT: {
|
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if (expand_hovered) {
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expand_hovered = false;
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update();
|
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}
|
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if (hovered_index != -1) {
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hovered_index = -1;
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update();
|
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}
|
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} break;
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case NOTIFICATION_MOUSE_EXIT: {
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hovered_index = -1;
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update();
|
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} break;
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|
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default:
|
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break;
|
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}
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@ -687,12 +827,8 @@ public:
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ClassDB::bind_method(D_METHOD("_gui_input"), &EditorPropertyLayersGrid::_gui_input);
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ADD_SIGNAL(MethodInfo("flag_changed", PropertyInfo(Variant::INT, "flag")));
|
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}
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|
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EditorPropertyLayersGrid() {
|
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value = 0;
|
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hovered_index = -1; // Nothing is hovered.
|
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}
|
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};
|
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|
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void EditorPropertyLayers::_grid_changed(uint32_t p_grid) {
|
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emit_changed(get_edited_property(), p_grid);
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}
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@ -705,24 +841,37 @@ void EditorPropertyLayers::update_property() {
|
||||
|
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void EditorPropertyLayers::setup(LayerType p_layer_type) {
|
||||
String basename;
|
||||
int layer_group_size = 0;
|
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int layer_count = 0;
|
||||
switch (p_layer_type) {
|
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case LAYER_RENDER_2D:
|
||||
case LAYER_RENDER_2D: {
|
||||
basename = "layer_names/2d_render";
|
||||
break;
|
||||
case LAYER_PHYSICS_2D:
|
||||
layer_group_size = 5;
|
||||
layer_count = 20;
|
||||
} break;
|
||||
|
||||
case LAYER_PHYSICS_2D: {
|
||||
basename = "layer_names/2d_physics";
|
||||
break;
|
||||
case LAYER_RENDER_3D:
|
||||
layer_group_size = 4;
|
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layer_count = 32;
|
||||
} break;
|
||||
|
||||
case LAYER_RENDER_3D: {
|
||||
basename = "layer_names/3d_render";
|
||||
break;
|
||||
case LAYER_PHYSICS_3D:
|
||||
layer_group_size = 5;
|
||||
layer_count = 20;
|
||||
} break;
|
||||
|
||||
case LAYER_PHYSICS_3D: {
|
||||
basename = "layer_names/3d_physics";
|
||||
break;
|
||||
layer_group_size = 4;
|
||||
layer_count = 32;
|
||||
} break;
|
||||
}
|
||||
|
||||
Vector<String> names;
|
||||
Vector<String> tooltips;
|
||||
for (int i = 0; i < 20; i++) {
|
||||
for (int i = 0; i < layer_count; i++) {
|
||||
String name;
|
||||
|
||||
if (ProjectSettings::get_singleton()->has_setting(basename + "/layer_" + itos(i + 1))) {
|
||||
@ -739,12 +888,17 @@ void EditorPropertyLayers::setup(LayerType p_layer_type) {
|
||||
|
||||
grid->names = names;
|
||||
grid->tooltips = tooltips;
|
||||
grid->layer_group_size = layer_group_size;
|
||||
grid->layer_count = layer_count;
|
||||
}
|
||||
|
||||
void EditorPropertyLayers::_button_pressed() {
|
||||
int layer_count = grid->layer_count;
|
||||
int layer_group_size = grid->layer_group_size;
|
||||
|
||||
layers->clear();
|
||||
for (int i = 0; i < 20; i++) {
|
||||
if (i == 5 || i == 10 || i == 15) {
|
||||
for (int i = 0; i < layer_count; i++) {
|
||||
if ((i != 0) && ((i % layer_group_size) == 0)) {
|
||||
layers->add_separator();
|
||||
}
|
||||
layers->add_check_item(grid->names[i], i);
|
||||
@ -778,17 +932,21 @@ void EditorPropertyLayers::_bind_methods() {
|
||||
|
||||
EditorPropertyLayers::EditorPropertyLayers() {
|
||||
HBoxContainer *hb = memnew(HBoxContainer);
|
||||
hb->set_clip_contents(true);
|
||||
add_child(hb);
|
||||
grid = memnew(EditorPropertyLayersGrid);
|
||||
grid->connect("flag_changed", this, "_grid_changed");
|
||||
grid->set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
hb->add_child(grid);
|
||||
|
||||
button = memnew(Button);
|
||||
button->set_toggle_mode(true);
|
||||
button->set_text("...");
|
||||
button->connect("pressed", this, "_button_pressed");
|
||||
hb->add_child(button);
|
||||
|
||||
set_bottom_editor(hb);
|
||||
|
||||
layers = memnew(PopupMenu);
|
||||
add_child(layers);
|
||||
layers->set_hide_on_checkable_item_selection(false);
|
||||
|
@ -751,8 +751,11 @@ void register_scene_types() {
|
||||
|
||||
for (int i = 0; i < 20; i++) {
|
||||
GLOBAL_DEF("layer_names/2d_render/layer_" + itos(i + 1), "");
|
||||
GLOBAL_DEF("layer_names/2d_physics/layer_" + itos(i + 1), "");
|
||||
GLOBAL_DEF("layer_names/3d_render/layer_" + itos(i + 1), "");
|
||||
}
|
||||
|
||||
for (int i = 0; i < 32; i++) {
|
||||
GLOBAL_DEF("layer_names/2d_physics/layer_" + itos(i + 1), "");
|
||||
GLOBAL_DEF("layer_names/3d_physics/layer_" + itos(i + 1), "");
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user